bin.pol.social

davel, do trains w The OG
@davel@lemmy.ml avatar
PonyOfWar, do games w A cool feature/mechanic you want to see in games again

I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.

justdaveisfine,

Oh that’s true, I did forget about that one.

lastweakness,

Future far cry titles did also have the same fire spreading system, just toned down since they’re not set in very dry places.

Klear,

It was toned down in FC2 too, because otherwise the whole map burnt down completely all the time.

Drusas,

What is said fire spread system?

ordnance_qf_17_pounder,

When a fire breaks out on grass, it spreads like it would in real life. In FC2 you could watch a small flame spread and become an inferno. It was awesome. Games don’t have anything like that these days.

jacksilver,

It’s 2D, but the fire mechanic is pretty fun - Wildfire

slazer2au, do games w A cool feature/mechanic you want to see in games again

Nemesis system. But Wanker Warner Bros tossed a patent on it and no one else could use it.

ripcord,
@ripcord@lemmy.world avatar

What’s that?

Gonzako,

Basically a pseudo random system that’d generate orcs for you to meet-fight-recruit they’d have very fleshed out intros

Jeffool,
@Jeffool@lemmy.world avatar

There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.

If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.

I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.

Imagine an action game with some Crusader Kings plot drama happening.

Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.

Furbag,

The nemesis system patents and Namco’s loading screen mini game patent are two examples of why game mechanics and features should never be granted an exclusive patent.

Of course Namco’s patents expired in 2015 at a time when seamless load screens had become the industry standard.

Who knows what the gaming landscape will look like when people are finally able to get their hands on the nemesis system again?

Atropos,

I’m currently enjoying a Skyrim playthrough that uses the Nemesis mod. It doesn’t have ALL of the features that the shadow series does of course, but I’m really enjoying it!

slazer2au,

Link to the mod?

Atropos,
Klear,

Ooh, I started a new VR playthrough recently, without a concrete plan (well, beyond joining the Brotherhood, because Music of Life by Young Scrolls is amazing).

This looks like it could spice things up!

atomicbocks, do games w A screenshot that is the old evidence of my first ever attempt at a game.

This reminds me of my first game, a Zelda arrow shooting clone that we built in Microsoft XNA. What was this built in?

FilthyShrooms, do trains w The OG
@FilthyShrooms@lemmy.world avatar

Is this the new steam machine everyone’s talking about?

four, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Looks pretty much like my first attempts lol

I do miss that carefree goofing around. Now I need to design, plan, optimize, etc. I know how to do stuff (mostly), so there less exploration and discovery and more of just work.

But at least stuff I make now is better hah (or at least I hope so)

NOT_RICK, do gaming w I call this the "True Catholic/Christian combo"
@NOT_RICK@lemmy.world avatar

Beating a debtor near to death wasn’t very Christian. I do appreciate a lot that Arthur does but that mission still haunts me. What a great story

SalamenceFury,
@SalamenceFury@lemmy.world avatar

I’m not THAT familiar with the story of RDR2, but I think Rockstar tries to do their best to show that Arthur is a very flawed man who can switch between doing good things to doing bad things in a whim (but also depending on the player’s actions). It makes him feel more human.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

The mission I’m describing is unavoidable. I won’t spoil it, but it has serious consequences for both Arthur and the plot. It’s the kind of art that really punches you in the gut.

Tying up clansmen and turning them into red mist on train tracks, feeding them to gators, or just setting them on fire sure never did get old though.

Rakqoi, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Oh wow this gave me a wave of nostalgia for my first experience developing games. I took a class in like middle school for game development, and they provided the software Alice for the course.

I fondly remember trying to make a first person, open world sandbox RPG, but if I remember correctly, the engine not being able to create new instances of anything severely limited what I wanted to do. Also, the engine had a ton of floating point precision issues and everything would be rotated in funny ways after the game was running for a long time. And I hated the visual programming and got so frustrated that I couldn’t just type the scripts instead haha… that’s when I switched to GameMaker

Anyway, I was reminded of it because the first enemies in my game were also sword-wielding skeletons just like in the OP screenshots. I appreciate the peak into your past, and I’m thankful for that nostalgia hit :3

northernlights, do games w What game is a guilty pleasure of yours?

Schedule I. I did everything the game has to offer at the present moment but i still go back to spend an ingame day or 2 making silly drug mixes, selling, doing dumb stuff like pickpocketing cops… It’s just pleasant.

ArmoredThirteen, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Hell yeah! My first game was a text only java program where you killed skeletons and dragons, gained levels, and movement was done by typing a wasd key then hitting enter lol. You still making games at all?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I mostly made models and textures, I was never a one-person team. I made assets for a number of students in game dev programming and I worked on some gamejams. Quite a few games, but nothing beyond the scope of a limited project. Currently I just don’t have the time in between other things to go back to making assets.

Rakqoi,

movement was done by typing a wasd key then hitting enter lol.

haha I adore this, now I really want someone to make a full game with this control scheme

shadowedcross, do games w A screenshot that is the old evidence of my first ever attempt at a game.
@shadowedcross@sh.itjust.works avatar

I’m sad I no longer have my files from my time spent in college doing games design, would’ve loved to see if I could do better now.

shadshack, do games w Gaming Pet Peeves

Invisible walls. And I’m not saying the ones that are like way up out of the way that you have to nearly use glitches to get to. I’m talking the “walking down a city street and then you’re stopped in the middle of the road for no reason” kind. Like, you put area there that I can see, I want to go there. If you don’t want me to go there at least put something there to indicate it’s the edge of the map.

Chivera, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Looks like unturned

frongt, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Did you use any engine or framework for this, or built it from pure code and gl libs?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

This was built inside of Unity.

justdaveisfine, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Looks glorious.

That’s pretty good for a first attempt, most people’s first games are barely functional, if at all, so I’d consider this a win.

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