Put off the DLC for so long (4 years now? 5?) that I’d have to relearn a fair bit to get back into it.
I remember being chased by a creature and noping out. I’m not built for horror games and that was a huge shift in tone from the idyllic feeling of the base game. I get that the thing I’m avoiding is basically a sprite with eyes and some music cues designed to feel a little stressful but I don’t know.
IIRC there’s an accessibility option that makes things less dark, so probably less scary. Doubt you’ll get back to the game after so long (even though it’s really worth it!), but it might help other people
They have a mode to turn off the creatures for exactly that reason. I haven’t tried it, but other than the spooky factor the creatures don’t add a ton to the game, so it probably wouldn’t lessen the experience. (There is a small thing, but it’d spoil some story elements if I were to say them here)
I did have reduced frights on and it didn’t work for me. I’ve even read some anecdotes about it being worse than having it off. It doesn’t remove the creatures I think it just makes them walk slower and makes the sounds less jumpy, I think.
spoilerSorry if this spoiler text doesn’t work. The only records left behind by the Nomai were their writings, save for a few pictograms, which left a lot to the imagination. The Owlks did have writing, but it was clear that visual story telling was much more important to their culture so we got to see for ourselves what they went through. Seeing the prisoner at the end would not have hit so hard had we just read about them.
I understand you. The DLC is scary af but not really horror. There is nothing more malign there than the anglerfish i the base game and as you may have noticed this creature chasing you doesn’t even make you die.
I fully understand. But if it helps (without major spoilers), the horror elements are not permanent, and as you learn to progress you learn to work around them and through them.
But yeah, if they’re too deal-breaky upfront, I totally get that. You do spend a lot of time, pun intended, in the dark.
I find it cool that you have such a solid group of friends to game with, it looks like you guys have tons of fun! ( I’m envious). Some 14 years ago, when I got casually into gaming; my crowd were mostly just drinking buddies, so sadly that didn’t stand the test of time…
I’m thankful to have them to play games with. We all went to highschool and when me and my best friend were doing our Halo 2 Legendary run and about to move onto 3 we mentioned it to one of our other friends and they offered to join for 3. Then the 4th guy joined and by then we had kind of gotten a group together. I’m glad we were able to reconnect in that way
I’ve finished BG3 4 times by myself and failed to make it past the first act in a group 5 or 6 times.
Love the game (obviously) but I found it PAINFUL to play in a group. Especially combat, having multiple people making decisions meant it was more waiting and reacting than planning. And planning is my favorite part!
The waiting does get painful lol. On the upside it makes for some fun moments when playing with friends. One of my friends was talking to Astarion, and i got bored and was curious if i could do anything to him while in a cutscene, so i just hurled a Chest at him and accidentally killed him. We ended up rolling back the save just in case but we all thought it was funny to see him cut off the conversation and attack me for that.
Damn, i’ll have to try that next time. I’ve been collecting everything i can and hoarding it so it’d be fun to collect all the chests or something. Do they persist between instances of the camp?
Finished it tonight, it’s a delight and anyone complaining about “wokeness” clearly has not played the game. Demo is free guys, rest of it plays out just like that.
I am sure anyone who played Tears of the Kingdom did that at some point, but there are those koroks little guys you’re supposed to guide to their destination, generally by designing machines to carry them there.
Of course instead you just strap them to the most absurd rocket powered contraptions and play Korok Space Program.
In GTA (the first one) we would come up with challenged like “steal a firetruck and ram 10 cars until they explode” and the other person had to do it with one life.
No shooting, you get in the Hog and wreck the other fucker out of their rig, then run them over. Frag grenades sometimes legal, depending on who you were playing with.
Played a 4 player variant where the passenger got a rocket launcher-no gunner
We tried ghosts, but they’re so much harder to tip it didn’t really work. Though the matches where someone tried a ghost vs warthog were usually pretty good.
get murked. ghost back out to your old hog, get yeeted, lure the opponent into the trap in the cave, heave a well placed grenade, and steal his hog. Murder the fuck for his troubles
And just for the record, passenger in a warthog was my FAVORITE position in the truck. In Halo 1.
Sure, it’s less effective, but it’s way more accurate. Actually feels like riding shotgun, where you can’t see everything, and you sure as shit don’t have a stable firing platform. Super fun. In game.
The number of of times the passenger with the rocket launcher murked our own damn selves was… More than one. lol
Did you know, you can basically feed the warthog rocket fuel? Unfortunately, the speed boost usually kills the occupants
I had Minecraft on the Xbox 360 when I was younger and would get up to all kinds of shenanigans with my friends, usually involving TNT. Like building the most impressive boat or castle we could, and then launching TNT at each other to see who could destroy all of the other players’ cannons first. If we had 4 players, each team would have a bowman trying to slow down the person shooting TNT.
Once creative mode was added it was a game changer, but even before that point we would dupe hundreds of stacks of TNT with a glitch I can’t remember (though I do recall it involved a furnace).
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