I like when you include fun or odd stuff, that resembles a lot of old magazines (yeah yeah, I suppose you get comments like that often).
Has anyone shared your posts outside the fediverse? I legit think this is unique and real content, no SEO or AI shit that I doom scroll on a daily basis, that could benefit users from other communities lol.
I guess I do, but I don’t really know so much about the older magazines. I’m young, so I wasn’t around for the magazine era of gaming (much to my own sadness, my Papa tells me all the time how fun it was getting each month’s issue and the included ‘demo disk’). I’ve just spent a ton of time looking at scans of them, finding old archived gaming blogs…idk I just wish the current era of gaming journalism was more fun and less ‘begging’ or trying-to-trap-you-into-ads.
And not anywhere really! My friends Eben and Annie, who run Junk Store for Steam Deck take what I write and edit it so it fits for their sub-reddit. Or did, because now with the next iteration of Junk Store so close, their workload is getting more and more.
Other than that, last year I had a few of my interviews on SteamDeckHQ (because the owner of the site was a friend), and the same for Gaming on Linux for a couple.
These news posts though?! Nope, as they are they’re just here. Thank you for taking the time to enjoy these, I really appreciate it. Without people who love these I’m sure I’d have stumbled to a halt!
I’m still putting it up on our sub-reddit, I’m just linking directly to your Lemmy posts! Need to keep spreading the word about these awesome posts! Also this way maybe more people will join Lemmy!
Whoever did their UX and control design should be fucking shot.
In what world does a crafting game not close containers with the tab key? Why the fuck are some of the exit buttons clickable and some of them you HAVE to hit escape, why do I have to hold down E for SO fucking long to take everything from a container, why do I have child lock to get off my bike?
Using the building tools is fucking annoying and painful, god damn. It’s like they’ve never played a survival crafting game in their lives.
Played and finished Spider-Man: Mile Morales (PC version) a few days ago. It’s gorgeous and it gets so much right when it comes to adapting the comics.
I dunno how common a use case that would be. I’ve a laptop that makes a great job of Dwarf Fortress but gets a bit hot and choppy when doing 3D, and a gaming desktop for ‘everything else’. I certainly don’t want those settings synchronised. My friends with Steam Decks like the cloud saves but need to set lower settings than their ‘main computers’. Strikes me as unusual to have multiple machines with roughly equal capability, unless you’re an internet cafe from the 90’s and have multiplayer Doom set up.
I think you misunderstood what I desire, I’m not saying to sync game settings. I merely want configurations such as “disable the advert pop-up” and “turn off Xbox controller xbox button launches big picture mode” (whatever it’s called in the actual settings) to sync across my devices. Heck add a toggle and a page that let’s people decide what to sync completely optionally. I’d still love it. Lol
One of my favorite games is trying to get the best price on a game I want. My backlog is a few years long at this point, so I don’t need to buy any new games. But if I can find one I want for 90% off or more, I usually buy it anyways.
That’s amazing. How did you build the vertical space? I built about 300 observation towers into a lovely platform to ‘skydive’ from, and then my game lagged out. I have a really old comp, so it was expected, but still grumbling worthy. I couldn’t really get the hang of the vertical building without stacking and deleting platforms.
Thanks! I used walls to measure out the height each floor then built out the platforms, I used the jetpack and the hoverpack to be able to get the heignt required.
My pc is a fairly recent midrange so I haven’t had too many performance issues yet.
I have only just started creating individual off-site factories for major production. I have a hefty boy that produces 250 stators per minute, but it’s not nearly as pretty.
I wouldn’t say it’s a flop but it is kinda light on content. I finished they game on week 1 played a bit more on week 2 where nothing changed I then uninstalled it. I’m back right now because they’ve released new content though.
Most games do have huge concurrent player falloffs pretty quickly helldivers 2 currently has a 24hr peak of 63k and I wouldn’t call it a flop. Path of Exile 2 currently has a 24hr peak of 17k players, I wouldnt call it a flop. Somehow Dragon age veilguard was at the top of the steam charts in week 1 and we all know it was a flop. I’m not sure steam charts are a particularly useful metric. Fromsoft seems very happy with the amount of players in NightReign and that’s probably the most useful metric we have.
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