Jeffrey Combs was also in DOTA: Dragon’s Blood, and that series’s cast was a fun synthesis of video game voice actor luminaries plus Star Trek alumni (Michael Dorn, John de Lancie, Anson Mount, Andrew Robinson and more).
But yeah, really that whole late 90’s/early 2000’s gaming era had some genuinely great performances from actors of different media. I still think about David Warner in Baldur’s Gate 2 from time to time.
There was some military strategy game which was voiced by Will Wheaton. I remember you had to control the characters with voice command, and that was a very new and novel idea and so when playing online people forgot that that meant that you could hear what orders they were giving their units.
V Rising is a very good game from the little time i played it. Caravan Sandwitch is really cool too, according to a friend of mine. The others i know nothing about, except that Atomic Hearts was really dividing about its quality and playability.
It’s not too bad on the normal difficulty. I did have to take it a little slow so as to not lose the wind but after i figured that out it was easy for me
I would say interesting is the best way to describe it. Atomic Heart is charming for its ambition but not the best game IMO, although I never got all that far in it. Sandwitch is also a novel concept. V Rising was very very popular, and I can only assume that’s for a good reason.
The only one I have any experience with is Atomic Heart, and man, I don’t know if it gets better later, but I played the demo and it was like an hour or more before I got to do anything but talk, I think? And the dialogue was both painfully bad (maybe a poor translation to English?) and delivered by people who sounded like they’d rather be anywhere else.
I went back to sailing the high seas for games when The Sims 3 from Steam wouldn’t run on Linux no matter what I did, whilst a pirate version runs just fine.
Pirating in Linux is actually much more complicated than running the game from Steam or from other stores via something like Lutris, because for official versions of a game there are usually scripts doing all the necessary Wine/Proton configuration, but not for the pirate versions of a game, so if it fails to run directly you have to enable logging, dig through the logs yourself and figure out which libraries need to be configured with Winetricks, which is how gaming in Linux used to work 5 years ago (and why very few people did it).
If I remember it correctly, the Dodi repack just needs some audio library configured in the Wine instance via Winetricks as a built-in library.
If using Lutris, you need to enable logging for that game, then try and run it.
After it fails to run, look at the log and near where it stops you’ll see it complain about failing to load a certain DLL (and after that lots of failing to load other DLLs as a consequence of failing to load that original DLL).
Google the name of that DLL and you’ll find which library it is part of.
From Lutris, run Winetricks for that game (it’s in a pull-down next to the “Start” button for the game) and under Winetricks “Libraries” add that library to that Wine instance as a built-in library (if that doesn’t work, download the DLL, put it in the game dir and add it as native).
If what you see in the logs is, instead of a “Couldn’t load DLL”, a “Couldn’t find function in DLL” what you have is not a missing library but instead a library version mismatch. Go to Winetricks and force the use of the native version of the library: sometimes the built-in version of a common DLL in Wine is the wrong version, and you need to force Wine to use the version of that DLL that comes with the game, i.e. the “native” version.
If all that fails, Google that game’s name together with “Linux” to see if somebody else has figured it out.
I’ve switched a few friends to Linux and whenever they have trouble running a game outside steam, I just send them this. Hasn’t failed yet. While I, like many other Linux users enjoy scrolling through logs: this is easier.
I got Cult of the Lamb in the steam sale. Now playing it couch coop with my wife. It's been a lot of fun so far. Less frustrating than Don't Starve Together.
Don't Starve Together is local split screen. Cult of the Lamb is local coop without split screen. The dungeons are divided in rooms and split screen isn't necessary. It just zooms out enough that you're both on screen. Except in camp. There you need to stay somewhat together or you go off screen.
bin.pol.social
Aktywne