bin.pol.social

classic, do games w For those of you who enjoy open-world games, how big of a world is too big?

More than bigger, I want more accessible interior spaces. Like cyberpunk, but you can go into other people's living spaces

KammicRelief,

Yes, this. Even if some of it is procedurally generated, how fun would it be to go in ANY door in cp77??

Postmortal_Pop,

First mod I put in fallout puts mor interiors into city buildings. Frankly I’d be happy of 70% were recycled but 100% were accessible.

frongt,

Everything except the story bits would be procedurally generated. And it would probably get pretty boring having like three interior types repeated over and over.

Flamekebab, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Flamekebab@piefed.social avatar

My go-to “too big” is True Crime: Streets of LA. If memory serves it’s a decent chunk of LA at 1:1 scale.

It’s far too big and there’s not much to do. It doesn’t help that the game is dross.

I_Jedi, do games w For those of you who enjoy open-world games, how big of a world is too big?

I say density, though Elite Dangerous puts a spin on how large the map should be.

In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you’re basically on your own.

When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there’s no need to worry about running out.

MilitantAtheist,

I spent 3 months in the void, didn’t see another player for the entire run.

twinnie, do games w For those of you who enjoy open-world games, how big of a world is too big?

It can never be too big, but it’s a problem if it’s a big city with nothing to do (Cyberpunk).

scratchee, do games w What's your favorite case of a game making fun of you?

Outer wilds, if you manage to

Tap for spoilerBreak the universe

You get the end credits but with a kazoo rendition.

Like, “well done dipshit, I guess this is the end”.

Skua, (edited )

I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been

spoilerthat one nomai who was way too excited to explode the sun

PonyOfWar, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.

ShadowCat,
@ShadowCat@lemmy.world avatar

That’s definitely a key point. Absolutely loved the first Forest game, the map was just the right size for what content it had, then the sequel has a map 4x the size that is just completely empty for 90% of it. They did make some improvements over early access but it was still mostly a waste

edgemaster72, do games w For those of you who enjoy open-world games, how big of a world is too big?
@edgemaster72@lemmy.world avatar

To summarize this thread: It’s not the size of the map, it’s how you use it

YiddishMcSquidish,

Hey it’s a totally average sized map! Some would even say it’s too much!

Zorque,

It has pools in it!

Bougie_Birdie, do gaming w They literally don't know they were born

This sounds like analysis paralysis. If you have 5 games, it’s easy to select one. If you have 416, it’s difficult to select one.

I’ve often found that the more options I have, the more difficult it is to come to a decision. And when you think about “what game should I play,” it sounds like a silly problem to have. But when you extend it to other problems in life, like “what should I have for dinner,” then you see it start to cause some pretty serious problems.

Lately I think I spend more time trying to decide what to play than I do playing games. Then I’m not always successful in making a decision, or might run out of time, and then I don’t play any games. Following the same reasoning, sometimes I don’t eat dinner.

If you start to notice this is becoming an actual problem, the good news is there are tools and techniques that can help you make a decision. About a thousand of them. Good luck picking one.

Quicky,

This is definitely part of it. When we had Game Pass, which would add 3 or 4 new games a week, the kids would spend their time trying them out to see if they liked them. Games that had been on the service for a while got ignored, as they weren’t presented as “new”.

That was one of the beauties of Game Pass to be honest, in that the kids would try out whatever was released that week, whether it was AAA or a small indie, and generally they preferred the novelties of the indies.

Now, with just one huge list of older games, they’ve got that paralysis.

ButteryMonkey,

You could download three random games from your list and present them the same way as though they were new? Think that would be enough? I mean idk how Xbox is laid out, but I assume new games show up on the Home Screen which is how they access the new games of the month or whatever, right?

Quicky,

Yes, it’s a good idea, but in the evenings I’m too busy flicking through Netflix complaining that there’s nothing to watch.

orygin,

Ah! In my days we only had one VHS with 5min of the beginning of the movie missing. Kids these days 😮‍💨
/s

toynbee,

I see what you did there.

bollybing,

Can you pick one for me please?

Ulrich,
@Ulrich@feddit.org avatar

About a thousand of them. Good luck picking one.

🤣

threelonmusketeers, do esa w Sentinel-1D launch thread!

Separation of Sentinel-1D confirmed!

threelonmusketeers, do esa w Sentinel-1D launch thread!

Second stage engine cutoff confirmed.

ICCrawler, (edited ) do games w For those of you who enjoy open-world games, how big of a world is too big?

Nothing much new to say, just reiteration. A big or huge or gigantic map is fine, so long as it’s populated by meaningful content.

Really wish Forspoken had been more populated. It’s a huge world, and combat/abilty wise it’s a great pure-mage action game, which I really really loved about it, that’s not a very common thing. But my god, the world is so empty despite being so big, and most side objectives are just collectothons. There’s some more difficult endgame content, but no real reason to grind up for it.

threelonmusketeers, do esa w Sentinel-1D launch thread!

Shutdown and separation of the LLPM first stage and ignition of the ULPM second stage confirmed.

threelonmusketeers, do esa w Sentinel-1D launch thread!

Fairing separation confirmed.

threelonmusketeers, do esa w Sentinel-1D launch thread!

Side booster separation confirmed.

threelonmusketeers, do esa w Sentinel-1D launch thread!

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