After dropping my computer not having wifi for a week, an adapter was finally delivered over the weekend and I got to 100 invasion kills in Sniper Elite 5! I recorded most of the clips since I wanted to see the final stats, my spreadsheet is almost done.
It also unlocked the ghillie suit, but I’ll be playing less frequently since I have a damn game to make.
I’m not 100% sure yet. I think I want to make a beginner kaizo hack… But mainly just learning the tool right now and will see if I’m inspired to do something after
Back then I would play games for hours and hours to the point my parents would get angry at me. Now above my 18s I can not even play more than 50 minutes because for some reason everything quickly gets boring.
Something inside you is not being satisfied by gaming, and you need to listen to that voice. It doesn’t mean you won’t ever enjoy games again, but it also means you need to find that fulfillment in order to enjoy them again.
I recommend figuring out what the last thing you did was that you really felt free from outside thought and were focused on, or what left you feeling satisfied with your own efforts. Was it an art project? Something you cooked? A hike you went on?
Your brain is screaming at you to make something of your experiences, to have a sense of growth and proceeding forward towards a goal. It doesn’t have to be career or studying either, we’re not wired to feel fulfilled from answering the phone for 8 hours a day, nor are we wired to feel fulfilled extracting virtual loot, at least not long-term, we’re wired to feel fulfilled creating things with our hands or moving our body.
I stopped enjoying games, so I started making games. Totally new experience, feels completely different and after getting past some initial hurdles of feeling overwhelmed, it’s now addicting. I have no idea if I’ll ever launch a real, finished game, but there’s incredible satisfaction in making your first hallway that you can run and jump through, it feels far different than buying and downloading even the most expensive commercial game release. I’ve played a thousand hallways and crates and jumping, but that first one I made myself beats them all. And now I have new appreciation for some indie game that some person made, I feel a connection and it makes games more enjoyable.
I used to draw a lot back then. My loss of interest for games gradually made me go back to drawing and I am fine with it, it is nearly a decade I have not drawn until I decided to work on something yesterday on a paper. Did my first dedicated drawing yesterday and I am planning to do more in the next weeks 🙂.
I still play games sometimes though (warframe, minecraft, worldox) but again just for a few minutes and rarely an hour or more.
That’s awesome, one day someone who can draw pictures with their hands will be seen like an ancient fucking wizard, do not abandon the Old Ways! Also, I highly recommend joining an art club, a forum or discord/chat group for art, whatever the genre is, social connection while being creative is a driving force that can open entire new avenues in your life :)
I have this feeling about niche, hardcore survival experiences and social games that have slow-burn like Project Zomboid or SCUM. It’s really hard to find someone who doesn’t just want instant satisfaction and action and wants to get lost in a world and enjoy the process instead of the objective.
Maybe it’s just the type of games you play that you’ve lost interest in. Steam has lots of demos for games from just about every gaming genre, so maybe try out demos for highly rated games of genres you don’t normally play. You may end up surprising yourself. Maybe you do like cosy games, or real time strategy, or management simulations, etc, but because you’ve never tried them, you never realized that you like them.
I’m not sure what Halo has to do with it? Also from what I remember Gears was a huge franchise back in the peak Xbox 360 days so of course it got sequels
Honestly. Games that came out after late 2001 and have less than 5 weapons have no business getting sequels. That said, I feel like we’re ignoring some more important criteria here. Like the amount of main characters named John. Gears of War didn’t have any! Can you believe that??
Live service games that start getting long in the tooth adding too much content.
There’s plenty to hate on with Dead by Daylight, but I was at one point pretty good at it both killer and survivor. Eventually I started to feel there were too many perks and characters to keep track of and I lost interest.
I felt the same about Team Fortress 2 when they started adding new weapons. That’s probably not a popular opinion but the initial updates tying weapon unlocks to achievements really soured me on the game, permanently. I stopped playing.
Currently, I’m replaying The Witcher 3, and the main annoyance I’m having right now is not being able to pause during timed choices (and timed choice are a whole other problem in games too).
You can pause during non-time-sensitive dialog choices, but not during timed ones. I don’t know why they specifically deny pausing for those. Maybe to prevent people from pausing and thinking it out? But, some of these times sensitive choices greatly effect the story. I want to be able to think about these choices when they effect the story.
Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.
Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.
I mean that is kinda exactly what the developers want to provoke with timed dialogue choices. Timed dialogue choices are a game design mechanic to try and get a player to answer on instinct/gut feeling, rather than over analysing and trying to optimise the dialogue.
You not getting to think about it long is very much the intended effect, and allowing a pause would entirely defeat it.
There are of course definite accessibility concerns that should be considered and worked around, such as people with dyslexia who may not be able to properly parse the dialogue options before the timer runs out, but as a game mechanic I think forcing the player to pick on instinct definitely has merit. It helps make the game more immersive, because it puts you under the same pressure to react as your character is in the story right now, and it can lead to more interesting and ultimately enjoyable games by forcing players to potentially make a mistake, and having to find out a way to deal with the fallout.
please download and install the new launcher. please login to the new launcher. your login does not work, please go to the website to reactivate your account. you must restart your system to reset the launcher login screen. please wait a full minute for the launcher to finish loading. please wait thirty seconds for us to process your login credentials. please wait fifteen seconds for us to begin the process of launching the game.
Quests that demand that the player finds X of an unimportant item in a world which has exactly X instances of said item. Thankfully most games nowadays will offer up more of said item than needed to complete the quest, so that one doesn’t end up scouring the map over and over again, in search of that elusive last bottle/scroll/pigeon, because nobody got time for that. And not even talking about optional collectathon quests for those who want that sort of thing, some games would have this sort of quest in the main storyline.
To add, give me some way of tracking these collectables.
If I’ve collected all of the trinkets in a given area, mark that area in some way. If there are 100 trinkets, number them and give me a list. Give me a map, hints, thing that beeps, something.
I don’t need any of the above to be unlocked from the start. You can add it in the post game or after I’ve collected some percentage of them or make it a side quest.
It’s annoying going online and someone has posted “I found 99 of 100 things, where else to look?” and basically no one can help them. It’s annoying being that person, to be so close and yet so far.
I have steam account from CS 1.0 (can legally buy beer), and hundreds of games. I still say that gaming is dead, especially AAA gaming. This year has been quite shit compared to previous one’s and it has been a trend for years. Indie and small studios are the way forward.
AAA gaming is definitely dead but i dont think its a bad thing. Ive just about only played Indie games and even AA(?) games to great satisfaction the past couple of years. Im not a light gamer either have thousands of hours in games like Avorion, Stormworks, Battlebit, Juno: new origins (kerbal space program like). That is just to name a few but right now im binging Space Station 14 real hard which im not even playing from Steam. If anything the death of AAA has created a great opportunity for smaller devs to start showing up and showing off
What are you on about? The non viability of games from Big studios that still exist is a literal disaster. Their desire to still remain as businesses and suck money from us is why that article came out, saying that 50% of kids want virtual currency for Christmas now. It also means the death of GOOD big games, not the death of BAD big games. And many people WANT big games, and will compromise their judgement to play them, dumbing down not only themselves, but the entire landscape in the process.
In reality, “the death of big studios” just translates to “widespread addiction to high volume gambling in children and adults”. E-waste, more capitalism, worse society, etc.
For AAA yeah. This year however hades 2, kingdom come deliverance 2, and silksong all came out to great acclaim and still managed to get outclassed by Expedition 33. If that’s what dead looks like I want more of my hobbies to die
This year has been quite shit compared to previous one’s
The number of games being voted on for GOTY this year is pretty hard to choose from since there’s so many. They just aren’t AAA games. They’re all AA or indies.
You can call me sentimental, but 1996-1999 were the golden age of new gaming IP. Most of games are sequels to franchises created in those few years. Like Fallout, GTA, Half-Life, Metal Gear Solid, Silent Hill, Resident Evil, Tomb Raider, Baldurs Gate, Smash, Quake, and many more.
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