Anachronox always stood out to me, really underrated game. I’m not sure about particulars since it’s been so many years, but the combination of the graphics style, the script and the humor in it, the characters and the design of the world all fell together really well, along with the great sound design and music. It felt authentic.
I wouldn’t say it’s a “different” game, but I play a lot with friends and they like to bounce around or try new things (and I tend to get distracted by other games too).
Sometimes you’ll notice me get really hooked on a game and play that for like a week straight. I think Final Fantasy 7 Remake and Silent Hill f were the last single player games I got hooked on like that. I tried to get into Resident Evil 2 during October too but something about it I couldn’t get into at the time. Maybe some other time.
Someone talking about how a bunch of employees who weren’t invested, oh hey that’s me! Gamasutra has since gone belly up, but I found an archive of the interview with Frank O’Connor, halos franchise development director (at the time? Idk if that’s still the case). On this page specifically, we open with the quote “We hired people who hated halo” web.archive.org/…/making_halo_4_a_story_about_.ph…I didn’t reread the full article, couldn’t say in 2025 whether it’s worth a full read, but that sentiment did stay with me all these years later as a strange choice
I almost considered referencing you when I mentioned that, but I know some people aren’t cool with that.
Thanks for the source too. I was thinking to myself last night “I should look for a source for this” but decided to put it off for today lol.
Hiring people who hate the franchise seems like a horrible move. I suppose I can see what the idea was, but I still can’t believe nobody higher up thought “wow. This seems like a horrible idea. Why are we doing this?”
This one was fun with friends. I saw a YouTuber a few years ago play one that also looked interesting but I can’t for the life of me remember what it’s called.
I wouldn’t mind one of these that looks like it’s going to pan out to be a horror game but then just is a regular Late Shift game
Underrated because the game itself was often kind of lacking in terms of solid foundational RPG systems…
Arcanum: Of Steamworks and Magick Obscura
Pretty good attempt at putting a Middle Earth type world ahead a few hundred years in the midst of an Industrial Revolution.
Really thoughtful stuff like the labor exploitation of certain races like orcs, with quests like a half-orc you can help start a labor union or help the shop boss shut down the nascent union.
Mass Effect completely blew me away when it came out. Loved the overall lore about the Reaper threat and how the different species were connected to each other.
Horizon: Zero Dawn was also great in that regard, and the world felt really well put together, even though the lore wasn’t quite as deep.
Credit where credit’s due, but it seems like great pains have been taken to hide the fact that this was a tournament of 4 players.
Looks like she also had a 1st place finish in this tournament, which had over triple the entrants (14), and she did it while 7 months pregnant—that’s much more impressive, imo.
As someone who is sitting next to his newborn who he just brought home yesterday - the fact she did literally anything besides sleep is much more impressive
Classic Dexerto, making a headline that gives a wildly inaccurate impression of reality.
The headline made it seem like she won a tournament on the likes of EVO, not some small local tournament that could have just been among family members. Its cool she did this, but the author is REALLY trying hard to live up to their name (Virgina Glaze ).
Vampire: The Masquerade - Bloodlines - probably the most cliche answer possible, but Troika really did build a game that took you to the world of vampires in LA in the early 2000s.
Arcanum - a fantasy world undergoing industrialization with technology being in direct conflict with magic.
UnderRail - A society stuck underground connected by tunnels between towns/cities and nodes. The writing (quests/characters) is not that great, but the world-building is top notch.
Being forced to parent siblings and parenting your own child are very different things. Even if you don’t choose to have a child, they are your own flesh and blood and that makes a big difference.
Gothic one and two are really good. In the first game you are dropped into a prison colony and very soon a guard will try to extract protection money from you. In any other game the guard would just kill you, instead you will meet another guy asking you for help. He then lures you to a secluded space, reveals that he was sent by the corrupt guard, and beats you unconscious to steal your money.
Another game I will never stop recommending, because of its worldbuilding, is the excellent Enderal: Forgotten Stories. I really like how it depicts the theocratic society of the continent the story plays out in. The story about what initially seems like a standard fantasy thieves guild but is actually a cult that shuns emotion and try to transcend the physical body, is also really good and ties in with the overarching plot of the game.
bin.pol.social
Aktywne