Studios get gobbled up, mass layoff, explode and reform month by month.
Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they’re expected to pay like it’ll always happen.
Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody’s dying to funnel people into their own payment system, But honestly, stores are still making all the money, there’s still the primary method of advertising that works and they still hold all the cards for making sure you show up in their “searches”.
If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven’t already sold your soul to venture capital. (Hint, If it’s more than two guys in a garage, they’ve already all sold their sole adventure capital)
They really need to. I haven’t looked at them in quite a while now last time I looked I was hoping to move some Unity stuff over there, But it seem like anything other than Android was a significant hurdle.
I am subscribed here on Lemmy and they seem to be progressing quite a bit. I am not a game dev myself, but I have some ideas I have been contemplating dabbling in on there.
Just be thankful they haven’t followed inflation of both the value of money, and their budgets. A $40 NES game would be $120 in todays money and it was probably made in a month by three people in a shed, meanwhile something like CoD Black Ops Cold War credits over 9000 people and had a budget of $700 million. GTA 6 has already blown past a billion.
Most games today are cross platform and sell substantially more copies that old console games. Mega Man 3 for example sold just over 1 million copies and was a great success. GTA V, crossplatform AAA, sold almost a quarter of a billion copies.
It’s not just that. It’s also that the second hand market is really not there anymore. There are a lot of games that I know I’m only playing once, in this case it makes sense to buy it, then resell it. But it’s not really feasible on PC.
In this situation, a rental market does make sense. And it also allows more easily to test games you probably wouldn’t have bought. I played Persona 3 this way for example.
No, you’re right. And combined with the easy refund you get from Steam for example, which would make it basically a trial period, there are a lot of possibilities.
I was thinking more about very long games that you’re not sure you really will be convinced after only 2 hours. On a Persona for example, 2 hours is nothing, you’re not even going to pass the tutorial.
Of course a demo is not forced to be at the start of the game, but some games are hard to showcase 😅
On the other hand, I’m just realizing that we are talking about an actual rental model, which we don’t really have at the moment. Gamepass is a subscription model, which is quite different (and not in a good way)
So yeah an actual renting model could be cool, depending on its pricing of course.
When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.
And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.
It’s not the time or distance, its the barren wasteland of no content in between A and B. I’ll hold W down for 30 minutes no problem as long as it’s interesting.
Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.
“Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.
When things aren’t balanced. It either tells me the devs do not play their game or they have a dominant strategy and don’t bother playing anything else.
I’ve heard stories from professionals and you would be surprised how many devs don’t actually play the game they are developing.
In almost every game the gameplay tips and tutorials they give you are not only suboptimal but often outright counterproductive. This is especially bad in multiplayer games.
It was really nice in Doom Eternal, where they added quick swapping to the tips.
When maxing out the damage stat just makes your game trivially easy.
Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.
When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.
Started the Lies of P: Overture DLC. Rough beginning, getting back into the groove, some bad enemies, that culminated in an absolutely terrible boss fight. Just complete garbage.
You’re stuck in a tiny arena, with a big ass monster, and a terrible camera. You constantly get shoved around, into the walls, clipping halfway into the boss, because of terrible hitboxes, just living life. Half the time I died and couldn’t even see my character, so I had no idea what my mistake was. Did I mistime my block? Or maybe the last block sent me reeling, and I couldn’t react in time? Or maybe I was just on the ground because the hit before that knocked me down? Nobody knows, not even the boss, because his face is inside the wall.
It’s been getting better since then, the next two bosses weren’t as bad, the second one might even be fun with a few tweaks, and the fourth (which I just beat last night) was actually pretty good. I hope it continues like this, and doesn’t go back to the atrocious start.
As much as I absolutely love Lies of P, I've been holding off since I've been hearing about a lot of bugs. Sounds like I maybe need to wait for another patch, unless the patch they released a week or two ago is the only one.
Performance felt a bit choppy at times (need to activate an FPS overlay again to check for drops), but otherwise no bugs as far as I could tell. It’s just that I think the first boss is terribly designed, and I don’t know if stuff like that would get fixed in a patch.
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Aktywne