A chunk of those sales go to the platform, regardless of where they’re bought. And you can’t just sell an Xbox/playstation game without permission and royalties
There’s nothing stopping game companies from selling through multiple storefronts, or even direct to customer with Steam’s cut removed.
The fact is, players are happy to pay a premium so that the games live in their steam library, are downloaded via Steam’s delivery network, and integrate with steam features.
Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha angielski
steamdb.info/app/1422450/charts/...
Summer 2024 Team Fortress 2 Update Released (store.steampowered.com) angielski
Launching A $60+ Game Seems Like A Bad Idea Right Now (kotaku.com) angielski
Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra (www.pcgamer.com) angielski
Indie developer has a plan to keep parts of his game secret, even from data-miners (www.gamefile.news) angielski
Phil Spencer wants Epic Games Store and others on Xbox consoles (www.polygon.com) angielski
The Talos Principle II: The Most Underrated Video Game of the Last Decade (www.youtube.com) angielski
Revealed: Tim Sweeney's 'Epic' rant to Valve re: 30% platform cut (newsletter.gamediscover.co) angielski
More than 500 games on Steam earned over $3 million in 2023 (www.rockpapershotgun.com) angielski
Fitting gaming into your schedule (lemmy.world)
Lapsus$: GTA 6 hacker handed indefinite hospital order (www.bbc.com) angielski
W4 Games nets $15 million to help Godot scale exponentially (www.gamedeveloper.com) angielski
What moment from a video game made you cry? angielski
For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.
Half-Life 25th Anniversary Update (half-life.com) angielski
Valve says it is committed to the Steam Deck, has a "road map" (www.axios.com)
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