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MomoTimeToDie, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

deleted_by_author

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  • SnowdenHeroOfOurTime,

    What planet do you live on exactly?

    MomoTimeToDie,

    deleted_by_author

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  • SnowdenHeroOfOurTime,

    It monopolizes PC games in America and other countries. As even the most casual observer would know. Kind of idiotic to argue against that.

    It’s at the point where younger people think “pc games” is synonymous with “steam games”.

    MomoTimeToDie,

    deleted_by_author

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  • SnowdenHeroOfOurTime,

    In the last 10 years I have bought 95% of my games on steam and that’s far from unusual

    gamer,

    I think he graduated from the Parker Brothers school of economics.

    howsetheraven, do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

    What’s this “again” business? Do you actually feel you’re entitled to a $1 unlimited access pass to their entire library for 2 weeks just to play their biggest release? If not, do you think it’s unethical or illegal or some other gripe?

    I played Outer Worlds, Wasteland 3 and Halo: Infinite with that shit in the past years. I felt like I was literally stealing the games.

    optissima,
    @optissima@lemmy.world avatar

    I felt like I was literally stealing the games.

    Surprisingly, you aren’t! There is no difference for them if you play, as all the data is a copy and labor has already been paid.

    Corkyskog,

    Oh neat I have been living under a rock and didn’t realize it was owned by Microsoft… so now there will never be a PS5 release. Does that mean all the old Bethesda games will be unavailable om PS5?

    It doesn’t even look like you can get it on steam deck, this blows.

    sugar_in_your_tea,

    Yup, XBox GamePass is not available for Steam deck or Linux generally, so I have never used it. I would probably sign up if it was available though.

    Corkyskog,

    Well Steam says it will be in their library, I guess just not for Steamdeck? I was on the fence about getting one because I rarely use a non work computer, and won’t get a new one just for gaming.

    sugar_in_your_tea, (edited )

    I’m talking about GamePass, not Starfield. Gamepass only works on Microsoft OSes AFAIK, so you won’t be able to use it on anything it doesn’t control (i.e. macOS or Linux).

    Corkyskog,

    That’s fun. God I hate proprietary tech

    Like it’s not enough to lock me into a service by making a good service that I forget how expensive it is, instead they got to strangle you on the device side.

    sugar_in_your_tea,

    Ikr? That’s one reason why I like Netflix. I don’t like the DRM, but they at least do a good job ensuring it works pretty much everywhere.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    Hot take when dealing with trillion dollar monopolies there is nothing unethical of taking advantage of them. Also I say this as someone that got the $1 month once and then used it once and then never touched it.

    squirrel, do games w Nominees for Game of The Year at TGA 2023
    @squirrel@lemmy.blahaj.zone avatar

    Maryland authorities are looking for a man, aged 53, goes by the name of “Todd” who went missing this afternoon.

    SquigglyEmpire,

    I never thought I would see a year where Zenimax managed to crank out both an Arkane and a Bethesda release but still got no real traction.

    Stovetop,

    Wait, what Arkane game was released this year?

    hellfroze,

    Redfall

    Stovetop,

    Oh god I completely forgot about that pile of live service garbage.

    Dave, do games w Concerned Ape: Stardew Valley 1.6 content sneak peek. no release date yet

    This game really was the buy of the century. It just keeps getting free updates. 8 player multiplayer sounds great but it seems a stretch to hope for couch coop for 8 players.

    bl4ckblooc,

    I saw an interesting comment today regarding Halo Infinite and it’s lack of couch co-op, the user was basically saying it doesn’t matter as much as it used to and I guess it’s true. Even if he got 8 player local co-op working, how many people would get 7 other people to come round and play? It’s hard to essentially do a LAN party these days when you can play the same game online together from the comfort of your own home.

    MrScottyTay,

    I really wanted at least 2 player splitscreen to work on both mcc and infinite on pc, I’d love to play it with my girlfriend but it’s dumb if she has to not only buy the game again and play on a tiny screen next to me while i play on the big screen (i use my pc a HTPC in a gaming room, more like a console than a PC)

    bl4ckblooc,

    Does split screen still not work? I’m pretty sure it doesn’t for MCC at least, and you can use the home console trick to give two accounts access. That’s how I played MCC on Xbox with my fiancé so I know you can do it, but I don’t know how it would work if you don’t use a console at all.

    MrScottyTay,

    Infinite and MCC definitely do not have split screen on PC. Only on console. Although I’d love to be corrected on this.

    Dave,

    Well me and my three kids play Stardew Valley. My wife and I take turns, but if we can see what’s happening on 5 player couch coop we would probably play it like that.

    can,

    College kids? Large families?

    bl4ckblooc,

    Honestly, I doubt it would be a large demographic. It’s hard to get people to even play something splitscreen, why would a bunch of friends huddle around a TV so they can see their small section of screen when they could just play on laptops together even.

    JakenVeina,

    As good of a buy as Minecraft was, last decade.

    Dave,

    I got Minecraft for $10 during I think alpha. I downloaded the demo, spent several hours playing it, then bought it. As someone who never makes decisions that quickly it was a great impulse buy that I used for years.

    mrbubblesort,
    @mrbubblesort@kbin.social avatar

    This game really was the buy of the century

    Almost. Don't get me wrong, I FUCKING LOVE Stardew Valley, got 300+ hours in it, but Terraria was like $2 for ages and it's every bit as good and still getting updates as well

    Dave,

    Who said we can’t have three or four games that were the buy of the century?

    mrbubblesort,
    @mrbubblesort@kbin.social avatar

    You drive a hard bargain, but I can accept that :P

    amio,

    Pedantically, the "the" in "the buy of the century" did. Unless you bought them together.

    GenBlob, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

    I will always support valve because of their amazing Linux support but if GOG finally made a client for Linux then I would try to use that more. I wish Epic would also support Linux but with massive douchebag Tim Sweeney running the company, that will never happen.

    kadu,
    @kadu@lemmy.world avatar

    If these platforms supported Linux, they’d be able to compete with Steam… 15 years ago.

    Nowadays Steam offers so many solutions to PC gaming that other clients simply would take ages to copy. Steam Input, cloud saves that actually work, Steam Link, Remote Play Together, etc

    blind3rdeye, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

    I personally get most of my games from GOG and itch.io these days. And I’ve never bought anything from the Epic store whatsoever.

    I will say though that I find it kind of weird how much hate Epic gets for their store. Like, I understand that someone prefers Steam, or doesn’t want to buy stuff from Epic etc. - but what we see goes way beyond that. Epic has people actively campaigning against it, as if its mere existence is insulting. I don’t really get why.

    As for the 30% cut… Developers will try to price their games competitively, and within customer expectations. So with or without Steam’s 30% cut, you can expect games to be similarly priced. The large 30% cut from Steam is basically coming out of the developer’s revenue rather than from your pocket. (I’m under the impression that GOG also has a similar 30% fee. Epic has a lower fee. And on itch.io the seller gets to choose how money goes to itch.io anywhere from 0% to 100%. So itch.io is the best deal for developers in terms of fees.)

    Gabu,

    The reason people hate Epic is fairly obvious – they don’t give a shit about the gaming industry nor about players. At some point their client contained literal spyware, they tried to brute force market share via sleazy exclusivity contracts, their software doesn’t have one tenth of the features Steam has, their CEO is a piece of shit, etc.

    blind3rdeye,

    The reason people hate Epic is fairly obvious – they don’t give a shit about the gaming industry nor about players.

    What do you mean by that? For developers, they take a much smaller fee than Steam or GOG, and for players they’re constantly giving away free games.

    At some point their client contained literal spyware.

    That sounds like a decent reason to campaign against them. I haven’t heard anything about that before. What was the story behind that? (As in, when / why / how / what? Perhaps you have a link or something.)

    brute force market share via sleazy exclusivity contracts

    I’ve heard people talk a lot about exclusivity contracts… but can you name even a single game that has such a contract? When people have discussed this the past, the relevant developers basically said “there is no contract”. But maybe there is some different case I don’t know about. In any case, that personally doesn’t bother me anyway. If some developer wants to take money to be on one store rather than another, they can do that at their own peril. As for customers, we’re only talking about a store. It’s not like anyone is in danger of not being able to buy / play their favourite games. So it seems like a bit of a nothing-burger to me. Like, is there actually something bad happening here? Or are people just speculating that something bad might one-day happen if Epic got bigger?

    their software doesn’t have one tenth of the features Steam has,

    Steam has more features, yeah. Steam is very good. But Steam has been around for some 20 years. It’s hard to catch up with that so quickly. In any case, although missing features is a good reason to prefer Steam, it certainly isn’t a reason to campaign against Epic.

    … So from your list, I’ll keep the spyware thing and the CEO complaint. I don’t know enough about either of those to say much though. I don’t recall who the CEO of Epic is right now, so I won’t say whether or not I think that’s a good reason. And the spyware… I take that kind of stuff seriously. Right now I’m posting this from Linux - because I’m fed-up with Windows spyware. But as I said, I’ve not heard any details about any Epic spyware thing.

    Incidentally, I’ve found that Steam is very good for Linux gaming. … But obviously that doesn’t mean that I’m going to start making posts trash-talking Epic. I don’t find it weird that people prefer Steam. I just find it weird that people put so much energy into attacking Epic.

    derpgon,

    As for the games that were Epic exclusive for a year: Borderlands 3, Satisfactory, Darksiders 3, Hitman 3, Dead Island 2, Borderlands TTW to name a few. They have a year exclusivity deal with Epic - we know how annoying exclusivity deals are on consoles.

    About the features, it’s quite tricky. Epic rather spends thousands on exclusivity deals rather than invest into a launcher to have a working basket.

    It’s super obvious where Epic’s priorities are, and it’s not the gamers. How are they able to dedicate so much work on Unreal, but now on a launcher? They try to substitute a half-assed launcher with exclusivity deals, because they know nobody would use it willingly.

    geophysicist,

    3rd result on Google for “epic games exclusive contracts”

    theverge.com/…/epic-games-store-first-run-develop…

    4th result on Google is the epic games CEO stating they use exclusive contracts

    pcgamer.com/epic-isnt-done-with-epic-games-store-…

    Kaijobu,

    It takes quite a lot of time to repeat all the wrong doings of Epic and it’s CEO Tim.

    Thus, I can only relay to the collected information of bad old Reddit, if you want to (I’m intentionally not linking, you can search it up easily). r/fuckepic has a lot of collected information on their side page.

    In short, biggest issue for me exclusivity contracts with games advertised on Steam, then as a bait and switch removed from the store page and their physical copies getting a sticker on top of the Steam logo, so a last minute deal, for Metro Exodus. And then they continued their exclusivity hunt for games, they didn’t even helped to develop. Nothing against self-made or published games to be limited time exclusive in my perspective, but not second hand bought (out).

    The other about their CEO, r/timcritizisestim He’s… a douche. Using kids with the free games to bait them to his store, using them against Apple’s store rules like a little army… he is a bad person with too much money and luck to have build the Epic engine with Fortnite…

    azthec,

    Also adding to other people, they “poached” games from other platforms.

    eg they wanted Rocket League, which I have on Steam and am happy to continue using there, to be completely removed from my account and available through the epic launcher some 3(?) years after I first bought it. Eventually they backpedaled, only due to community backlash, people that owned it on steam can still play it there.

    If you’re serious about not knowing about all this stuff take a look at steamcommunity.com/groups/…/1796278072844560561/Obviously Steam biased, but a very good index

    blind3rdeye,

    Are you saying that Rocket League was removed from the Steam accounts of the people who already owned it? That sounds like a big deal, and surely must be illegal. But I didn’t see mention of that in the link you posted. Most of the things in the list seemed to be just saying that they didn’t think the Epic store is high quality. (eg. prices too high, not enough features, difficult to use return policy, etc.) Those are all fair complaints, and good reasons to not use the store - but again, they are only good reasons to not use the store. They aren’t really good reasons to crusade against it. There are heaps of crap online stores, and generally people just ignore them.

    The Rocket League thing you mentioned would be a good reason to get upset at Epic beyond just not wanting to buy from them. So I’m kind of surprised to see it missing from such a comprehensive list of grievances.

    Others have mentioned spyware, and like I said, I care about that. That’s a big red flag. But I looked at the links in the post you gave, and as far as I could tell they were all speculation. Things like Tencent owns 40% of Epic, and Tencent is bad - so Epic is probably bad. … Which is quite possibly true! I certainly wouldn’t want to trust Epic with my personal info. But it’s still a big step away from them having spyware built in.

    I personally think that many gamers put up with too much privacy invasion and ‘telemetry’ in the form of online accounts and especially ‘anti-cheat’ software. The “anti cheat” software that some games require explicitly demand access to see every program you have installed, every program you have running, and in some cases even read RAM outside of what the game is allocated. That’s an enormous security risk and privacy breach… but people install that crap all the time with barely a whisper - but then complain about the risk the Epic will share its telemetry data with Tencent. I’m certain that some of Epic’s online games have software like that, but that wasn’t mentioned in thread you linked to.


    Maybe I just don’t care about the same things that other people care about. Like, if Epic has a crap store… I just don’t care. It makes no difference to me how crap it is. It makes to difference if they say it is going to be great, and it falls short of what they said. I’m not going to go around telling people how crap it is, because I don’t think it matters. I don’t intend to use the store anyway; and if other people like the store for some reason, then fine. I don’t think it matters. They can like it, and I won’t try to convince them otherwise. But if they are somehow removing games you’ve already bought elsewhere - then that’s a big deal. That would be worth telling people about. I hope you can see what I mean.

    JackbyDev,

    Anno 1800 was available for purchase on Steam prior to release but at some point they made a deal with Epic to sell it there for a year. Then it was removed from Steam. If you already bought it you could use it on Steam but everyone else had to wait. You could also directly buy it from Ubisoft’s own store Uplay so in the most strict sense it was not an exclusive contract but pretty damn close. Also it wasn’t a secret. The company talked about it. They had to, because it was literally available for pre purchase on Steam and then suddenly wasn’t.

    Gabu,

    For developers, they take a much smaller fee than Steam or GOG, and for players they’re constantly giving away free games.

    “Free stuff, pl0x” isn’t an indicator of supporting the industry or players. That’s a business tactic for clawing market share away from their competitors by attracting people without the means to buy games and devs desperate for funding. Also, if parity is your worry, many games on Steam go free or effectively free (<1 USD) all the time.

    That sounds like a decent reason to campaign against them. I haven’t heard anything about that before. What was the story behind that? (As in, when / why / how / what? Perhaps you have a link or something.)

    With Reddit going tits up and a coverup operation by Epic throwing a bunch of garbage info around, it’s been difficult to find the exact sources (why I’ve been taking so long to reply). If I find the actual articles/posts I’ll link them, but in summary:

    • EGS bypassed many APIs, such as Steam’s API, to data mine your usage statistics of their competitors, including friends and games played - they didn’t ask for your consent nor Steam’s.
    • Some major red flags with memory manipulation and internet traffic obfuscation.
    • They “apologized” about it, citing some bullshit reasons for that behavior. Suspiciously, behavior changed.

    I’ve heard people talk a lot about exclusivity contracts… but can you name even a single game that has such a contract? […] Like, is there actually something bad happening here? Or are people just speculating that something bad might one-day happen if Epic got bigger?

    There are loads of games in my “do not buy unless heavily discounted” list precisely for taking exclusivity deals. Hitman 3, Darkest Dungeon 2, Hades, Satisfactory, among others. The danger, beyond rewarding shitty behavior, shutting out large portions of the community, and limiting consumers’ options, is the same as always - you’re effectively telling companies that whoever has the biggest pocket gets to dictate what the entire industry has to do.

    But Steam has been around for some 20 years. It’s hard to catch up with that so quickly. In any case, although missing features is a good reason to prefer Steam, it certainly isn’t a reason to campaign against Epic.

    It wouldn’t be if Epic had shown any intention of eventually having parity. It’s been however many years since they released, with the immense advantage of seeing what works for Steam so they could copy it, and yet their client remains just as bad. It clearly shows that their focus in on getting market share to exploit gamers and devs, not on making the best platform possible.

    Atomic,

    Steam can also leverage their insanely huge userbase. Even with the 30% cut, a company will probably see more profits if they use steam and give up 30% than trying to launch it outside.

    At this point. The 30% is just the cost of doing business

    Saneless,

    Higher fee but significantly many more multiples of customers on steam who see and buy the game.

    Just like I could sell on Etsy for a massive margin or I could sell it to Walmart at a smaller margin but make 100x the sales.

    You’re paying for the customer base

    Phen,

    Steam doesn’t let you sell the game for cheaper prices in other stores.

    stardust, do games w Sony - Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update - PSN no longer required

    Wonderful change. Simple solution is the best.

    TheAlbatross, do games w We're listening and we hear you. We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned.

    What’s this in response to?

    ioslife,

    Rumors of Microsoft IPs going cross platform

    TheAlbatross,

    Wouldn’t that be a good thing? More access to different titles? Usually the ‘see you and hear you’ line is used when a company gets caught doing vile shit and wants to pretend they care

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Yeah but the Xbox fanboys are seething and Sony fanboys are whetting their lips at the thought of Starfield on ps5.

    TheAlbatross,

    Yo of all the games to be hungry for, Starfield ain’t one lmao

    garretble,
    @garretble@lemmy.world avatar

    Yeah, I don’t think anyone is really that excited for Starfield at this point.

    SnotFlickerman,
    @SnotFlickerman@lemmy.blahaj.zone avatar

    And everyone else just realizes how bad this means things are going for the gaming industry as a whole.

    This isn’t good news for anyone who likes actually owning their games instead of just having a license, if they own a console.

    That ship sailed in PC gaming forever ago, which is honestly fine considering storefronts like GOG exist, but it’s still going to be a gut-punch to people who have invested financially heavily in the Xbox ecosystem.

    It’s going to mean smaller selections of games, more gambling/gacha bullshit, and “you’ll own nothing and you’ll be happy” will dominate the industry. When licensing runs out for music, they’ll just pull a game instead of trying to “fix” it, if it’s not profitable enough. We’re entering an era where there will be a dead-zone of lost media and history because so much of it is increasingly locked up behind corporate barriers.

    djsoren19,

    It’s going to mean smaller selections of games, more gambling/gacha bullshit, and “you’ll own nothing and you’ll be happy” will dominate the industry. When licensing runs out for music, they’ll just pull a game instead of trying to “fix” it, if it’s not profitable enough. We’re entering an era where there will be a dead-zone of lost media and history because so much of it is increasingly locked up behind corporate barriers.

    I have some bad news about the past few years for you…

    stopthatgirl7,
    !deleted7120 avatar

    I’ve yet to see a single PS person excited about getting Starfield. At most, they’re like, “Oh, that’s nice,” and go back to doing other things.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    I was being sarcastic. No one cares about Starfield.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Of all the games you want, Starfield is not one of them.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Sarcasm, yo.

    Ashtear,

    If it’s part of a shift that includes dropping Xbox hardware, that’s very much not a good thing. Less competition doesn’t turn out well for consumers.

    TheAlbatross,

    Oh like not making an Xbox console anymore?

    Ashtear,

    Yeah. Between these rumors and Microsoft not having a next-gen GPU contract yet, it’s a possibility.

    Hope I’m wrong.

    echo64,

    The worrying aspect is that they seem to be trying to make non gamepass users pay for the development of gamepass games.

    Gamepass is a massive drain on Microsoft, and numbers appear to have flatlined and not enough to pay for all the games made by Bethesda, Id, obsidian, Activision, blizzard and so much more.

    So now I think they want to get non gamepass users to pay for the development and have gamepass users get the same deal they always did. Which is imo setting the industry up for some very turbulent times in the future as the cost of gamepass is buried under this, and the Xbox platform is further weakened as it gets deeper into the “no one buys games” pit.

    But also less exclusives is good

    ABCDE,

    Gamepass is a massive drain on Microsoft

    How so?

    Zorque,

    Licensing and making games probably costs more than the revenue from subscriptions, would be my guess.

    ABCDE,

    Considering how many subscribers they have and the cost, they are making a heck of a lot. They own many of the titles on there now with the Bethesda takeover. I can’t imagine they would agree to any deal that would put them in such a position again (licensing costing more than subs, it would scale), after what they did with the contracts for the original Xbox whereby cost did not decrease on some of the hardware (or something weird like that).

    echo64,

    nope. consider this

    1. they don’t have the income from retail games any-more, if you’re an Xbox player, you almost certainly have gamepass. which means you aren’t paying for a single game they produce. A decade ago a new Halo would come out and that would be 100 million in revenue day one. Now it’s nothing.
    2. They have to pay for the entire cost of development of multiple game studios. I’ll highlight the ones for relevance, these are studios they have to pay salaries for hundreds of people for every month, as well as all the other costs of development, and then get no payday. Gamepass has to (but doesn’t) pay for all of these: Bethesda Game Studios, ZeniMax Online Studios, id Software, Arkane Studios, Machine Games, Tango Gameworks, Alpha Dog Games, Roundhouse Studios, Blizzard, Treyarch, Infinity Ward, High Moon Studios, Toys for Bob, Raven Software, Sledgehammer Games, Beenox, Radical Entertainment, Rare, 343 Industries, The Coalition, Mojang. Ninja Theory, Playground Games, Undead Labs, Compulsion Games, Obsidian Entertainment, InXile Entertainment, Double Fine
    3. Then they have to licence all the other games on gamepass, all the third party stuff on there currently that microsoft does not own. Again, this means that they don’t make any money from game sales of those products, and also have to pay for them. Gamepass subscriptions currently probably covers this cost just about

    Currently Gamepass can only exist thanks to microsoft azure and office 365. those to microsoft services pay for gamepass game development. This is why no other company does this, only microsoft can front the money from their other businesses.

    ABCDE,
    
    <span style="color:#323232;">Gamepass subscriptions currently probably covers this cost just about
    </span>
    

    Why wouldn’t it scale? They’re not stupid.

    windowscentral.com/…/xbox-game-pass-has-over-30-m…

    30m last year, over $10 per month on average, $350m+ a month, plus game sales which, contrary to what you’ve said, still exist. New titles result in more console sales and more subscribers. They haven’t shifted to this model to make less money.

    They aren’t losing money.

    echo64,

    I want to be extremely clear about this, game sales functionally do not exist. We are not going to be discussing the validity of if xbox gamers purchasing Xbox games. We know they are not.

    New titles are not resulting in more console sales and subscribers, as those have flatlined.

    They have indeed shifted to this model to make less money so that they can be the one making money in a decade. It’s extremely short-sighted to claim otherwise.

    ABCDE, (edited )

    25m.> 30m subscribers is not flatlining. Where is a source about console sales and game sales stopping? “We are not going to be…” Uhh why?

    windowscentral.com/…/xbox-series-xors-consoles-se…

    Console sales higher than ever in December. BG3 just came out, which sells alongside COD: exputer.com/…/baldurs-gate-3-top-selling-xbox/

    echo64,

    Update: The LinkedIn profile in question removed the references to the “30 million” milestone. Microsoft reiterated to us in a statement that 25 million remains the last official milestone.

    literally from your article.

    from another ign article

    “We’re seeing slowing adoption of Xbox Game Pass even though Microsoft will claim otherwise thanks to the repositioning of Xbox Live Gold as Xbox Game Pass Core,” McWhirter says. “Our forecast estimates total Xbox Game Pass subscriptions (excluding Core/Live Gold) to be at 33.3 million at the end of 2023, which represents subscriber growth of just 13% - down from 15% in 2022. Piscatella notes too on X/Twitter that subscription services specifically aren’t growing as fast as they used to.

    ABCDE,

    33.3m, higher than I thought, and that’s not including Core. 13% is great growth.

    Smokeydope, (edited ) do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
    @Smokeydope@lemmy.world avatar

    Epic is on a decline, never forget what they did to unreal. Also I really like when devs give the option to buy on itch.io and get a steam key with the drm free version. They get more money per sale and I get a drm free version and a steam version in one. Zortch and Dwarf Fortress are the only two games I know of to do this but would like to see more.

    shami,
    @shami@lemmy.world avatar

    What did they do to Unreal?

    Smokeydope, (edited )
    @Smokeydope@lemmy.world avatar

    delisted all the unreal and unreal tournament games from all storefronts to reduce competition to fortnite. You can’t buy any unreal game legit anymore, either have to pirate or scrounge internet archive. For anyone who doesn’t know unreal was epicmegagames first flagship series, the one that printed the money for the foundation they sit on. Very dedicated fanbase and everything, and epic kills it. even the singleplayer campaigns.

    beefcat,
    @beefcat@lemmy.world avatar

    to reduce competition to fortnite

    this doesn’t make any sense, these games were never competing with fortnite.

    delisting these games was a very shitty thing to do, but there is no reason for us to go around fabricating nonsensical motives to explain it. the far simpler explanation is that they didn’t want to put in the work to keep these games playable on modern PCs.

    Viper_NZ,

    Meanwhile Quake and Quake II just got awesome remasters…

    beefcat,
    @beefcat@lemmy.world avatar

    in these instances the steam version is usually also drm-free

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    PieMePlenty,

    The cockatrace from Marburg.

    theangriestbird, do gaming w Former WoW devs announce new studio: Fantastic Pixel Castle

    I’d bet that the “former WOW devs” population encompasses like 30% of all working game devs at this point. It’s been going for so long and I’m sure a lot of small roles were filled with short-term employees.

    IWantToFuckSpez, (edited ) do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

    A monopoly is a monopoly. Just because Steam is a good store today doesn’t mean they deserve to hold a monopoly over the pc gaming market. So what happens when Valve has crushed every competitor? Gamers and devs have nowhere to go if Steam turns to shit. Eventually there will be a change of guards at Valve’s C-suite when Gaben retires or is dead. There is a good chance that those new execs will hollow out Steam and extract all the value out of it for their own benefit by screwing over the customers and developers. And they can get away with that if there is no competition. Competition is what keeps Valve in check.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    Ubisoft, Epic etc… have done nothing to make the market better or make it more healthy. Epic is even more anti competitive than it’s competition.

    IWantToFuckSpez, (edited )

    Doesn’t matter. It’s still competition. They motivate Valve to create a better store and keep it that way. Since that is Valve’s unique selling point and what distinguishes them from the competition. Therefore I believe devs should make their games available on every storefront. Not just the best one, to give customers a choice.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    Steam was great before epic and has been adding killer features since before egs came along. EGS tactics to win over steam users is to be anti competitive…

    IWantToFuckSpez,

    Ok but competition is always good for the customer even when the competitors are shit.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    Ok, but as a consumer I’m fine with the shit competitor existing but I’m not going to use it.

    NightOwl, (edited )

    Like Walmart coming into a town to compete with the stores already there and then putting them out of business? Then moving onto the next town to compete again?

    nanoUFO, (edited )
    @nanoUFO@sh.itjust.works avatar

    competition is good when the rest of the competition is able or good. EGS is so shit it has to buy exclusives and give out free games and it still doesn’t work. There has to be some equality in quality to have any chance of making steam better otherwise they just exist to make anti competitive moves, what is steam supposed to do? Also pay for exclusives?

    Kolanaki, (edited )
    !deleted6508 avatar

    If that was true, then why complain about Valve’s “monopoly?” It has competition. The competition is just shit.

    leftzero,

    When their launcher is literal malware or they engage in anti-consumer practices like exclusives, no, they are not good for the customer.

    (Not that any publicly traded company can be good for the customer, mind; by definition they can only be good for the shareholders; any benefit they might accidentally provide to the customer or to society is an inefficiency that will eventually be corrected through enshittification. The only reason Valve isn’t entirely harmful is that they aren’t publicly traded yet.)

    XLRV,
    @XLRV@lemmy.ml avatar

    Tell that to Epic.

    stillwater,

    Doesn’t matter. It’s still competition. They motivate Valve to create a better store and keep it that way.

    Explain. What specific examples can you point to regarding the UPlay store that forced Steam to improve something?

    Kolanaki, (edited )
    !deleted6508 avatar

    The only thing Valve has done with Steam that apparently is anti-competitive, is actually having a decent product with good features and no one else is capable of actually delivering parity with it to be a viable competitor.

    A natural monopoly is a far cry from one built through anti-competitive practices, and easily toppled by competent competitors.

    Perhaps if Valve’s competition was competent, there would be better options.

    IWantToFuckSpez,

    True. But Google became the number one search engine by creating a better product and basically got a natural monopoly. And now look what kind of monster the company has become.

    Just because Steam is a good store today doesn’t mean it will stay that way in the future. Therefore I rather not see Steam be the only game store left in the pc gaming space.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    But Epic is a shitty store today. I’m not going to use it out of fear the Steam might become a shitty store tomorrow.

    IWantToFuckSpez,

    That’s fine, neither do I. Because as a customer we have a choice. But we only have that choice if devs make their games available on all stores.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    Epic has in the past declined hosting games that don’t agree to exclusivity, so it’s not always the dev’s choice.

    Kbin_space_program, (edited )

    Well no. Google used to steal results from other search engines initially.v And then suppressed search results for competing products for at least the last 20 years.

    rambaroo,

    deleted_by_moderator

  • Loading...
  • Kolanaki, (edited )
    !deleted6508 avatar

    Then get mad at the weak-ass competition. Start a fire under their asses to make something that is actually just as good, if not better.

    Punishing the one good product for being good is just gonna lead to there being no good products and only shitty ones just as much as your slippery-slope scenario. 🤦‍♂️

    conciselyverbose,

    But they haven't crushed any other competitor through any mechanism but having a dramatically better product.

    They don't force you to be exclusive to be on steam. They don't force you to implement any of their Steam stuff. They are very permissive unless you do shit that potentially exposes them to liability down the road, like the NFT nonsense.

    And they let you generate keys for literally free to sell on other stores.

    All their stuff companies use is because it's things customers value.

    Kbin_space_program, (edited )

    When they started, they did used to force you to use products edit: aside from their own games(fair cop), some 3rd party games like Lost Planet also required it.

    Certain games, and not just valve games, you'd buy in a store and the disc would force you to install and create a steam account to play the single player offline game.

    conciselyverbose,

    They're a distribution mechanism. If you buy a Steam game you need Steam. Allowing developers to require Steam to play their game is not anticompetitive or in any way unethical.

    They didn't force any developer who wanted to sell games on Steam to only sell games on Steam. That's what would be anticompetitive and abusing their market position. Games choosing to only distribute through Steam because there's no other storefront that wouldn't be a worse value if it was free isn't Steam doing something wrong.

    Kbin_space_program, (edited )

    My point is that they did initially to force usage. I'll edit the post with the game name when I get home.

    Edit: Lost Planet. It had a disc but required you to sign up for and use steam to play it.

    conciselyverbose,

    A publisher only distributing through Steam when it does things others don't isn't forcing usage.

    Forcing usage is requiring developers to only distribute through Steam.

    There is no scenario where the first is wrong, and there is no scenario where the second is OK.

    Zorque,

    Looks like it was a console exclusive before it released on Steam, if you're talking about Lost Planet: Extreme Condition (which is the only one I can find by that name).

    Do you have more information about the release? Or perhaps it's a different game?

    stillwater, (edited )

    They didn’t force any game to use Steamworks, developers and publishers chose to use it because it offered a lot of good middleware. And of course it requires Steam to use Steamworks.

    This is a very soft idea of “force”.

    PerogiBoi, do games w Unity: disappointed at how removal ToS has been framed. We removed it way before the pricing change was announced not because we didn't want people to see it.
    @PerogiBoi@lemmy.ca avatar

    These absolute morons think everyone else is like them.

    nostalgicgamerz, (edited ) do games w Charles Martinet Will No Longer Voice Mario

    The man’s been doing the voice of Mario since 1995. Charles deserves a worthwhile retirement. It’s probably getting harder for him to do it at almost 70

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