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kae, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

I guess we’ll find out if those F-Zero and Donkey Kong rumours were true.

picandocodigo,
@picandocodigo@lemmy.world avatar

Please F-Zero 🤞

absentthereaper,
@absentthereaper@lemmygrad.ml avatar

Considering at this point, I only really care about F-Zero and Star Fox’s languishing, as far as Nintendo’s catalogue is concerned; I’m just not going to hype. If something’s worth seeing in the direct, I’ll hear about it and watch it after the fact.

TheTim,

LOL well, they were both technically correct.

The best kind of correct?

giantofthenorth, do games w Charles Martinet Will No Longer Voice Mario

Hope this is what he wanted

Coffee_n_Conchas, do games w Charles Martinet Will No Longer Voice Mario

Chris Pratt taking over as the voice of Mario from now on.

rozPierog,

He’s so cool

Oneeightnine, do games w Telltale laid most of it's staff in September
!deleted4231 avatar

Didn’t they only just reform after previously being laid off?

sugar_in_your_tea,

They went bankrupt, and then they were bought by someone else. So this is a new Telltale, and apparently they’re having similar issues.

DigitalPaperTrail,

"We got fresh new funding, a reformed team, and a renewed outlook towards the future"

https://c.tenor.com/JxBmWBWoLm0AAAAC/tenor.gif

PM_ME_FEET_PICS,

It’s been 4 years.

DigitalPaperTrail,

so about the dev cycle of one game that took a little longer than usual

CreeperODeath, do games w Terraria developer bashes Unity, donates $200k to open source alternatives

Huge W for godot

dumdum666, (edited ) do games w Terraria developer bashes Unity, donates $200k to open source alternatives

200k is a false number: They donated $100k and 1k per month to Godot.

Edit: yeah - didn’t actually read the whole article. You guys were right.

Squeak,

There’s 2 game engines listed. Both for $100k and $1k/month.

So the $200k is correct and a further $1k/month on top of that.

impiri,

$100k each to two projects is $200k

shininghero,

And another 100k and 1k monthly to the FNA engine. I wasn't aware of that engine until today, but it looks like I have a couple of games that run on it.

infinipurple,

Ah, to be able to read lmao

Whitebrow,

Truly a blessing and a curse

WarmSoda,

“dum dum 666” at it again.
You keep being you, bro

dumdum666, (edited )

Glad to have a Warm Soda as an admirer - there‘ll be more entertainment for you to come.

InEnduringGrowStrong, do games w Innersloth (Among Us devs) post statement about new unity changes
@InEnduringGrowStrong@sh.itjust.works avatar
people_are_cute, do games w Cyberpunk 2077: Check out this handy infographic about the main features coming to Cyberpunk 2077 together with the Phantom Liberty expansion and the ones that will be added to the game...
@people_are_cute@lemmy.sdf.org avatar

I can’t believe all those things in Update 2.0 haven’t been patched in already. It’s almost been THREE FRICKIN’ YEARS since launch and they’re still not done fixing essential stuff.

neutron,

Better late than never.

PonyOfWar, do gaming w Charles Martinet is retiring as the voice of Mario

I guess this means that all the speculations about Mario’s voice in Wonder not being Martinet were probably true.

theangriestbird,

i just went and rewatched the reveal trailer. it is absolutely not him in that trailer, but i really had not noticed until i listened for it. it’s…weird. i’m not ready to move on from Martinet.

bezerker03, do gaming w Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it

Never forget the guys who founded hi rez come from ncr a cash register company. They believe in money first.

I loved tribes and they killed it for smite. I actually loved smite a ton and played it a lot.

Computerchairgeneral, do games w We're listening and we hear you. We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned.

Well, that's certainly not going to reassure Xbox fans. Just seems like they're waiting for things to die down before confirming the rumors. It will be interesting to see how that goes. If they start treating PlayStation the way Sony treats PC in terms of releases then I could maybe see the Xbox consoles staying afloat as a Gamepass box. I've seen speculation that they'll pull out of the console market entirely, but I just can't see Gamepass coming to the PS5 or Switch especially since Sony has been trying to build up their own answer to Gamepass with their PS plus tiers. Then again stranger things have happened. If they do decide to become the next Sega it's going to be surreal watching Halo and Gears of War show up on PlayStation.

Scrof, (edited ) do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

In Gaben we trust. Epic sold out to Tencent which is evil.

Kecessa, (edited ) do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Actual unpopular opinion: I don’t give a fuck, I want my launcher to launch my games, all of them do it, Steam just comes with a shit load of extra stuff I don’t care about. I buy my games where they’re the cheapest and with all the free games on Epic I rarely use Steam anymore. If they’re the same price I’ll go with the platform that give the devs the biggest share of the profit and that’s not Steam.

Edit: See? That was the unpopular opinion…

stillwater,

It’s not unpopular, it’s just banal.

Kecessa,

Based on the votes and the opinion of the majority that hates Epic and wouldn’t mind seeing Steam have a real monopoly? Seems pretty unpopular to me!

stillwater, (edited )

Based on how you completely changed what your point from one comment to the other, it seems you realized you had to have something more interesting to opine.

LunchEnjoyer, do games w Terraria developer bashes Unity, donates $200k to open source alternatives
@LunchEnjoyer@lemmy.world avatar

Hell yeah, love to see it!

CaptObvious, do games w Darkest Dungeon Developers: statement on the recent Unity changes

Sadly it’s in .25 pt type on mobile and won’t expand. :(

Early_To_Risa, (edited )

We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon using Unity, and a large part ofour decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of deve lopment. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallowyour ego and undo the mistake. We call on Unity to recant this blunder.

(used Google’s text detection to copy/paste, so may not be perfect)

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

SameOldJorts, (edited )

We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon I using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder. Red Hook

ETA: Ah, shit sorry I didn’t see someone else had already posted

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

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