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donuts, do games w Rockstar is selling Cracked Game Copies on Steam
@donuts@kbin.social avatar

That's pretty crazy. One would think it's not hard to put your own game on Steam.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

GOG does this too they will sell you cracked games and the money goes to whoever currently owns the IP, there is almost no point giving money to GOG at that point since they don’t do anything and the IP holder didn’t do anything either. Actually GOG might steal mods and claim they made them like with system shock.

AdmiralShat,

Source on this?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

forum.quartertothree.com/t/…/6

It was system shock 2 and not one but still the same thing.

www.gog.com/forum/general_archive/…/page1

AdmiralShat,

Just a point against the second thread you linked, Gog selling cracked games, according to the thread you linked, allows them to be run without a disc on modern hardware

The crack also means it’s not altering the source code, according to the user’s in that thread

As for the first thread, yeah that’s pretty shitty.

woelkchen,
@woelkchen@lemmy.world avatar

How else would copy protection get removed if the original source code was lost?

If mods are licensed in a way redistribution is allowed, it’s not stealing either.

I don’t get your outrage.

RootBeerGuy,
@RootBeerGuy@discuss.tchncs.de avatar

I don’t think this is about removing copy protection to sell it.

It is more about that the crack they are now selling officially has been seen as illegal by the publisher/game developer itself. People have worked on this for no monetary compensation and therefore provided free labour to remove DRM. Now the publisher is banking on this free work, pretty much legitimising the crack. But none of the money actually goes to anyone who cracked the game, since that was still illegal.

If the publisher had just removed DRM themselves and sold those copies, no one would be outraged. But they exploit the work of people they keep condeming for cracking their games.

woelkchen,
@woelkchen@lemmy.world avatar

Well, if someone spray painted the door of my car without my permission, it’s vandalism but still my car. If it later turns out that it was done by Banxie and that “vandalism” is worth millions, I can still sell my car however I like and owe Banxie nothing.

Btw, freeware is a thing. Did those cracks ever get released without the permission to freely distribute? If not, those cracks may be used by the rights holder however they like. That’s not the problem. Releasing broken shit is the problem.

RootBeerGuy, (edited )
@RootBeerGuy@discuss.tchncs.de avatar

Seriously… a car analogy. Wow. And a pretty bad one at that.

But I will help you fix that analogy for free, since I feel nice today. A crack for DRM isn’t like adding artwork to a car to make it worth more.

If anything this is about a car that has certain defects that make it work less well than it should. E.g. you cannot switch into gear 5. It runs slower than it could. So people go and fix that, for free. Now the automobile maker takes that free fix and sells all new cars with it. Is that ok? There, still a crap analogy but arguably better than yours.

You ask if the cracks are released with permission to freely distribute? Actually no, they are not. Because they are marked illegal by the law. They should not be distributed since thats against the law. But its of course convenient for the publisher to use that work and distribute themselves. They are technically breaking the law themselves since they are applying illegal cracks to their own software. So thats ok then?

woelkchen,
@woelkchen@lemmy.world avatar

So people go and fix that, for free. Now the automobile maker takes that free fix and sells all new cars with it. Is that ok? There, still a crap analogy but arguably better than yours.

OK, cool. Too bad you forgot that in modern jurisdiction buying a game is merely like leasing a car. So yeah, if a workshop fixes the car for free the actual owner of the car can make use of those fixes however he likes.

Maybe target your energy at the actual shitty thing Rockstar does: Selling broken games. The means how they removed Securom is irrelevant. The fact that the games are broken garbage is not.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

This is outrage because I posted about another company doing the same thing as the in post?

SSUPII,

It’s not GOG that does that. A lot of developers that publish there having lost the source code or the tools and knowledge to build it upload cracked or patched releases themselves. And it’s not a GOG thing either, as for example Sam & Max: Hit the Road is just the cracked DOS game bundled inside a ScummVM runner on both Steam and GOG releases.

iegod,

This honestly sounds like the perfect distribution model. You get the game, IP holder gets paid, no one is bothered by DRM. If you don’t want to pay because you don’t want to pay, well that’s up to you.

Like I’m kind of confused by the premise of your argument and excuse me if I got it wrong but certainly you’re not saying if you pay, it better have some kind of DRM?

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

Look if i’m going to buy torrented and cracked files owned by whatever billion dollar company has vacuumed up a 1000 ip’s in a go I at least want to know 0 effort has been put into packaging the game and that all I’m doing is buying a pirated version of the game with other peoples stuff resold without credit or reimbursement. Like cracks and mods they package into these releases.

baatliwala,

Don’t GOG actually patch the old games and add fixes to make it work on modern systems?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Well with system shock 2 they just downloaded mods and fixes and added it to the game and then claimed they worked on them. Given that one would think that’s basically all they do.

Varyag, do games w Armored Core VI peaks at 150K peak concurrent Steam players on day 1, making it the 4th biggest launch of 2023. It's also the second biggest From Software launch ever, second only to Elden Ring
@Varyag@lemm.ee avatar

As an AC veteran greatly enjoying the new game after many years waiting, I feel vindicated.

And don’t worry about sucking at this game! Even I had to spend 6 hours fighting Balteus to finally defeat it. Stick with the game, try different builds until something works for you.

fckreddit,

Not everyone has the time or patience to fight a boss for 6 hours. I guess I will stick with my boring ass games with easy modes. No offense to you.

CalcProgrammer1, do gaming w Hi-Rez Studios, the people behind Paladins and Smite, have stated that they will be using AI to clone voices and refused to add in any words to contracts that would protect actors from it
@CalcProgrammer1@lemmy.ml avatar

They already refuse to fix their EAC so that the game can run on Linux so I can’t not play their game any more than I already do. I played Paladins briefly when Overwatch was having its China drama and enjoyed it, but I’m done booting Windows to play games.

sparrow,
@sparrow@pawb.social avatar

Their game runs just fine on Linux. Been playing it there for months now.

CalcProgrammer1,
@CalcProgrammer1@lemmy.ml avatar

Paladins doesn’t, the anti-cheat kicks you out if you play anything other than the tutorial.

Gigan, do games w E3 has officially ended.
@Gigan@lemmy.world avatar

Why, again? It seemed like it was still super popular with fans and the public.

InquisitiveApathy,

It’s popularity was slowly waning and companies have been slowly pulling back on the marketing at the expo for almost a decade. Over the pandemic period the largest gaming names (Nintendo, Sony, etc) pulled out entirely and created their own marketing events of a similar style that were cheaper and easier to maintain while still accomplishing the same thing. E3 was left as a bunch of disjointed marketing events held around the same time. Geoff Kneighlys events ended up filling in the void it left over this period and E3 just never recovered.

Ashtear,

When the pandemic effectively suspended E3, Nintendo, Sony, and Microsoft started producing direct videos. They haven’t been interested in going back.

I’m sure someone will do a full postmortem write-up on E3, but with this sort of thing, there’s a sort of inertia involved. Once something happens that pauses a regular gathering and makes everyone wonder “why were we doing this again?” there are times the gathering doesn’t come back.

BURN,

E3 was king in the age before widespread social media marketing campaigns. You’d go to those shows to showcase everything to the media to generate hype at one of the biggest events of the year. Those journalists would then go back and write all about it, giving the upcoming projects hype and attention.

Now with social media it’s more effective for brands to run their own campaigns. You can spend millions on an E3 presentation or you can give streamers/YouTubers review copies for free and get a ton of good press.

Once the big companies pulled out it became a lot less attractive to go, then the pandemic seems to have put the final nail in the coffin.

marigo,
@marigo@lemmy.world avatar

Every year became a competition, and it was unsustainable. Companies could spend millions on their presentation only to “lose” and get their reveals drowned out because Sony announced FF7 or Microsoft got Elder Scrolls etc. On all sides there was a rush to be the winner of the year, and it led to more and more CGI trailers of things 5+ years away just for the big reveal moment. I imagine both Sony and Microsoft would prefer to announce individual games as they come throughout the year, so their reveal is the only big gaming news of the week and everyone is talking about it.

damnthefilibuster, do games w Sergiy Galyonkin (Steam spy) announces departure from Epic Games

Steam spy?

xrtxn,

TIL he made: steamspy.com

brsrklf,

I never used steam spy either, so I had that image of a guy at Epic whose whole job was spying on Steam.

Probably in a trenchcoat and a hat, mainly acting shady around Valve headquarters.

Deceptichum,
@Deceptichum@kbin.social avatar

You’ve certainly described a gamespy.

brsrklf,

I was barely aware of GameSpy while it was still a thing. It was just some service I’d never used.

…or so I thought, until Nintendo killed all its DS and Wii online functions because they were using GameSpy and the service was being shut down.

yads,

Yep, a “maker of” would have been helpful in the title

BlackEco,
@BlackEco@lemmy.blackeco.com avatar

It’s a tool that makes a survey of Steam games ownership and play times based on public information on Steam Community. It’s useful to game developers and journalists as it allows them to know what is popular.

Oh and Steam Spy has been developed and released before he joined Epic Games.

Xel,
@Xel@mujico.org avatar

steamspy.com

Steam Spy is a website created by Sergey Galyonkin and launched in April 2015. The site uses an application programming interface (API) to the Steam software distribution service owned by Valve to estimate the number of sales of software titles offered on the service. Estimates are made based on the API polling user profiles from Steam to determine what software titles (primarily video games) they own and using statistics to estimate overall sales. Software developers have reported that Galyonkin’s algorithms can provide sales numbers that are accurate to within 10%, though Galyonkin cautions against using his estimates in financial projections and other business-critical decisions. Due to changes in Steam’s privacy features in April 2018, Galyonkin had anticipated he would need to shut down the service due to the inability to estimate accurate numbers from other sources, but later that month revealed a new algorithm using publicly available data, which, while having a larger number of outliers, he still believes has reasonable accuracy for use. - Wikipedia

kae, do games w WWE 2K22 servers will be discontinued as of January 3rd, 2024

For those curious, the game was released March 11, 2022.

Making the server support just over a year and a half of running the servers before pulling the plug. That’s not something I’d be spending 60USD (which is what it is on sale for today) on.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

I think people who buy these games every year are just built different.

mindbleach,

Thin on bottom, with hard candy up top?

Peaty,

IDK who downvoted this brilliance but they should be ashamed.

EmperorHenry, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@EmperorHenry@discuss.tchncs.de avatar

Fuck epic games!

brawleryukon, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@brawleryukon@lemmy.world avatar

But that’s not what Epic is after. They tried to go hard after the sellers, figuring that if they can corner enough fo the market with exclusives the buyers will have to come.

They did both things.

Yes, they went after sellers, because they needed something to sell. Nobody’s going to go to the new upstart store without some incentive. For sellers, that incentive was piles of money (with the understandable trade off of an exclusivity period - a completely normal thing for businesses to do).

But they also went after buyers by handing out hundreds of free games to build up everyone’s libraries (something they’re obviously still doing), and by running the best sales seen on a PC store since Valve stopped doing flash deals during their sales.

But nothing they do is going to achieve your statement of “you could run a slightly less feature-rich store, take less of a cut, and pass the reduction fully on to consumers and you’d be an easy choice for many gamers.” They actually tried that at the start, with Metro [Whatever - I don’t play the Metro series so I can never keep the titles straight] launching at a reduced price point because of the lowered cut, but everyone just focused on “ZOMG, I HAVE TO CLICK A DIFFERENT ICON TO LAUNCH IT?!?!11”. Aside from that example, though, the pricing of the games isn’t up to them. Blame the publishers for prices staying the same while they pocket the extra from the lowered store cut - they could easily pass it along to consumers, but they choose not to. Epic themselves did what they could with the coupons during sales (leading to devs/pubs like CDPR maliciously increasing the prices of their games to disqualify them from it just to spite Epic and their potential buyers) and now the not-nearly-as-good-a-deal cash back program they’re doing.

The bulk of gamers simply don’t want to buy from anything other than Steam, and nothing anyone says or does will budge them from that. Every argument against EGS existing is just a rationalization of that stance. I’ve literally seen people say “I want every game on every store and then I’ll buy it from Steam.”

pivot_root, (edited )

While I can understand the difficulty of trying to come up with competition to a pre-existing and dominant storefront, they went about it almost entirely the wrong way. They underestimated consumers’ aversion to change and overestimated the value their own launcher provided.

Everybody and their mother used Steam at the time, and it provided a whole lot more than just a storefront and icons to click. When Epic launched EGS, it offered absolutely none of that. Without any social aspects or significant consumer buy-in to their ecosystem, it had no staying power. People—myself included—would go to it to play a shiny new free game until it stopped being fun, then fuck right off back to Steam to play our other games with friends. If they had spent more time cooking up the EGS ecosystem into something more similar to XBL or PSN before trying to attract consumers en masse, they likely would’ve been pretty successful. They could’ve even just decided to partner up with (or buy) NexusMods and integrated a mod manager, and a lot of us would’ve had a good reason to prefer EGS over Steam for some games.

Instead of doing something to make their ecosystem more appealing, though, they used paid-for exclusives to make other ecosystems less appealing. It was an obvious attempt to herd consumers into their ecosystem, and it backfired spectacularly. Before that, most people were either indifferent or liked them as a company due to their legacy and/or Unreal Engine. These days, I see a lot of bitching about “timed exclusives”.

brawleryukon, (edited )
@brawleryukon@lemmy.world avatar

If they had spent more time cooking up the EGS ecosystem into something more similar to XBL or PSN before trying to attract consumers en masse, they likely would’ve been pretty successful.

That’s not remotely how it would have happened.

Have a read over this article that was posted by Lars Doucet (well-respected indie developer of Defender’s Quest) roughly a year before EGS even launched. It lays out exactly what a Steam competitor is going to run into trying to break into that market and provides a blueprint to not fail that is almost exactly what Epic did. And yet, the discussion to this day is still filled with nothing but “REEEEE, EXCLUSIVES!!!1”, nevermind the fact that those games all still run perfectly fine on the exact same machine you launch your Steam games from (excepting, now - multiple years on from the whole kerfuffle having begun - the Deck… buying straight from Steam does make that a much nicer/smoother experience). You can even add them to Steam to get the extra features like the controller customization and such.

Basically, even if they built a launcher that was better in every conceivable way than Steam, nobody was going to switch. They had to do something else to bring both devs and players on board. As the article states:

Even if every aspect of your service is better than Steam’s in every possible way, you’re still up against the massive inertia of everybody already having huge libraries full of games on Steam. Their credit cards are registered on Steam, their friends all play on Steam, and most importantly, all the developers, and therefore all the games, are on Steam.

pivot_root, (edited )

Thanks for the read. A couple points:

  • I summarily addressed the inertia issue already, when I mentioned that they underestimated consumer’s unwillingness to change.
  • The article is primarily aimed at startups, who don’t have the same amount of money to pour into software development, testing, and infrastructure.
  • Epic almost did exactly what the article suggested, but it notably did not improve anything over Steam. It didn’t even try for parity with Steam. In my opinion, as someone who plays PC games, that removed any chance of me even considering using it in any serious capacity.

I genuinely think they would’ve had a shot at being successful if they had tried to improve the state of PC gaming. Steam is massive, but it’s not without its pain points. The core of the client is ancient, and the fact that it heavily utilizes CEF makes it a bit of a resource hog. There’s a lot of bugs hidden in the nooks and crannies, and legacy cruft makes fixing some of these issues take a very long time.

Epic had the right approach to getting their foot in the door by giving away games for free and paying/bribing developers to release non-exclusive games on their platform. They just fucked up everything else.

Some things they could have done to help themselves:

  • Released a client that worked more consistently than Steam:

    • Steam Cloud is extremely opaque about errors.
    • Download times are inaccurate, particularly when dealing with IO.
    • Chat windows are pretty laggy and resource-intensive.
  • Built-in Nvidia GameStream protocol support.
    GameStream has lower latency than Steam Link.

  • Integrated mods.
    They wouldn’t get developer buy-in for a new ecosystem, but that doesn’t mean they couldn’t just buy out an existing mod platform and integrate it.

  • Forums, chat, and social features.
    Lacking these, they’re basically asking players to go to Steam whenever they need to find comminuty guides or discussions.

  • Achievements and matchmaking as a drop-in Steam API replacement.

  • An equivalent to Steam Input for remapping controller inputs on a per-game basis.

  • A CEO that knows when to stop talking.
    The impression I get from him talking is that he thinks he’s the messiah of PC gaming. The impression I get from his actions is that he’s just like the rest of the publishers trying to grope our wallets at every opportunity. I doubt I’m the only one.

mammut, (edited )

I think Epic definitely fucked some things up, but I really think the takeaway is that, if anyone has any hope for competing, they are absolutely going to need exclusives. This has been studied in the economics literature. In order for a newcomer to compete, you need exclusives. The dominant platform will automatically get the big titles, and players aren’t going to switch platforms to get the same titles they could’ve gotten without switching.

How did Valve get gamers to switch from physical boxed games to Steam? Exclusives. There was actually a digital distribution platform that predated Steam (run by Stardock), and it was more feature complete than Steam when Steam came out. But it didn’t have any exclusives, so it died out in favor of the (at the time) more spartan Steam platform.

Love or hate exclusives, nobody ever gets anywhere in the marketplace without them.

all-knight-party,
@all-knight-party@kbin.run avatar

I also think the problem is how they executed some of their exclusives. There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn't be able to.

Even though that doesn't change the end result of what you're getting, the feeling that the timing and method of the exclusivity deal left you with was... a surprise that forced the buyer to reevaluate their expectations and have to consider the purchase all over again on a different storefront, because of that storefront's direct monetary intervention.

It came off as a corporate bribe that lessened the consumer's options, for no benefit to the consumer. The pure taste that actions like that left in my mouth got me to never even claim any free Epic games and to wait an entire year for Hitman 3 to drop on Steam even though the reboot trilogy are some of my favorite games of all time, and I won't even get into the snafu that game particularly had with transferring trilogy content paid for on Steam to Epic.

If they hadn't gone about purchasing exclusivity deals in that fashion, I may have bought some things on sale from them, or at the least claimed some games allowing their launcher to live on my machine, but instead it drove me away.

brawleryukon,
@brawleryukon@lemmy.world avatar

There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn’t be able to.

There was one game that happened to. Metro. And anyone who had already pre-purchased on Steam had it fulfilled through Steam at launch.

The rest of the games people claim this happened to were Kickstarter projects in which the backer reward promised a “digital key”. Now, at the time of those Kickstarter campaigns, the only stores that existed were Steam and GOG, so there was an assumption made that the keys would be to one of those two. But by the time the games were getting ready to launch, another option came into existence and devs who clearly needed money (or they wouldn’t have been going to Kickstarter to begin with) made a deal.

all-knight-party,
@all-knight-party@kbin.run avatar

Well, I also count Hitman 3 since it delayed my ability to complete the trilogy I'd been playing for years at that point by another year without having to deal with the storefront content transfer issues that weren't guaranteed to be handled by IOI as well as they ended up being after some struggle.

For me, the one time with Metro and the deal with Hitman were two distasteful deal executions too many.

mammut, (edited )

There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn’t be able to.

Valve did a similar thing to this. I don’t know if you remember the original state of Half-Life and Counter Strike, but they originally didn’t require any launcher. Then, one release, Valve announced that the old version was going to be shutdown and they would require Steam for now on. People had already purchased the game and been playing it outside of Steam, so they were pretty pissed that all the sudden they needed this launcher / account to keep playing a game that didn’t require one out of the box. I was especially pissed, because I think I was the only one in my group of friends that realized that they had unilaterally removed the option to resell / give away your game, and that seemed like bullshit to me, because I occasionally gave my old games to my friends when I was tired of them. The boxed copies of Half-Life and CS allowed for resell/transfer of the game, but they forced everyone over to Steam with an update and the Steam terms removed the option to transfer the game to someone else. Plus, Steam was an absolute awful piece of software at the time, and that made everything worse.

I’m guessing this also happened to other games as well. There was a period there where people would pre-order a game assuming it would work as a traditional, standalone boxed game. But then they’d get the game and it would unexpectedly require Steam, and the buyers would be pissed. Nowadays you just assume a launcher will be required, but it came as a shock / infuriated / disappointed people back when it first started being a thing that PC games were tied to launchers / accounts (and people hated Steam / launchers). Lots of people felt duped.

Anyway, I’m of the opinion that it’s bad for software to ever require or be tied to any launcher, even worse if it’s a third party launcher. It makes the future of games access muddy (What if Steam shuts down? What if there’s a court injunction against Steam requiring it to cease operations? What if my country blocks access to Steam?) and also adds extra layers of insecurity (last time I looked, there was at least one security issue in Steam that remained unpatched since around 2012).

So, to me, switching from Steam to EGS just meant consumers were getting punched in the nuts by a different company. I’d be happy if they weren’t getting punched in the nuts at all.

all-knight-party,
@all-knight-party@kbin.run avatar

Interesting, that was before my time. I remember getting on Steam for when Half Life 2 released, but I believe that was required right out the gate, and I was already enthralled enough by the game to just give in to it, I was a kid anyway.

I take it you prefer getting games from GOG in that case? They're almost the last bastion for PC games in that way.

mammut,

I’d say of the current players, GOG is among my favorites since they make the launcher component optional.

In general, I’ve just been disappointed that all the launchers have taken off. I get the convenience factor, but consumers also had some rights that were taken away with the move to launchers. Plus the fact that some of the launchers have terrible security practices, as I mentioned, and that makes it so even a game with great security has unnecessarily increased attack surfaces. And launchers also screw over people with limited internet access, which is admittedly fewer people throughout the world every day, but there are still military personnel, etc. that just cannot reasonably be expected to access the internet on the whim of a launcher.

I suspect we’ll see the same thing happen with Epic that happened with Steam, where people end up forgetting all about the early fucked up stuff and, in the end, just rolling with it. Some years down the line, people won’t even remember how much people were pissed off about the early days of Epic. As an example, any time I mention that I’m not a huge fan of Steam, based partly on remembering the forced move of existing / new games in the early days, people just shrug it off and act like it was fine for Valve to do that since, years later, we got the current, well liked iteration of Steam.

And that’s kinda how I feel about Epic. If Steam can ultimately get a pass for completely ruining the experience of a few games by forcing people to use it against their will in the early days, why shouldn’t Epic get a chance at a pass in the end too? Maybe it turns out to be great years down the line? The only reason we have the Steam that’s well liked today is because consumers put up with it in the early days. Would we be better off if Steam failed early on? If consumers had held their ground when they hated it and forced it to close down? I kinda doubt it. I hate launchers, but, if Valve didn’t make the dominant one, someone else would’ve, and I probably wouldn’t be any happier with it.

Maybe in 20 years EGS will be fucking amazing, and when you tell someone you don’t like it because of what they did with Metro, etc., they’ll look at you the way people look at me when I talk about Steam now, lol.

Chailles,
@Chailles@lemmy.world avatar

It wasn’t really even exclusives technically. It was explicitly Excluding-Steam exclusives. It released everywhere else but not on Steam. And it was further aggravated by games that were already on Steam being taken off in favor of launching elsewhere.

jedibob5,

The reason that it’s so hard to compete with Steam is that Steam just does what it does so well.

I don’t have much desire to change my primary digital storefront because there isn’t really much of anything more I want from a digital storefront that Steam doesn’t already provide. If the quality of Steam’s experience declines at some point, I would welcome competition, but otherwise, why would I bother switching to another service when I don’t really have any complaints about Steam?

Besides, the TV/movie streaming service market has already demonstrated what happens when not enough competition suddenly turns into too much competition. If Epic were able to demonstrate that it was possible to overtake Steam, everyone would try to copycat their strategy, and then you likely end up with a balkanized market where no one has the market share or resources to provide the level of quality that Steam does.

leftzero,

Exactly, Steam got where it is because it managed to be more convenient than piracy (as Gaben himself said, piracy is a service problem), as did Netflix before the fragmentation (and rampant enshittification) of the streaming market made piracy once more the most convenient (and better quality) option.

Epic store exclusives don’t promote Epic, they promote piracy, as that is the second most convenient option after Steam (it’s worth mentioning that Steam also acts as unobtrusive DRM; infect your game with malware like Denuvo and suddenly piracy again becomes the more convenient — even the only reasonable — option, as cracked games perform better and are more stable than malware DRM infected ones; Steam provides a good enough and, more importantly, harmless option for both consumers and developers, something no alternative, including piracy, has managed to achieve).

And, of course, the instant Gaben retires and Valve goes public and begins to enshittify itself we won’t be going to Epic or GOG (unless they manage to replicate what Steam has achieved), we’ll be back to sailing the high seas.

mojo, do games w Unity: disappointed at how removal ToS has been framed. We removed it way before the pricing change was announced not because we didn't want people to see it.

We broke the law you just weren’t supposed to see it!

conciselyverbose, do games w Unity: disappointed at how removal ToS has been framed. We removed it way before the pricing change was announced not because we didn't want people to see it.

lol at choosing to present it in a way that implied there was no way to avoid the retroactive license change (which you explicitly said you wanted to apply retroactively, charging fees based on activity prior to your license change), then blaming the community for interpreting it how you told us it works.

ElBarto, (edited ) do games w Terraria developer bashes Unity, donates $200k to open source alternatives
@ElBarto@sh.itjust.works avatar

I love the part where they’re like " we don’t even use unity except for some random assets", just a nice fuck you cherry on top.

lowleveldata, do gaming w Unity Apologizes For Runtime Fee Policy, Promises To Alter Plan This Week

That’s not how reputation work

BowtiesAreCool, do games w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

Yes it’s called “making sales”

millionsofplayers, do gaming w Charles Martinet is retiring as the voice of Mario

2 days later: “Nintendo To Use AI Voices in Mario Wonder”

kingthrillgore, do gaming w Charles Martinet is retiring as the voice of Mario
@kingthrillgore@kbin.social avatar

I'm betting that he's recorded hundred of hours so they can keep using him for the next decade.

IWantToFuckSpez,

And then they’ve turn that into an AI voice generator.

pimento64,

In closing, you people must realize that the public owns you for life, and when you’re dead…? You’ll all be in commercials, dancing with vacuum cleaners.

—Homer Simpson

can,

Very prescient

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