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Evil_Shrubbery, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Needs more GOG

790,

I absolutely love their client and prefer GOG over Steam. I remember how their client GOG Galaxy is highly praised in the developer community, because it is so well designed and runs so performant. It also allows you to play any previous versions of games you own.

https://lemmy.sdf.org/pictrs/image/3c34d2ef-24d5-4fa5-be65-fbaf5dbd9092.png

reddit.com/…/what_was_gog_galaxy_20_made_with/

Evil_Shrubbery,

Also DRM free.

At some point we could also perhaps resell the games, maybe (not sure where the proof per license would be tho).

worldofgeese,
@worldofgeese@lemmy.world avatar

What has GOG done for Linux? I care about OSS and companies supporting my preferred OSS operating system. To that end, Valve continues to be a steward without peer.

Scrof, (edited ) do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

In Gaben we trust. Epic sold out to Tencent which is evil.

brawleryukon, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@brawleryukon@lemmy.world avatar

But that’s not what Epic is after. They tried to go hard after the sellers, figuring that if they can corner enough fo the market with exclusives the buyers will have to come.

They did both things.

Yes, they went after sellers, because they needed something to sell. Nobody’s going to go to the new upstart store without some incentive. For sellers, that incentive was piles of money (with the understandable trade off of an exclusivity period - a completely normal thing for businesses to do).

But they also went after buyers by handing out hundreds of free games to build up everyone’s libraries (something they’re obviously still doing), and by running the best sales seen on a PC store since Valve stopped doing flash deals during their sales.

But nothing they do is going to achieve your statement of “you could run a slightly less feature-rich store, take less of a cut, and pass the reduction fully on to consumers and you’d be an easy choice for many gamers.” They actually tried that at the start, with Metro [Whatever - I don’t play the Metro series so I can never keep the titles straight] launching at a reduced price point because of the lowered cut, but everyone just focused on “ZOMG, I HAVE TO CLICK A DIFFERENT ICON TO LAUNCH IT?!?!11”. Aside from that example, though, the pricing of the games isn’t up to them. Blame the publishers for prices staying the same while they pocket the extra from the lowered store cut - they could easily pass it along to consumers, but they choose not to. Epic themselves did what they could with the coupons during sales (leading to devs/pubs like CDPR maliciously increasing the prices of their games to disqualify them from it just to spite Epic and their potential buyers) and now the not-nearly-as-good-a-deal cash back program they’re doing.

The bulk of gamers simply don’t want to buy from anything other than Steam, and nothing anyone says or does will budge them from that. Every argument against EGS existing is just a rationalization of that stance. I’ve literally seen people say “I want every game on every store and then I’ll buy it from Steam.”

pivot_root, (edited )

While I can understand the difficulty of trying to come up with competition to a pre-existing and dominant storefront, they went about it almost entirely the wrong way. They underestimated consumers’ aversion to change and overestimated the value their own launcher provided.

Everybody and their mother used Steam at the time, and it provided a whole lot more than just a storefront and icons to click. When Epic launched EGS, it offered absolutely none of that. Without any social aspects or significant consumer buy-in to their ecosystem, it had no staying power. People—myself included—would go to it to play a shiny new free game until it stopped being fun, then fuck right off back to Steam to play our other games with friends. If they had spent more time cooking up the EGS ecosystem into something more similar to XBL or PSN before trying to attract consumers en masse, they likely would’ve been pretty successful. They could’ve even just decided to partner up with (or buy) NexusMods and integrated a mod manager, and a lot of us would’ve had a good reason to prefer EGS over Steam for some games.

Instead of doing something to make their ecosystem more appealing, though, they used paid-for exclusives to make other ecosystems less appealing. It was an obvious attempt to herd consumers into their ecosystem, and it backfired spectacularly. Before that, most people were either indifferent or liked them as a company due to their legacy and/or Unreal Engine. These days, I see a lot of bitching about “timed exclusives”.

brawleryukon, (edited )
@brawleryukon@lemmy.world avatar

If they had spent more time cooking up the EGS ecosystem into something more similar to XBL or PSN before trying to attract consumers en masse, they likely would’ve been pretty successful.

That’s not remotely how it would have happened.

Have a read over this article that was posted by Lars Doucet (well-respected indie developer of Defender’s Quest) roughly a year before EGS even launched. It lays out exactly what a Steam competitor is going to run into trying to break into that market and provides a blueprint to not fail that is almost exactly what Epic did. And yet, the discussion to this day is still filled with nothing but “REEEEE, EXCLUSIVES!!!1”, nevermind the fact that those games all still run perfectly fine on the exact same machine you launch your Steam games from (excepting, now - multiple years on from the whole kerfuffle having begun - the Deck… buying straight from Steam does make that a much nicer/smoother experience). You can even add them to Steam to get the extra features like the controller customization and such.

Basically, even if they built a launcher that was better in every conceivable way than Steam, nobody was going to switch. They had to do something else to bring both devs and players on board. As the article states:

Even if every aspect of your service is better than Steam’s in every possible way, you’re still up against the massive inertia of everybody already having huge libraries full of games on Steam. Their credit cards are registered on Steam, their friends all play on Steam, and most importantly, all the developers, and therefore all the games, are on Steam.

pivot_root, (edited )

Thanks for the read. A couple points:

  • I summarily addressed the inertia issue already, when I mentioned that they underestimated consumer’s unwillingness to change.
  • The article is primarily aimed at startups, who don’t have the same amount of money to pour into software development, testing, and infrastructure.
  • Epic almost did exactly what the article suggested, but it notably did not improve anything over Steam. It didn’t even try for parity with Steam. In my opinion, as someone who plays PC games, that removed any chance of me even considering using it in any serious capacity.

I genuinely think they would’ve had a shot at being successful if they had tried to improve the state of PC gaming. Steam is massive, but it’s not without its pain points. The core of the client is ancient, and the fact that it heavily utilizes CEF makes it a bit of a resource hog. There’s a lot of bugs hidden in the nooks and crannies, and legacy cruft makes fixing some of these issues take a very long time.

Epic had the right approach to getting their foot in the door by giving away games for free and paying/bribing developers to release non-exclusive games on their platform. They just fucked up everything else.

Some things they could have done to help themselves:

  • Released a client that worked more consistently than Steam:

    • Steam Cloud is extremely opaque about errors.
    • Download times are inaccurate, particularly when dealing with IO.
    • Chat windows are pretty laggy and resource-intensive.
  • Built-in Nvidia GameStream protocol support.
    GameStream has lower latency than Steam Link.

  • Integrated mods.
    They wouldn’t get developer buy-in for a new ecosystem, but that doesn’t mean they couldn’t just buy out an existing mod platform and integrate it.

  • Forums, chat, and social features.
    Lacking these, they’re basically asking players to go to Steam whenever they need to find comminuty guides or discussions.

  • Achievements and matchmaking as a drop-in Steam API replacement.

  • An equivalent to Steam Input for remapping controller inputs on a per-game basis.

  • A CEO that knows when to stop talking.
    The impression I get from him talking is that he thinks he’s the messiah of PC gaming. The impression I get from his actions is that he’s just like the rest of the publishers trying to grope our wallets at every opportunity. I doubt I’m the only one.

mammut, (edited )

I think Epic definitely fucked some things up, but I really think the takeaway is that, if anyone has any hope for competing, they are absolutely going to need exclusives. This has been studied in the economics literature. In order for a newcomer to compete, you need exclusives. The dominant platform will automatically get the big titles, and players aren’t going to switch platforms to get the same titles they could’ve gotten without switching.

How did Valve get gamers to switch from physical boxed games to Steam? Exclusives. There was actually a digital distribution platform that predated Steam (run by Stardock), and it was more feature complete than Steam when Steam came out. But it didn’t have any exclusives, so it died out in favor of the (at the time) more spartan Steam platform.

Love or hate exclusives, nobody ever gets anywhere in the marketplace without them.

all-knight-party,
@all-knight-party@kbin.run avatar

I also think the problem is how they executed some of their exclusives. There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn't be able to.

Even though that doesn't change the end result of what you're getting, the feeling that the timing and method of the exclusivity deal left you with was... a surprise that forced the buyer to reevaluate their expectations and have to consider the purchase all over again on a different storefront, because of that storefront's direct monetary intervention.

It came off as a corporate bribe that lessened the consumer's options, for no benefit to the consumer. The pure taste that actions like that left in my mouth got me to never even claim any free Epic games and to wait an entire year for Hitman 3 to drop on Steam even though the reboot trilogy are some of my favorite games of all time, and I won't even get into the snafu that game particularly had with transferring trilogy content paid for on Steam to Epic.

If they hadn't gone about purchasing exclusivity deals in that fashion, I may have bought some things on sale from them, or at the least claimed some games allowing their launcher to live on my machine, but instead it drove me away.

brawleryukon,
@brawleryukon@lemmy.world avatar

There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn’t be able to.

There was one game that happened to. Metro. And anyone who had already pre-purchased on Steam had it fulfilled through Steam at launch.

The rest of the games people claim this happened to were Kickstarter projects in which the backer reward promised a “digital key”. Now, at the time of those Kickstarter campaigns, the only stores that existed were Steam and GOG, so there was an assumption made that the keys would be to one of those two. But by the time the games were getting ready to launch, another option came into existence and devs who clearly needed money (or they wouldn’t have been going to Kickstarter to begin with) made a deal.

all-knight-party,
@all-knight-party@kbin.run avatar

Well, I also count Hitman 3 since it delayed my ability to complete the trilogy I'd been playing for years at that point by another year without having to deal with the storefront content transfer issues that weren't guaranteed to be handled by IOI as well as they ended up being after some struggle.

For me, the one time with Metro and the deal with Hitman were two distasteful deal executions too many.

mammut, (edited )

There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn’t be able to.

Valve did a similar thing to this. I don’t know if you remember the original state of Half-Life and Counter Strike, but they originally didn’t require any launcher. Then, one release, Valve announced that the old version was going to be shutdown and they would require Steam for now on. People had already purchased the game and been playing it outside of Steam, so they were pretty pissed that all the sudden they needed this launcher / account to keep playing a game that didn’t require one out of the box. I was especially pissed, because I think I was the only one in my group of friends that realized that they had unilaterally removed the option to resell / give away your game, and that seemed like bullshit to me, because I occasionally gave my old games to my friends when I was tired of them. The boxed copies of Half-Life and CS allowed for resell/transfer of the game, but they forced everyone over to Steam with an update and the Steam terms removed the option to transfer the game to someone else. Plus, Steam was an absolute awful piece of software at the time, and that made everything worse.

I’m guessing this also happened to other games as well. There was a period there where people would pre-order a game assuming it would work as a traditional, standalone boxed game. But then they’d get the game and it would unexpectedly require Steam, and the buyers would be pissed. Nowadays you just assume a launcher will be required, but it came as a shock / infuriated / disappointed people back when it first started being a thing that PC games were tied to launchers / accounts (and people hated Steam / launchers). Lots of people felt duped.

Anyway, I’m of the opinion that it’s bad for software to ever require or be tied to any launcher, even worse if it’s a third party launcher. It makes the future of games access muddy (What if Steam shuts down? What if there’s a court injunction against Steam requiring it to cease operations? What if my country blocks access to Steam?) and also adds extra layers of insecurity (last time I looked, there was at least one security issue in Steam that remained unpatched since around 2012).

So, to me, switching from Steam to EGS just meant consumers were getting punched in the nuts by a different company. I’d be happy if they weren’t getting punched in the nuts at all.

all-knight-party,
@all-knight-party@kbin.run avatar

Interesting, that was before my time. I remember getting on Steam for when Half Life 2 released, but I believe that was required right out the gate, and I was already enthralled enough by the game to just give in to it, I was a kid anyway.

I take it you prefer getting games from GOG in that case? They're almost the last bastion for PC games in that way.

mammut,

I’d say of the current players, GOG is among my favorites since they make the launcher component optional.

In general, I’ve just been disappointed that all the launchers have taken off. I get the convenience factor, but consumers also had some rights that were taken away with the move to launchers. Plus the fact that some of the launchers have terrible security practices, as I mentioned, and that makes it so even a game with great security has unnecessarily increased attack surfaces. And launchers also screw over people with limited internet access, which is admittedly fewer people throughout the world every day, but there are still military personnel, etc. that just cannot reasonably be expected to access the internet on the whim of a launcher.

I suspect we’ll see the same thing happen with Epic that happened with Steam, where people end up forgetting all about the early fucked up stuff and, in the end, just rolling with it. Some years down the line, people won’t even remember how much people were pissed off about the early days of Epic. As an example, any time I mention that I’m not a huge fan of Steam, based partly on remembering the forced move of existing / new games in the early days, people just shrug it off and act like it was fine for Valve to do that since, years later, we got the current, well liked iteration of Steam.

And that’s kinda how I feel about Epic. If Steam can ultimately get a pass for completely ruining the experience of a few games by forcing people to use it against their will in the early days, why shouldn’t Epic get a chance at a pass in the end too? Maybe it turns out to be great years down the line? The only reason we have the Steam that’s well liked today is because consumers put up with it in the early days. Would we be better off if Steam failed early on? If consumers had held their ground when they hated it and forced it to close down? I kinda doubt it. I hate launchers, but, if Valve didn’t make the dominant one, someone else would’ve, and I probably wouldn’t be any happier with it.

Maybe in 20 years EGS will be fucking amazing, and when you tell someone you don’t like it because of what they did with Metro, etc., they’ll look at you the way people look at me when I talk about Steam now, lol.

Chailles,
@Chailles@lemmy.world avatar

It wasn’t really even exclusives technically. It was explicitly Excluding-Steam exclusives. It released everywhere else but not on Steam. And it was further aggravated by games that were already on Steam being taken off in favor of launching elsewhere.

jedibob5,

The reason that it’s so hard to compete with Steam is that Steam just does what it does so well.

I don’t have much desire to change my primary digital storefront because there isn’t really much of anything more I want from a digital storefront that Steam doesn’t already provide. If the quality of Steam’s experience declines at some point, I would welcome competition, but otherwise, why would I bother switching to another service when I don’t really have any complaints about Steam?

Besides, the TV/movie streaming service market has already demonstrated what happens when not enough competition suddenly turns into too much competition. If Epic were able to demonstrate that it was possible to overtake Steam, everyone would try to copycat their strategy, and then you likely end up with a balkanized market where no one has the market share or resources to provide the level of quality that Steam does.

leftzero,

Exactly, Steam got where it is because it managed to be more convenient than piracy (as Gaben himself said, piracy is a service problem), as did Netflix before the fragmentation (and rampant enshittification) of the streaming market made piracy once more the most convenient (and better quality) option.

Epic store exclusives don’t promote Epic, they promote piracy, as that is the second most convenient option after Steam (it’s worth mentioning that Steam also acts as unobtrusive DRM; infect your game with malware like Denuvo and suddenly piracy again becomes the more convenient — even the only reasonable — option, as cracked games perform better and are more stable than malware DRM infected ones; Steam provides a good enough and, more importantly, harmless option for both consumers and developers, something no alternative, including piracy, has managed to achieve).

And, of course, the instant Gaben retires and Valve goes public and begins to enshittify itself we won’t be going to Epic or GOG (unless they manage to replicate what Steam has achieved), we’ll be back to sailing the high seas.

zoostation, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Even for the internet, this is stupid.

Carighan,
@Carighan@lemmy.world avatar

In what way? Genuine question? The dev cited there has a reason for his opinion, after all.

M0ty, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Just release the game on all platforms

Carighan,
@Carighan@lemmy.world avatar

💯

Although, I can imagine supporting Epic is annoying. Unlike even GOG, they don’t have their own support mechanism like a forum. I can see why someone would release on Steam (and hence stuff like GMG and Humble) and even GOG but not Epic. Example Baldur’s Gate 3, which released on everything except Epic. Although in their case Larian commented that the decision to not release on Epic was specifically to not show support for their exclusives-everything stance. Hence on everything except Epic.

Rentlar,

That’s an EPIC move by Larian.

MeanEYE,
@MeanEYE@lemmy.world avatar

Developers would for sure do that, if it were possible. Who wouldn’t take more exposure to their project as a beneficial thing. Problem is probably in legal part of releasing stuff.

Kaldo, do games w CD PROJEKT RED: We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues that are caused by mods before they receive updates....
@Kaldo@kbin.social avatar

I really hope they patch some of the bugs then because otherwise it's gonna be unplayable. I have to use the remove glitch mod since my save got bugged after the glitch effect got stuck permanently on my character after a convo with Johnny.

7112, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Meanwhile GOG…

FluffyPotato, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I get like 99% of my news about upcoming or newly released games from steam. There have been so many games I’m not even aware exist, like last week I found out Saints Row got a new game a while back but it was epic exclusive so I never knew.

Also being a Linux gamer steam has amazing support for Linux while epic has none.

Decoy321,

Rest assured, you didn’t miss anything with the latest Saints Row. It was decent fun for about 20-30 hours, but it felt like much less of a game than any of its predecessors. I got the impression that the idea was to restart the franchise back to square one with minimal features so they could sell them back to us in future installments.

markon,

Linux gaming has come so far. I don’t even run Windows anymore. Especially with how much open source AI stuff I use.

Lesrid,

Friends are shocked to hear Kingdom Hearts is on PC. But it’s Epic exclusive.

yamanii,
@yamanii@lemmy.world avatar

It’s surreal that it still is an epic exclusive, must be the only game that isn’t just a timed deal.

FireTower, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@FireTower@lemmy.world avatar

I trust a steam monopoly long before I’d trust epic. Epic is run to meet the needs of share holders and valve is run to meet the needs of Gaben.

Varyag,
@Varyag@lemm.ee avatar

Gaben isn’t going to last forever. But honestly the only other good games storefront is GoG. I’ll continue using Steam for as long as it’s still good.

FireTower,
@FireTower@lemmy.world avatar

I’ve used GoG once for a game that wasn’t on steam but I have done much more. Honestly I acknowledge that this ephemeral moment in time where PC gaming is kept in balance by Gaben can’t last. But I really think the lens we should look at PC landscape today is one of appreciation. If EA ran the game in steam’s shoes we wouldn’t get things like summer sales or games at reduced prices long after their launch.

Don’t be sad it will be gone be happy it happened.

Chobbes,

Both Valve and Epic are private companies. I still trust Valve over Epic, but I think technically Tim Sweeney has pretty much full control over Epic as well (for better or for worse).

mosiacmango,

He does, but not the stake Gaben has. Sweeny sold 40% to tencent. This still gives him control, but thats a very large shareholder that can push and pull when they want.

Chobbes,

Ah that’s a fair point. I haven’t paid too much attention to this. Thanks for providing some more context :).

brawleryukon,
@brawleryukon@lemmy.world avatar

They can’t “push and pull” anything. With Sweeney owning 50%+1, Tencent and anyone else he sold shares to can literally do nothing - he will always have the final say. And since the company is private, there’s almost certainly an agreement/contract in place on those share purchases that if someone wants to dump them they have to offer them back to him/the company first. Since it’s not a public company they can’t just go sell their shares on an open market. The threat of a large shareholder is gone in a case like this - they can’t stage a hostile takeover and they can’t dump and run.

bighi,

You’re thinking of technically taking the decisions in the company. But shareholders can do much more. Like influencing the value of stocks by selling too many at once.

brawleryukon,
@brawleryukon@lemmy.world avatar

Tell me you didn’t actually read my comment without telling me you didn’t read my comment.

stevehobbes, (edited )

You’re also assuming there are no other shareholders…………

Sure, maybe those 106 are sharing 10% but I doubt it.

Zetta,

Another point for me at least, I actually put in effort to not getting made in China products where feasible. The same thing applies here, supporting epic is supporting China. I really just prefer not to support China, so no epic games for me.

Cabrio, (edited )

Gaben has been hands off at valve for a decade. He’s off breaking world records with research submersibles. Playing with his rubber duckies in the bathtub.

Lolman228,

Is that not what you want from him?

Cabrio,

Just saying that trust in Gaben and trust in Valve are two separate things. Valve has been doing fine without Gaben at the wheel.

leftzero,

The point is that, other than Gabe, Valve doesn’t have any shareholders to put before their customers. A publicly traded company, on the other hand, effectively has no choice but to cause as much harm as possible to their customers and to society in general in order to maximize short term shareholder profits, leading to runaway enshittification.

brawleryukon,
@brawleryukon@lemmy.world avatar

A publicly traded company, on the other hand, effectively has no choice but to cause as much harm as possible to their customers and to society in general in order to maximize short term shareholder profits

Nobody is talking about public companies here. Both Valve and Epic are private companies.

If you want to complain about profit motives, that’s a capitalism problem overall, not an issue with public vs. private corporations.

520,

One of those companies is partly owned and heavily influenced by a publicly traded Chinese company.

MiikCheque,

are you referring to tennacent (likely misspelled)

520,

No I am referring to Tencent Holdings Limited

https://markets.ft.com/data/equities/tearsheet/summary?s=700:HKG

ComradeChairmanKGB,
@ComradeChairmanKGB@lemmygrad.ml avatar

Do you think he uses a steam controller to steer the sub?

Cabrio,

If he is I know someone who could use one. Oh…

yumcake, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I buy all my games on Epic Games Launcher becomes it has less DRM than steam. If you have kids, they can’t play 2 completely different games on two different computers.

It’s like your kid not being able to play Mario kart on her switch because her brother is playing Halo on Xbox in another room. Steam doesn’t support that. Epic games doesn’t have a problem with you having 2 different games being played on 2 different computers, so I buy my games there whenever I have the choice because it’s the more consumer-friendly platform.

Tranus,

Not to justify it, but you can work around this with offline mode.

n3m37h,

Family mode too

ParsnipWitch, (edited )

Family shared libraries can also ever only be used by one person. Or what do you mean with family mode?

n3m37h,

Ah didn’t known that tidbit

Kolanaki, (edited )
!deleted6508 avatar

If you have kids, they can’t play 2 completely different games on two different computers.

Steam does support that tho. That’s what Family Sharing is. And it works really well.

Now, if you wanted to play the same game at the same time, that’s on a single Steam account, that you can’t do. But I’m pretty sure you can’t do that on EGS, either. Not without 2 accounts and 2 copies of the game.

yumcake,

No, it explicitly does not work that way. If you share a game to another family member, and that family member plays that game, you are not allowed to play any other game at all on steam.

“A Steam library can only be used by one user at a time to play one game at a time. The same is true if that library is being accessed by another user via Family Sharing.”

help.steampowered.com/en/…/57A7-503C-991F-E9A8#:~….

Kolanaki, (edited )
!deleted6508 avatar

I know the wording there is fucked up, but have you used it? Because you can play two separate games at the same time with it, but you can’t play the same exact game as each other. I use it all the time to play stuff my sister has that I don’t, while she plays something else.

Jakeroxs,

Unless you’ve got some weird special option, they’re right, as soon as you launch a game in your library, it becomes unusable to family sharing, my wife and I use it but it’s very limiting in that aspect.

It even notifies you when the “family library” becomes available.

huskypenguin,

Two DIFFERENT games will work. Playing the SAME game SIMULTANEOUSLY will not work.

JokeDeity, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Valve may not be the cheapest by any means, but that’s because they’re offering a product 30x as valuable. The other launchers companies have are shit, across the board, nothing but shit. It’s not even in the same continent. If any one of these companies actually wants to ever see this change, they are going to have to set their greed aside. That’s impossible for CEOs in this day and age, so I don’t see Steam ever losing their stranglehold unless they do an about-face from everything they’ve done so far. In the grand scheme of things, Valve is one of the most customer friendly companies on the face of the Earth and they continue to be innovative and supportive to users. Epic on the other hand is everything wrong with capitalism, and much the same can be said for any of the other companies with competing launchers/game stores.

crab,

What’s so wrong with Epic? I prefer Steam but Epics client has a better UI, I haven’t found any problems, and deals seem better than Steam, especially with free games.

natryamar,

No communities, no guides, no VR , no game streaming, annoying download manager, annoying friends tab, no steam deck, no game collections AFAIK. When Fall Guys came out for free I gave the Epic launcher a real chance and it was incredibly limited in it functionality and frustrating to use compared to Steam.

Steam is shaping up to be your all in one library for anything games be it PC, VR or portable. The Switch, Quest, Playstation, Xbox and Epic launcher all offer a piece of that experience but having a unified platform that syncs your saves and doesn’t nickel and dime you for features and accessories is why Steam is more popular.

I haven’t been using Epic enough to really compare with Steam sales but stuff gets really cheap on steam really fast. I would also gladly buy my games for money on Steam just to be able to play them easily on my Steam Deck. Also Epic is only doing the free games because they have unreal and Fortnite money, there’s no telling when the free games will stop.

crab,

You’re right about most things, and Linux/VR support is often a deal breaker for me so I rarely use Epic. But you really think its that unusable? I’ve heard mostly positive things from my friends. I don’t care how or why they’re giving out free games but its a huge plus. I just really don’t understand all the hate.

natryamar,

I remembered some more stuff epic doesn’t have. Steam input and launch option customization. I can play Civ 6, a game meant for kbm, on my steam deck with the controller buttons. Epic obscures their exe files to make it hard to know which to add as a non steam game to steam.

It was annoying to go from steam with it’s deep and helpful functionality to epic with what essentially just feels like the iOS appstore. I especially hate being forced to use epic online services on a game I bought ON STEAM. I couldn’t play the sackboy game with a friend on steam deck because something along the way broke and epic services wouldn’t let me. This game is P2P there’s definitely no servers being involved so why the heck can’t they just use steamworks?

Epic being unusable is a bit of an exaggeration but in terms of the platform they offer it is inferior to steam in every single way and they have done almost zero to make up the gap. Instead they pay money to keep games away from steam and force you to use their launcher in the most annoying and inconvenient way. That’s why they get so much hate from people.

Gabu,

Adding to what Natryamar said, epic once bundled actual malware with their client and is partially owned by Tencent, the chinese company known for turning games into garbage.

Colorcodedresistor, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

We are just now getting out of the bullshit days of 40 game launchers. The Big Industry morons like Ubi, Ea and Bliz are crumbling. Indie devs are being celebrated and releasing titles now more than ever before. We are in a ‘quiet’ time of gaming. i believe. not a dark time. If the mainstream industry can get back to more honest and longevity based projects then we will in the next 5-10 years see another golden age (think 2007 or 2017 release titles) and of course year over year everyone can point to one or two games worth playing for the whole year or two till the next one.

chiliedogg,

2023 is one of the best years in the history of gaming. So, so many many great titles, large and small, have been released this year.

terny,

I don’t keep up as much as I used to, what are great small games that have released this year?

greenkarmic,

Halls of Torment is pretty good

chiliedogg,

Sea of Stars is spectacular so far.

Trainguyrom,

So there’s this guy named notch who’s making a funky indie title in Java…

I kid but my wife and I have banked so many hours playing Minecraft together in the last 2 weeks

Jakeroxs,

BG3, Larian wasn’t exactly a powerhouse of gaming prior to it

LUHG_HANI,
@LUHG_HANI@lemmy.world avatar

I hope ubisoft go bankrupt. Everything is pile of hot scamming garbage.

Trainguyrom,

think 2007 or 2017 release titles

Remember, Skyrim was released closer to the first year you listed than the second one and the sequel is still quite a ways out. There are entire release day players of Elder Scrolls 6 who were not yet born when 5 came out.

Jakeroxs,

What’s your point? They released Fallout 4, Skyrim Special Edition, VR editions of both, Fallout 76 and Starfield since then

The worst out of the list being FO76

PM_Your_Nudes_Please, do games w CD PROJEKT RED: We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues that are caused by mods before they receive updates....

That honestly sounds reasonable. It’ll be impossible to troubleshoot legitimate issues when they can’t even determine if the issues are being caused by a mod that the user installed years ago and hasn’t touched since.

ILikeBoobies, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I just hope Steam can be broken up

Make the workshop and community their own company

Squirrel, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@Squirrel@thelemmy.club avatar

I have no problem with competition, but don’t force me to use your inferior product. If any of the major companies developed an actual competitor with the Steam launcher (in terms of features, not just a lousy storefront), it would likely get some use. If they somehow made it better than Steam, plenty of people would likely jump ship.

Epic is just a failure of a launcher. Nobody uses it over Steam by choice, because it’s lacking in nearly every way. While I’m not big on exclusives, if the launcher was a reasonable Steam alternative, they wouldn’t bother me nearly as much. As things stand, I’m firmly in the “fuck Epic” camp.

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