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M0ty, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Just release the game on all platforms

Carighan,
@Carighan@lemmy.world avatar

💯

Although, I can imagine supporting Epic is annoying. Unlike even GOG, they don’t have their own support mechanism like a forum. I can see why someone would release on Steam (and hence stuff like GMG and Humble) and even GOG but not Epic. Example Baldur’s Gate 3, which released on everything except Epic. Although in their case Larian commented that the decision to not release on Epic was specifically to not show support for their exclusives-everything stance. Hence on everything except Epic.

Rentlar,

That’s an EPIC move by Larian.

MeanEYE,
@MeanEYE@lemmy.world avatar

Developers would for sure do that, if it were possible. Who wouldn’t take more exposure to their project as a beneficial thing. Problem is probably in legal part of releasing stuff.

Blizzard, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

This is a great opportunity to mention 15th Anniversary of GOG.

lambda,
@lambda@programming.dev avatar

If only they supported Linux better, or really like at all… I know you can grab the files and install without DRM. But, the whole lack of a client makes it a nuisance to use. I used to buy everything on GOG when possible. Since I got a Steam Deck that’s changed. I shouldn’t have to use Heroic Launcher IMO…

bouh,

Why shouldn’t you have to use heroic launcher or lutris? The whole point of drm free is that you don’t need a specific launcher connected to Internet.

NightOwl,

Yet, ease of access is what appeals to the average consumer which leads to preferring steam for Linux for the same reason people get hardware restricted consoles. If a company wants to appeal and expand their market making themselves more accessible is how they do it. Otherwise alternative is to be an overlooked option.

Gamey,

Not directly related but this Gabe quote still seems somewhat fitting: “Piracy is almost always a service problem and not a pricing problem”

NightOwl,

Yeah, had Valve tried to push Linux again without trying to make it accessible for the average user it would have flopped like the Steam machine. Or at the very least users would have tossed Linux for Windows. Accessibility is very important, and technical users should not be looked to as guides on what is acceptable for the masses.

lambda,
@lambda@programming.dev avatar

Because they should be able to make a launcher that works. The Windows GOG launcher (GOG Galaxy) is a joke. They want to make one launcher to rule them all but it struggles with almost every one. I have a Windows computer for games that require it (Valorant mostly for me) and even on PC I use Heroic. I don’t want crazy features. I just want an officially supported GOG client that works well on Linux and Windows.

bouh,

Galaxy works fine on windows. It’s far more stable than steam btw.

In the meantime heroic or lutris work very well. So why is there even a need for something else? I’d argue it’s better if a company don’t hold your game hostage for you to play them.

ECB,

“It’s far more stable than steam btw.”

I’ll admit I’ve only used Linux for the past 5-6 years, but I think the last time steam crashed for me was almost a decade ago or something? Is it not stable on windows anymore?

DualPad,

It is stable.

bouh,

It does crash regularly, or it stops working and you need to restart it, and it always did this kind of thing. The obnoxious “I need to update before you’re allowed to play” is hardly a selling feature. The videos and the adds are both obnoxious and intensive on resources.

Galaxy has its ups and downs, but overall I feel its lighter and much more responsive. The interface is much less cluttered, much more logical and clear. And it’s not a fucking drm.

I thank vavle for what did for Linux gaming. Proton is brilliant and incredibly useful and valuable. But I also despise them for steam being litteraly a DRM. So I will forgive cdpr if they need time to develop galaxy on Linux and I’ll use lutris and heroic game launcher in the meantime.

aBundleOfFerrets,

It is trivial to disable all the video content (and some more) on steam if you happen to be on low-end hardware that needs that (or just if you don’t like it, really)

bouh,

I’m not on low end hardware.

aBundleOfFerrets,

I explicitly addresed that possibilty in my comment.

woelkchen,
@woelkchen@lemmy.world avatar

It does crash regularly, or it stops working and you need to restart it, and it always did this kind of thing.

Then you use it wrong. No idea how that’s possible but I run Steam on Windows, macOS, and Linux and except very early in the life cycle of the Steam Deck, I can’t remember Steam ever crashing on me in the last 10 or so years.

bouh,

“you use it wrong”… Of course… It cannot possibly be the fault of a shitty software and it must be me…

woelkchen,
@woelkchen@lemmy.world avatar

It cannot possibly be the fault of a shitty software and it must be me…

If you were correct, there’d be widespread reports of crashes. While no software is always free of bugs, if a piece of software is crashing for you all the time and hardy for everybody else, it’s the logical conclusion that the underlying problem is on your side, probably by installing unstable drivers.

bouh,

Hahaha like people will fill a bug report everytime a software crash… I wonder whether you’re delusional or blinded by your faith into this piece if shit of a software.

lambda,
@lambda@programming.dev avatar

I have the exact opposite experience as you. I have never once seen steam crash. My steam account is now 9 years old. I was absolutely stoked when I saw GOG Galaxy was trying to handle not only GOG games but games from other platforms as well. But my experience with that has been so bad. It’s fine for GOG games, but I’d much rather just add all my games into steam at this point. So as for stability, I don’t see any way that GOG Galaxy could ever beat Steam.

For Linux support, Steam is a DRM which is a detractor. But with all they’ve done with proton, steam input, steam deck OS… I’d say that Steam is definitely doing more for the Linux ecosystem than GOG.

bouh,

Steam has been working on the steam deck for how long now? 5? 10 years? Gog has that much time to catch up.

And as I said, I don’t deny the role steam played and is still playing for Linux gaming. But it’s still a drm. And that’s something I simply cannot ignore.

I do use steam mind you. But I’ll use and support gog everytime I can. If steam did the most for Linux, gog did and still do the most for players.

rambaroo,

Because consumers are lazy and don’t care about ownership.

ParkedInReverse, do games w Tony Hawk's Pro Skater 1 and 2: This. Is. Epic. Drop in to Tony Hawk's Pro Skater 1 + 2 on Steam, October 3

Anyone else find the wording odd? ‘This. Is. Epic.’ that they’re finally coming to Steam after only being on… Epic.

woelkchen,
@woelkchen@lemmy.world avatar

Anyone else find the wording odd? ‘This. Is. Epic.’

I think it’s supposed to be word play.

mateomaui,

should be “This. Was. Epic.”

XLRV, do games w Tony Hawk's Pro Skater 1 and 2: This. Is. Epic. Drop in to Tony Hawk's Pro Skater 1 + 2 on Steam, October 3
@XLRV@lemmy.ml avatar

At last, better late than never.

ICastFist, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@ICastFist@programming.dev avatar

The funny thing is that Valve kickstarted the digital sales with Half Life 2 back in 2004. Steam was an utter piece of shit for, what, some 6 years? It took them a lot of time to make it bearable, then good.

That the EGS launcher is a fucking Unreal app, needlessly bloated as fuck and with barely working UI shows their complete disregard for what is supposed to be their “money givers” (us, customers) and, like every other stupid company with their own launcher which manages to be worse than their fucking website, shows they refuse to learn the obvious.

I hope GOG never goes the enshitification path.

Honytawk,

I fucking hated Valve for making me buy a physical CD of Portal, only to get a CD with the Steam Installer and a code to download the game on their store.

Ironfacebuster,

Same thing happened to me but with portal 2. I had DSL at the time and it barely hit 10 Mbps on a good day which was great because I thought the disk had the game on it. Despite all of the pain I still love steam to this day lol (and I’ve gotten better Internet)

reagansrottencorpse,

I remember when steam first came out and I was like…I need this extra program to play counter strike now ?!

Duamerthrax, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I prefer GoG to Steam. I will not install Epic, especially after killing off the Unreal franchise.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Man the thing I hate the most about fortnite is that it killed UT4…

Duamerthrax,

Yup. For some reason some companies seem to think throwing all your eggs in one franchise basket is a great idea. You would think with all the easy money Fortnite is bringing in, you’d diversify your library of games. Angry Birds developers thought they could ride that thing for 20 years. Sanrio is smarter then that. Hello Kitty is their reliable money maker, but they’re always trying something new.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I think it was more so that they needed those devs on Fortnite to scale it… Then when they got some breathing room to look at other projects, Quake Champions had already released and flopped … as has since Halo Infinite and Diabotical (which Epic partially funded) … AFPS is a genre that isn’t getting much love from consumers.

So, I think Fortnite caused the project to get dropped, but it’s not the reason it wasn’t picked back up. I’d imagine Epic is working on other games, these things just take a while (and they’re going to want bigger profits than they expect UT4 could bring in).

Duamerthrax,

I don’t think Epic is working on other games. If Fortnite wasn’t going to be their only brand, they wouldn’t have delisted Unreal and shutdown the master servers.

Carighan,
@Carighan@lemmy.world avatar

Same, I always check whether GOG has a game first, and whether it’s patched up to par. Sadly, surprisingly often while games release on GOG they then lack features (although personally I do not really care about achievements) or worse, the devs give up on releasing patches for the non-Steam versions.

brawleryukon,
@brawleryukon@lemmy.world avatar

Sadly, surprisingly often while games release on GOG they then lack features

This is almost always a situation that can be pinned on Steam, actually. The games that end up doing this are usually using Steamworks, which essentially forces them into a sort of soft-exclusivity on Steam since their multiplayer features and such can only exist there.

Carighan,
@Carighan@lemmy.world avatar

This is almost always a situation that can be pinned on Steam, actually. The games that end up doing this are usually using Steamworks, which essentially forces them into a sort of soft-exclusivity on Steam since their multiplayer features and such can only exist there.

But Steam doesn’t force them to use Steamworks, so I don’t really see “steam’s fault” fault here. Although, of course, it’d be cool if Steamworks would work for non-steam games at least for modding/multiplayer. Granted.

brawleryukon,
@brawleryukon@lemmy.world avatar

Although, of course, it’d be cool if Steamworks would work for non-steam games at least for modding/multiplayer.

That’s the point. No, nobody’s forcing them to use Steamworks (especially since Epic has rolled out their cross-platform, store-and-OS-agnostic free competitor to it), but anyone who chooses to do so (which is a lot of devs) ends up locking those features to Steam (barring a ton of extra work for themselves) simply because of Valve’s chosen policy.

Don’t think Valve doesn’t understand this. They found a way to get devs to all but lock their games to Steam and thank Valve for the opportunity to do it.

yamanii, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@yamanii@lemmy.world avatar

I only buy from gog on the side too since the no drm policy is very pro consumer. And also the porn games are unrated via a free dlc instead of having to download it externally.

tehmics,

Free dlc you say… interesting

FluffyPotato, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I get like 99% of my news about upcoming or newly released games from steam. There have been so many games I’m not even aware exist, like last week I found out Saints Row got a new game a while back but it was epic exclusive so I never knew.

Also being a Linux gamer steam has amazing support for Linux while epic has none.

Decoy321,

Rest assured, you didn’t miss anything with the latest Saints Row. It was decent fun for about 20-30 hours, but it felt like much less of a game than any of its predecessors. I got the impression that the idea was to restart the franchise back to square one with minimal features so they could sell them back to us in future installments.

markon,

Linux gaming has come so far. I don’t even run Windows anymore. Especially with how much open source AI stuff I use.

Lesrid,

Friends are shocked to hear Kingdom Hearts is on PC. But it’s Epic exclusive.

yamanii,
@yamanii@lemmy.world avatar

It’s surreal that it still is an epic exclusive, must be the only game that isn’t just a timed deal.

Mango, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Steam’s way means no centralized curation bullshit. Developers gotta bet on themselves.

GenBlob, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I will always support valve because of their amazing Linux support but if GOG finally made a client for Linux then I would try to use that more. I wish Epic would also support Linux but with massive douchebag Tim Sweeney running the company, that will never happen.

kadu,
@kadu@lemmy.world avatar

If these platforms supported Linux, they’d be able to compete with Steam… 15 years ago.

Nowadays Steam offers so many solutions to PC gaming that other clients simply would take ages to copy. Steam Input, cloud saves that actually work, Steam Link, Remote Play Together, etc

DarylDutch, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I get it. Steam doesn’t seem to do exclusivity deals with 3rd party titles. So you could still sell your game on gog and humble without issue.

Kecessa,

They control prices though, can’t sell for less on another platform.

Zorque,

Of course you can, just not steam keys.

Honytawk,

If it was only about Steam keys, there wouldn’t have been a lawsuit.

Paranomaly, (edited )
@Paranomaly@sh.itjust.works avatar

They don’t though? Devs set the price. Steam just says that you need the same base price there as elsewhere.

rambaroo,

Yeah because if you don’t, they delist your game. That’s the literal definition of anti-competitiveness. They could never get away with that if they weren’t a monopoly.

stillwater,

That’s the literal definition of anti-competitiveness.

No it isn’t. That’s actually a very common store policy that’s been in place since the days of brick and mortar locations. Why do you think you never see any platform listing games at higher or lower full retail prices than every other one regularly, even when they’re not on Steam?

Where did you get the idea that this was the definition of anti-competitive? There are so many more things that define it more, like buying up all the competition or taking a big hit on loss leading pricing to force the competition to undercut themselves and collapse.

rikudou, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@rikudou@lemmings.world avatar

I’m one of the few who actually like the existence of Epic. Like, not necessarily Epic itself, but some serious competition is needed. I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership, so we have Epic.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership

What the fuck are you saying? Of course consumers care about ownership, otherwise Stadia would be dominating the market, and we can see that it's not.

Virkkunen,
@Virkkunen@kbin.social avatar

Ownership is not why Stadia failed.

BaroqueInMind, (edited )
@BaroqueInMind@kbin.social avatar

If you are trying to argue that ownership was not even a part of the multitude reasons Stadia failed and is off the table, you should seriously need to consider evaluating your critical thinking skills.

Gamey,

It wasn’t, it works for Nvidia, people just don’t want to pay for their games twice and that broke Stadias neck…

stillwater, (edited )

This was supposed to be the comment where you show why ownership was a major factor in why Stadia failed, not a comment where you huff and puff and complain that something you insist on isn’t being accepted.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

The problem is that all the competition to steam is far far inferior to steam in technology and ideology and future prospects. Steam isn’t a publicly traded company, has features that are pro consumers, is supporting other OS’s and doesn’t have a CEO that is a prick like epic.

echo64,

Sure. But what if Gabe newel decided to sell tomorrow. Just wants to retire maybe he’s pretty old. What if Microsoft buys it and you’re left with a monopoly you don’t like. That’s the eventuality of every unhealthy industry.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

Well it will be a sad day and Ubisoft, Microsoft and Epic competition won’t fix anything if steam goes to shit. Steam is basically the unicorn and once it becomes extinct we won’t get anything half decent to replace it with. Publicly traded companies are the bedrock of unhealthy industries.

echo64,

Competition in the marketplace is the only thing that has any chance of saving you when that day comes.

You are in lucky days today. Tomorrow won’t be so good, but you can choose to support an industry controlled by a monopoly, or you can support an industry with healthy competition.

I would hope that Gamers aren’t so near sighted, but I’ve been proven wrong over and over again.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

When steam shuts down and we have Ubisoft and Epic to replace it with I’m just moving to itch.io and probably torrenting my steam library if it comes to the worst. Also I might actually stop playing games since steam is pushing proton development forward and without them I have no reason to play or buy anything new. Epic’s shitty CEO has made toxic remarks against linux before and Ubisoft just couldn’t care less. I’ll support a company that supports my interests, epic doesn’t so I don’t simple as.

CileTheSane,
@CileTheSane@lemmy.ca avatar

“Supporting competition” is not a good enough reason to use a shitty service. If I start a service that charges twice as much as Steam and has none of the features would you use it in order to “support competition”?

If the only reason to purchase from Epic is “they exist” that’s not good enough.

I will happily avoid Epic’s attempts to be a monopoly now over worrying that Steam might be shitty in the future.

echo64,

It’s super weird to me that you guys think epic is trying to be a monopoly. Epic had 0.00001% of the market. In their wildest dreams they might expect to get ten percent.

woelkchen,
@woelkchen@lemmy.world avatar

Epic had 0.00001% of the market.

The numbers for Fortnite, available on EGS but not Steam, tell otherwise.

CileTheSane,
@CileTheSane@lemmy.ca avatar

Just because they aren’t good at it doesn’t mean they aren’t trying very hard to do so, and will clearly be very shitty if they ever achieve it.

Zorque,

That would be helpful if they actually tried to be competitive on the same level.

Unfortunately they're only competing for profit, not as a service. Which is why they're failing.

Competition bettering service only works if people want to compete to create a better service. That clearly isn't the case.

leftzero,

Then we’d go back to sailing the high seas, until a better alternative shows up; as Gabe said, piracy is a service problem.

Kbin_space_program,

I feel Steam vs competitors is like how after 1st wave MCU, everyone was jumping on that bandwagon, but instead of putting in the groundwork just skipped ahead, or like the monsters one just abandoned it because of one bad movie.

Kecessa,

Epic launches my games, Steam is full of bloat that I never use… 🤷

Zorque,

That "bloat" is 99% of the reason people use it.

Kecessa,

No, 99% of the reason they use it is that they were first to market, made it mandatory for their first party games that were extremely popular at the time (and even today) and became defacto mandatory for many third party games as it made it simpler to control piracy to just sell through them or include a key in the physical copy and force people to install Steam. The majority of Steam users are casuals that couldn’t care less about their forums, cards, social profiles and so on. It’s the same thing in everything, there’s enthusiasts that think everyone is as crazy as they are about their hobby, the majority are just casual users that will never know/use half of the possibilities available to them because they don’t care.

rambaroo,

Lol. You think 99% of people give a shit about forums or Linux support?

Kecessa,

I personally don’t include Linux support in the bloat, but forums, social profiles, trading cards, reviews, achievements… Yes, that’s bloat.

Honytawk,

Hey!

Linux has almost a 2% market share on Steam, I have you know!

So it is only 98% who don’t care.

Zeus, (edited )

i would love for steam to have some competition. i will gladly switch over to the first competitor that has

  • a big picture / controller-friendly interface
  • controller configurator that
    • is more powerful than rewasd
    • is editable in the overlay
    • has import/exportable configs (incl. with the community)
    • supports the best controller i’ve ever used, the steam controller
  • cross-platform client
  • cross-platform cloud saves
  • workshop/modding support
  • proper reviews system
  • community page for each game
  • etc.

and doesn’t

  • buy exclusivity rights to games
    • i don’t mind revenue deals for exclusivity, but buying existing games takes the biscuit
  • actively worsen existing games
    • e.g. removing the impeccable siapi support in rocket league, and making it run on the shitty epic servers so it disconnects all the time

particularly now that steam has switched over to electron, so the client runs like shit

i do sometimes use gog because i like their ideology, but they’re missing quite a few from this list. any gog or itch.io games i buy, i inevitably add to steam as a non-steam game. which adds a lot of these handy features, but not all

unfortunately, until a competitor brings along something new to the table, i’m quite happy to wait and pay more for a game on steam. it just has too many features i can’t give up

ayaya,
@ayaya@lemdro.id avatar

particularly now that steam has switched over to electron, so the client runs like shit

It uses CEF not Electron, which it has used for over 13 years. This isn’t something they just added. If it’s running slow for you you probably have an issue with hardware acceleration.

Zeus, (edited )

It uses CEF not Electron,

fine. i was simplifying. that wasn’t the main point of my comment. forgive me.

which it has used for over 13 years. This isn’t something they just added.

no…?

you mean that the store has been an embedded browser? in that case yes

but the whole steam client? has always been vgui, not electron . did you even read the link you sent? just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium, and just because a programme can render web content also doesn’t mean it’s built in chromium. when firefox switched from xul to html did you go “akshyually, it was always able to render html content so it hasn’t switched at all”

If it’s running slow for you you probably have an issue with hardware acceleration.

it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu. which is supposedly fixed (and it’s definitely better) but it’s still unusably slow on both linux and windows. also, so what. “it works on my machine” isn’t a great excuse to ignore the biggest gaming gpu brand, and electron is notoriously non-performant (if my pc can handle playing a video in ffx whilst playing recent 3d games, i think it should also be able to display my list of owned games without stuttering). my point was that i never had issues with vgui, and now i do.


edit: ah, i’ve just looked through your comment history. i don’t believe anyone who’s not a troll has -10 karma and no negative comments (especially with some comments with >100 points), and i also suspect vote manipulation. i should never have engaged. sorry. i won’t engage any more.

ayaya,
@ayaya@lemdro.id avatar

but the whole steam client? has always been vgui, not electron cef. just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium.

The “whole client” hasn’t been VGUI. Yes now every element is CEF but many, many pieces have been CEF for a very long time. “Switched over to Electron” implies it was entirely changed but it’s just using more of the thing it was already using. Those are two different things.

it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu

The issue you linked had nothing to do with Steam it was a bug with the Nvidia driver itself. Not sure what that’s supposed to prove.

my point was that i never had issues with vgui, and now i do.

And my point is that is not an inherent problem with Steam, that is something specific to your configuration. If it runs fine for other people it can run fine for you. I’m on Arch with an Nvidia GPU. I have zero issues with the performance.

echo64,

How is a competitor ever supposed to compete with a feature list like that? It has to come out of the gate with all those things? This is why monopolies exist.

Zeus, (edited )

honestly? i kind of agree. but gog spent a lot of dev time revamping their client into "gog galaxy 2.0" just to make it less controller accessible; and the epic client is just unusable

i would have more sympathy if they were little indie companies. but the itch.io client is better than either. these companies are pouring money into breaking into a market, but not bothering to develop features

that comment was more an example of why the egs isn’t yet a real competitor than a criticism of any as yet nonexistent competitors

bobbytables, do games w "Ubisoft may also request that Microsoft perform technical modifications,including to ensure that the Activision Games support emulators like Proton"

Most of the time Ubisoft games don’t work on non-Windows OS, so bold of them to require that.

raptir,

They do not create native Linux builds, but for the most part they all work under Protein.

mordack550,

Some of Ubisoft games don’t work well on Windows, so…

Lesrid, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

It’s infuriating to me that only Steam and EA’s stores have gifting built in. Most of my games budget goes to buying small-squad multiplayer games like Deep Rock Galactic and Sea of Thieves for people.

Sure you can buy a key anywhere but I love seeing at a glance that an acquaintance has a particular DLC or game to surprise them rather than asking them first. And then there’s a small chance they thank you for the key and pass it on to someone else instead of just telling you they don’t like game, while Steam has a handy decline button.

EmperorHenry, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@EmperorHenry@discuss.tchncs.de avatar

Fuck epic games!

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