twitter.com

DingoBilly, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Eh, they’re all just companies and all just as fallible as one another.

Not sure I get the Valve worship here.

Carighan,
@Carighan@lemmy.world avatar

Oh, don’t mistake me preferring Steam (and GOG, for example, who have an actual value proposition to me as a consumer - unlike Epic!) to “Valve worship”. They’re simply the least bad option, but of course they’re all huge corporations. Realistically though Valve has actually surprisingly little bad given the amount of money and market control they have, so eh… for now, I’m happy buying about half my games there (usually ends up that way, though I prefer GOG for games also releasing on that).

echo64,

it’s a big circlejerk, it happens. everyone has the exact same opinion but also wants to feel like they are making a valiant statement in opposition of the bad thing

it’s all a massive oversight of course, statisticly everyone here is likely going to outlive Gabe Newel. and when valve goes public someone else will control that monopoly.

sirboozebum,

I remember when Valve and Steam was the great enemy in the early 2000s.

Everyone hated how buggy it was and needing it to play Counterstrike.

MeanEYE,
@MeanEYE@lemmy.world avatar

It’s not a hard thing to get. Over the years Valve has had relatively low amount of blunders and for the most part they were of the misjudging customer base kind but ultimately they have been very consumer oriented and have provided great value for the money. From universal refund policy to family sharing and similar. Their service consists of many benefits for the consumer but all of that is charged from the developer. Very hard not to like such approach.

Epic on the other hand did the opposite. They catered to developers and inconvenienced consumers. You get to pay the same price as everywhere but you are forced to get exclusives from them and you don’t get any of the benefits Steam has. Am in fact surprised it gained as much popularity as it did. Goes to show people will sell their own pride for occasional free game you don’t even get to chose.

masterspace,

This is asinine. You pay higher costs for games, and Valve gets to pretend to give you something for free. That is not something to like or admire.

MeanEYE,
@MeanEYE@lemmy.world avatar

Am not sure I have ever overpaid a game on Steam. It’s either same price everywhere or I get it at stupid discounts during sales. There’s no pretending. Valve even said it there are things in place should Steam ever disappear you get to keep your games.

masterspace,

Yes, you have, because developers price their games to still make money even after 30% goes to Valve.

systemglitch,

What’s not to get? I’m genuinely curious.

DingoBilly,

Why do people just want Steam as one store monopoly vs. Having two companies compete where Steam is one of them.

It’s only good for consumers…

Zetta,

I don’t think anyone has a problem with their being two big competitors, it’s just we don’t want it to be epic games. gog games would be a good competitor

systemglitch,

Right? I have no issues buying off gog. Epic will never see a penny though.

beefcat,
@beefcat@lemmy.world avatar

steam is good and egs sucks. it’s not worship, just consumers voicing their preference for a better product.

wicked,

Steam is a better product, but you give less money to the developers of the actual game. Unless it has Steam exclusives (e.g. Steam workshop) I would rather buy wherever I give the devs most money.

beefcat,
@beefcat@lemmy.world avatar

features like steam input and steam play benefit every game regardless if the developer actively supports them. i use the latter quite frequently.

wicked,

Yeah, I understand why people like and buy from Steam. It gives real value.

However, especially for smaller game studios, I believe I get more value if actual game developers get more money than Steam getting it. Let’s say a studio gets $1m in revenue after years of work. Having $180k more ($120k Epic fee vs $300k Steam fee) to spend on artists and developers for their next games/DLCs is a big difference.

Those $300k is literally 0.003409% of Steam’s revenue (estimated 8.8 billion in 2020). Valve could have an army of over 40,000 developers at a yearly $200k compensation and still be profitable just from selling other people’s games.

So I make a big convenience sacrifice when I buy from Epic. I also don’t like to support Tencent. But unless the dev is selling Steam keys directly from their web site, that’s where they get the most money.

Nefyedardu,

Smaller game studios on Epic are DOA anyway because Epic refuses to implement game discovery features.

When it introduced Steam Direct, Valve prioritized the development of Steam features that helped users discover games they might be interested in, such as the Discovery Queue. The Epic Games Store will continue to get interface updates, but as a matter of principle, Allison says that Epic will not track user behavior and use it to algorithmically recommend games. Epic has said in the past that it's more interested in supporting the game discovery that already happens outside of stores, such as on Twitch and YouTube.

So Epic will put your game trailer on their YouTube for 300 views and call it a day.

TheBlue22, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Steam doesn’t have a monopoly, other platforms are just shit.

Missing features, badly made features, fucking spyware, some barely working at all (I am looking at you, ubisoft)

Perhaps if the other platforms tried a little bit, they would actually be a competition.

Gamey,

The position makes a monopoly, not the reason…

TheBlue22,

A monopoly is defined as a single seller or producer that excludes competition from providing the same product

By this definition, Epic games would be a monopoly with its exclusives.

Gamey,

That’s not at all what a monopoly is, it’s simply the absence of competition aka the market position. You don’t have to engage in anti-competitive practices to havw a monopoly, I don’t get why that’s so hard to understand for many here…

MomoTimeToDie,

deleted_by_author

  • Loading...
  • Gamey,

    Other games aren’t a competition for a platform like Steam, that’s a different market. Steam has a monopoly because they have a extremely dominant position without real competition in their sector, they don’t have to engage in anti-competitive practices against games outside of steam to have that…

    MomoTimeToDie,

    deleted_by_author

  • Loading...
  • Gamey,

    Fuck, this is so stupid it’s hard to even responde… Steam has a monopoly on game distribution but Minecraft isn’t a Steam competitor just like Fortnite isn’t a Play Store competitor! I am done with this thread, it’s frustrating to try and explain so many people such basic things if they don’t want to hear them!

    bjoern_tantau, do games w "Ubisoft may also request that Microsoft perform technical modifications,including to ensure that the Activision Games support emulators like Proton"
    @bjoern_tantau@swg-empire.de avatar

    Damn, since when does Ubisoft care about Linux?

    gaylord_fartmaster,

    Since people bought steam decks.

    NanoooK, do games w Terraria developer bashes Unity, donates $200k to open source alternatives

    Really good of them. I wish some others developers do the same, it’d be really great for the open source engines.

    InEnduringGrowStrong, do games w Innersloth (Among Us devs) post statement about new unity changes
    @InEnduringGrowStrong@sh.itjust.works avatar

    Transcription:

    We use Unity to make our games.

    This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we’d delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won’t have the time or means to do the same.

    Stop it. Wtf?

    HEY GAMERS!

    Today, Unity (the engine we use to make our games) announced that they’ll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.

    Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That’s right, it’s us and a lot of other developers.

    That means Another Crab’s Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.

    And that’s before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!

    This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren’t rolled back, we’ll be heavily considering abandoning our wealth of Unity expertise we’ve accumulated over the years and starting from scratch in a new engine. Which is really something we’d rather not do.

    On behalf of the dev community, we’re calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product’s actual users.

    I fucking hate it here.

    -Aggro Crab

    (Small picture of crab holding a knife)

    crow, do gaming w Charles Martinet is retiring as the voice of Mario

    Mario seems like the perfect character to replace the voice actor with an AI. He barely says anything, and often it’s what he already said before.

    storksforlegs,
    @storksforlegs@beehaw.org avatar

    As long as they keep paying him to use his voice

    Milan,

    That’s an insult to Charles’ talent. The man is a professional voice actor and his sense can’t be replaced by AI. Replicated maybe, but not replaced.

    greybeard,

    I think the thing AI can’t do is inspired delivery of lines. Mario doesn’t say much, but the way it is said is very important. I think it would be easier to replace most characters in Final Fantasy games with AI than it would Mario.

    bobbytables, do games w "Ubisoft may also request that Microsoft perform technical modifications,including to ensure that the Activision Games support emulators like Proton"

    Most of the time Ubisoft games don’t work on non-Windows OS, so bold of them to require that.

    raptir,

    They do not create native Linux builds, but for the most part they all work under Protein.

    mordack550,

    Some of Ubisoft games don’t work well on Windows, so…

    NocturnalMorning, do games w BREAKING: Microsoft has closed Redfall's Arkane Austin, HiFi Rush's Tango Gameworks, and more in devastating cuts at Bethesda. | IGN

    Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Don’t worry, they kept BGS intact making mediocre-to-bad-but-still-lucrative games.

    Broken_Monitor,

    I dont even know what BGS is so they must suck.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Bethesda Game Studios, whose most recent releases were Fallout 4, Fallout 76, and Starfield.

    Broken_Monitor,

    Oh hahaha I know them. Yeah they suck, havent released anything good since like… Fallout 3? Maybe Doom 2016? I do mix uo the dev and the publisher in this case but wow the latest fallout games and starfield were utterly tragic

    LucasWaffyWaf,

    Doom 2016 was made by id Software, owned by Bethesda.

    CosmoNova,

    Give it time. Time is ticking for the big Bs.

    loobkoob,

    I'm definitely a little confused about Tango - I'm hoping we'll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was... whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn't bad by any means, but it was fairly expensive and perhaps didn't do as well as they hoped. But I'm surprised they didn't want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

    But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who'd worked on Prey had left the studio. (Largely because the studio's president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.

    BurningnnTree,

    If Microsoft shuts down Double Fine I’m going to riot

    Mago6246, (edited ) do games w Nominees for Game of The Year at TGA 2023
    @Mago6246@lemmy.world avatar

    Here’s the full list of nominees:

    Game of the Year

    • Alan Wake 2 (Remedy Entertainment/Epic Games Publishing)
    • Baldur’s Gate 3 (Larian Studios)
    • Marvel’s Spider-Man 2 (Insomniac Games/SIE)
    • Resident Evil 4 (Capcom)
    • Super Mario Bros. Wonder (Nintendo EPD/Nintendo)
    • The Legend of Zelda: Tears of the Kingdom (Nintendo EPD/Nintendo)

    Best Game Direction

    • Alan Wake 2 (Remedy Entertainment/Epic Games Publishing)
    • Baldur’s Gate 3 (Larian Studios)
    • Marvel’s Spider-Man 2(Insomniac Games/SIE)
    • Super Mario Bros. Wonder (Nintendo EPD/Nintendo)
    • The Legend of Zelda: Tears of the Kingdom (Nintendo EPD/Nintendo)

    Best Adaptation

    • Castlevania: Nocturne (Powerhouse Animation/Netflix)
    • Gran Turismo (PlayStation Productions/Sony Pictures)
    • The Last of Us (PlayStation Productions/HBO)
    • The Super Mario Bros. Movie (Illumination/Nintendo/Universal Pictures)
    • Twisted Metal (PlayStation Productions/Peacock)

    Best Narrative

    • Alan Wake 2 (Remedy Entertainment/Epic Games Publishing)
    • Baldur’s Gate 3 (Larian Studios)
    • Cyberpunk 2077: Phantom Liberty (CD Projekt Red)
    • Final Fantasy XVI (Square Enix)
    • Marvel’s Spider-Man 2 (Insomniac Games/SIE)

    Best Art Direction

    • Alan Wake 2 (Remedy Entertainment/Epic Games Publishing)
    • Hi-Fi Rush (Tango Gameworks/Bethesda Softworks)
    • Lies of P (Round8 Studio/Neowiz Games)
    • Super Mario Bros. Wonder (Nintendo EPD/Nintendo)
    • The Legend of Zelda: Tears of the Kingdom (Nintendo EPD/Nintendo)

    Best Score and Music

    • Alan Wake 2, Composer Petri Alanko (Remedy Entertainment/Epic Games Publishing)
    • Baldur’s Gate 3, Composer Borislav Slavov (Larian Studios)
    • Final Fantasy XVI, Composer Masayoshi Soken (Square Enix)
    • Hi-Fi Rush, Audio Director Shuichi Kobori (Tango Gameworks/Bethesda Softworks)
    • The Legend of Zelda: Tears of the Kingdom, Composed by Nintendo Sound Team (Nintendo EPD/Nintendo)

    Best Audio Design

    • Alan Wake 2 (Remedy Entertainment/Epic Games Publishing)
    • Dead Space (Motive Studio/EA)
    • Hi-Fi Rush (Tango Gameworks/Bethesda Softworks)
    • Marvel’s Spider-Man 2 (Insomniac Games/SIE)
    • Resident Evil 4 (Capcom)

    Best Performance

    • Ben Starr, Final Fantasy XVI
    • Cameron Monaghan, STAR WARS Jedi: Survivor
    • Idris Elba, Cyberpunk 2077: Phantom Liberty
    • Melanie Liburd, Alan Wake 2
    • Neil Newbon, Baldur’s Gate 3
    • Yuri Lowenthal, Marvel’s Spider-Man 2

    Innovation in Accessibility

    • Diablo IV (Blizzard Entertainment)
    • Forza Motorsport (Turn 10 Studios/Xbox Game Studios)
    • Hi-Fi Rush (Tango Gameworks/Bethesda Softworks)
    • Marvel’s Spider-Man 2 (Insomniac Games/SIE)
    • Mortal Kombat 1 (NetherRealm Studios/WB Games)
    • Street Fighter 6 (Capcom)

    Games for Impact

    • A Space for the Unbound (Mojiken Studio/Toge Productions/Chorus)
    • Chants of Sennaar (Rundisc/Focus Entertainment)
    • Goodbye Volcano High (KO_OP)
    • Tchia (Awaceb/Kepler Interactive)
    • Terra Nil (Free Lives/Devolver Digital/Netflix)
    • Venba (Visai Games)

    Best Ongoing Game

    • Apex Legends (Respawn Entertainment/EA)
    • Cyberpunk 2077 (CD Projekt Red)
    • Final Fantasy XIV (Square Enix)
    • Fortnite (Epic Games)
    • Genshin Impact (HoYoverse)

    Best Community Support

    • Baldur’s Gate 3 (Larian Studios)
    • Cyberpunk 2077 (CD Projekt Red)
    • Destiny 2 (Bungie)
    • Final Fantasy XIV (Square Enix)
    • No Man’s Sky (Hello Games)

    Best Independent Game

    • Cocoon (Geometric Interactive/Annapurna Interactive)
    • Dave the Diver (MINTROCKET)
    • Dredge (Black Salt Games/Team 17)
    • Sea of Stars (Sabotage Studio)
    • Viewfinder (Sad Owl Studios/Thunderful Publishing)

    Best Debut Indie Game

    • Cocoon (Geometric Interactive/Annapurna Interactive)
    • Dredge (Black Salt Games/Team 17)
    • Pizza Tower (Tour de Pizza)
    • Venba (Visai Games)
    • Viewfinder (Sad Owl Studios/Thunderful Publishing)

    Best Mobile Game

    • Final Fantasy VII: Ever Crisis (Applibot/Square Enix)
    • Honkai: Star Rail (HoYoverse)
    • Hello Kitty Island Adventure (Sunblink Entertainment)
    • Monster Hunter Now (Niantic/Capcom)
    • Terra Nil (Free Lives/Devolver/Netflix)

    Best VR/AR Game

    • Gran Turismo 7 (Polyphony Digital/SIE)
    • Humanity (tha LTD/Enhance Games)
    • Horizon Call of the Mountain (Guerrilla Games/Firesprite/SIE)
    • Resident Evil Village VR Mode (Capcom) Synapse (nDreams)

    Best Action Game

    • Armored Core VI: Fires of Rubicon (FromSoftware/Bandai Namco)
    • Dead Island 2 (Dambuster Studios/Deep Silver)
    • Ghostrunner 2 (One More Level/505 Games)
    • Hi-Fi Rush (Tango Gameworks/Bethesda Softworks)
    • Remnant 2 (Gunfire Games/Gearbox Publishing)

    Best Action/Adventure Game

    • Alan Wake 2 (Remedy Entertainment/Epic Games Publishing)
    • Marvel’s Spider-Man 2 (Insomniac Games/SIE)
    • Resident Evil 4 (Capcom)
    • Star Wars Jedi: Survivor (Respawn Entertainment/EA)
    • The Legend of Zelda: Tears of the Kingdom (Nintendo EPD/Nintendo)

    Best RPG

    • Baldur’s Gate 3 (Larian Studios)
    • Final Fantasy XVI (Square Enix)
    • Lies of P (Round8 Studio/Neowiz Games)
    • Sea of Stars (Sabotage Studio)
    • Starfield (Bethesda Game Studios/Bethesda Softworks)

    Best Fighting Game

    • God of Rock (Modus Studios Brazil/Modus Games)
    • Mortal Kombat 1 (NetherRealm Studios/WB Games)
    • Nickelodeon All-Star Brawl 2 (Ludosity/Fair Play Labs/GameMill Entertainment)
    • Pocket Bravery (Statera Studio/PQube)
    • Street Fighter 6 (Capcom)

    Best Family Game

    • Disney Illusion Island (Dlala Studios/Disney)
    • Party Animals (Recreate Games)
    • Pikmin 4 (Nintendo EPD/Nintendo)
    • Sonic Superstars (Arzest/Sonic Team/Sega)
    • Super Mario Bros. Wonder (Nintendo EPD/Nintendo)

    Best Sim/Strategy Game

    • Advance Wars 1+2: Re-Boot Camp (WayForward/Nintendo)
    • Cities: Skylines II (Colossal Order/Paradox Interactive)
    • Company of Heroes 3 (Relic Entertainment/Sega)
    • Fire Emblem Engage (Intelligent Systems/Nintendo)
    • Pikmin 4 (Nintendo EPD/Nintendo)

    Best Sports/Racing

    • EA Sports FC 24 (EA Vancouver/EA Romania/EA Sports)
    • F1 23 (Codemasters/EA Sports)
    • Forza Motorsport (Turn 10 Studios/Xbox Game Studios)
    • Hot Wheels Unleashed 2: Turbocharged (Milestone)
    • The Crew Motorfest (Ubisoft Ivory Tower/Ubisoft)

    Best Multiplayer Presented by Discord

    • Baldur’s Gate 3 (Larian Studios)
    • Diablo IV (Blizzard Entertainment)
    • Party Animals (Recreate Games)
    • Street Fighter 6 (Capcom)
    • Super Mario Bros. Wonder (Nintendo EPD/Nintendo)

    Most Anticipated Game

    • Final Fantasy VII Rebirth (Square Enix)
    • Hades II (Supergiant Games)
    • Like A Dragon: Infinite Wealth (Ryu Ga Gotoku Studio/Sega)
    • Star Wars Outlaws (Massive Entertainment/Ubisoft)
    • Tekken 8 (Bandai Namco/Arika)

    Content Creator of the Year

    • IronMouse
    • PeopleMakeGames
    • Quackity
    • Spreen
    • SypherPK

    Best Esports Game

    • Counter-Strike 2 (Valve)
    • Dota 2 (Valve)
    • League of Legends (Riot Games)
    • PUBG Mobile (LightSpeed Studios/Tencent Games)
    • Valorant (Riot Games)

    Best Esports Athlete

    • Lee “Faker” Sang-hyeok (League of Legends)
    • Mathieu “ZywOo” Herbaut (CS:GO)
    • Max “Demon1” Mazanov (Valorant)
    • Paco “HyDra” Rusiewiez (Call of Duty)
    • Park “Ruler” Jae-hyuk (League of Legends)
    • Phillip ”ImperialHal” Dosen (Apex Legends)

    Best Esports Team

    • Evil Geniuses (Valorant)
    • Fnatic (Valorant)
    • Gaimin Gladiators (Dota 2)
    • JD Gaming (League of Legends)
    • Team Vitality (Counter-Strike)

    Best Esports Coach

    • Christine “potter” Chi (Evil Geniuses – Valorant)
    • Danny “zonic” Sorensen (Team Falcons – Counter-Strike)
    • Jordan “Gunba” Graham (Florida Mayhem – Overwatch)
    • Remy “XTQZZZ” Quoniam (Team Vitality – Counter-Strike)
    • Yoon “Homme” Sung-young (JD Gaming – League of Legends)

    Best Esports Event

    • 2023 League of Legends World Championship
    • Blast.tv Paris Major 2023
    • EVO 2023
    • The International Dota 2 Championships 2023
    • Valorant Champions 2023
    CopernicusQwark,

    I think it’s quite telling that Starfield only showed up once, despite being one of the most hyped games of the year. Skyrim and Fallout 3 were both strong GOTY, IIRC, so to me it feels like Bethesda have lost their way.

    So many strong games here! I’m a little biased since I’ve not played many of these, but I’m hoping BG3 cleans house.

    cottonmon,
    @cottonmon@lemmy.world avatar

    Kind of crazy that Pizza Tower wasn’t nominated for Best Indie.

    Lesrid, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

    It’s infuriating to me that only Steam and EA’s stores have gifting built in. Most of my games budget goes to buying small-squad multiplayer games like Deep Rock Galactic and Sea of Thieves for people.

    Sure you can buy a key anywhere but I love seeing at a glance that an acquaintance has a particular DLC or game to surprise them rather than asking them first. And then there’s a small chance they thank you for the key and pass it on to someone else instead of just telling you they don’t like game, while Steam has a handy decline button.

    7112, do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

    Meanwhile GOG…

    photonic_sorcerer, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.
    @photonic_sorcerer@lemmy.dbzer0.com avatar

    Awesome! Good for the indie devs for sticking together.

    Nacktmull, (edited ) do games w We're thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt!

    GASP

    So I will finally be able to court my beloved Shani, instead of a toxic af sorceress?!

    NERDGASM!!!

    TheMauveAvenger,

    I think you meant to say Tomira. Thiccest herbalist on the continent.

    Nacktmull,

    Tomira? I see you´re are man of culture as well!

    popekingjoe,
    @popekingjoe@lemmynsfw.com avatar

    Why not both?

    Nacktmull,

    Go have relationships with both, Yen and Triss on your next playthrough to see the answer to that question :D

    popekingjoe,
    @popekingjoe@lemmynsfw.com avatar

    We’re talking about mods though right? Nothing says we can’t have a mod that fixes this. ( ͡° ͜ʖ ͡°)

    Viking_Hippie,

    There kinda sorta is already.

    The_Worst, do gaming w Official: New Grand Theft Auto Trailer Arriving in December

    An announcement for an announcement for a game that will release in 2025?

    testman,

    sup dawg, head you like announcements, so we announced our announcement in our latest announcement

    Glide,

    If hype stopped selling, they’d stomp hyping.

    woelkchen, do games w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021
    @woelkchen@lemmy.world avatar

    They seem to claim it was all an innocent mistake:

    @EpicPublishing We are looking into this and the team will be reaching out to you directly.

    https://lemmy.world/pictrs/image/f6ea5b52-5a00-47e5-9a94-d5f08d3feea8.png

    sanpo,

    Not replying to the dev’s messages and not paying them for 2 years is not an innocent mistake.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Not replying to the dev’s messages and not paying them for 2 years is not an innocent mistake.

    Yeah, they only announced to reach out in the future after bad press.

    Chailles,
    @Chailles@lemmy.world avatar

    Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.

    Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.

    cyberic,
    @cyberic@discuss.tchncs.de avatar

    Agreed, all it takes is for one or two employees to leave the company after the handoff and information can be forgotten.

    mammut,

    Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.

    harmonea,
    @harmonea@kbin.social avatar

    No, there was absolutely no claim that it was an innocent mistake, I'm not sure why that was written there. It's just a promise to look into it, no more no less.

    mammut,

    So we also don’t know if the developer had reached out to Epic besides this post? Isn’t it possible, then, that this is the first Epic has heard of this as well?

    harmonea,
    @harmonea@kbin.social avatar

    Huh. I guess you're one of those that waits for people to tell you things in the comments, makes weird extrapolations about it, and jumps to conclusions rather than just clicking the OP link and absorbing the information there?

    How did you even get that from what I said?

    And literally the second tweet the dev made was "they've never sent any replies to me" so he's clearly been trying?

    I'm usually more understanding of people missing information, but it took you more time and effort to jump to these conclusions and write a totally incorrect defense of Epic than it would have to just see that the info is right there.

    mammut, (edited )

    I don’t know if it’s because I don’t have an account on Twitter, but literally the only Tweet it shows me is the one linked, where she says that she hasn’t gotten royalties. It says this:

    btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021. I don’t think the sales have been zero for two years?🤔

    I noticed people in the comments saying that Epic didn’t respond to her, but I didn’t understand why people were saying that – from the only Tweet I can see, shown above, there’s nothing saying that she reached out to / didn’t get a response from Epic.

    So, I asked here in this thread if there are more Tweets, thinking that there must be more but Twitter just doesn’t show them to me. Because otherwise it makes no sense to assume that she reached out to Epic / didn’t get a response, based just on the Tweet linked. So, I posted,

    Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.

    Then I got a reply, from you, that opened with “No.” I read that as you saying that aren’t any more Tweets, and so I asked why everyone was assuming she’d reached out to Epic / hadn’t gotten a response. Because that’s not a logical assumption to make based on the text contained in the single Tweet linked here.

    Now you’re telling me there are more Tweets. I still cannot see them and do not know what they say, though, which is why I was asking in the first place.

    (Edit: I see there is now an image of the thread in this post. That was not there when I asked the initial question about if there were most posts.)

    Aux,

    Why not? Dev’s email might have ended up in the spam list and no one ever saw their emails. Shit happens. All the time.

    ramblinguy,

    I agree- I work as a data scientist, and internal data is messy as shit. When you’re talking about data from an acquired company, that’s doubly so

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • esport
  • muzyka
  • Pozytywnie
  • giereczkowo
  • Blogi
  • sport
  • Spoleczenstwo
  • rowery
  • krakow
  • tech
  • niusy
  • lieratura
  • Cyfryzacja
  • kino
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny