Oh, don’t mistake me preferring Steam (and GOG, for example, who have an actual value proposition to me as a consumer - unlike Epic!) to “Valve worship”. They’re simply the least bad option, but of course they’re all huge corporations. Realistically though Valve has actually surprisingly little bad given the amount of money and market control they have, so eh… for now, I’m happy buying about half my games there (usually ends up that way, though I prefer GOG for games also releasing on that).
it’s a big circlejerk, it happens. everyone has the exact same opinion but also wants to feel like they are making a valiant statement in opposition of the bad thing
it’s all a massive oversight of course, statisticly everyone here is likely going to outlive Gabe Newel. and when valve goes public someone else will control that monopoly.
It’s not a hard thing to get. Over the years Valve has had relatively low amount of blunders and for the most part they were of the misjudging customer base kind but ultimately they have been very consumer oriented and have provided great value for the money. From universal refund policy to family sharing and similar. Their service consists of many benefits for the consumer but all of that is charged from the developer. Very hard not to like such approach.
Epic on the other hand did the opposite. They catered to developers and inconvenienced consumers. You get to pay the same price as everywhere but you are forced to get exclusives from them and you don’t get any of the benefits Steam has. Am in fact surprised it gained as much popularity as it did. Goes to show people will sell their own pride for occasional free game you don’t even get to chose.
Am not sure I have ever overpaid a game on Steam. It’s either same price everywhere or I get it at stupid discounts during sales. There’s no pretending. Valve even said it there are things in place should Steam ever disappear you get to keep your games.
I don’t think anyone has a problem with their being two big competitors, it’s just we don’t want it to be epic games. gog games would be a good competitor
Steam is a better product, but you give less money to the developers of the actual game. Unless it has Steam exclusives (e.g. Steam workshop) I would rather buy wherever I give the devs most money.
Yeah, I understand why people like and buy from Steam. It gives real value.
However, especially for smaller game studios, I believe I get more value if actual game developers get more money than Steam getting it. Let’s say a studio gets $1m in revenue after years of work. Having $180k more ($120k Epic fee vs $300k Steam fee) to spend on artists and developers for their next games/DLCs is a big difference.
Those $300k is literally 0.003409% of Steam’s revenue (estimated 8.8 billion in 2020). Valve could have an army of over 40,000 developers at a yearly $200k compensation and still be profitable just from selling other people’s games.
So I make a big convenience sacrifice when I buy from Epic. I also don’t like to support Tencent. But unless the dev is selling Steam keys directly from their web site, that’s where they get the most money.
When it introduced Steam Direct, Valve prioritized the development of Steam features that helped users discover games they might be interested in, such as the Discovery Queue. The Epic Games Store will continue to get interface updates, but as a matter of principle, Allison says that Epic will not track user behavior and use it to algorithmically recommend games. Epic has said in the past that it's more interested in supporting the game discovery that already happens outside of stores, such as on Twitch and YouTube.
So Epic will put your game trailer on their YouTube for 300 views and call it a day.
That’s not at all what a monopoly is, it’s simply the absence of competition aka the market position. You don’t have to engage in anti-competitive practices to havw a monopoly, I don’t get why that’s so hard to understand for many here…
Other games aren’t a competition for a platform like Steam, that’s a different market. Steam has a monopoly because they have a extremely dominant position without real competition in their sector, they don’t have to engage in anti-competitive practices against games outside of steam to have that…
Fuck, this is so stupid it’s hard to even responde… Steam has a monopoly on game distribution but Minecraft isn’t a Steam competitor just like Fortnite isn’t a Play Store competitor! I am done with this thread, it’s frustrating to try and explain so many people such basic things if they don’t want to hear them!
This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we’d delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won’t have the time or means to do the same.
Stop it. Wtf?
HEY GAMERS!
Today, Unity (the engine we use to make our games) announced that they’ll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That’s right, it’s us and a lot of other developers.
That means Another Crab’s Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that’s before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren’t rolled back, we’ll be heavily considering abandoning our wealth of Unity expertise we’ve accumulated over the years and starting from scratch in a new engine. Which is really something we’d rather not do.
On behalf of the dev community, we’re calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product’s actual users.
I think the thing AI can’t do is inspired delivery of lines. Mario doesn’t say much, but the way it is said is very important. I think it would be easier to replace most characters in Final Fantasy games with AI than it would Mario.
Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.
Oh hahaha I know them. Yeah they suck, havent released anything good since like… Fallout 3? Maybe Doom 2016? I do mix uo the dev and the publisher in this case but wow the latest fallout games and starfield were utterly tragic
I'm definitely a little confused about Tango - I'm hoping we'll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was... whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn't bad by any means, but it was fairly expensive and perhaps didn't do as well as they hoped. But I'm surprised they didn't want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).
But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who'd worked on Prey had left the studio. (Largely because the studio's president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.
I think it’s quite telling that Starfield only showed up once, despite being one of the most hyped games of the year. Skyrim and Fallout 3 were both strong GOTY, IIRC, so to me it feels like Bethesda have lost their way.
So many strong games here! I’m a little biased since I’ve not played many of these, but I’m hoping BG3 cleans house.
It’s infuriating to me that only Steam and EA’s stores have gifting built in. Most of my games budget goes to buying small-squad multiplayer games like Deep Rock Galactic and Sea of Thieves for people.
Sure you can buy a key anywhere but I love seeing at a glance that an acquaintance has a particular DLC or game to surprise them rather than asking them first. And then there’s a small chance they thank you for the key and pass it on to someone else instead of just telling you they don’t like game, while Steam has a handy decline button.
Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.
Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.
Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.
No, there was absolutely no claim that it was an innocent mistake, I'm not sure why that was written there. It's just a promise to look into it, no more no less.
So we also don’t know if the developer had reached out to Epic besides this post? Isn’t it possible, then, that this is the first Epic has heard of this as well?
Huh. I guess you're one of those that waits for people to tell you things in the comments, makes weird extrapolations about it, and jumps to conclusions rather than just clicking the OP link and absorbing the information there?
How did you even get that from what I said?
And literally the second tweet the dev made was "they've never sent any replies to me" so he's clearly been trying?
I'm usually more understanding of people missing information, but it took you more time and effort to jump to these conclusions and write a totally incorrect defense of Epic than it would have to just see that the info is right there.
I don’t know if it’s because I don’t have an account on Twitter, but literally the only Tweet it shows me is the one linked, where she says that she hasn’t gotten royalties. It says this:
btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021. I don’t think the sales have been zero for two years?🤔
I noticed people in the comments saying that Epic didn’t respond to her, but I didn’t understand why people were saying that – from the only Tweet I can see, shown above, there’s nothing saying that she reached out to / didn’t get a response from Epic.
So, I asked here in this thread if there are more Tweets, thinking that there must be more but Twitter just doesn’t show them to me. Because otherwise it makes no sense to assume that she reached out to Epic / didn’t get a response, based just on the Tweet linked. So, I posted,
Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.
Then I got a reply, from you, that opened with “No.” I read that as you saying that aren’t any more Tweets, and so I asked why everyone was assuming she’d reached out to Epic / hadn’t gotten a response. Because that’s not a logical assumption to make based on the text contained in the single Tweet linked here.
Now you’re telling me there are more Tweets. I still cannot see them and do not know what they say, though, which is why I was asking in the first place.
(Edit: I see there is now an image of the thread in this post. That was not there when I asked the initial question about if there were most posts.)
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