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Ganbat, do games w Sergiy Galyonkin (Steam spy) announces departure from Epic Games

Damn, I forgot Steam Spy existed.

1simpletailer, do games w Creative Assembly faces potential layoffs
@1simpletailer@startrek.website avatar

This tracks. There was the whole Hyenas debacle and their flagship series has been struggling. There is no need or desire for yearly Total War releases, they are just a waste of time and money. Warhammer 3 has been bungled from the get-go. There were a few bright spots where it seemed like they could turn it around, but now its seemingly in a downward spiral from which I doubt it will recover. RIP. Easy money blown down the drain by a severely mismanaged company.

manapropos, do games w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history

Gamers keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see this would be a shit game

aSingularFemboyHooter,

Why is it shit?

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

Outdated engine, non existend optimization, mediocre writing, lacking ship travel, dead looking NPCs, general Bethesda bugginess, lack of DLSS support

ahornsirup,
@ahornsirup@artemis.camp avatar

The engine is what allows the game to have a thriving modding community already.

Pratai,

Imagine relying on free labor to fix your broken ass game, and then having people defend you when called out for making a boring game that relies on free labor for content.

conciselyverbose,

Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.

BruceTwarzen,

The most handcrafted what now hahaha holy shit is that satire?

conciselyverbose, (edited )

It's not an opinion. If you ignore straight procedural generation with no human input like no man's sky, Starfield is very probably the biggest 3D game ever made. The fact that it's an absolutely massive game isn't debatable in any way.

Nobody who's played it is making the ridiculous claim that they ran out of content. It's fundamentally not possible for "relying on mods for content" to be in good faith.

james,

Uhh… Baldur’s Gate 3?

conciselyverbose, (edited )

BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren't the same thing.

And whether it's more content is debatable. There's more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield's use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.

CaptainEffort,

You can literally play BG3 as a third person turn based action game, with an over the shoulder camera. It’s entirely 3D.

conciselyverbose,

Turn based and action are mutually exclusive. It is not and does not resemble an action game.

The assets are 3D. You do not play in 3D. You do not cast a spell and have the physics of your interaction calculated in real time while 10 other characters are simultaneously acting and having their spells calculated based on the real time movements of all the other characters. You do not hit a jump button and have where you land determined by your speed and direction. The actual gameplay mechanics are all pure dice roll. There are no 3D physics in play.

CaptainEffort,

…what do you think 3D physics are?

conciselyverbose,

The absolute bare minimum:

Your jump must be decided by the vector of your movement when you hit the button. If it is not, there is literally nothing you can do to qualify.

Your actions must be aimed in real time and the outcome determined by the vector of your aim. Hitscan is shit, but it can qualify. If the action (not the vector of the shot) is decided by a dice roll, you unconditionally do not qualify.

There's plenty more. But BG3 is not and does not in any way mechanically resemble a 3D action RPG. It has no common traits. The camera perspective outside of combat isn't relevant.

CaptainEffort,

I think you’re simply misunderstanding what “3D” means. 3D does not mean real-time, dynamic, or anything else. It simply means 3D. BG3 is entirely in 3D. Every single asset is 3D hell the entire explorable world is 3D. So yes, it quite literally is a 3D game. With action. Making it a 3D action game.

Think of what the alternative would be. Is this a 2D action game? Obviously not.

If you’re looking for a 3D real-time action game then yeah, this isn’t that. But that’s not what anyone’s arguing.

Edit: Also… is your argument that a game like Morrowind isn’t in 3D? Just because hits are handled by dice rolls? That’s insane lol.

conciselyverbose,

No, it is not. You do not have a position in 3D space. You have a position on one of a small number of discrete 2D planes. BG3 is a 2D pure CRPG that happens to be decorated with 3D assets. Calling it a 3D game is the exact same unforgivable fraud as calling Metroid Dread one. It is not and does not in any way resemble it.

If you aren't strictly in real time for combat, you unconditionally cannot be or resemble an action game.

To be fully 3D, literally every part of the core gameplay physics must occur in real time. Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character's hit box. The existence of a dice roll to determine a hit (not the vector) is an unconditional disqualifier in all contexts. There are no exceptions, and no room for them.

Everything about your description of BG3 is fully unhinged nonsense that should be offensive to any human being with any understanding of what games are. They aren't nitpicks. You're fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.

CaptainEffort,

In BG3 you do have a position in 3D space, what’re you talking about? Have you ever even played the game? My money’s on no.

Metroid Dread is a side scroller in which only one dimension is ever viewable outside of cutscenes. BG3 is a full 3D world with full camera movement, to the point of being an over the shoulder third person game should you choose to play it that way. They’re apples and oranges.

If you aren’t strictly in real time for combat, you unconditionally cannot be or resemble an action game.

If this were true then the term “real-time action” wouldn’t exist, as the term would be redundant. Besides, how do you then define games that have a bit of both, like Chrono Trigger? The whole thing seems a bit silly to me.

Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character’s hit box.

So again, by your definition a game like Morrowind wouldn’t be considered a 3D game. That’s completely unhinged lol, nobody would agree with that. Clearly your definition is a bit flawed.

You’re fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.

…I think maybe you need to take a break and go outside or something.

Pratai,

ROFL.

glimpseintotheshit,

I’m glad you enjoy the game but compared to the level of detail and polish Read Dead 2 had five years ago Starfield feels straight up antiquated imo

conciselyverbose,

Red dead 2 is obscenely tiny by comparison.

Literally everything about game development is a trade off. It's not possible to make a game at 5% of Starfield's scale as polished as a rockstar game. The difference in scale is too massive.

The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.

ahornsirup,
@ahornsirup@artemis.camp avatar

Imagine having that little understanding of how and why people enjoy modding their games.

conciselyverbose,

Or what an engine is lol.

UE5 is "the same engine" iterated on in the same way Bethesda's is, there are plenty of games using UE that don't run well, and it would take plenty of custom work to build to Bethesda's scale using it.

CaptainEffort, (edited )

The current iteration of Unreal is completely unrecognizable from its original rendition, meanwhile this new version of the Creation Engine literally retains bugs present back in the days of Gamebryo. You simply can’t compare the two. But, in Bethesda’s defense, this isn’t due to incompetence or anything. It’s due to resource allocation and incentive.

There’s a reason most devs have been moving towards Unreal and away from making their own engines, and it’s because making your own proprietary engine takes insane amounts of time and resources - time and resources that devs don’t get any return on mind you. For most, it doesn’t make sense to dedicate loads of time to polishing an engine, when that time could be better spent on your next game - a game that you actually do get a return on.

Unreal is completely different in this regard, as Epic actually does get a return on their investment into the engine, as the engine itself is their product. So they have every incentive to polish Unreal as much as possible. That’s why it’s so insanely polished and indistinguishable from its original rendition. Not because all engines magically improve over time and at the same rate.

I know Todd Howard said that engines are somehow meaningless, and then a bunch of Bethesda fans took that and ran with it as a way to defend any criticism of the Creation Engine, but unfortunately it’s just not that simple.

And to be clear, I want the Creation Engine to succeed. I’ve been modding Bethesda games since 2013 and am still active in the modding community! The engine is rough but makes all of it possible, and the community at this point knows it so well that it’d be devastating to suddenly lose it all. But Bethesda needs to sit down and really dedicate some time to overhauling it, and unfortunately, albeit understandably, I just don’t see that happening.

BruceTwarzen,

But but modders will fix the 80 dollar game for free so the next game can still be from 2008

theragu40, (edited )
  • I’m not sure why I should care whether the engine is outdated or not
  • I keep hearing this but it runs fine on my mid tier rig
  • Writing quality is subjective. It’s good enough for me so far
  • These feel like a Bethesda calling card at this point, they have a quirky charm to me
  • This is EASILY the least buggy Bethesda game I can recall
  • Why should this bother me? It’s running fine for me without it.

None of those add up to “shit game”, in my mind.

all-knight-party,
@all-knight-party@kbin.run avatar

Internet commenters keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see that human beings can understand nuance and that not everyone likes or dislikes the same things and that the entire game is not 100% objectively bad.

dudewitbow,

People tend to think on black and white and not grayscale.

If you objectively compare the mechanics, writings and factions to fallout 4, Starfield is almost a direct upgrade from fallout 4 in several aspects. Gunplay, gun customization, rpg check choices that play more role in having a unique experience, factions that arent totally terribly written like it is in FO4, where almost all factions are unlikable or not interesting.

The people who are let down by starfield expected bethesda to not make a bethesda game in simple terms.

Do i think its GOTY material, hell no (im basically at the point of no return point in the game). Its a helluva lot better than FO4, but people treat the game like it killed their first child.

all-knight-party,
@all-knight-party@kbin.run avatar

Well, I wouldn't necessarily say the exploration is as good, I think the issues about not having maps and there being a lot of loading screens are valid, but those problems don't automatically make the game horrible, and while the optimization isn't awesome after the recent update and Nvidia driver it looks decent and runs at an almost always locked out 60 FPS on my RTX 3060 with the settings lowered, so if you want the better visuals you can get there, and if you wanna play with smooth frame rate you can make that work, too. Again, not that that excuses it, but it's not irredeemably bad.

I think it's important that people understand what works about the game and what doesn't, whether they come to an end result of liking it or not, I hate to see people shit on it wholesale, and I also hate to see people defend it wholesale as well. It's got problems, but it's got successes, too.

HolyDuckTurtle, (edited )
@HolyDuckTurtle@kbin.social avatar

I've actually been really enjoying it. It's a pleasant universe to just get absorbed in.

Sure, it's got a lot of very valid complaints (performance, UX etc.) but they matter less to me the more I get into it. Writing is not groundbreaking, but it gets pretty good. Since very good voice acting from otherwise random NPCs.

Also the first game I've played that lets me use non-binary pronouns as a third option, rather than just Gendered or not. Very cool and I hope to see more games do that.

I'd say the most disappointing thing is how straightforward almost every quest is. They don't do what Obsidian does in games like New Vegas and Outer Worlds where lots of quests have multiple resolutions, some hidden. In this game if it's not in the objective list it's usually not an option. It's the typical Bethesda experience of course, rather than Obsidian's, so it's still nice for what it is.

It's the closest I've personally felt to exploring and interacting with the worlds of Mass Effect 1 and Knights of the Old Republic in a long time. It's got that sense of wander about it for me.

buzziebee, (edited )

Yeah the straightforward quests are sometimes a little disappointing.

I.e. there’s a tiny side quest where you have to get some rich guys wedding ring back from his fiance. You go to the fiance and that say that they saw the rich guy cheating (having a conversation) with the waiter at their favorite restaurant, and that they shouldn’t have to give the ring back.

I went back to the rich guy to find out if this was true, and to insert myself firmly into their drama, but there was no new dialogue from the rich guy. I just had to pick a dialogue option to either take the ring or let the fiance keep it.

It would have been nice to be able to confirm my suspicions that they were just being friendly with the waiter, not cheating, and maybe get the two back together. But no it was go to person A, get quest, speak to person B, return with ring/update that they are keeping it.

There are some great quests, and lots of cool world building, but the RP portion is sometimes a bit lacking compared to (as you mentioned) New Vegas.

Shurimal,

The only game that scratches the space exploration itch Elite doesn't quite scratch (I mean, Elite is very good, but has it's shortcomings when it comes to on-foot stuff). Ship interiors, base building and having actual life on planets, not just some fungoida and bacterium patches, alone are a reason to be excited about Starfield. Also, jetpack combat.

Funny how Elder Scrolls veterans are enjoying the game for what it is while bitter Playstation diehards, wishful thinkers with gigabyte-sized dreams.txt and bandwagon-o'-hate jumpers are complaining about things that never were to be so loud you can clearly hear the "Reeeeeeeeeee...." from Alpha Centauri😏

Murvel,

Oh fuck right off, let people enjoy the game.

manapropos,

As if I’m putting a gun to anyone’s head preventing them from doing so

Murvel,

No, but still you feel the need to shit all over something people really like and insult them for it. So explain that. Does it make you feel good?

manapropos,

Yeah not gonna lie it’s pretty hilarious to see people coping and defending a deeply flawed game that they paid full price for

Murvel,

Yeah ok, that’s your opinion. It’s wrong, of course, but keep it to yourself ffs.

Infinity187,

Them down votes, though…

manapropos,

Lots of buyers remorse from bethesda paypigs

mint, do gaming w Hatoful Boyfriend creator: "btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021"
!deleted4112 avatar

Hato Moa is a woman to everyone saying he.

MJBrune, do gaming w Hatoful Boyfriend creator: "btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021"

I’m confused, what does the acquisition have to do with hatoful?

Pheonixdown,

From Wikipedia, Mediatonic created the international remake of it, which presumably included some kind of licensing fee from the original developer, which this tweet implies is at least partially based on number of sales. Seems like someone involved in contractual obligations at Epic dropped the ball on at least this game.

interolivary,
!deleted5791 avatar

Seems like someone involved in contractual obligations at Epic dropped the ball on at least this game.

Implying this is accidental

Pheonixdown,

I still default to Hanlon’s Razor.

jarfil,

In large corporations, that Hanlon’s Razor seems to have been given to a deranged monkey on speed. It’s weaponized stupidity at this point.

alyaza,
@alyaza@beehaw.org avatar

when they bought out Mediatonic they acquired the publishing rights, which is allegedly when he stopped getting royalty payments here. it also changed what platforms you can get the game on–previously it was available on a few other platforms–but these days you can only get the game on Epic or Steam

brsrklf,

To be confirmed, but this sounds a bit like how Disney decided they didn’t need to pay any more royalties to people who wrote Star Wars novelizations and original novels.

Like, “you don’t have a contract with us, you had one with George Lucas before we bought Star Wars, it didn’t transfer.” Very shady, and probably a lot easier to pull when you’re a huge corporation against a small creator.

Excrubulent,
@Excrubulent@slrpnk.net avatar

By that logic, “You don’t have a contract with me, therefore you can’t own my intellectual property,” should also apply, no?

Like, if your intellectual property was given away on the basis of an ongoing royalty payment, and Disney decides not to honour that contract, then they can’t keep the IP.

Davel23,

Probably true, but who's going to tell Disney's legal department?

SwiggitySwole,

Me

Davel23,

Best of luck to you.

Treczoks,

OK, we'll hold a collection for your funeral.

00,
@00@kbin.social avatar

🏴‍☠️🫡🏴‍☠️

brsrklf,

Yeah, that’s how I feel about that too, of course. But somehow, looks like Disney got to have the cake and eat it too.

Faydaikin,
@Faydaikin@beehaw.org avatar

I’ve been lead to believe that Disneys legal department is feared even among other giant corporations.

They’ve been doing shady business for a long time and don’t fuck around, I guess.

SomethingBurger,

I assume Moa Hoto owns the Hatoful Boyfriend license, and Mediatonic (who developed the HD version) must pay them a cut of each sale.

MJBrune,

I did not realize mediatonic developed the remake.

PM_ME_FEET_PICS, do games w Creative Assembly faces potential layoffs

This is one developer that needs to be shut down.

sugar_in_your_tea,

Why? The Total War series is awesome.

kae, do games w WWE 2K22 servers will be discontinued as of January 3rd, 2024

For those curious, the game was released March 11, 2022.

Making the server support just over a year and a half of running the servers before pulling the plug. That’s not something I’d be spending 60USD (which is what it is on sale for today) on.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

I think people who buy these games every year are just built different.

mindbleach,

Thin on bottom, with hard candy up top?

Peaty,

IDK who downvoted this brilliance but they should be ashamed.

woelkchen, do games w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021
@woelkchen@lemmy.world avatar

They seem to claim it was all an innocent mistake:

@EpicPublishing We are looking into this and the team will be reaching out to you directly.

https://lemmy.world/pictrs/image/f6ea5b52-5a00-47e5-9a94-d5f08d3feea8.png

sanpo,

Not replying to the dev’s messages and not paying them for 2 years is not an innocent mistake.

woelkchen,
@woelkchen@lemmy.world avatar

Not replying to the dev’s messages and not paying them for 2 years is not an innocent mistake.

Yeah, they only announced to reach out in the future after bad press.

Chailles,
@Chailles@lemmy.world avatar

Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.

Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.

cyberic,
@cyberic@discuss.tchncs.de avatar

Agreed, all it takes is for one or two employees to leave the company after the handoff and information can be forgotten.

mammut,

Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.

harmonea,
@harmonea@kbin.social avatar

No, there was absolutely no claim that it was an innocent mistake, I'm not sure why that was written there. It's just a promise to look into it, no more no less.

mammut,

So we also don’t know if the developer had reached out to Epic besides this post? Isn’t it possible, then, that this is the first Epic has heard of this as well?

harmonea,
@harmonea@kbin.social avatar

Huh. I guess you're one of those that waits for people to tell you things in the comments, makes weird extrapolations about it, and jumps to conclusions rather than just clicking the OP link and absorbing the information there?

How did you even get that from what I said?

And literally the second tweet the dev made was "they've never sent any replies to me" so he's clearly been trying?

I'm usually more understanding of people missing information, but it took you more time and effort to jump to these conclusions and write a totally incorrect defense of Epic than it would have to just see that the info is right there.

mammut, (edited )

I don’t know if it’s because I don’t have an account on Twitter, but literally the only Tweet it shows me is the one linked, where she says that she hasn’t gotten royalties. It says this:

btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021. I don’t think the sales have been zero for two years?🤔

I noticed people in the comments saying that Epic didn’t respond to her, but I didn’t understand why people were saying that – from the only Tweet I can see, shown above, there’s nothing saying that she reached out to / didn’t get a response from Epic.

So, I asked here in this thread if there are more Tweets, thinking that there must be more but Twitter just doesn’t show them to me. Because otherwise it makes no sense to assume that she reached out to Epic / didn’t get a response, based just on the Tweet linked. So, I posted,

Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.

Then I got a reply, from you, that opened with “No.” I read that as you saying that aren’t any more Tweets, and so I asked why everyone was assuming she’d reached out to Epic / hadn’t gotten a response. Because that’s not a logical assumption to make based on the text contained in the single Tweet linked here.

Now you’re telling me there are more Tweets. I still cannot see them and do not know what they say, though, which is why I was asking in the first place.

(Edit: I see there is now an image of the thread in this post. That was not there when I asked the initial question about if there were most posts.)

Aux,

Why not? Dev’s email might have ended up in the spam list and no one ever saw their emails. Shit happens. All the time.

ramblinguy,

I agree- I work as a data scientist, and internal data is messy as shit. When you’re talking about data from an acquired company, that’s doubly so

BustinJiber, do games w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021

Got to love the fact that Hatoful Boyfriend and Fall Guys are made by the same developer. I’m assuming those do not have similar market share. /s

pimento64, do games w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021

That’s because Epic doesn’t have any money

meatand2veg,

What’re you even talking about??? Epic takes a revenue share of every game made with unreal engine, plus Fortnite runs exclusively on mommy’s credit card and is still insanely huge. Even if the epic games store doesn’t take as big a cut of every sale, they’re held by daddy Tencent who’ll probably kick em some lunch money if they’re actually desperate.

harmonea,
@harmonea@kbin.social avatar

Guessing you didn't see the recent news about Epic doing a big layoff and shedding properties recently?

atlasraven31,

Just because you make a lot of money doesn’t mean you can’t spend it even faster.

Enkers, (edited )

This. They’ve been burning money trying to give games away for free to entice people to their platform. It’s quite possible they have a cash flow problem. That they just layed off 900 people definitely supports this idea.

sugar_in_your_tea,

I doubt it. Fortnite alone probably covers all of those free games and then some, it’s an insane cash cow. Add to that Unreal Engine revenue and they’re not hurting at all for money.

Layoffs just means they probably finished the bulk of UE5 dev and are seeing softening revenues with the COVID spike being over, so they don’t have as much demand to get that and related projects done sooner. Amazon and other big tech firms have done similar layoffs, and it’s not because they’re losing money, but because they’re seeing an end to the crazy growth in the gaming industry due to COVID-19 demand changes.

So no, I really don’t think Epic is hurting for money, they’re just cutting costs to improve margins now that revenue is likely falling.

Aux,

Epic Games is a privately owned company, thus we don’t know their financial state. We don’t know which debts they have and what ventures they have undertaken over the last few years. They might have huge debts and Fortnite might not be enough.

sugar_in_your_tea,

Sure, it’s possible, but I think unlikely. This sounds like the normal BS reasons companies give when their investors want better margins. I’m guessing Tencent isn’t happy with profit margins and wants a better short term return for their stake.

But you’re right, it’s all speculation at this point.

mindbleach, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Steam’s de-facto monopoly is so strong, Epic can’t break it. Epic made four billion dollars per year on one game. Epic licenses the engine for like half of all noteworthy games. Epic has the only platform not seizing one-third of all revenue from developers, and that platform throws free shit at customers in constant desperation. And they still can’t move the needle.

Monopoly doesn’t mean there’s zero competition. It means the competition does not matter.

PC gamers have alternatives to Steam the way that Android users have alternatives to Google Play. Yes, there are dozens. And that’s how many users each one has.

doggle,

If it’s even possible it would take years or decades of work building up good will. It’s kinda Valve’s game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn’t managed exclusively by misanthropes and buffoons.

mnemonicmonkeys,

Would it though? Being a competitor to Valve, not sucking, and not pulling shady anti-consumer shit would result in immediate good will for a decently large (though disproportionately loud) section of the market. Hell, EGS failed at the 2nd and 3rd thjngs in that list and they still got a loyal fanbase

Jakeroxs,

Then why isn’t GOG bigger?

conciselyverbose,

Epic can't make a dent because their product is dogshit.

Customers don't care that Valve takes a well earned cut (that only applies buying directly from Steam); they care that their games are on a platform that's actually fucking useful. If Epic didn't insult gamers shipping that piece of trash and had put work into actually providing a product that could possibly be considered acceptable, they might have been able to make a dent.

You're not going to take market share with shitty gimmicks if your actual product is a crime against humanity no one wants.

ninchuka,

yeah epic might have a chance if they actually tried to make their launcher and client good and have similar features as steam

spookedbyroaches,

What’s wrong with Epic’s thing

mnemonicmonkeys,

For starters, they put so little developments money into EGS that they went two years without a shopping cart, a feature that effectively every other online store has and could be custom coded properly in a day

pascal,

Other than the fact it’s full of Chinese spyware?

Let’s see…

The interface sucks.

The app is barely stable and crashes randomly.

Absolutely zero thoughts on Linux gaming.

Unusable communities.

I’m sure others can give more reasons.

spookedbyroaches,

OK that’s fair.

mindbleach,

No platform earns an entire third of developers’ revenue.

conciselyverbose,

Laughable horseshit.

They make far more than 50% more because of steam.

mindbleach,

The cut, genius. The cut you said is “well earned.” That is what’s horseshit, here.

And on consoles.

And on phones.

conciselyverbose,

And every one of them comes back because paying Steam 30% is by far the most profitable way to do business. They absolutely deserve every single penny of it.

30% commission on an all margin product is not even sort of unusual or unfair.

mindbleach,

“It makes money so it can’t be wrong.”

“It’s commonplace so it must be fine.”

Y’all have no idea what criticism even looks like.

conciselyverbose, (edited )

The fact that using their services and paying them their cut is more profitable than not doing so absolutely, in and of itself, proves beyond discussion that their cut is fair.

Yes, sales should cost money. Moving units is a fucking massive value add. Valve deserves every penny they take and more. They're the best thing that ever happened to PC gaming and nothing else is remotely close.

mindbleach,

Beyond discussion! What a mind-job.

Continued use only proves this is a way to make money. Probably the best available way. But to suggest that, so long as people are doing it, there cannot possibly be problems, is obvious crap.

Especially when you add “and more.” Oh: so this isn’t the exact right amount, as decreed by mighty god himself? We can talk about the middleman’s cut, so long as the rent goes up?

conciselyverbose,

If your complaint is the money they take in exchange for sales, it's literally impossible for anything but the fact that paying them nets you significantly more money to be meaningful.

Valve built PC as a platform. If they never existed, you wouldn't get 10% of the PC sales. That absolutely means they're entitled to their share. Platform development is a massive value add, and useless jackasses trivializing their contribution by pretending that the massive development project of building a platform isn't every bit as important as single products on the platform can fuck right off.

mindbleach,

There is no point humoring abusive word salad.

Valve could take a lot less and it wouldn’t kill them. Or PC gaming. Wouldn’t be whatever frothing insult you pretend it is, either. It’s just… less money. They’d still make a shitload of money. Just… less.

The number can be smaller and the sky wouldn’t fall.

The number right now is obscenely high. It’s the most they think they can get away with. And they can only get away with it because of their de-facto monopoly, which should end.

joe_cool,

Also key activations cost the dev zero on Steam. And the dev can generate keys for free to sell elsewhere. details here: partner.steamgames.com/doc/features/keys

mindbleach,

Neat.

A third off the top is still obscene.

The fact ‘everyone does it’ is worse.

Jakeroxs,

Then developers can release games off steam, and some do.

But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

Think SteamVR, Steam Controller, workshop, community forums, steam achievements, steam overlay, friends, etc …

mindbleach,

‘This thing should be slightly different.’

‘Then use something else entirely!’

Some of y’all really do not know how criticism works.

Jakeroxs,

Lol I see you don’t have an actual response so you move the goal post

mindbleach,

Incorrect.

Jakeroxs,

Weird because I provided actual services and functionality that steam provides in exchange for that cut, and your response was that me mentioning devs do have other options isn’t “understanding criticism”

So do you have an actual response or…?

mindbleach,

Your response to criticism of Steam was ‘there’s other services.’

That does absolutely nothing to deflect from criticism of Steam.

Praising their various features comes a little closer, but still doesn’t justify taking an entire third of every game’s revenue. It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.

What Valve offers that makes companies put up with that is their de-facto monopoly presence. They can sell many copies through Steam - or they won’t sell many copies.

Jakeroxs,

So you didn’t actually read my comment, cool.

mindbleach,

Then developers can release games off steam, and some do.

‘There’s other services.’

But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

’ It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.’

Lie better.

Jakeroxs,

Do you think it’s simple for a developer to create a friends list network, host/moderate community forums, host/moderate a mod website integrated into the game, achievements syncing, ability to share the game with friends, and integrate VR functionality for the above, on their own dime?

These are recurring ongoing costs for server and continued developmental changes, you are severely underestimating the time and money cost to create/host/maintain all those services?

mindbleach,

You are asserting without evidence that Valve needs to take all that money. As if they would go broke if they only took a quarter of all the revenue on most PC games.

Valve makes ten billion dollars on Steam, every single year. Their margins are not slim. And being an established de-facto monopoly, people go there because that’s where the products are, and products are there because that’s where the people go. They could slash costs to nothing, do the bare minimum work going forward, and still rake in the money on sheer momentum, for years and years and years.

The only feature that really matters here is adoption. And that’s not a feature you can design. Even Valve didn’t rope people in with a convincing sales pitch. They forced Steam onto everyone who wanted to play Half-Life 2. If you didn’t want to put up with an always-online DRM service aimed to take over PC gaming - you didn’t get to play the most anticipated game of the year. Whatever benefits you ascribe to the service, whatever functionality you argue developers would otherwise budget for, the core was always ‘accept this or pound sand.’

stillwater,

What’s your metric for “well earned” here? What are some ways it could be earned? What do you think is the right amount?

alphacyberranger, do games w WWE 2K22 servers will be discontinued as of January 3rd, 2024
@alphacyberranger@sh.itjust.works avatar

People should boycott buying games from such companies.

mateomaui, do games w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021

Seems like it’s even worse than that

https://i.imgur.com/jEXrS5L.jpg

mateomaui, do games w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021

Just waiting for people to come in here and bash the dev for still being on Twitter.

GodofGrunts, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Imagine thinking that Valve has a monopoly.

Monopoly doesn’t mean “Largest market share”. It’s a real term with a real meaning.

Monopoly:

the exclusive possession or control of the supply of or trade in a commodity or service.

What, exactly, does Valve control? They don’t require exclusivity, they don’t require their DRM, they don’t require the use of their network system. Hell, they don’t even require you to to give them 30% if you sell your own key.

Valve is also not a publicly traded company, while this doesn’t mean you can fully trust them it does mean they aren’t required to seek profit at all costs. This allows then to do things like, support Linux, make their own hardware (twice after their first attempt was a failure), work on Proton, develope games that make them no money, etc.

Itch.io, GOG, EA, Epic, Windows Store, Game Pass, Humble Bundle, personal websites. These are all examples of places you can buy video games on computers.

Timmy Tencent’s propaganda is working on you if you think Valve is any sort of monopoly.

merc,

Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a “monopolist” is a firm with significant and durable market power.

www.ftc.gov/…/monopolization-defined

Rolder,

I don’t think Steam qualifies still. There are still plenty of competitors such as GOG, Green Man Gaming, itch.io, Epic, Humble Store, Microsoft Store, and so on.

merc,

Steam accounts for 50% to 70% of all PC game downloads around the world.

enterpriseappstoday.com/…/steam-statistics.html

Rolder,

It being popular doesn’t mean it’s a monopoly…

GodofGrunts,

The “significant durable market power” part is why I went on to explain how they don’t lock you into their ecosystem. How can Valve raise prices or exclude their competitors when they literally do not have any mechanisms in place to do any of those things?

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