He’s basically asking for information on who he should contact because of that, since he didn’t get any replies from Epic yet. Comments are mostly people being shocked.
Let’s see what happens 'til the end of the day, or next week.
Not to mention family sharing. I'm not sure of another PC store front that does the same, but it's been a bit help with my friends in being able to show games to each other and letting us try things before buying, similar to sharing discs back in the day.
It kind of doesn’t, though. Because you can still launch non-Steam games through Steam, and activate retail Steam keys without Valve taking a cut, there are plenty of ways for things to compete against the Steam Store without needing to also compete against the Steam launcher.
You don’t even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn’t the necessary if you have a modding scene, you just need a good mod manager.
The key point on whether I’ll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it’s not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They’ve already rescinded their “curated” catalog.
This is not a good way to look at it. Competition is good regardless. It doesn’t matter how good Valve is today, if a viable competitor comes out, Valve will be forced to get better in order to compete.
All we need is some way to guarantee valve doesn’t become public.
This is wrong. Valve can enshittify without going public. If you think that public corporations are the only ones that are greedy/evil/anti-consumer, then you’ve never heard of the “private equity” industry. Look up the recent fight between the FTC and U.S. Anesthesia Partners in Texas for a clear example.
In capitalism, free market forces are what keep tug of war between produces and consumers fair, and competition is the fuel that keeps those free market forces moving. The fact that the Valve of today is both good and a monopoly is just a temporary rounding error/outlier. Over time, Valve will go to shit and consumers will suffer simply because Valve has almost no competition. This isn’t a question, it’s a fact of the mechanism of the economic system they exist in. It’s like gravity; just because you haven’t hit the floor yet doesn’t mean jumping off that building was a good idea.
Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren’t the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.
…but I will add that I don’t think Epic alone should be trying to take down Valve. Valve is way too entrenched in this market to be taken down with any realistic competition (probably why Epic is resorting to exclusivity deals). The FTC needs to step in and regulate the market. Idk what that would look like, but it’s possible to do it in a way that makes everyone happy. For example (off the top of my head, so probably flawed but whatever) the FTC could enforce interoperability between digital marketplaces so that consumers don’t need to install 30 different launchers to access their purchased libraries. That relatively small change could lower the bar to entry for competitors by a lot, and not be a burden to consumers at the same time. EDIT: and it would not be anything drastic like forcing a break up of Valve.
“hmm… a well thought out, reasoned response. But I disagree! How should I express my opinion effectively, to both this person and others who wander by?”
What a shittake
“Ah, yes. My masterpiece. Everyone must see this.”
Its funny how you credit the invisible hand of free market forces to keep things fair but acknowledge everywhere else that the only thing that actually intervenes to promote fairness is the FTC as government regulatory body.
If we could drop the obvious bullshit romanticism of capitalism this would be a mostly accurate post.
Unregulated capitalism doesn’t work. I don’t think anyone has ever seriously claimed that it does. The FTC isn’t the only thing keeping the market fair, the free market does that on its own. When a company does a shitty thing, they lose customers and die. That’s true in pretty much every market in the real world, except for a few problematic ones where there are bad actors trying to cheat the system.
Plenty of people claim that it does. That is the entire ideological premise you invoke with the free market fetishism (laissez faire, Chicagoan school, Austrian economics) the “free market” means free to exploit consumers, not free to choose. Consumers do not have enough capital to afford any meaningful check against corporate snake oil. This over simplistic narrative youre spinning doesn’t match up with the track record.
Also, you don’t have to be an authoritarian communist to know that the free market is a crock of shit. Anybody with the ability to look at the past few hundred years would know Friedman hayek rothbard and most all libertarians are absolutely full of shit or just plain misguided
Tankies are specifically defenders of Marxist-Leninist communism and their one party state rule (which is ironically not communism, it’s Stalinism which is a form of autocratic socialism)
So I operate on the assumption that anticapitalist people on Lemmy are tankies. It’s not true in all cases ofc, but without more info, I think that’s a safe default.
That dude calling my post “bullshit romanticism of capitalism” gives a bit more confidence that they’re a tankie with a strong case of grassphobia.
Great example of oversimplification and reaching for conclusions that reinforce your bias. An effective way to shield yourself from valid criticism or any self reflection is to automatically discredit the person who brings it to your attention, whether its true or not is of little importance right?
So I operate on the assumption that German people on Lemmy are Fascists. It’s not true in all cases ofc, but without more info, I think that’s a safe default.
And before you call my flawless reasoning stupid… I don’t really have anything to say.
Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren’t the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.
My dude… If you’re doing shitty things, you are in fact not “fighting the good fight”. if anyone is doing that it’s someone like GOG.
I meant that they’re fighting Valve, which is “the good fight”. They’re not the only ones doing it, and they’re definitely not the best ones doing it, but they’re doing it. If they do manage to take a big chunk out of Valve’s marketshare somehow, that will be good for everyone, even people who decide to stay on Steam.
Apologies for the confusion when I said to stop preventing steam becoming public. I was just too lazy to write something along the lines of defining some kind of perpetual way to prevent the downfall of steam. Ideally it becomes an open source utopia tomorrow… but that’s not exactly realistic for a game store or as a business decision by valve and without people beying able to fork it we are never safe.
All of the following? Why would you need to be better in every way? There’s a perfectly valid use case for trade offs. Eg, let’s say some competitor had exclusives, no VR, the store interface was a little worse, and it was only roughly comparable on many other points. If it’s simply faster and more lightweight, that’s its competitive advantage. Or if it focuses on being open source and DRM free like GoG, that’s a competitive advantage.
Expecting something to be better in every way (than something with a massive head start) or else it might as well not exist? That’s just unreasonable. I don’t require a clothing store to be better than Walmart to shop there. I mean, the clothing store doesn’t even sell fruit! Why would anyone shop there when you can go to the Walmart and buy some grapes with your jeans?
Except these aren’t two different kinds of stores, they’d both be gaming marketplaces and if one has better features in every regard… Why use the inferior one at all?
If It’s not better in every way why would I swap? I’ll just keep using steam. The only selling point you could use to get me to swap is the promise of feature parity with steam and open source. I would support that even if it hurt a lot along the way, but I doubt it will happen.
It can’t exist. You can’t launch a new competitor to a mature and well-developed platform and hope to come anywhere near its feature set right off the bat. That’s never gonna happen, especially when a lot of the “requirements” you presented there are expensive shit that takes years of hard work to develop. You’re gonna have to give them time. And money, as it happens. They’re not gonna be able to develop that VR you present as a requirement if everybody refuses to use their platform because there is no VR. It’s a catch 22.
I’d be happy to support any kind of platform aiming to do these things even if it doesn’t have them yet, so long as it was open source or had some kind of structure that prevented enshitification. I’d contribute, probably force myself to use it where possible much like I do with other things. The issue is that the current competition trying to do what steam does (epic) is just trying to do it but worse.
As soon as it has linux support for more than wow… people praise valve for proton lots but workshop has also done so much for Linux nmodding which is otherwise a nightmare.
This game really was the buy of the century. It just keeps getting free updates. 8 player multiplayer sounds great but it seems a stretch to hope for couch coop for 8 players.
I saw an interesting comment today regarding Halo Infinite and it’s lack of couch co-op, the user was basically saying it doesn’t matter as much as it used to and I guess it’s true. Even if he got 8 player local co-op working, how many people would get 7 other people to come round and play? It’s hard to essentially do a LAN party these days when you can play the same game online together from the comfort of your own home.
I really wanted at least 2 player splitscreen to work on both mcc and infinite on pc, I’d love to play it with my girlfriend but it’s dumb if she has to not only buy the game again and play on a tiny screen next to me while i play on the big screen (i use my pc a HTPC in a gaming room, more like a console than a PC)
Does split screen still not work? I’m pretty sure it doesn’t for MCC at least, and you can use the home console trick to give two accounts access. That’s how I played MCC on Xbox with my fiancé so I know you can do it, but I don’t know how it would work if you don’t use a console at all.
Well me and my three kids play Stardew Valley. My wife and I take turns, but if we can see what’s happening on 5 player couch coop we would probably play it like that.
Honestly, I doubt it would be a large demographic. It’s hard to get people to even play something splitscreen, why would a bunch of friends huddle around a TV so they can see their small section of screen when they could just play on laptops together even.
I got Minecraft for $10 during I think alpha. I downloaded the demo, spent several hours playing it, then bought it. As someone who never makes decisions that quickly it was a great impulse buy that I used for years.
Almost. Don't get me wrong, I FUCKING LOVE Stardew Valley, got 300+ hours in it, but Terraria was like $2 for ages and it's every bit as good and still getting updates as well
ConcernedApe continuing to be legendary. I’ve not played Stardew for a long time but knowing this game made this game was made by one person… the coding… the story… the graphics… the music. It’s just mind boggling. Absolutely amazing.
I should start a new character and experience all the stuff that’s been added.
That’s the biggest issue I can think of. You can only water so many plants, chop so many trees, and pick so many rocks in the mine before you run out of stamina. I’ve had plenty of times where I would go to bed at 2 PM because there was nothing else for me to do. Having eight characters means 8x the stamina, so you can do 8x more work per day. But even for the things that do not require stamina, there are only so many items for forage, so many villagers to talk to, etc.
valve might be the closest thing i have ever seen to an actual benevolent dictator, even if said dictator is very lazy and only deigns to do anything significant once in a while.
There was a recent update that addressed the back button. Since then, I’ve noticed clicking games in my wishlist and then going back returns me to my scroll position and a few pages that were missing in the back button (like it would back past them) are now there.
I’ve been told there’s been an update for the back button since like a day after the new UI was released. Doesn’t matter whether in Beta or Stable, it’s still broken for me such that I get sent back to the library.
i said valve rather than gabe for a reason, gabe mostly leaves the company to its own devices at this point while he focuses on realizing holodeck technology or whatever the hell he’s doing now.
That’s because you are not in a position to produce and sell a game.
As a user it sure is the case but as a developer you are in a position that you either have to take their 30% cut or accept that you are selling way less
The fact that pretty much immediately after epic launched their store steam lowered the cut for big publishers tells you that they are fully aware that 30% is too much to be reasonable but they completely could get away with that because Devs just didn’t have a choice.
Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.
Sure the way epic is doing it is not good but I really don’t see another way how a significant number of buyers would ever come to another store. That didn’t work for EA, that didn’t work for Ubisoft, that also didn’t work for GOG where you actually own the game without DRM and not just a license to play it as long as the server is allowing you.
People are fundamentally lazy and hate changing their routines - that’s why forcing them into buying at your store is necessary if you want to get them to switch.
I think you got the whole thing mixed up. Sure Valve takes a huge cut, but if game does poorly Valve earns less as well. So there’s an incentive from both parties to make sure game succeeds. But in the end Valve makes sure you as a consumer get your money’s worth, hence why they even added no questions asked refund policy. Policy which has resulted in more purchases than before, because risk of not liking the game is non-existent now.
Epic on the other hand is forcing users to buy into their ecosystem by way of exclusives. Developers use this to make sure project succeeds even if it’s not good. That is to say they get the money regardless. But this model is not sustainable as Epic has to earn money at some point so number of exclusives will be lower and lower. At the same time they are encouraging developers to not try as hard to polish the game since they get the money regardless.
Fundamentally approaches are completely different and Steam’s approach can’t fail because they cater to customer while Epic is just trying to force people away while offering subpar service. And whoever holds the money holds the power.
It’s a really fascinating market dynamic. Steam is good to consumers, generally speaking, and offers features to that end. Family sharing is the wildest thing imaginable, since it’s formally letting customers share one purchase instead of each making one for two purchases. Their refund policy too is really, really nice.
Valve has effectively chosen to be more enticing to the end user than to the seller. They’ve gathered up so many buyers that it’s foolish for sellers to not set up a shop there. A 30% cut of revenue is hefty, but like you said, that sets up a dynamic where both want the game to succeed. I suspect paying a monthly fee to remain listed on steam would end up worse for everyone.
Because of epic that now changed since even if you don’t actually sell more games you at least can get a guaranteed profit as if you sold those games that you miss out on by not being on steam.
how long do devs think this is sustainable?
to me it seems like devs are trading long term sustainability for short term profitability. sure, your game Cracksnot was profitable because EGS paid out the butt to make it exclusive. now hardly anyone has played your game, how many people are going to get excited about Cracksnot 2 in a few years? will epic still be willing to pay you upfront for Cracksnot 2 exclusivity?
if egs never really takes off (which so far, it hasn’t), eventually epic will cut their losses and stop throwing money at it.
That’s what everyone is doing nowadays. Trading long term “potential” for short term gains. Let’s face it, the earth isn’t gonna last forever, it’d be a neverending hellscape in like what 40 - 50 years. Better to enjoy it while you can by getting the most of what you need right now.
I was reading about the Unity debacle and thought thank God Gabe that Steam has never pulled shit like this.
I think part of the problem is too many companies are controlled by venture capitalists, or private equity, or whatever you call it. The point is that a single entity owns multiple companies from the shadows.
Companies are supposed to compete and the best company win, that’s good in theory. But when a single shadow entity owns multiple companies they’ll do something like squeeze customers of one company, which drives customers to their competitor, which, surprise, is owned by the same shadow entity.
You seem to know what you are talking about, so this is for those who don’t, the “illusion of competition” has become such a staple in the modern world. In the US (and much of the world as I understand it) eyeglass sellers are all owned by the same company. Pearl Vision, LensCrafters, and I think even the Walmart vision centers are all owned and operated by Luxottica. en.m.wikipedia.org/wiki/Luxottica
It is a vertical monopoly that controls everything from materials acquisition to sales, directly “competes” with itself, and lies to customers every day to make them think they are actually in control.
Then you have companies like 3M, or Nestle, who control most of the entire industries. A good 85% of all food on the shelves in the USA is produced by one of 4 or 5 companies that definitely collude to fix prices and use aggressive tactics to protect their position. They also follow the “compete with yourself” model to make you think you are actually making a decision with your money. You aren’t.
Then there is the big Ag companies. In Ohio they have actually gotten laws on the books that make it illegal to do Farm Shares, where you purchase a share of the crops they produce for the year and for about 8 months a year you get a big basket of fresh produce delivered to you. An ex and I got to do it for a year before we split and it was amazing. It was a ton of food and only cost us about $150 for the half-share we purchased. It would be amazing right now with prices and it would help local private farms, which is precisely why they pushed it out.
I can rant for hours… So I cut here. This whole topic just infuriates me to no end.
Whaaaaaaat!?!? I thought this was a small update? Seasonal changes to characters, new festivals (I think these are both firsts) plus new quests? Can someone please check on CA and make sure he hasn’t literally burnt out from all the work he is doing to get people quality content?
Stardew had 100% ruined my expectations of games. I didn’t even want to play the Story of Seasons game that got released on GamePass and that was the game that got me into farming sims (the original Harvest Moon version).
It’s genuinely one of the best remakes in existence and emulation is not even close in this case because THPS1+2 backports loads of quality of life features from later entries.
About half is from original entries, the other half is contemporary stuff that respects the theme and is very good on its own. It’s not the only area where remake gracefully draws from originals and modern skating, for example you get all the old skaters as well as modern pros.
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