neokabuto

@neokabuto@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

neokabuto,

The outpost mechanic is completely and utterly pointless

I’d say it’s worse than pointless. The only reason I can see to use it (outside of XP farming) is to make the grind for research/crafting easier, but it even fails at that since you can buy/loot any resources you need for less than it takes to set up the outposts. It can’t even make one of the other half-baked systems less of a pain to deal with.

neokabuto,

Thr devs certainly think there’s replayablity since they try to force it on you.

neokabuto,

I think we need some Australium instead. GabeOS will put neurotoxin in the next Steam Deck.

CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience' (www.pcgamer.com) angielski

Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...

neokabuto,

I don’t have the free time anymore to start over if I want to play the DLC this year.

neokabuto,

IIRC that part is fixed now, but there’s another limitation that prevents script extenders from working.

neokabuto,

There’s both too much and too little stuff on planets. The random outposts it spawns are kind of boring but it’s annoying when I want to put down an outpost and the game has randomly put someone else on the best spot. But when I want to get to them, there’s a long walk for pretty much nothing.

neokabuto, (edited )

The scale is definitely too big. I’m pretty sure most of the systems are pretty much there just to fill in the star map. I’d rather have a setting where maybe interstellar FTL requires a sublight trip first so only the nearest few stars to Sol are accessible. Really I just want Everspace 2 where I can hop out of my ship occasionally and deal with fewer annoying “puzzles”.

I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.

The problem is that they let people skip the space parts arbitrarily often (sometimes planets make me stop to get scanned, sometimes I can go from ground to ground). All of those are encounters that happen, but if you fast travel you won’t see them. I have warped in and seen each of those, with ships in distress even landing near me to ask for help when I’m on the ground. Although the only actual pirate outpost in space AFAIK is the Crimson Fleet base and Everspace 2 does everything in space way better.

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