Yes, those are all unreasonably high, which is why they have so many billions of dollars in profit. The cost of running their services is a pittance compared to their revenues.
Steam is a better product, but you give less money to the developers of the actual game. Unless it has Steam exclusives (e.g. Steam workshop) I would rather buy wherever I give the devs most money.
Yeah, I understand why people like and buy from Steam. It gives real value.
However, especially for smaller game studios, I believe I get more value if actual game developers get more money than Steam getting it. Let’s say a studio gets $1m in revenue after years of work. Having $180k more ($120k Epic fee vs $300k Steam fee) to spend on artists and developers for their next games/DLCs is a big difference.
Those $300k is literally 0.003409% of Steam’s revenue (estimated 8.8 billion in 2020). Valve could have an army of over 40,000 developers at a yearly $200k compensation and still be profitable just from selling other people’s games.
So I make a big convenience sacrifice when I buy from Epic. I also don’t like to support Tencent. But unless the dev is selling Steam keys directly from their web site, that’s where they get the most money.
No, of course it’s not surprising that they’re not a charity. Sure, the big app stores exploit their near-monopolies with exorbitant fees.
Good for Apple, Valve and Google, but I think it’s better that game dev studios and app developers get money instead. However, devs don’t currently have a real choice but to pay up.
Competition can change that, so we should support technically worse stores like Epic so developers will not have to pay their unreasonably high fees.
Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
If I’m honest, I don’t disagree....
Rant: Frustration Related to Ethics of Games Companies
Hi, everybody! Sorry for the rant!...