I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.
For my curiosity, what on Earth could you possibly do for those 40 hours? Cause for me that’s about 5 times more than it’s worth spending with the game in its current state.
I’m 60 hours in and haven’t touched the outpost, ship building, or equipment modding. Main quest and 2 faction side quests completed. I’ve enjoyed my time and bought the game with the expectation that it would be FO4 with some things improved some things worse and a new setting.
There are definitely failings and it’s not a 10/10 game but for a lot of people it’s a great game. The proc gen system needs more variety but that can be improved through updates and mods. If you prefer handcrafted content follow the quests and you’ll see minimal repeats of the POIs. I don’t regret my purchase one bit and would be fine if no DLC, mods, or updates happen even though I prefer they do. End of the day make your own decision based on what you like just realize it’s not a dumpster fire and not the perfect game that everyone should run out and play.
I did more or less like you. I tried the outpost a bit, but when I realized they were irrelevant (same with modification and ship building) I just continued the main quest.
The dame has flaws, and I generally don’t buy games when they just come out, but I’m not disappointed in this purchase, despite the flaws of the game.
Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe. And yes even the power puzzles from time to time to unlock a new power. I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do. I am in NG+2 at the moment.
Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.
I have 60 hours in and just got to the temples. There’s a ton of things to do. I’ll probably get 100 hours into the base game and then many, many more hours from mods.
You keep asking this in this thread. What answer do you want? The game has a shitload of content in it. I’m 35ish hours in and I have so many random quests and things to do. I’ve spent hours wandering around planets. Around cities. In space stations. Scanning things, reading stuff.
It’s completely fine if what the game has to offer doesn’t appeal to you, but if you truly cannot comprehend how anyone could enjoy it, then I’m afraid you just don’t have much perspective.
This is, objectively speaking, a large scale open world game with hundreds of hours of content. It should be self evident that what it has to offer will appeal to some and not to others. How can you think that because it doesn’t appeal to you, it shouldn’t appeal to anyone? That makes no sense.
I do see your point, but it's out there now. How many thousands of people just grabbed it, or will, because of the article?
Just like PGP, decss, and countless other things, it will be kicking around at the usual places for anyone who wants it for long time, probably well past the point where anyone cares anymore.
Yeah it kills me when I see someone share something like this in the early stages of development though, like great you just ensured this will never see the light of day
Damn this is a pathetic response. He could’ve said “We’ve tried our best to make it as polished as possible before launch, and are working towards further optimising it to give you the best experience, wherever you play”. Even if they did jackshit, it would not come out as condescending and snarky. Maybe he wasn’t prepared for a tough question on the spot right at the beginning of the interview, but it does show how he thinks about his games. In his mind, the game running at all on PC is optimised enough.
I am not saying he’s bad for not making Creation Engine super optimised engine on this planet, I’m saying he’s bad for not acknowledging it is currently most demanding engine despite looking merely half as good as Cyberpunk 2077 or idk Arkham Knight.
They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.
You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.
Unless I’m completely mistaken here, modders didn’t combine the buildings together, that’s how they are by default. Mods, however, sometimes needed to break said system which resulted in massively degraded performance.
Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.
Why would he? Todd hates everyone who plays his games and cares only about separating money from pockets. Fallout 76 made that quite clear to everyone.
If he gave a standard appeasing PR statement without following it up at all, that would somehow be preferable? This may be snarky, but at least you know what to expect.
Not to excuse any hate speech of any kind, but looking around at social media and the effect it has especially on young people and saying “steam forums are the problem” seems like missing the forest for the trees
Me. There’s just an irony in pointing out the failure of Steam to effectively moderate (true) when Twitter has a much larger footprint, seems to be actively encouraging hate speech not just tolerating it, and is being rewardered for such behavior. The article points this out too:
There’s an aspect of irony to the complaint: Elon Musk turned Twitter into a haven for racism and far-right rhetoric, after all, and he’s being rewarded with a high seat in the incoming US government.
Senators only have so much time to pick and choose which issues to raise awareness about, so Steam seems like a weird fight to pick given the wider landscape ¯_(ツ)_/¯ . Could just be there’s a much higher chance of getting an actual change from Steam than a larger social media platform.
Apparently the people doing this type of pressuring on the credit card companies are anti-furries, TERFs, and other right-wing anti-porn think tanks, with a possible goal to erase all queer or pornographic content off the internet.
Yeah, as much as I absolutely hate people who draw/write incest and pedophilia on a fetishistic manner I know it’s just the first step to banning any other type of porn.
Those people should probably tag their shit, tho. Furries who are into incest are extremely bad about this.
Thank fuck for that. With any luck the better conditions will even give them the power to push back on management if management demands something stupid be added to a game.
In an industry as notoriously dreadful as game development, every bit of quality of life counts.
Not even that, but usually this comes with the actual big target on your back: Being publicly traded.
Now of course, you can be publicly traded without being a big corp, and you can be a big corp that is held privately. But usually these big corpos are the ones that are on the stock market, and yes, the moment that happens everything becomes secondary to your actual responsibility: To the shareholders. Line must go up! And an easy one is to fire more workers.
Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.
It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.
No. I mean someone with ethics and morals and just wants to sell something for a single price and be done.
There’s a reason Minecraft and Factorio get a lot of love. It’s because you pay once and you’re done. Yet they still make new things. Although Mojang is going that way.
The Luddites were members of a 19th-century movement of English textile workers who opposed the use of certain types of cost-saving machinery, and often destroyed the machines in clandestine raids. They protested against manufacturers who used machines in “a fraudulent and deceitful manner” to replace the skilled labour of workers and drive down wages by producing inferior goods.
They were idiots trying to maintain a poverty based system simply because they weren’t on the very lowest rung. They were also proven very wrong, demand for textiles increased dramatically as prices fell and areas where there had been nothing but privation flourished into affluent communities with longer lifespans, better wages and improved living conditions for everyone even the lowest classes - this resulted in improvements literacy amoung the poor and resulted in the erosion of the class system as the early industrial era matured.
If the luddities had won we’d all be far worse off now.
You are conflating technology and its benefits with the owning class’s misuse of that technology. Capitalist apologists love to do this because otherwise the crimes of capitalism would have to stand on their own and there would be no defending them.
It’s exactly this conflation that lets people claim that the luddites were entirely anti-technology, but they weren’t. Again this is a lie that has been spread by capitalists to defend their own image.
The luddites were killed and suppressed by the military and the government made industrial sabotage a capital offense, and then slandered them. Maybe if they’d won we’d live in a world where reporters weren’t murdered over the Panama papers for instance.
So your argument is that their stated aims were a lie and speeches claimed to be from notable figures in the movement were fabricated after the fact? Further that their violent actions should have been overlooked and if they had been there would be no corruption in the world today?
Surely you can see how that argument is about as credible as flat earth?
I don’t understand why people think they can just rewrite history to suit their needs.
You want me to give you a history lesson? Funny that when you wanted people to believe an inversion of the history everyone knows you didn’t see any need for sources but now you expect me to meticulously demonstrate every word? and yes we all know it’ll never be enough…
It doesn’t matter though because you’re not serious about what you’re saying and literally no one would belive your nonsense.
E: You can scroll down to the dividing line if you want to read the history and not my condescending screed about your ignorance. I suspect you won’t read much of this so I’m putting this note here at the top to let you know that if you don’t read the whole comment then you’ll probably sound like a fool in your reply. I mean that’s already true but like… even moreso. If you don’t like the way I’m talking to you, you can refer yourself to the way you just talked to me.
Okay, so I think you’ve fucked up here. I think that because you seem to think I’m asking you for a demonstration, ie, for sources. But if you actually read my comment carefully you would know that I asked you for a claim. This was me politely asking you to simply say what you mean instead of hiding behind insinuations and vague hand-waving.
And the reason this is a fuck-up is because anyone who actually knew how to understand and source literature on a topic like this would have immediately known the distinction between making a claim, and demonstrating a claim. I have made quite clear claims but not yet demonstrated them. You have not made a single claim that could even be demonstrated, you have just assumed that everybody already agrees with your version to the point that it does not even need to be stated.
I also know it’s a fuck-up because I have heard this fact as a rebuttal of a common misconception several times from a number of trustworthy sources, and before I repeated it I quickly checked to make sure I had it right, and it does appear to be the consensus of historians; I found no evidence of a credible debate on this; nobody is replying to some other side on this; it is uncontroversial.
I said the same thing four different ways there because you do seem to have some trouble following what is being said.
I am now going to go beyond what I originally asked you for and give you some real information, and then after that, if you still feel like it would be a good idea, you can reply. I suspect you won’t want to though, because if you had the information to hand you wouldn’t have protested so hard against me asking for even the most basic stating of your position. You also might have read something and learned that you were wrong, but let’s not expect the moon. I suspect you went so hard because you realised you had nothing and you hoped I would be cowed by your obvious confidence, but I wasn’t. I was in fact somewhat invigorated by it.
The label now has many meanings, but when the group protested 200 years ago, technology wasn’t really the enemy
The word “Luddite,” handed down from a British industrial protest that began 200 years ago this month, turns up in our daily language in ways that suggest we’re confused not just about technology, but also about who the original Luddites were and what being a modern one actually means.
Despite their modern reputation, the original Luddites were neither opposed to technology nor inept at using it. Many were highly skilled machine operators in the textile industry. Nor was the technology they attacked particularly new. Moreover, the idea of smashing machines as a form of industrial protest did not begin or end with them. In truth, the secret of their enduring reputation depends less on what they did than on the name under which they did it. You could say they were good at branding.
As the Industrial Revolution began, workers naturally worried about being displaced by increasingly efficient machines. But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection Writings of the Luddites. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”
Also because I can see your fingers racing to the keyboard about this: the first article on wikipedia is not the only thing I have read on this, I am simply using it because it is a good overview and starting point, and because it clearly shows just how easy it would have been for you to learn literally a single thing about this topic, but you chose virulent ignorance instead. I have in fact gone beyond wikipedia by giving you an actual source, and you aren’t even there yet. By failing to even state your position, you have refused to enter the arena of discussing facts.
Now, I did mention the Panama papers, and that was a nod to the way that the rich employ violence against their detractors, and perhaps that was a stretch, but I could make the argument to someone interested. I doubt you are.
The problems the Luddites were protesting are more closely related to the modern problem of Fast Fashion, in which vast quantities of extremely poor quality transient clothing is produced and destroyed every single year. It is an economic, ecological and social disaster that ironically employs many many people in the most brutal shop conditions. The “cheap” clothing you championed as the cause of the “flourishing” is exactly the problem that the Luddites feared, and it has not been good for the planet or for people. The horrendous work conditions of the industrial revolution also led to clothing factories where children were employed to crawl under operating machines and were frequently minced by them. This is the kind of barbaric treatment of human beings that the Luddites were against and that the ruling class had them killed to maintain. This sort of thing still happens today, but in far away countries with poor populations that you don’t see. Capitalism hasn’t resulted in plenty, it has resulted in abject poverty for the vast majority of the world’s population so that a small minority can live in luxurious comfort. I assume you don’t think that’s real capitalism or something, but you’d be wrong about that too.
The term Luddite did not come to have its modern meaning until the 1950’s, at which point anyone who had ever known a Luddite was long dead and they were not able to protest the slander, but popular perception is often given by the ruling class, so we get people like you who apparently go off the vibes of the word you’re familiar with and confuse that for actual knowledge.
They are anti-consumer, but for smaller devs in particular, they can mean the difference between between canceling and releasing a game, between bankruptcy and the studio's continued existence.
Do you see developers making games exclusively for one console manufacturer the same way? Are you willing to deprive the gaming community as a whole from these titles? Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.
Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.
Bullshit. If the publishers for those games had made them for more platforms, they would have sold more copies. Exclusivity deals are made between console makers and publishers in order to sell more consoles and are an anticompetitive practice that should be illegal.
No, both of these titles are "halo games" (not in the Bungie series, but in the way that they are showcase titles) that sold poorly compared to their development costs - and their publishers likely knew that these would sell very poorly, but chose to publish them regardless, because they bring prestige to their platforms. They sold poorly, because they are niche games, not due to their platform exclusivity.
It's kind of like a car manufacturer making an exclusive sports car that only a few hundred people will buy, but that is meant to elevate the entire brand, bring in customers for other products and wow journalists so that they think of the brand more highly. Most of Sony's publishing strategy hinges on strong exclusive titles - since their hardware is virtually identical to Microsoft's - and they started this by going down the "high art" game route all the way back with the PS1 (with extremely niche games like "The Book of Watermarks") before creating more mainstream blockbuster exclusives like the Uncharted series.
I get your frustration with this, I have felt it myself with exclusives that I wanted to play, but couldn't justify the expense of buying a console for, but there are solid reasons from the perspective of developers and publishers for doing it and outlawing this practice would result in a far less vibrant and interesting gaming landscape. Another comparison is how rich aristocrats used to pay artists like Leonardo DaVinci to create art for them. This was also an exclusivity deal of sorts, since most of the public didn't see these artworks until centuries later (the platform exclusivity was being born to the right kind of family), but without these wealthy, selfish patrons of the arts, mankind would have been deprived of amazing creations.
Lol comparing console makers to renaissance art patrons is rich. They are hardware makers and that’s all. They don’t give a shit about great art. They are just trying to have some unique selling points for their locked down platforms so that gaming PCs don’t completely dominate the market. Fuck Sony. Fuck Microsoft. And fuck publishers who sign exclusivity deals. Monopolistic and anticompetitive behaviour doesn’t deserve praise or encouragement.
Which still may not have recouped development costs. Shadow was on PS2, no other console got close to their sales. Costs to convert it to other platforms may have been more than profit from sales on Xbox and GameCube.
I wonder if shit like that will eventually lead to more people using wine in windows, in order to sandbox rootkits. Helldivers 2 works fine with proton on Linux, at least.
The absurdity of having a reason to run wine on windows through WSL is amusing.
If Linux gaming continues to increase in popularity, I imagine the anti-cheat will start to crawl its way out of the WINE environment and into the native system. But I actually have no clue about how these AC work or is handled by WINE.
Unfortunately you can’t get through to these people. They refuse to accept that rootkit as a security concept isn’t just an admin level process that can be hijacked, but a specifically malicious bundle of programs that embeds itself in your firmware and runs in secret.
The anticheat isn’t running secretly, as the game informs you of its use and requirement. It also doesn’t access your MoBo firmware or UEFI, merely the kernel of the OS.
No one with even the bare minimum Sec+ cert would call it a rootkit, and only those with no actual knowledge take that claim seriously.
Oh damn wikipedia, that’s never been edited by someone with an agenda before. Go look up the dictionary/CompTIA definition of a rootkit, not what some FOSS bro edited the wiki page to be.
The guy already stopped by himself and they decided to smash him into the trophy
Counter-Strike skin betting platform CSGOEmpire has claimed responsibility for the stunt. “Some of our men are on the ground in handcuffs,” wrote CSGOEmpire founder Monarch on X after the incident. “But we fucking did it, boys.”
Why do skin betting sites claim responsibility for stupid stunts as if they’re doing terrorist attacks
They did both, and it could fund the next 5 GTA games for 500 years and still turn a profit if they never took another cent. Whatever this “journalism” is, delete it, block it, and forget about it. They are the enemy.
Is assassin’s creed any good? Once a game becomes a franchise with a bajillion releases I just tune it out. Feel the same way about marvel movies. Maybe they’re good, maybe they’re bad, but I’m more annoyed that they’re trying to shove it down my throat, so I tune out.
There’s two or three good ones in the series. Thankfully the rest aren’t as bad as Far Cry which is just about the shittiest franchise I’ve ever had the displeasure of playing.
Obviously subjective, but I was a very big fan of the series for the first several entries, kinda began losing interest around Unity (although in hindsight, Unity is probably one of the best ones in a few ways, but at release it was a very buggy mess).
I am not personally a fan of the way they have ignored the modern day story line after around 3, as I am one of the few on the planet that actually found that part of the narrative compelling and the part I was really playing for.
I don’t like they gameplay changes since Origins, and it has increasingly become more of an action game over time and less of a dope assassin game.
Unity is flawed, but somewhat of an underrated gem. It’s such a shame that it released in the state it did and got the reception it did because that’s pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.
Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!
Also, revolutionary Paris is the best realised city they’ve ever made for an Assassin’s Creed game.
The downfall began when Ubisoft abruptly wrote Lucy out of the story after Kristen Bell asked for more money. Then they killed off the literal main character one game later, and nowadays you’d be excused for forgetting Desmond ever even existed given how little the modern day matters to the plot.
I’ve played pretty much all but the most recent. They have their ups and downs. The first was almost like a proof of concept. Kinda boring, but the story sets up the sequels. There was a good overall story arc in the Desmond/Ezio trilogy (Assassin’s Creed II, Brotherhood, and Revelations) that hasn’t been duplicated since.
AC3 was a bit of a breath of fresh air, being part of the American revolution, but it wasn’t for everyone. The story was being deviated from earlier games too much. AC4 is, for me, still the best single-player pirate game out there. It continues with Rogue. Both of those games I highly enjoyed.
Unity (Paris during French Revolution) and Syndicate (Victorian London) both have fantastic maps and character design, but gameplay and story just wasn’t as interesting to me. The series was feeling stale.
To Ubisoft’s credit, they knew that too and entirely revamped the gameplay and menu system starting with Origins (Ancient Egypt), then Odyssey (Ancient Greece), and Valhalla (Vikings during 9th Century). Valhalla was really fun. I love how they change certain villages up throughout the year… adding festivals/challenges depending on when you play. The maps were just getting too huge and overwhelming at this point.
I play the games now mainly for exploration. Gameplay and story are secondary as they aren’t as interesting anymore. They really put a lot of detail into their surroundings and do their research on history, whether real or fantastical. It’s escapism to another land in another time.
Ubisoft is not Rockstar. The story is no longer the reason to play these games. They are forgettable. The Desmond/Ezio storyline of the earlier games are no more. However, we don’t have to wait several years to play a sequel.
Valhalla was the only one that I paid full price for since it was 2020 and we were still basically trapped in our homes, but definitely got my money’s worth. They seemed to take more time making Mirage so I’ll check that out eventually. They are remastering some of their old games so I’d play those over the dated originals.
The Far Cry series has a similar feeling for me, but with a first person perspective. New lands to explore, new stories and characters, but some are better than others.
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