maybe they had mapped out and developed this storyline about a weirdly orange-coloured real-estate tycoon that lives in a Mediterranean style villa called “Lago-a-mar” but somehow they had to through all that out and start all over.
It would have been good if not for horrible load times, hostile balancing, and a live service slow grind model built to sell in game currency. The soullessness of it is why it was bad.
They never will give us a convincing reason for those firings; which is why we shouldn't buy Rockstar Games and support the devs if they set up Go Fund Mes!
I’m not sure even that would fix it. It’s clearly a capitalism-needs-to-learn-what-actually-makes-games-good problem. Unionization might be the real-world fix, but I’m worried that, even with that, getting a company to create unique games that are fun and high value to gamers could be out of purview.
It’s a money-people in charge problem, the same way that money-people are in charge of things like healthcare. I’m really not sure that unionizing a publicly traded company will have more effect than just changing who is being told what medical procedures are authorized, or in gaming’s case: what decisions to implement to make the investors more money.
And now that this structure has been in place long enough and has gotten so ingrained in the surrounding structures, like education and standard business practices and expectations, and also in culture, it’s going to take more than unionization. Maybe if the whole industry suddenly unionized and had a very clear goal of telling the bean counters to collectively fuck off, but good luck with that happening. We’d all like to see that happen.
I do worry about the longevity of unionization in the gaming industry. There’s a lot of churn and high demand for the positions. There’s remote work now, scabs don’t even need to show up to cross the picket line.
I mean, when they work indie, they don’t need to unionize.
We probably won’t see unions; just a collapse of AAA. The Game Awards this year was a joke with only about 3 big contenders, and most were regarded as “indie”.
There are only two types of games nowadays. Everything that isn’t AAA is labelled “Indie”, even when they’re with major publishers and have three dozen devs and a hundred externals.
Right, but if you try to follow a more strict definition that mostly follows 2D games developed by a single person, even their publishing framework ends up encompassing dozens if not hundreds of people. It’s become hard to make that definition strict. At the very least, very few notable games are made by the really big labels: Ubisoft, 2K, EA, etc.
“A solid dude of hidden depths whose fate was sealed the moment he crossed paths with V.”. Um I think that is a bit backward. V did not push to do that mission. Its funny though they could do a pretty neat twist to reuse the assets and plot but where the chip stays in jackies head.
I’m a big fan of the “the mentor dies to push the student forward” trope, so it makes sense to me that Jackie dies and that pushes us into Johnny’s camp, for better or worse. And Johnny is a worse Jackie in every way (except that he’s modeled after and voiced by Keanu Reeves), until he’s not, which takes a while.
Still, I felt it would have fit to have more time bonding with Jackie. They imply it in the opening movie after the prologue, but it would be nice to actually go through with all of it. I feel like it makes more sense if you’re playing a guy, but since they let you play a woman and they got such a damn good voice actor to voice her, not using her makes about as much sense as replacing Keanu Reeves with some rando for whatever reason. As a nerd, pairing Asuna (SAO) with Neo (The Matrix) is just too freakin’ cool to pass up. So anyway, girls tend to have it rough in Night City, so it would stand to reason it would take longer for V(alerie) to trust Jackie, not just one mission and then a montage of hanging out. Mass Effect, I think 2 or maybe 3, did this so much better, especially if you were romancing Liara (the blue chick), you had all this extra time to build a solid friendship with Garrus (the tall greyish, blueish alien with the ridged forehead). You could altneratively romance him, but if you weren’t going for that, the game made a hell of a friendship between him and FemShep that was believable, you could fully expect Garrus to follow you to Hell and back at the end of the trilogy. (Granted, that is a whole trilogy and not just a first act. Still, Mass Effect laid the foundation a decade prior.)
Whaaaaaat?! Hell no! It would have been better for that whole montage scene after completing the prologue to have just been side quests you can do with him to get to know him more so his death hits even harder.
pcgamer.com
Gorące