pcgamer.com

hyperhopper, do games w The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO

I want an actual real time strategy game. All popular RTSs are actually just about tactics and micro. I mean every SC2 guide will tell you that up to a very high level of play, if you’re just doing more you’ll be more efficient and win regardless of strategy. Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”? That’s strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players, but thats what’s necessary and optimal for playing SC2 and most RTS games well

kurushimi,

I love this concept; I had a friend from school viscerally defend SC: BW as superior to SC2 because in his words SC2 removed skill because of not having the unit select cap that BW did. That’s just less, as you put it, busywork, and then the player is more free to consider army compositions and positioning rather than drawing tons of rectangles. Removing more busywork in favor of actual strategy would be amazing.

There’s no micro in Chess, just strategy.

toastus,

I’d argue there is only micro in chess and no macro, but I get your point.

kurushimi,

Good point. I suppose I was combining the intended definition of micro as in issuing individual or otherwise sufficiently granular actions with the extra categorization of busywork, and indeed in that regard chess is pure micro.

MHLoppy,
@MHLoppy@fedia.io avatar

There are types of time management which I think can still be interesting. For example, are you able to afford -- in the resources of time and attention -- optimally micro'ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?

Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely "solved"), the main way to get better is by being faster, not by being smarter.

pennomi,

Hell, I should be able to upload an economic playbook with hundreds of rules like the one you described, and load it on game start. Then all I have to do is the actual unit movements.

poVoq,
@poVoq@slrpnk.net avatar

You might like: www.beyondallreason.info (gratis and open-source)

Morgoon,

BAR is an amazing RTS! So many units on screen and 24 player games!

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Yep, take some ideas from single player colony management games.

It’s astounding how much you can “automate” when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.

I think the challenge is balancing that with the real time events you have to react to, so it doesn’t further compress the meta to an even smaller set of “optimal” options.

baldingpudenda,

Supreme commander was what you describe. You setup your factory to make a unit or a set of units and repeatedly build them until canceled or not enough resources. You could zoom out to view the whole map. it was very much a strategy game and not really tactics or micro.

Olap,

Beyond all Reason in a similar space

MHLoppy,
@MHLoppy@fedia.io avatar

Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

  • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they're not doing anything.
  • Cities (the main worker-producing structure) has a rally point option that's essentially "all nearby empty resource gathering", so you can queue a dozen workers and they'll distribute themselves as they're created.
  • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue "restocks".
  • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

For the most part, none of the implemented options are strictly better than micromanaging them yourself:

  • You will always spend less time idling workers if you micromanage them yourself.
  • The auto-rally-point doesn't always prioritize the resources that you would if you did it yourself.
  • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
  • Total DPS is higher if you manually micro effectively.

But the options are there when you need them, which I think is a a nice design. It doesn't completely remove best-in-class players being rewarded for their speed as a player, but does raise the "speed floor", allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.

aegis_sum,

By far one of my favorite games!

FalseMyrmidon,

Because too much of SC2's design catered to the progamer crowd that liked that kind of stuff. They made some things easier from an APM standpoint but intentionally added more things to make the have not APM intense.

They really bet wrong on how popular that approach would be.

Viking_Hippie,

Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”? That’s strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players

I agree completely. Related: have you considered turn based strategy games?

bionicjoey,

Personally I like the PDX style where it’s “turn based” but the turns happen rapidly enough to feel like an RTS, and you can pause them at any time.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

I feel like people dont understand, that the RT part in rts will always be the important part.

If you free up macro work, people will micro harder. WC3 got rid of most of the macro demand of SC and in consequence you will lose if you dont micro your units ik battle.

SC1 had build pipe lines and it wad still better to issue commands seperatley, because the player is more flexible.

A strategy is worthless if it csn be executed and the limits of execution create strategy.

Extraordinary pathing and all-select created the a-click deathball, that is one of the most boring ways to see, play and lose to.

alvas_man,

That is not true, at least in Age of Empires 2 which is the RTS I’m most familiar. Have a look at the limited viper series to see a good player destroy using only 60 APM. If you make good decisions, you don’t need to click as much.

www.youtube.com/watch?v=s7moDQK1Yng&list=PLrFe08s…

Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”?

Because while this will make casuals that will play the game for 3 hours and drop it happy, the typical RTS fans will not enjoy this. There is a trade off between queuing a lot of units and having more resources available for other techs. Having units auto produce without any disadvantage is just kind of boring. Then you are just watching the game, not really playing it.

Maybe you should try turn based strategy, if you don’t like real time strategy. In the later, like the name implies, time is the most important resource. You don’t need a lot of clicks, but you need to use it wisely.

Red_October, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

Well after their pay-per-download debacle, their latest quarter’s earnings may not be indicative of the shit that is coming down on them. There are dark clouds on the horizon for Unity.

Godnroc,

Oh, it’s dead, but the twitching hasn’t stopped yet.

Buddahriffic,

The best programmers there probably see the writing on the wall. The best small game dev studios will also.

I think unity is going to see a big quality drop even if it manages to get out of this death spiral.

And I’m still curious if they’ll get targeted by regulators for the anti-competitive shit that started this (the whole thing was intended to strong arm developers into using their ad platform to get an exemption from the new pricing model and put a rival ad platform out of business).

Laxaria,

Exactly. The colossal lost of trust is not easy to regain (if it can ever be regained at all) and that’s will be a specter haunting Unity’s economic performance for the years to come. I’ve seen so much outpouring of support for Godot and other open source / free game engines, and really hope that support continues.

ArmoredThirteen,

I work at Unity. The brain drain is for real. It started 2 layoffs ago and is picking up speed. My department lost some really valuable workers, because layoffs are imminent they don’t let leads hire many replacements, and the resulting critical work gets dropped on people already doing full work loads. Some of the people my department has lost helped build core systems from scratch years ago so that intimate knowledge of those systems is just gone.

Buddahriffic,

Thanks for commenting, it’s interesting to get an inside perspective instead of just speculating.

Out of curiosity, how are they (executives/management) communicating about this whole thing internally? Like are they trying to downplay the impact of that screw up or are they being genuine in how they present the situation?

ArmoredThirteen,

I can’t get too specific on that one because people get fired for leaking meeting info (I’m hoping to keep this job for one more year wish me luck lol). But in my opinion the new CEO has been a lot more open about what’s going on. He’s very straightforward and has been engaging with us in a more human way than JR ever did.

Buddahriffic,

No worries about not being specific, I was only expecting a general answer if any at all.

And that’s good. Tough times at a company can lead to improved culture (at least for those who survive the layoffs). Best of luck to you!

vxx,

Unity has over 7000 employees. When you compare it to epic with its 3000, it seems a bit much and rather ineffective.

Do you have any insight on this?

ArmoredThirteen,

Unity tripled in size in like 4 years iirc. It is trying very hard to be a large company. Like the culture has been shifting from small company feel to big corporate feel for a while now (since before I joined). It still is clinging very hard to having small company feel though because that’s the kind of culture almost everyone here was sold on.

As far as the efficiency of our size, I’m honestly not super sure. We’ve been multitasking a lot and have cut things in the past, like Gigaya. My department has always felt understaffed and I get the vibe that a lot of departments feel the same. I haven’t talked to anyone that was like “my team is too big to function well”. So if there is an inefficiency issue it is maybe a broad thing that could be hard to see from any one part of the whole. That said I work in a very specific part of the company and don’t branch out a whole lot to other groups so my interdepartmental knowledge is limited.

kadu, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@kadu@lemmy.world avatar

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  • RightHandOfIkaros,

    Eh, gaming journalism just wants clicks to get ad-revenue. They would write an article about anything. Gabe waking up in the morning is news worthy to them.

    RQG,
    @RQG@lemmy.world avatar

    Eh, gaming journalism just wants clicks to get ad-revenue.

    paultimate14,

    I’m looking forward to the ward between factions posting the two quotes in comments sections every time a game gets delayed for the next several decades

    TonyTonyChopper,
    p5yk0t1km1r4ge, do gaming w Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
    @p5yk0t1km1r4ge@lemmy.world avatar

    Of course not, because they didn’t do anything wrong. Just a bunch of pissed off pokemon fanboys pissed that Palworld was way better at the pokemon concept than Pokemon itself was.

    Donjuanme,

    I mean…

    I’m glad there are so many Pokemon, and that Pokemon were not unique enough for the most part to be trademarked, but if you think they didn’t lift very heavily from a single source you’re fooling yourself and making flippant accusations of your straw-manned opposition.

    Also I’m questioning if it was actually “way better” or just edgier for the memes that games would latch onto and vehemently defend. It seems to have been very successful in the latter even if it wasn’t their intent.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    They iterated on a stale formula in a way that those customers had wanted. Palworld is also far more competently designed than you’d expect from its premise, but that premise is the kind of satire that only people familiar with Pokemon would write in the first place.

    p5yk0t1km1r4ge,
    @p5yk0t1km1r4ge@lemmy.world avatar

    The other guy: NuH uH gIt Ur FlOoPiNt StRaWmAn AcCuSaTiOnS oUtTa HeRe!

    p5yk0t1km1r4ge, (edited )
    @p5yk0t1km1r4ge@lemmy.world avatar

    I mean…it is, literally, factually better than pokemon is at its own formula. Not really a disrespectful take, and far from a strawman. And you’re kidding yourself if you think being inspired by something is the same thing as theft. Fun fact: pokemon lifted off of dragon quest. The fact that it is so successful is literally because it does pokemon better, but sure, “flippant accusations” lol. Congrats, you are the exact type of fanboy I’m talking about

    Donjuanme,

    Dude, if you think I’ve played Pokemon since red/blue, or I’m fanboying here, I’m glad to be part of your strawman because it’s delusional.

    p5yk0t1km1r4ge,
    @p5yk0t1km1r4ge@lemmy.world avatar

    Sure bro it’s cool. Have a nice day!

    all-knight-party,
    @all-knight-party@kbin.run avatar

    At its own formula? I thought Palworld had a whole like crafting and base building/management side. That's not really what I wanted out of a pokemon type game, and so I didn't get Palworld. I can understand it being a better game for somebody who likes that, but I don't know if that qualifies as Pokemon's formula.

    p5yk0t1km1r4ge,
    @p5yk0t1km1r4ge@lemmy.world avatar

    The catching of pals, the way you do it, mounting your pals, fighting in real time instead of turn based, the boss battles, the exploration are what people are specifically saying it does better than pokemon, and I 100% agree with that take.

    Tearcell,
    @Tearcell@mastodon.gamedev.place avatar

    @p5yk0t1km1r4ge @Donjuanme it has fun, tactical pvp now? I may have to reinstall!

    Nikls94,

    I love the Pokémon franchise, even grew up with it. And Palworld was just a way better experience than let’s say Scarlet and Violet.

    Yes, it was made for PC, which is way more powerful than the switch, yet it ran perfectly fine with ~50 fps on high on my 10 year old PC, while the switch struggles to keep 30.

    Granted, a lot of the monsters look like amalgamates of 2-3 Pokémon - but they looked good, like Katress, that fire-gyrados, even that Dragonite-Goodra-Altaria mix looks good IMO.

    The world was generic, but unique enough to be explored - and it is too big for the amount of Pals that existed.

    I had fun with Pokémon as well, but I only got to play the DLC after I finished Palworld. I did not catch the legendary turtle as of writing this comment because the game is just… boringly slow.

    GeneralEmergency,

    I don’t think you have played either Pokémon or Palworld. Because they have nothing in common.

    4am,

    Yeah that’s kind of the point.

    (Also wtf are you smoking? “Travel the world collecting animals to be on your team” is the core concept)

    GeneralEmergency,

    One is an RPG and the other is a crafting survival,

    Palworld is just ARK with the dinosaurs replaced by off brand Pokémon,

    Glytch,

    Except Palworld isn’t what you described. It’s "build a base and capture mons and people to out to work at your base so you can climb the tech tree and build guns to fight the boss mons

    4am,

    Yeah, ok? The fresh mechanics Pokemon has needed for a long time now. Also, still rounding up ‘mons to build a team to accomplish goal.

    It was similar enough that Nintendo had to tell its fans to shut the hell up about it.

    Palworld is the facelift Pokemon needed.

    Glytch,

    Stapling a survival crafter to a bad pokemon knockoff is not my idea of “fresh mechanics”.

    entropicshart, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

    The feature creep never ceases to amaze

    Inktvip,

    PentA game

    littlebluespark, (edited )
    @littlebluespark@lemmy.world avatar

    Seriously. When do the lawsuits start? 🤦🏼‍♂️

    Pfft. Y’all deserve each other. 🤣🤌🏼

    DaDragon,

    Lawsuits for what? They never promised any customer that they would immediately deliver a working end product. As far as I can make out, they offer early access to an in-development product, with your purchase going toward funding development. It’s more akin to a donation with strings (access to the product).

    owen,

    Yeah. It’s not like they defrauded a government out of tens of millions of dollars (looking at you, Ubisoft)

    littlebluespark,
    @littlebluespark@lemmy.world avatar

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  • RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • littlebluespark,
    @littlebluespark@lemmy.world avatar

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  • DaDragon,

    I’ve literally never paid for Star Citizen. Not sure how I’m supposed to be a sweaty fanboy…

    It’s a large scoped game, and from what I’ve seen, they’ve slowly been turning it into an incredibly feature-filled game that goes beyond the scope of what most other games deliver.

    Dremor,
    @Dremor@lemmy.world avatar

    Please stay civil, thank you.

    Furbag,

    Why don’t you show us all how it’s done, chief? Since you’re such a legal expert and all…

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    deleted_by_moderator

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  • entropicshart,

    That boot must be fucking golden!

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    deleted_by_moderator

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  • Rai,

    Bahaha SC defense squad arrives to justify their ship purchases

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • Rai,

    Why do people criticizing a scam make you so insanely mad? Reminds me of the folks still shilling GME false hope.

    RealFknNito, (edited )
    @RealFknNito@lemmy.world avatar

    Lmao because morons like you keep calling it a scam despite it making massive improvements. They could have cut and run 40 million dollars ago. You just want something to hate on and it’s genuinely pathetic.

    You want an actual scam game to bitch and moan about? Go winge about The Day Before. That one actually took the money then shut down their studio like proper scammers. Don’t see them sticking it out while crybabies write up shit like you every 4 months when they get bored.

    I’m sick of literal children saying “Don’t release the game if it’s not done! We’re tired of buggy messes!” then a week later saying shit like “Wow this game is still in development? They should release it already wtf.”

    You gonna join the losers that made death threats to the Cyberpunk 2077 team to release their game early? Fuck off. The only people still crying about Star Citizen are the ones that bought a ship to find out their garbage PC can’t even run the game or worse - they’re console owners.

    Rai,

    tl;dr

    go back to reddit lawl

    Boy_of_Soy,

    I own an Xbox and have zero interest in playing Star Citizen. Still gonna tell everyone it’s a scam and all your bitching can’t change a thing about it lol

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • Boy_of_Soy,

    Ur so mad

    WldFyre,

    Imagine using soyboy as an insult lol are you 12?

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    It’s his name you dense fuck.

    shottymcb,

    My hardware is twice as powerful as anything that existed when the game was supposed to release. Still runs like dogshit. I log in once a year to see if the game is still trash. The game is still trash. It’s not a literal scam, but it might as well be because Chris Roberts hasn’t been able to actually complete a game since Wing Commander. Which I loved, and unfortunately that spurred me to flush $40 in the toilet.

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    Almost like it was being developed not for the day it began development but for the future when they intend to release it. Almost like optimizations are the last stage in development.

    You’re a fucking moron just blabbering about shit you don’t understand and I’m glad you can’t do anything but whine and piss yourself about how your $40 hasn’t given you the best game your little brain could conjure up. It’s been a decade. Grow the fuck up.

    Mango,

    Get over that chip on your shoulder. Did you not even read the comment you’re replying to?

    RealFknNito, (edited )
    @RealFknNito@lemmy.world avatar

    I did and it was as worthless as yours. It set out to have an extremely wide scope. It’s not feature creep if it’s intended from the fucking beginning.

    EchoCT,

    What feature creep? This is all stuff they setup for squadron first and are just moving it over now.

    TrickDacy, do gaming w Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra

    Who the fuck is paying $150 for a fucking video game? Sounds like suckers who got scammed

    GregorGizeh,

    *for a new game mode in an existing game

    thesmokingman,

    The $150 isn’t for the new game mode. People that paid $150 were told they’d get all DLC. The devs are saying this isn’t DLC and these folks will get it for free once the game is out of early access. People that paid $250 can play this now. People that paid any more will have some level of discount to purchase access to this mode.

    It’s all in the article.

    SkyezOpen,

    Star citizen taught them well.

    verdigris,

    There’s nothing remotely close to this in SC history. Also full access to SC is actually less than the cheapest Tarkov package.

    SkyezOpen,

    How much have you pledged?

    verdigris,

    I think $55 total? $35 for my initial package and I spent $20 a few years ago for a cooler starter ship because I was enjoying the game and wanted to support development. I think the $35 package is now $45 – I bought in on the original Kickstarter – but that price gets you full access to the game and all the ships/hangars/etc… you just don’t start with them, and instead have to earn in-game currency to buy (or rent) them. I wouldn’t want a super expensive starter ship anyway, it skips too much of the early game progression.

    SmilingSolaris,

    Actually the game mode is on a pack selling for 250$

    People who already bought the 150$ price only get a 6 month free trial of the game mode.

    Or they pay an extra 100 to upgrade

    Kiosade,

    $250?! What?! Why??

    SmilingSolaris,

    Why are you concerned? It still costs 250 but if you already spent 150 then you can get it for 50. All is well

    (Kill me)

    bastonia,

    You did well pig, you did well.

    rickyrigatoni,

    Rubes.

    digdilem,

    It’s actually 250 euros for the top tier (267 $us)

    I mean, seriously, what the actual fucking fuck?

    TrickDacy,

    My brother plays games with in app purchases and he claims to know people who have spent $100K on their profiles. I think building a fire using the cash would be less wasteful

    mortemtyrannis,

    I play hearthstone and spend more than that every 3 months to get a complete set of the expansion (well actually now that I think about it, it’s about $150 every three months or so).

    I play a lot so my value to time ratio is pretty good but yeah…I don’t really buy any other games.

    Pilferjinx, do games w World of Warcraft boss says Microsoft is happy to 'let Blizzard be Blizzard,' but I'm not sure that's entirely true

    Blizzard has already lost it’s soul to corporate greed a long time ago. Nothing to see here but empty cash grab husks.

    PieMePlenty,

    We hear you valued customer, that’s why we are happy to announce Overwatch 3! Note: overwatch 2 will be inaccessible when 3 launches.

    edgemaster72,
    @edgemaster72@lemmy.world avatar

    “Coincidentally, Overwatch 3 will also be inaccessible when Overwatch 3 launches, because not enough people will have learned their lesson”

    Anticorp,

    Finally, Overwatch 3 is Overwatch 2 with an extra map, and a new subscription model.

    illi,

    But this time we will release PvE for sure (someday)!

    Jimmycakes,

    That’s Microsoft favorite part. You don’t have to keep selling it

    Excrubulent, (edited ) do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit
    @Excrubulent@slrpnk.net avatar

    EDIT: If it’s true that Valve is also refusing to sell games that are sold for a lower price in other stores where steam keys are not being sold then I think there’s definitely a case here. I didn’t understand that was their policy but if so it sucks and I take back anything good I said about them being permissive. Thanks to this comment for finding the exact language in the lawsuit that alleges this.


    I’d be interested to see what Wolfire’s case is, if there’s more to it that I don’t know about I’d love to understand, but if the article is characterising their case accurately…

    claiming that Valve suppresses competition in the PC gaming market through the dominance of Steam, while using it to extract “an extraordinarily high cut from nearly every sale that passes through its store.”

    …then I don’t think this will work out because Valve hasn’t engaged in monopolistic behaviour.

    This is mainly because of their extremely permissive approach to game keys. The way it works is, a developer can generate as many keys as they want, give them out for free, sell them on other stores or their own site, for any discount, whatever, and Steam will honour those keys and serve up the data to all customers no questions asked. The only real stipulation for all of this is that the game must also be available for sale on the Steam storefront where a 30% cut is taken for any sale. That’s it.

    Whilst they might theoretically have a monopoly based on market share, as long as they continue to allow other parties to trade in their keys, they aren’t suppressing competition. I think this policy is largely responsible for the existence of storefronts like Humble, Fanatical, Green Man Gaming and quite a number of others. If they changed this policy or started to enshittify things, the game distribution landscape would change overnight. The reason they haven’t enshittified for so long is probably because they don’t have public shareholders.

    To be clear I’m against capitalism and capitalists, even the non-publicly-traded non-corporate type like Valve. I am in fact a bit embarrassed of my take on reddit about 7 or 8 years ago that they were special because they were “private and not public”. Ew, I mean even if Gabe is some special perfect unicorn billionaire that would never do any wrong, when he’s gone Valve will go to someone who might cave to the temptation to go public. I honestly think copyright in general should be abolished. As long as copyright exists I’d love to see better laws around digital copies that allow people to truly own and trade their copies for instance, and not just perpetually rent them. I just don’t see this case achieving much.

    ActionHank, (edited )

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  • Gabu,

    If anyone could sell the thing you just spent time and money creating for free, there would be little incentive to create the thing

    In one sentence, you’ve already demonstrated that you don’t understand artists at all.

    QuaternionsRock,

    In one sentence, you’ve already demonstrated that you don’t understand how artists subsist at all. You’ve also confused the word “incentive” with “motivation”.

    Gabu,

    Guess what I do for a living. You have 1 guess.

    QuaternionsRock,

    Look, I understand that money isn’t the primary incentive for (hopefully all) artists. But I don’t think a system where you effectively cannot make a living as a full-time artist is beneficial for society either. Since you’re an artist, can I ask how you subsist without an alternative source of income?

    Gabu,

    Commissions don’t give a damn about copyright. The end product is made specifically to please one person and reproductions are already worthless, since only Jimbo wants an impressionist picture of Blue Eyes White Dragon wearing a tutu. Jimbo ends up happy, since he got his picture, I end up happy, as Jimbo pays me for the time it took to paint it, and anyone else that manages to copy it can be happy as well.

    QuaternionsRock,

    I’m happy that you’re able to work on commission, but with all due respect, your logic is somewhat specific to your chosen medium. Various other forms of art—novels come to mind—would not be so unaffected.

    Gabu,

    Not only would they, they already are - that’s what crowd funding like Patreon is for, and it’s also how it gets used. There are hundreds of thousands of sites sharing “copyrighted” material produced for supporters, and yet no artist bothers going after them, because it’s irrelevant. The people who want that content enough to pay for it do so, anyone else is just tagging along for the ride.

    QuaternionsRock,

    that’s what crowd funding like Patreon is for, and it’s also how it gets used.

    The vast majority of books are not crowdfunded lmao

    There are hundreds of thousands of sites sharing “copyrighted” material produced for supporters, and yet no artist bothers going after them, because it’s irrelevant.

    The real advantage of copyright to authors is not to prevent any and all unauthorized reproduction of their works, but rather to distinguish genuine reproductions in the marketplace. Authors don’t give a fuck about free online “libraries”, but you best believe shit goes down the second bootleg copies appear on shelves at B&N or on the Kindle Store. Consumers expect purchases made in legal markets to benefit the owner (ideally the creator) of the work.

    For the record, I don’t particularly like the concept of copyright, and I really don’t like current copyright laws. My only concern regarding the complete destruction of copyright is the immense difficulty in determining the creator of the work that it would obviously create. There is absolutely no obligation to provide attribution for public domain works. You can even claim to be the creator yourself, if you wish.

    daltotron,

    I think probably the obligation, or rather, advantage, of attributing original creators for public domain works, is: how else will I find more of this work that I like? It would probably also still be frowned upon to just take a work wholesale and post it without crediting the creator, on the basis that it makes the creator harder to find, and makes work that you like harder to find. Whenever somebody ends up trying to pass off something without the author’s name, there’s usually someone close behind asking who did this, tracing the lineages of the media.

    QuaternionsRock,

    Agreed, there are clear advantages to giving credit when both parties are acting in good faith. There is nothing stopping me from claiming that I wrote Macbeth and asking for donations on my Patreon so that I can write Macbeth 2, save for maybe Patreon’s ToS (I haven’t read it). In the absence of all copyright law, I could do that with any work, including ones published this morning by an artist struggling to get by.

    daltotron,

    well yeah, my point is more that with macbeth, nobody would believe you, you’d obviously be full of shit. that might not be the case with artists struggling to get by, but I don’t really see that as being fixed by the current system, or really, by any legal mechanism, unfortunately. in the current system, struggling artists get sacked by that shit all the time when people steal their art and paste it to merch on redbubble, and can make money basically for free. bigger corps can just steal shit basically full throttle, if not in actuality, than in likeness, and, through monopolization of the mechanisms of distribution, like with music. the struggling artist becomes the exploited artist. streaming services become competitors on the basis of content rather than the features of their platform.

    QuaternionsRock,

    I appreciate the sentiment, and small-time artists do get way too much shit, but you are somewhat underrepresenting the mechanisms we have in place. YouTube holds the ad revenue generated by disputed content in escrow until the dispute is resolved. DMCA requests, as much as I don’t like them, are rather effective in this day and age.

    bigger corps can just steal shit basically full throttle, if not in actuality, than in likeness, and, through monopolization of the mechanisms of distribution, like with music.

    In this particular context big corporations have to be the most careful because they have the most to lose. Remember the Obama “HOPE” ad? This thing? All of these were serious Ws for relatively unknown photographers.

    daltotron,

    I mean, if we’re sort of going by DMCA requests, right, there’s upsides, but there’s also downsides. They get abused all the time, and there’s not a clear example in the public consciousness as to what constitutes fair use, so they can even be misused in good faith. Larger corporations can also have bots, or armies of hired outsourced cheap labor (usually in combination with each other) handing out youtube copyright claims left and right. The next step of the youtube claims system, specifically, is that you have to go to court, if you want to contest the claim, and court usually ends up in favor of the larger parties, either because they have the capability to have an out of court settlement, or just because they can hire the best lawyers, and it’s relatively hard for most artists to fund what might be a protracted legal battle. I wonder whether or not the effect is that it’s overall to the benefit, or not. Are these examples you’ve provided, are they representative, or are they examples of survivorship bias?

    I dunno, I don’t have access to the numbers on that one, and it’s kind of hard to take artists at their word, because the plural of anecdote isn’t data, and because lots of artists don’t inhabit that legal grey space of copyright infringement, either out of just a lack of desire, or out of a self-preservation instinct. Then plenty of artists are also woefully misinformed people that blame the copyright-infringing artist for their copyright-infringing art. I think I’d probably want to prod a copyright lawyer on their take, as they would tend to see more of the legal backend, the enforcement, but then, there’s a little bit of a conflict of interest there.

    I also think that on the basis of just like, moral arguments against copyright, we could make the argument, right, that the obama hope ad was extremely popular because of the circumstances around which it arose, rather than because of the specific photograph used. i.e. it wouldn’t be as popular if not for being a ripoff of a photo that was commissioned from some guy and then pumped out and thoroughly marketed and memeified. Sort of a similar argument to how piracy doesn’t really transfer over to sales, that there’s not an equivalent exchange going on there. The sales of the copy, or, the sales of the modified version, don’t transfer to the original, is the idea. But then, it’s kind of an open, hard to answer question, because it’s pretty contextual and it’s hard to read in hindsight. If the sales do transfer over to the original, if we get rid of the copy, then I think that crediting the original artist is probably the best thing you can do, because that drives more attention to the original, if the original is what people really wanted. That’s sort of like, a limiting mechanism for how popular a thing might get on the merit of something else, as I see it. You could legally enforce that, and I think it would probably be a pretty good move, but you also kind of end up swamping yourself with the same problems that any legal enforcement mechanism will have, of being heavy-handed, grey, primarily only able to be wielded by the powerful, so I think you could also make the case that whatever the public would enforce would be fine.

    Cybersteel,
    @Cybersteel@lemmy.world avatar

    lol who reads books nowadays we have better things like shorts and tiktok now

    BURN,

    No, he understands just fine

    Artists might create out of love, but they’re not going to share it for free so someone else can make a profit

    Gabu,

    We literally do it all the time…

    BURN,

    Not all artists do

    I’m glad your line of work allows you to make a living, but the same model doesn’t work for everyone.

    Jarix,

    It wouldn’t be a problem if you didn’t need to sell the things you make and could just give them away.

    So copyright is only useful to protect your profits. There are many people who put effort into many things not because they expect to make money but because of the act of doing it.

    Just something to think about, not really sure what point im trying to make

    mnemonicmonkeys,

    At least in the US, we have a lifetime for exclusive rights, at which point the material moves into the public domain. It really seems like a good system to me.

    It’s not a good system to have it be 50 years past the death of the creator. Having access to content in public domain has historically caused art to flourish by serving as a base for creators to build off of. But for the past few decades companies have been plundering from public domain while not contributing anything back.

    Our original copyright system in the US gave a baseline 17 years of copyright, with an additional 17 years extension that you could apply to. 34 years is a perfectly fair span of time to get value out of your creation because nobody is going to wait that long to get access to art they want. But it also ensured that the public domain continually had new content added that wasn’t completely antiquated. This is the system we should be pushing to return to.

    Excrubulent,
    @Excrubulent@slrpnk.net avatar

    Copyright is a tool that gives creators the ability to commercialize their work. That its spirit, nothing more.

    That’s what we are told is the purpose because otherwise we wouldn’t accept its existence. In practice it doesn’t work that way. The persistent story is that artists get very little compensation whilst whichever large entity is acting as the middleman for their copyright - often owning it outright despite doing nothing to make it - takes the vast majority of the profit.

    It is a tool of corporate control, nothing more. Without copyright there would be no way a middleman could insert themselves and ripoff artists, take their money, and compromise their work with financially-driven studio meddling.

    And the idea that the “spirit” of copyright is for artists, that completely falls apart when you understand that modern copyright terms exist almost entirely to profit one company’s IP - Disney is just delaying the transfer of Mickey Mouse into the public domain. That’s why copyright is now lifetime +75 years, or something ridiculous like that. That is not for artists to be compensated. Mickey Mouse isn’t going to be unmade when that happens. If Disney can’t operate as a business with all the time and market share they’ve built then they should just go under. There’s no justification for it beyond corporate greed.

    Also without copyright there couldn’t be monopolies like Disney buying Fox, Marvel and Star Wars. That is an absurd situation and should be an indication that antitrust is effectively gone.

    And as for artists getting paid, we’re transitioning more and more to a patron model, where people are paid just to create, and release most of their work for free with some token level of patron interaction. You don’t need copyright for that.

    ActionHank, (edited )

    deleted_by_author

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  • Excrubulent,
    @Excrubulent@slrpnk.net avatar

    They bargain their rights because they’re eager for a shot at money. It is very hard breakout without one, if that’s your goal.

    It’s incredible that you can say this and not understand that this is exactly why the relationship is coercive and gets abused.

    Plenty of horrible things are legal; that is not the measure of what is good. Our entire economic system exists to benefit those with money. It’s always been that way. Can you guess who it was that decided we should have a political system that gives power to people based on how much money they have? It wasn’t poor people. Capitalism inherently drives towards monopolies.

    AlexWIWA,

    I’m so worried about what will happen to Steam when Gabe dies. I really hope he has a successor picked out who is as ideologically stringent. Otherwise I’m going to lose a huge library.

    Spedwell,

    I was under the impression that the policy required a game’s price to be the same on all marketplaces, even if it’s not a steam key being purchased. I.e. a $60 game on steam must sell for $60 off-platform, including on the publisher’s own launcher.

    I just went to double check my interpretation, but the case brief by Mason LLP’s site doesn’t really specify.

    If it only applies to steam keys, as you say, then I agree they don’t really have a case since it’s Steam that must supply distribution and other services.

    But, if the policy applies to independent marketplaces, then it should be obvious that it is anticompetitive. The price on every platform is driven up to compensate for Steam’s 30% fees, even if that particular platform doesn’t attempt to provide services equivalent to Steam.

    Rose,

    According to a Valve quote from the complaint (p. 55), it applies to everything:

    In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .”

    Spedwell,

    Thanks, that clears it up. So yeah, I think Wolfire has a case to make, then.

    Maalus,

    Does it though? It seems like Valve is targetting the fact, that you can’t run the same game on a different platform for different amounts. So if Valve gets 30%, and some other store gets less, then they ask you to not run it cheaper. I.e. you can’t sell on both stores for $40, and then set a permanent -30% sale there.

    Spedwell, (edited )

    Yes, that is problematic. Not by itself, but coupled with a large captive userbase it is. As an example:

    Let’s say you want to start a game marketplace, which simply runs a storefront and content distribution—you specifically don’t want to run a workshop, friends network, video streaming, or peer multiplayer. Because you don’t offer these other services, you keep costs down, and can charge a 5% fee instead of a 30%.

    With Steam’s policy, publishers may choose to:

    1. List on your platform at $45, and forego the userbase of Steam
    2. List on Steam and your platform at $60, and forego the reduced costs your platform could offer

    Obviously, pricing is much more sophisticated than this. You’d have to account for change in sales volume and all. Point is, though, that publishers (and consumers!) cannot take advantage of alternative marketplaces that offer fewer services at lower cost.

    The question the court has to answer is whether the userbase/market share captured by Steam causes choice (2) to be de-facto necessary for a game to succeed commercially. If so, then the policy would be the misuse of market dominance to stifle competition.

    And I think Wolfire might be able to successfully argue that.

    Maalus,

    Yeah they can, they just don’t have to sell on steam.

    spark947,

    Steam runs weekly deals and daily sales all the time. I doubt they have to check with gog.

    Spedwell,

    This… misses the point? Of course the can not sell on Steam. That’s always an option.

    The antitrust aspect of all of this is that Steam is the de-facto marketplace, consumers are stubborn and habitual and aren’t as likely purchase games less-known platforms, and that a publisher opting not to sell on Steam might have a negative influence on the games success.

    If that consumer inertia gives Steam an undue advantage that wouldn’t be present in a properly competitive market, then it there is an antitrust case to be made, full stop. At this point, the court will decide if the advantage is significant enough to warrant any action, so there’s really no need for us to argue further.

    But I really don’t like seeing Wolfire—which is a great pro-consumer and pro-open-source studio—having their reputation tarnished just because Lemmyites have a knee-jerk reaction to bend over and take it from Valve just because Steam is a good platform.

    Maalus,

    Can I create a shitty service that only me and my brother use, and then sue Steam cause they have more players? It’s a dumb lawsuit, plain and simple

    Spedwell,

    As I said, no need for us to argue further. The lawsuit has grounds, even if you don’t understand why. Read articles and legal briefs on the matter if you would like to learn more.

    Maalus,

    No, it doesn’t.

    Spedwell,

    Oh ok

    spark947,

    What right does valve have to discriminate against devs and publishers who are selling their game on other platforms? They have to compete for their business, not punish them for having a game that is more successful on another store that gives a higher revenue cut to the dev and a lower price to the customer.

    Maalus,

    The same right as epic games has to prevent a game from going on Steam, or anywhere else, for the first year.

    spark947,

    They usually sign an exclusivity deal in exchange for funding the development of the game. David is alleging that steam pressured him in ways not covered by steam ToS. It’s not like valve funded development of receiver.

    MossyFeathers,

    I think the reason why valve is doing this is because people might buy a game at a higher price, either on Steam or another storefront, and then complain that it was cheaper on Steam or another storefront and start demanding refunds or demand that Valve reduce the game’s price on steam.

    What do you do then?

    If you don’t address it, you’re automatically seen as the asshole even if it was the developer’s choice.

    You can give out refunds, which makes you look like the good guy, but that also looks bad to companies like Visa or PayPal (my understanding is that large numbers of refunds tend to look bad to payment processors, even if the refund was initiated from the company and not the consumer). Granted, Valve is a big enough company that they shouldn’t have issues with that kinda thing, especially since they already offer refunds, but my understanding is that it still doesn’t look good to payment processors and can make them upset.

    You can ask the developer to reduce the price on steam, but what if the dev says no?

    You can force the dev to reduce the price, but now you’re even more of an asshole.

    You can lower the cost on your storefront and cover the difference yourself, but now you’re potentially losing money. That, if I’m not mistaken, is actually anti-competative from a legal standpoint.

    You’re kinda screwed if you’re trying to be the good guy.

    That’s not even getting into how bad it looks if it’s cheaper on steam than somewhere else when you have a marketshare as large as Valve’s.

    spark947,

    So what? Who cares if it “looks bad”? They have to compete on service. They need to find out why devs want to sell on steam at a higher price.

    If other platforms want to compete in ways that make prices lower for customers lower for customers, so be it.

    Excrubulent,
    @Excrubulent@slrpnk.net avatar

    Wow, that’s some good research! I’ll edit my comment about this, I don’t think my glowing description of their policy should stand without this info.

    MrSqueezles,

    This is kind of necessary. You could open a store just selling Steam keys. You get Steam’s software distribution, installed user base, networking for free and pay nothing to them. Steam is selling all of those services for a 30% cut. Since your overhead is $0, you can take just a 1% fee and still turn a profit because Valve is covering 99% of your costs.

    Steam could disable keys or start charging fees for them. As long as they’re being this ridiculously generous and permitting publishers to have them for free, some limitation makes sense.

    I’m dubious, though. There must be a provision for promotional pricing. I’ve definitely bought keys for less than Steam prices.

    Spedwell,

    As I said, Steam would be in their rights to enforce that pricing policy for Steam keys, because they provide distribution and platform services for that product after it sells.

    But as @Rose clarified, it applies to not just Steam keys, but any game copy sold and distributed by an independent platform. Steam should not have any legitimate claim to determining the pricing within another platform.

    spark947,

    David said in a blog post that the suit is specifically alleging price fixing tactics for other platforms that aren’t key sellers, but sell the whole game. Whether that holds up in court - we will see.

    LinkOpensChest_wav, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"
    @LinkOpensChest_wav@lemmy.one avatar

    Really his most candid moment, when you think about it. “I demand you all love me” at gunpoint.

    ShaggySnacks,

    Fits his management style of “The beatings will continue until morale improves.”

    cygon, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards

    So… this AI company gets gaming teens to “donate” their computing power, rather than pay for render farms / GPU clouds?

    And then oblivious parents pay the power bills, effectively covering the computing costs of the AI porn company?

    Sounds completely ethical to me /s.

    fidodo,

    No no, they’re getting copies of digital images out of it. It’s a totally fair trade!

    woelkchen, do games w This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet
    @woelkchen@lemmy.world avatar

    I can’t believe Nintendo hasn’t taken it down yet

    “So I report about it on PC Gamer and make Nintendo aware of it.”

    FishFace, do games w Wait, what? The Witcher 3 is getting its own official mod editor after eight long years

    I mean you see most of the women in it naked already so I’m not sure what the modders are going to be doing 🤔

    lostme,

    Definitely some real perverted stuff like clothing them back

    Igloojoe,

    Hand holding scenes.

    activ8r,

    There are laws!

    rtxn,

    Keanu Reeves romance mod.

    Senseless,

    Custom animations Ü

    WarmSoda,

    NPCs finger gunning!

    Sabata11792,
    @Sabata11792@kbin.social avatar

    Just hope it works better than being horny in Skyrim.

    ImpossibilityBox,

    Brother, skyrim has gotten insane. They now have in game vibrators that sync with REAL WORLD versions so you can feel the same thing IRL when it’s being used.

    Sabata11792,
    @Sabata11792@kbin.social avatar

    I spent more time getting the game not to crash then jerking off :(

    RealEarthHuman,

    *than

    Pronell,

    Don’t judge their kinks!

    Duke_Nukem_1990,

    Well obviously make all the men naked as well, hopefully.

    Murvel,

    New quests, new items, new NPC, new dialogue, new locations, I could go on…

    Fester,

    Two chicks at the same time?

    Astaroth,

    Removing the awful camera zoom and graphics around the border when using Witcher Sense

    FishFace,

    XD

    DrMango,

    We’ll have a whole DLC on a new continent made entirely of titties in about 5 weeks

    Sanctus, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
    @Sanctus@lemmy.world avatar

    You know who will give you money? Customers if you stop treating them like piñatas.

    PeachMan,
    @PeachMan@lemmy.world avatar

    Valve is an excellent example of a company that is privately owned, so they don’t have to satisfy shareholders with constant growth for growth’s sake. And yet they’re still growing and making a profit, because they make a good product.

    Phil and Xbox don’t have that luxury because their masters sold out decades ago.

    GnomeKat,
    @GnomeKat@lemmy.blahaj.zone avatar

    Valve is also a good example of platform monopoly. People need to stop treating valve like they aren’t also a big problem with the modern games industry. They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

    Geth,

    They are a monopoly because they’ve had the best product on the market consistently for 15 years. There used to be huge resistance to them and their drm from gamers, but they have shown over many years that they are trustworthy, unlike others that have tried this.

    This is not an Apple or Google store situation where proper competition could not exist. They were always up against giants like Microsoft, EA, Ubisoft or more recently Epic.

    GnomeKat,
    @GnomeKat@lemmy.blahaj.zone avatar

    No they don’t, Steam barely ever gets updated, it’s not magically better than the others it’s just the one everyone uses.

    Digital storefronts are natural monopolies. No one wants to use a different game launcher because it’s annoying to remember multiple passwords, to remember which game is where, to install and have multiple launchers running. None of that is Valve doing some amazing engineering that no one else has done, it’s just the natural state of game launcher / storefront economics. The only reason Steam is what people prefer is because it was the first one on the scene and has the lion share of users and games for sale.

    We see the same thing happen with streaming platforms, the same thing happen with social networks. And Steam is also a social network which reinforces the monopoly. The other launches have friends and chat and shit but no one uses it because their friends are on steam or discord.

    anyhow2503,

    I don’t doubt that Steam being first to market is the biggest reason for their success, but you make it sound as if there’s some alternative store that is better for the consumer in some way. What’s the alternative? I have yet to see any other store/launcher come close to Steam in terms of features, even more so when it comes to Linux support, which Valve have turned into a viable gaming OS pretty much by themselves. In the end, even exclusivity and drastically lower fees for publishers didn’t make EGS the success that Tim Sweeney wishes it was and I think at that point being first to market can’t be the only explanation. They have to be doing something right.

    Zahille7,

    I think we’ve found Sweeney’s Lemmy account lol

    Geth,

    Today, yes, I agree. It’s really hard to compete with them anymore. But 15 years ago when everyone was rushing to capture the market, there were many opportunities to do so. Steam and valve were never infallible, but at least they took feedback and stayed consistent, unlike their competitors.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    Well if its a natural monopoly, they can be regulated to assure the price is fair and developers get a fair share of the returns.

    UndercoverUlrikHD,

    Nothing stops you from busting your games on other platforms when available. I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

    It’s also 30%, so I don’t understand his argument.

    Zahille7,

    Damn I’m surprised you got up voted for that.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    This isn’t reddit, people here don’t mindlessly kiss ass.

    sigmaklimgrindset,

    Uh, the Lemmy circlejerk definitely exists.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

    Which is the industry standard. Who’s the one who is smoking crack?

    What percentage do you think they should be getting?

    PeachMan,
    @PeachMan@lemmy.world avatar

    They could definitely treat developers better, but they’re an example of treating customers right. That’s why they’re the biggest platform, and that’s why they admittedly have something debatably close to a monopoly.

    Aasikki,

    Bullshit. That 30% cut pays for all the features that make steam a better store than any other store. Those features are all free for the gamers, because they are essentially paid by the devs in that cut.

    If that cut wasn’t worth it, I don’t think Microsoft, ea and others would have come back to steam after trying to make their own stores (and failing).

    How can it be a monopoly when I can just download another store with a click of a button? Which I have also done, and even bought games from those said other stores, but the experience was just completely miserable compared to steam, up to the point I’ve considered rebuying those games on Steam.

    Carighan,
    @Carighan@lemmy.world avatar

    Yeah but they give you so little money compared to investors and shareholders. 😅

    hai, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'
    @hai@lemmy.ml avatar

    Good, I believe that SteamOS has the ability to bring Linux to the masses, but we don’t need a repeat of last time.

    Cold_Brew_Enema,

    Of last time?

    paraphrand,

    Steam Box era SteamOS. About a decade ago.

    asexualchangeling,

    It’s already far surpassed those

    paraphrand,

    Yeah.

    captain_aggravated,
    @captain_aggravated@sh.itjust.works avatar

    Back in 2013 or so, Microsoft launched the Windows Store alongside Windows 8, and was making some noises that sounded a lot like shutting out independent software stores like Steam and requiring everything on Windows to be sold through the Windows Store.

    Valve reacted to this by saying “Welp I guess it’s time to start investing in gaming on Linux” and launched Steam Machines, little PCs designed to be connected to a television to bring the Steam experience to the living room couch. They ran a modified version of Debian Linux along with their own tweaked version of Wine that could run some Windows games alongside several (including Valve’s own library) that shipped Linux native versions.

    The project itself was a bit of a flop; they relied on other companies to make Steam Machines, like Alienware and such. But a lot of things came from it.

    1. Valve demonstrated they had the wherewithal to take the gaming market with them if Microsoft got too greedy.
    2. Big Picture Mode, Steam Link, and the beginnings of Proton among others came from the Steam Machine project.
    3. The Steam Controller came from this project, which I’ve heard GabeN talk about as a major learning experience they drew on during the design of the Steam Deck, aka why the Steam Deck has perfectly conventional controls.

    They spent most of the 20teens adding steady improvements for Linux gaming to the point that we switched from having a list of games that ran on Linux, to a list of games that don’t run on Linux because that became easier to manage. Then they launched the Steam Deck, an unqualified successful Linux gaming platform. Then I came here, and then it was now, and then I don’t know what happened.

    Cold_Brew_Enema,

    Thanks!

    Amends1782,

    Awesome summary, I had forgotten most of this it was so long ago. Thanks a bunch

    lordnikon,

    Steam machines madre the same mistake the 3DO made I’m glad they recovered and something very good camel out of it.

    kalanggam,

    Genuine question: what happened last time?

    Zpiritual,

    Nothing. Nothing at all.

    DebatableRaccoon,

    Steam Machines. They were supposed to bring PC gaming to the living room but didn’t live up to that promise.

    mindlight,

    StreamOS was a bitch to install on an ordinary PC then. I tried multiple times and just got a black screen or it didn’t boot at all.

    It sucked.

    core,

    I ran it. it was fine for the games I played but it made my fans rev up like jet engines.

    doublepepperoni,
    @doublepepperoni@hexbear.net avatar

    What was the last time?

    The_Walkening,

    Valve tried selling Linux boxes for gaming back in 2013, but noone wanted to sell/make/buy them b/c the library wasn’t there and it’s a hard sell when Windows is already baked into OEM hardware pricing anyways (so it wasn’t any cheaper to buy a pre-made Steam Machine than it was a similar-spec windows box).

    Blackmist,

    Isn’t Android very heavily based on Linux too (even if a lot of it is hidden at the surface level)? I can’t think of anything more mainstream than that.

    I’m old enough to remember the Phantom Console bringing PC gaming to the masses too. Safe to say the Steam Deck is quite a lot more successful than that, given the only part they ended up making was a keyboard and mouse you could use from the sofa.

    zagaberoo,

    Android is Linux. It’s funny because this is the rare case where Stallman’s pedantry comes in handy. Android is absolutely not GNU/Linux, the OS family known as ‘Linux’, but the kernel is the Linux kernel.

    If people don’t see Android as bringing Linux to the masses (which I don’t), then it’s dubious SteamOS would either. If it’s just a container for Steam, it’s not really the same thing as Linux adoption. ChromeOS actually is GNU/Linux, but I doubt many would count that either.

    Even so, more consumer products with Linux inside means more improvements that benefit everyone.

    sederx,

    Because it’s not. The kernel is meaningless if the user space is gimped.

    BaronVonBort, do gaming w Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
    • Tries to improve game
    • makes everything significantly worse

    Yep, classic Bethesda.

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