Battlefield players don’t play battlefield though. CoD kids do.
They added class customization and crazy weapon unlocks. Optimized for “battlefield moments” instead of “using your brain.” They need the game to be adhd friendly which left no place for the Commander system. Reloading was changed to be magic per-bullet bullshit instead of based on magazines. They’ve cultivated a culture of “look at those buildings collapse, man I hope the next battlefield is like a Michael Bay movie, oh man it’s like battlefield 1 we’re so back”
If new battlefield games are fun for you then you are more like CoD kids than people who installed realism mods for 1942.
No, they just scammed the people that bought the previously most expensive version that was supposed to include all future DLC’s. Well, BSG decided that they wanted more money and reneged on that, removing the version and putting up a new and even more expensive one…
I mean this genuinely. Do people really struggle that much with movement shooter? The first time I played TF|2 I felt like a fish in water. To be clear I'm not good at most shooter just specially Titanfall 2. I place top 2 almost always after a few warm up rounds after bit playing for months but I try and play counter strike and I genuinely am lucky to get 1 kill in casual.
I don't so much struggle as not enjoy it. It's not what I'm here for. Kind of like if I go to an acoustic gig and there's dubstep. Nothing wrong with dubstep but it's not what I was in the mood for.
SIT has been discontinued, but Project Fika is the currently active branch for co-op play. I just haven’t used it recently since the headless option is a pain to set up.
I host all of our groups stuff on my dedicated server, but I looked over the info last night and it spells it out really easily for headless. SIT didn’t do anything in the way of helping so this should be pretty straightforward.
Maybe it’s my particular setup - I use Pterodactyl Panel to manage docker environments - but I remember repeatedly banging my head against the proverbial wall trying to get it to work, quitting after 3 days.
Yea that might be a bit of a pain. I just run a 2022 server on my old TR setup. I don’t have time usually to mess around with more than that currently. I just want shit to work when I get time to game.
They spent the past month or two making this a wipe for ultra sweaties (Flea Market doesn’t unlock until level 80 or some nonsense) so that only the most diehard of fans are playing and they refuse to accept that the game they spend 90 hours a week watching other people play has problems.
Star citizen isn’t an example of an open beta that got stretched out. It’s an example of a scam.
A game of similar scope to star citizen is starship simulator, except that isn’t a scam and, oh look, it’s making surprisingly better progress (there still isn’t anything to actually do in it yet but it’s much further along in much shorter period of time). You can tell it isn’t a scam because people aren’t being asked to pay extra to access some more unfinished content.
Quite a bit, honestly as a regular player of the single-player mod, content and mechanic wise things have gotten way better.
It’s honestly the execution of matchmaking, server performance (or lack thereof), and certain balance choices holding the game back. Other than that it’s really solid, and if you mod, you can solve all 3 of those problems.
Because of matchmaking and certain decisions the Devs have made (no post-raid review), it’s very hard to accurately report cheaters or verify if you got killed by one. Due to this, many people prefer playing PVE (so you can experience the current game content without meddling humans), or modded CO-OP/single player with a mod like SPT.
Considering that the cheapest copy of the game is 30-40 USD, and SPT only requires ownership (no “edition” needed), I’d say that entry price is worth it.
I thought Fortnite originally stayed in beta so that they could ship updates to consoles with fewer hurdles. nowadays I have no idea if that’s still a thing
I would say that most of the “legacy” live games are. Warframe is to the point that the developers, Digital Extremes, outright make fun of it being a 13 year old beta and jokes about what Soulframe counts as these days.
And a lot of it is because they launched into beta/early access/whatever before there was even a model for what that means.
Contrast that with the “newer” games like tarkov that assign milestones to leaving beta. Well, it used to be that leaving beta meant that tarkov would go to Steam but now it mostly is just being done so they can keep releasing expansions/modes without needing to put it in the deluxe preorder edition.
Adding this to the movement nerfs in BO7 (you can’t ADS while sliding, diving and wall jumping anymore unless you use a perk) this whole thing might have made the devs realize that “oh shit nobody likes mega sweaty movement bullshit other than mega sweats”. No wonder BO6 is kind of a ghost town right now.
Those kids aren’t even good at movement, they just abuse the broken movement mechanics. You can tell they’re awful at it because every time they try to play an actual movement shooter like Titanfall 2 whenever it’s on a huge sale or in a free weekend they get their shit rocked and uninstall after one hour. You’ve not experienced an actual movement demon until you try to shoot at a G100 (max prestige) Titanfall 2 pilot who proceeds to dodge your shots effortlessly, hop all around the map without losing an ounce of momentum just to get you from behind, and shoot you down at Mach 11, while all you can do is look up at them like this:
Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.
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Aktywne