SIT has been discontinued, but Project Fika is the currently active branch for co-op play. I just haven’t used it recently since the headless option is a pain to set up.
I host all of our groups stuff on my dedicated server, but I looked over the info last night and it spells it out really easily for headless. SIT didn’t do anything in the way of helping so this should be pretty straightforward.
Maybe it’s my particular setup - I use Pterodactyl Panel to manage docker environments - but I remember repeatedly banging my head against the proverbial wall trying to get it to work, quitting after 3 days.
Yea that might be a bit of a pain. I just run a 2022 server on my old TR setup. I don’t have time usually to mess around with more than that currently. I just want shit to work when I get time to game.
They spent the past month or two making this a wipe for ultra sweaties (Flea Market doesn’t unlock until level 80 or some nonsense) so that only the most diehard of fans are playing and they refuse to accept that the game they spend 90 hours a week watching other people play has problems.
No, they just scammed the people that bought the previously most expensive version that was supposed to include all future DLC’s. Well, BSG decided that they wanted more money and reneged on that, removing the version and putting up a new and even more expensive one…
Super hyped for 1.0, been playing for about 2 years now 1.4kish hours and its just gets more fun with every update. Can't wait to actually be able to escape. Perfect game if you want an FPS that doesn't require turbo fast uber accurate wrist breaking flick shots. Hell chilling in one place for 5-10 is a smart strategy sometimes.
Really looking forward to getting back into this. I keep trying these fast past multiplayer shooters and I generally get wrecked. Picked up EFT a few years ago and really enjoyed. Do you have any advice on finding groups to play with? I’m sure their discord has a LFG channel most likely.
Honestly a good way I found is with small streamers on twitch. Find someone who looks cool and say hi, most of the community is nice and if you ask for help on quests or if they play with viewers a good amount will say yes. This leads to getting into smaller discords with generally pretty cool people in them. Some of my recommendations are MortakkW, WhosJason, and McHayla. All pretty good people. All different vibes.
I can’t speak to those streamers in particular but Anissem (and whoever else) should understand that milsims inherently attract chuds. And Tarkov above and beyond because nikita and BSG are… very very very pro-russia.
Not saying that everyone who plays tarkov is a fascy chud. But if you are looking for a community to hang out in, maybe listen for some dog whistles.
Which is why I wish Incursion Red River had taken off more. Set in fantasy war that never ended Vietnam so it is borderline The Last Jedi in that chuds just can’t talk about it without spewing hatred and bigotry. Whereas it is a lot harder to tell if someone is just a gun nut masturbating over an AK or if they are making it clear they think Ukraine should be a breeding farm for putin.
Kind of off topic, but one of the most popular modders for SPT, SolarInt (who created the massive AI overhaul SAIN), is actually hired by the team behind Incursion Red River to upgrade their enemy AI behavior!
Apparently he called BSG and never heard anything back - their loss XD
Quite a bit, honestly as a regular player of the single-player mod, content and mechanic wise things have gotten way better.
It’s honestly the execution of matchmaking, server performance (or lack thereof), and certain balance choices holding the game back. Other than that it’s really solid, and if you mod, you can solve all 3 of those problems.
Because of matchmaking and certain decisions the Devs have made (no post-raid review), it’s very hard to accurately report cheaters or verify if you got killed by one. Due to this, many people prefer playing PVE (so you can experience the current game content without meddling humans), or modded CO-OP/single player with a mod like SPT.
Considering that the cheapest copy of the game is 30-40 USD, and SPT only requires ownership (no “edition” needed), I’d say that entry price is worth it.
I thought Fortnite originally stayed in beta so that they could ship updates to consoles with fewer hurdles. nowadays I have no idea if that’s still a thing
I would say that most of the “legacy” live games are. Warframe is to the point that the developers, Digital Extremes, outright make fun of it being a 13 year old beta and jokes about what Soulframe counts as these days.
And a lot of it is because they launched into beta/early access/whatever before there was even a model for what that means.
Contrast that with the “newer” games like tarkov that assign milestones to leaving beta. Well, it used to be that leaving beta meant that tarkov would go to Steam but now it mostly is just being done so they can keep releasing expansions/modes without needing to put it in the deluxe preorder edition.
Adding this to the movement nerfs in BO7 (you can’t ADS while sliding, diving and wall jumping anymore unless you use a perk) this whole thing might have made the devs realize that “oh shit nobody likes mega sweaty movement bullshit other than mega sweats”. No wonder BO6 is kind of a ghost town right now.
Those kids aren’t even good at movement, they just abuse the broken movement mechanics. You can tell they’re awful at it because every time they try to play an actual movement shooter like Titanfall 2 whenever it’s on a huge sale or in a free weekend they get their shit rocked and uninstall after one hour. You’ve not experienced an actual movement demon until you try to shoot at a G100 (max prestige) Titanfall 2 pilot who proceeds to dodge your shots effortlessly, hop all around the map without losing an ounce of momentum just to get you from behind, and shoot you down at Mach 11, while all you can do is look up at them like this:
Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.
Yeah, I'm gonna say this person doesn't hate to keep knocking on Veilguard, because that seems to be the one example they can bring up. I mean, there's a cursory name check of Dawntrail, but otherwise... yeah, not sure what games this is talking about other than Dragon Age.
Clair Obscur didn't do that. It went to absolute pains to not do that, in fact, to the point where I find the deceptive twist-building a bit over the top, in retrospect. I wouldn't accuse the CDPR games of going that route. Baldur's Gate does overexplain often, but in their defense the game has a million characters, plot points you go through out of order and a runtime in the hundreds of hours, so I wouldn't change that.
What else is even doing this? I feel like we're back in "AAA sucks" territory where AAA stands in for "this one game I didn't like". Writing in games runs the gamut. I would struggle to find a single defining thing to praise or criticise across the board.
It really depends on the kind of shooter and the average caffeine intake of the people playing it. Works great in Titanfall but doesn’t make sense for Battlefield.
It feels like an additional layer of mechanics that I didn't sign up for. I used it as necessary when playing Titanfall 2 but didn't care for it there either!
Maybe? I’m not that deep in “gamer” culture, so I always just thought of it as descriptive of a particular intensity of play that leads to sweaty palms. We all experience that from time to time, some prefer it, others don’t.
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