It sounds like a few sixty year old engineer(s) got some managers to sign off the release of the source code and decided to do the most out of the lack of resources they had available. I have no problem with them using AI to write a press release. No one is going to read it anyways in a few weeks of time - but the release is there forever (within reasonable limits).
Well, the game uses portable bytecode for the ‘Z-machine’ interpreter, and there are dozens of third-party interpreters for it. You can run these games on your phone, no need to compile them.
About the LGBTQ part: she was working at EA when she transitioned, and she recounted acceptance and support for trans people was codified in her workplace, in a time when transitioning often meant discrimination, rejection and even job loss.
People don’t always remember that EA were the “good guys” before they made bank with Sims and CoD.
One of the few game developers trying to write for the medium of gaming instead of trying to write a book/movie and slap it into a game. One of the few who eschews the three-act arc so prevalent in plays and films.
He really understands that as a different medium you should play to the mediums strengths and how the medium functions for storytelling like his attempts synthesize meaning between gameplay and story. Writing for games shouldn’t be like writing for books or films because while analogous they are nowhere near the same kind of mediums.
pcgamer.com
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