pcgamer.com

casmael, do gaming w "Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam"

Who is doing the suing ?

woodenskewer,
@woodenskewer@lemmy.world avatar

“The lawsuit, filed on behalf of children’s digital rights campaigner Vicki Shotbolt by law firm Milberg London (via the BBC),”

lemann, do gaming w "Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam"

“Abusing their dominant position” feels a bit far… the competition is just 💩 IMO. Just the fact that EGS practically gives out games for free, and still struggle to penetrate the market, should tell you all you need to know.

Steam provides discussion boards, workshop (mods), cloud saves, a whole console (deck), frequent games sales, achievements, best-in-class refund policy, regional CDNs for faster game downloads, and the list goes on. They even still support the Steam Link box which was discontinued several years ago.

They pretty much go above and beyond the current offerings of any other gaming platform, and have outlasted failed ones like Games For Windows. In the rare case that they do go out of business, there are steam emulators to run your games as long as they do not implement any additional DRM.

It says Valve “forces” game publishers to sign up to so-called price parity obligations, preventing titles being sold at cheaper prices on rival platforms.

EGS exclusives are worse, locking a whole other platform out for an entire year. With Steam’s agreement surely you could just run the sale on both platforms at the same time? Anyway, Amazon is well known for doing this, why not take them to court instead?

enabled Steam to charge an “excessive commission of up to 30%”, making UK consumers pay too much for purchasing PC games and add-on content.

The 30% fee is a bit high, but looking at everything that it pays for, and the contributions to open source, I don’t think it’s too bad. Publishers are also the ones choosing to price their games high, and to create as many DLCs as possible to increase recurring revenue. The ones who want lower fees already sell on EGS IMO…

stickmanmeyhem,

I do think the 30% commission is high. But the problem I see now is, even if the gov’t gets involved and mandates their rev share be lower, game publishers will absolutely not lower their prices to coincide with that. Corps know people are already used to paying pretty exorbitant prices, so they’d happily have the government mandate they make more profit while valve makes less without having to do any work whatsoever.

Iheartcheese,
@Iheartcheese@lemmy.world avatar

Refund policy alone they win. Who else can you take a game back to and just say ‘shit fucking sucks yo’

woodenskewer,
@woodenskewer@lemmy.world avatar

Even going against their own policy and still refunding after the elapsed time has been met

Tyoda,

GOG. 30 days, no questions.

Most devs probably don’t want to sell DRM-free, so unlikely to get mainstream, but a good option when available.

FireTower, (edited )
@FireTower@lemmy.world avatar

From my understanding 30% was the industry standard rate for some time.

Baggie,

Still is to my understanding. I saw someone else point out in a different thread that if they were taking less of a margin, they would still be blamed for anti competitive behaviour for it, as other sites may not be able to support taking less of a percentage. The whole thing smells odd.

sunzu, do gaming w "Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam"

Epic funding it?

Funny how only time we get consumer protection is when two corps are fighting over turf lol

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

My thoughts exactly. Sounds like some corporate lobbying to try and break into Steam’s market.

To reference a Gaben quote out of context, these other companies have a service issue.

RedditWanderer, do gaming w "Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam"

Microsoft and Epic take less because they have less. Both their ecosystems are shit. They are also trying to get into the market, once they own a decent share of it they are hiking that right back up. Gaben is smart leaving it how it always has been, while continuously improving the platform.

People don’t like the 30%, but they are still choosing steam because it’s the better platform. Epic and co are the ones who make things exclusive and try to corner the market.

The article points to a “similar case with sony”, but it’s not similar really. Sony has exclusives too.

This entire article is shit and there’s no victim here, except Microsoft and Epic maybe. This is a class action lawsuit nobody asked for.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

Microsoft and Epic asked for it. That’s why it’s here. Some lawyer is getting rich off of this, and I bet they are in bed with either of those two.

RayOfSunlight,

Honestly, i will do ny shopping on itch.io since all of them sell licenses, and you can’t give your games to someone before you die or after you die.

The games on those Virtual Shops ezcept itch.io don’t actually belong to you

breadsmasher, do gaming w "Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam"
@breadsmasher@lemmy.world avatar

Aren’t games on steam consistently cheaper rhan console?

Fiivemacs,

Yes, and are also not typically locked behind a second monthly subscription paywall just to go online and play

MamboGator, do games w FromSoftware says Elden Ring's popular Seamless Co-op mod is 'definitely not something we actively oppose,' and may even 'consider ideas like that with our future games'
@MamboGator@lemmy.world avatar

Coop is completely broken without this mod. A friend and I tried to play vanilla ER but 4/5 times the summon would fail, and 5/5 times I’d get invaded immediately.

Installed the mod and suddenly it all just worked.

Potatos_are_not_friends,

Incredible. Thank you modders!

HeyJoe,

Did something happen to the game that made it broken? I played this for the first few months when it dropped with about 3 other friends, and we never had those issues then. We would get invaded maybe 20% of the time, but 50% we actually would win, so it was fun.

Kolanaki, (edited )
!deleted6508 avatar

The servers aren’t the best and it’s a highly popular game. Connection issues during peak times were pretty bad (and becoming a problem again as the DLC approaches) and the way invasions work, as soon as you have a summon you are almost guaranteed be invaded since invasions only get connected to hosts with phantoms (with it prioritizing 2 coop partners) or if they use the Taunter’s Tongue.

Neato, do games w FromSoftware says Elden Ring's popular Seamless Co-op mod is 'definitely not something we actively oppose,' and may even 'consider ideas like that with our future games'
@Neato@ttrpg.network avatar

I hope they do. It’s such a cool mod. I don’t know why from keeps doing such bad multiplayer instead of just normal connection.

chuckleslord,

Miyazaki is trying to recreate the spontaneous cooperation he experienced with cars pushing cars up a snow covered hill. Honestly, their system is really cool if you treat it like a side thing, adding people when you really need help. Playing with friends, though, it’s kind of shit.

moody,

The concept behind short-term multiplayer in a long game is pretty cool. The invasions and the jolly cooperation are fun features.

But an actual 2-player session is a completely different experience, and something a lot of people are looking for

Potatos_are_not_friends,

This is going to sound weird but Japanese companies seem to have a lot of problems with multiplayer. Im thinking of fighting games and Nintendo. Which is weird because Korea is big on MMOs and strong networking so I dunno.

Dagnet, do games w FromSoftware says Elden Ring's popular Seamless Co-op mod is 'definitely not something we actively oppose,' and may even 'consider ideas like that with our future games'

They should ‘consider’ the ultrawide mod too

eratic, (edited ) do games w FromSoftware says Elden Ring's popular Seamless Co-op mod is 'definitely not something we actively oppose,' and may even 'consider ideas like that with our future games'

One of the reason why seamless coop is so good is you can play with mods without having to go offline and disable anti-cheat. I fully expect their implementation of this won’t allow for that.

The fact that I can’t do something as simple as turning off that god-awful chromatic aberration without anti-cheat banning me for cheating is so ridiculous. It’s so bad that I only play offline and at the moment, Seamless Coop is the only way I can play multiplayer.

voracitude,

It’s so good for more reasons than just being able to use other mods safely! It’s really nice being able to transition between areas without having to resummon, how some progression/unlocks are shared, and that all connected players get to use Torrent and spirit ashes.

Thorry84,

The online for seamless coop isn’t actual online, it’s limited to the functionality of the mod and doesn’t use the official servers. You can in principle get cheaters on that, but most people have it setup to only connect to friends. And when you are using mods you are probably just having fun and playing for the memes instead of being a hardcore PvP player.

I personally love seamless coop, I had hoped FromSoft would have made the coop like that from the beginning. So happy mod makers are putting in the time to make it work. I’ve played over 100 hours with my brother and had so much fun. I can recommend mods like The Convergence as well, combined with seamless it’s so much fun.

eratic,

I’m talking about offline/online generically here, not whether it’s using the official servers. I know it’s not using the official servers which is why you can play with mods

bread,
@bread@feddit.nl avatar

Their anti-cheat implementation could definitely use some work. Either that, or just give players the option to disable chromatic aberration, use ultrawide etc. I played the entire game offline, with the exception of a few specific spots. Sucks.

eratic,

The ultimate solution is to allow for P2P online with official servers as the default, and just warn people that you might encounter cheaters if you use P2P. Can even go a step further and separate the player pools between unmodded and modded clients. So you can play online with mods, but run the risk of encountering cheaters. P2P should mean you can ban certain people from invading you due to hacks or high ping similar to DSCM back in the day, but in-game.

thingsiplay, do gaming w In 1989, a Nintendo bigwig licensed SimCity on the spot by sliding a million dollar check across the table

Shigeru Miyamoto, Will Wright, and Jeff Braun in Kyoto in 1989. (Image credit: Courtesy of Jeff Braun)

After all the years, i finally see Will Wright as a real person. I only knew his avatar from the SNES game itself, back in the 90s. He looks a bit different than I had in mind. Oh and while I researched a bit, found this one:

https://beehaw.org/pictrs/image/0ea550e1-0edd-4fb2-9a23-6f578f549612.webp

Thavron,
@Thavron@lemmy.ca avatar

Mr. Miyamoto and Will Wright.

heavy, do gaming w In 1989, a Nintendo bigwig licensed SimCity on the spot by sliding a million dollar check across the table

I wonder if this is kind of how the Balatro dev feels

Jimbabwe, do gaming w In 1989, a Nintendo bigwig licensed SimCity on the spot by sliding a million dollar check across the table

Note to future self: suggest this for consideration at book club

flux, do gaming w A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team
@flux@lemmy.world avatar

This is one of the saddest stories in gaming. Author was depressed and friends help him create a game. Game is considered one of the greatest games ever created only the publisher screws original team out of the rights to the game mimicking the exact type of short sighted bullshit that creatives have to deal within the Disco Elysium world.

Kyle_The_G,

I loved this game, DLC would have been a day 1 buy for me

Zehzin,
@Zehzin@lemmy.world avatar

The whole situation is great performance art though, no notes.

Rageagainstbelief,

Probably my favorite game maybe because of some similarities with the main character I loved the redemption arc. I loved the capitalist socialist critiques. I wish more games would focus on that dichotomy.

Someonelol, do gaming w Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to'
@Someonelol@lemmy.dbzer0.com avatar

I started playing this the other day on a standard PS4 and the frame rate can be really choppy at times. A PC port taking advantage of modern hardware would be amazing. The art direction’s already perfect, it just needs to run at a frame rate that doesn’t make it difficult to time combat maneuvers.

theangriestbird,

With all the exclusives that Sony has ported to PC, it’s so mind-boggling that this is the one they’ve kept on ice. Maybe they feel like a remaster is their ace-in-the-hole for PS6, a la Demon’s Souls?

overload,

I believe this is exactly what’s happening. Why would they just patch this in or release a mid-console cycle remaster when they can release a system-selling remake.

Coelacanth,
@Coelacanth@feddit.nu avatar

For sure. Will probably be even more likely if the Elden Ring DLC does really well and further propels FromSoft into a true mainstream household name.

overload,

Bloodborne 60fps patch is on Silksong levels of hype in the souls community. Guaranteed sales FS.

TonyTonyChopper,

From has sat on this so long that 60 fps isn’t even good anymore. I’ll wait for the 120 fps patch before buying

overload,

I’m in the camp that 60fps is still acceptable. With the Steam deck I think I’ve even moved to thinking that a stable 45 fps feels smooth enough. 120Hz is a bonus, but I think mods will give you unlocked framerate if the game comes to PC.

TonyTonyChopper,

Framerate unlocking mods on PC for other From games have had major issues. The studio still has terrible practices with tying animations to framerates, damage to framerate, etc

overload,

Agreed, it’s not perfect. Never mucked around with them myself, as 60 has been fine enough.

bolexforsoup, do gaming w A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team

Devs should be focusing on their next project and celebrating the triumph that is DE. It’s heartbreaking to see everything unfolded in the years after its release.

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