Adding this to the movement nerfs in BO7 (you can’t ADS while sliding, diving and wall jumping anymore unless you use a perk) this whole thing might have made the devs realize that “oh shit nobody likes mega sweaty movement bullshit other than mega sweats”. No wonder BO6 is kind of a ghost town right now.
Those kids aren’t even good at movement, they just abuse the broken movement mechanics. You can tell they’re awful at it because every time they try to play an actual movement shooter like Titanfall 2 whenever it’s on a huge sale or in a free weekend they get their shit rocked and uninstall after one hour. You’ve not experienced an actual movement demon until you try to shoot at a G100 (max prestige) Titanfall 2 pilot who proceeds to dodge your shots effortlessly, hop all around the map without losing an ounce of momentum just to get you from behind, and shoot you down at Mach 11, while all you can do is look up at them like this:
Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.
Yeah, I'm gonna say this person doesn't hate to keep knocking on Veilguard, because that seems to be the one example they can bring up. I mean, there's a cursory name check of Dawntrail, but otherwise... yeah, not sure what games this is talking about other than Dragon Age.
Clair Obscur didn't do that. It went to absolute pains to not do that, in fact, to the point where I find the deceptive twist-building a bit over the top, in retrospect. I wouldn't accuse the CDPR games of going that route. Baldur's Gate does overexplain often, but in their defense the game has a million characters, plot points you go through out of order and a runtime in the hundreds of hours, so I wouldn't change that.
What else is even doing this? I feel like we're back in "AAA sucks" territory where AAA stands in for "this one game I didn't like". Writing in games runs the gamut. I would struggle to find a single defining thing to praise or criticise across the board.
It really depends on the kind of shooter and the average caffeine intake of the people playing it. Works great in Titanfall but doesn’t make sense for Battlefield.
It feels like an additional layer of mechanics that I didn't sign up for. I used it as necessary when playing Titanfall 2 but didn't care for it there either!
Might be bitter but I lost interest when I bought Destiny years ago and the main campaign just…stopped. To be continued only when buying DLC. Never spent a penny on them since as I believe a game you buy should be the entire thing end to end with additional content available to purchase. I wanted a main storyline with conclusion.
I stopped playing when I learned the DLC I paid for would be removed and no longer accessible. I already had some growing negative sentiment towards the game at that point but being outright ripped off was the last straw.
Yep. I didn’t have a huge issue with them charging for new DLC. If the DLC is good then fine, devs gotta eat.
When they sunset content that I paid for and tell me it’s no longer accessible, that’s when I dropped the game like a hot potato. Should have requested a refund, actually.
I didn’t know destiny 2 was still going. I played it for like a year after release before getting tired of it but it was fun enough. The only game I’ve played since then was elden ring so I’m not real up on the times
His replacement’s not much better. Lots of mixed sentiment from past employees, and even though he did acknowledge it with a joke, the “overdelivery” thing is such a red flag to carry.
I quit the game this past fall after literally 12k hours on steam. Huge number of growing reasons, but the top reason has always been the way bungie c-suite treats their devs and their players. One of the most toxic in the industry by a mile.
A good story can be (and usually is) told with minimal exposition. AAA games being exposition-fests is a result of game executives and writers infantilising players in the name of “widest audience appeal”.
Unpacking is a great game because of the storytelling. This seems promising but unless it has a similar ability to weave a narrative then it won’t be to fun to play.
I wanna blame the writers more for this but honestly, I think a lot of Netflix writers know their audience is just on their phone. I have people in my life that just watch their phone, notice they missed something, then REWIND THE SCENE so I get to watch twice. It really is bad, it happens with people older and younger than me.
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Aktywne