There’s a video of Kowloon Walled City from a university student (Suenn Ho) if anyone wants to see how it looks like from the inside. It’s incredible how people even managed to live there.
I totally agree with ditching a game over MTX, but doesn’t PoE also want to stick its hand in your wallet? Making a game more restrictive to sell “quality of life” is just as bad as selling a character.
Everything is cosmetic last I checked aside from stash tabs, which granted should be earnable in-game, but it’s nothing like an entirely MTX-only class. I do wish the game had a transmog system though at least, even Diablo 4 does, and we all know how Blizzard is.
Personally I’d call it buy to play with an unlimited demo and optional mtx. Back when I played it, the default stash tab wasn’t remotely enough, but after spending 20 euros I had enough tabs for all my needs and I then played several seasons without spending anything more. It’s still the best freemium model that I’ve ever encountered imo.
Hat stores and “buy more space to hoard the loot we design the game to make you need” mtx shouldn’t be given the free pass they get, especially by players that go nuclear over paid character DLC.
That’s Runescape 3,except they are removing it all. Osrs has membership (effectively required for the game) and you can buy bonds so other players can buy membership with in game money. That’s it.
Mmos and arpgs are intrinsically linked by their gameplay loops. Admittedly, this can vary to a greater or lesser degree depending on the specific games being compared, but Diablo 2 was, in many ways, proto-WoW.
MMORPGs have pretty different mechanics alone. Just because most are WoW clones doesn’t mean that is the only thing. EVE for example is very different.
As soon as Krafton bought them out it wasn’t just downhill from there, it was a steep drop off a cliff. The game had so much promise but got royally fucked.
They should have just put a fork in it when it became very apparent early on it was too ambitious for the studio to handle. And that was long before it blew up in popularity. Now the game has been unprofitable for the past few expansions and their owners are coming to collect. Live service was a massive, greedy mistake as Bungie is also not learning with D2.
After ditching D2 last year well past the 10k hour mark, I’ve been bouncing around a bunch of different games, mostly working through the backlog but also looking for a long-term grind to scratch that same itch. Out of everything I’ve tried, PoE2 and Warframe feel like the only ones doing live service “right”, especially the latter. Between both games, the only MTX gripe I have is PoE2’s stash tabs.
Last Epoch had a ton of potential but the team were in way over their heads and forced to start cashing in, and the Krafton buyout was the nail in the coffin. It feels like they just flat out didn’t have the budget to keep it going.
Yeah, we’re in the same boat. I’m going through the backlog, but I have yet to truly find my comfort food even though those two games are excellent. Especially PoE2.
Regardless, agree on your points. The latter two franchises have shown that live-service can be done well. Though I still don’t quite get how Warframe pulls it off… I guess it’s that they never broke their model while Bungie… you know.
For Last Epoch, the campaign wasn’t even finished and then suddenly. Don’t write checks you can’t cash, I guess.
That’s rough. I tend to cycle in and out of games (particularly ARPGs).
Paid DLC content acts as a deterrent to me going back to a game that I only play fairly casually. Not saying that I won’t do it, but it does raise the bar on my expectations.
Paid DLC that is simply less content and more texture pack is just bullshit. Paid DLC like Grim Dawn xpacs are content I’m more than happy to pay for. So it’s all relative but this for me is dookie
Hoping to cover costs solely from cosmetics is a pie-in-the-sky fancy and they knew that, the only way that works is if your game blows up in the way that only those rare, 0.01% of games do. Saying they expected that to work out was some fucking bullshit. I sympathize with their plight, it’s obvious that if the options are sell DLC or shut down the studio, you sell DLC, but it shouldn’t have happened like this.
They were dishonest at worst or brutally naive at best from the start. I’m willing to accept that latter simply because these were originally Reddit people who wanted to make their own mark on the genre, but it’s still inexcusable. I have zero involvement in the industry and I could tell you that was not gonna work out.
Ah. I didn’t know they said that. It’s definitely shitty to go back on that promise. Although in a vacuum, I think this is the kind of non-cosmetic content that’s somewhat acceptable to me as paid DLC. It’s not a competitive game and assuming the class is balanced, it’s just adding content that gives more variety. I’ve been fine with paid DLC in other big games as long as it’s a worthwhile amount of content for the price and it’s sold in a straightforward way without any funny business. Given that this game has online co-op, I think it makes sense that they’re gonna keep the content expansion free so it doesn’t divide people who would want to play together (also I guess there is trading, but I’m a CoF player so…) and then this is something that mostly just affects someone’s individual experience. Like if you were going to be happy enough to keep playing the game with existing classes, then this doesn’t really affect you.
So in principle I’m ok with this… but like I said, the bigger issue is them going back on their word.
Not defending last epoch but Grim Dawn did not feel complete. The base game story ‘ends’ on a complete cliffhanger quest the way a TV show Season 1 ends.
I like Grim Dawn but it pisses me off that the base game is so cheap when the studio knows the experience is super incomplete without the 3x as expensive expansions.
Valid. I just cannot play ARPGs absent a decent enough story. I’ve dropped a few due to uninteresting grinding, but I understand that is an appeal in and of itself to other gamers.
Grim Dawn was an excellent and finished game on release, and said DLCs came out years later via DLCs that acted as expansions to the campaign.
Last Epoch doesn’t even have a complete story, just some unfinished tripe with no real lore and oh here’s a bunch of alternate versions of how the unfinished thing you encountered could have happened differently.
They’re not even in the same class. It’s why I have 440 hours on Grim Dawn and would play it more still. I dropped LE at 170 hours and don’t really see any reason to play more. Hell, Last Epoch had a cash shop before the game even left Early Access. It feels like the development and costs were mismanaged out of the gate. I waited to buy it on discount.
Considering the number of NMS updates that are just back-ported features that were created for Light No Fire, I suspect the game loop will be pretty much the same as what we already have in NMS
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Aktywne