pcgamer.com

t3rmit3, (edited ) do gaming w Every Bethesda RPG, ranked from worst to best

Haha, PCG really hates Starfield. Calling it worse than FO76 and ES:Arena? Lmao.

Before it released I remember their articles about how it wasn’t going to be as good as BG3, despite no one inviting that apples-to-oranges comparison but them themselves, and now they’re out to do their best to convince everyone they were right.

Personal note: in that last linked article, they compared BG3 vs SF to Disco Elysium vs Outer Worlds, and I think this is hilariously just showing how much this is about their predilection for narrative-core games.

  • I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
  • I go back to Outer Worlds and Starfield. They are much better open world RPGs.

Like, chill PCG. It’s a good game, enjoyed by lots of people. If your staff is more into narrative-core RPGs with linear progression, that’s cool, but you don’t need to demonize Starfield to enjoy BG3. The worst Bethesda game? Worse than '76? Come on.

lemillionsocks,
@lemillionsocks@beehaw.org avatar

Lol yeah this is suffering from a lot of recency bias.

ampersandrew,
@ampersandrew@kbin.social avatar

despite no one inviting that apples-to-oranges comparison but them themselves

Eh, Larian invited it by counter-programming Starfield's release date with BG3 on PS5.

Vodulas,

FO76 had a rocky start for sure, but they have made a ton of updates. It is easily better then Starfield now. If you compared them release to release then FO76 would be worse, but I think they are comparing current state.

t3rmit3,

Personally, hard disagree. I don’t find FO76 fun at all. The world feels small, the characters are boring, and finding zany houses sprinkled around breaks any versimility of the world, which is the cornerstone of Bethesda’s games.

Vodulas,

I think the houses fit in the world, but the world is definitely small. I still enjoyed my time in it a lot more than my time in Starfield, which is mostly open fields with the occasional settlement/work site/lab dropped in. I don’t think Starfield is a bad game, just not an exciting one.

Renacles,

Fallout 76 is a lot better than what it was at launch but it’s still nowhere near close to Starfield. It’s a weird mesh of ideas that don’t really fit together but are still enjoyable separately.

Vodulas,

See that is how Starfield felt to me. Different strokes I suppose

Ashtear,

I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.

Really? This is crazy to me. I get Disco, but outside of intentionally regenerative games (such as roguelikes/lites), I don’t think I’ve had my hands on a more replayable game than BG3 in years. There’s so much you don’t see in a given playthrough.

t3rmit3,

I don’t doubt it has new events, new ways that things can pan out, etc… but it’s the same characters, the same goblin camp, etc.I am very big on exploration, and without a world large enough to find places I haven’t seen, or at least places that it’s been so long since I saw that I don’t remember it, I bounce off games very fast.

Ashtear,

Yes and no. My second play had countless new characters–three of them playable–several new zones, and a ton of new gameplay. I was constantly finding new places, new encounters, new conversations. I know there are still several zones I haven’t poked around in.

The main story beats don’t change much but there are still a lot of branching paths to get to them. Hell, you could even completely skip the goblin camp if you wanted.

Game studios just don’t do the kind of extra work to cover player choice like Larian did here. It’s why the game made waves in the industry. I’d say unless you really went over it with a fine comb the first time around (125 hours or more), it’s absolutely worth revisiting at some point.

Paranomaly, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@Paranomaly@sh.itjust.works avatar

So make something new. Microsoft is in desperate need of defining series rather than Halo and Gears of War, both of which are the types of games he’s criticizing here.

arefx,

I like both, especially halo, it’s very nostalgic for me, but the excitement for new games in the series’ are gone and they need new exciting IPs

chiliedogg,

343 has also made some pretty terrible decisions with the franchise.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Both have places existing sure. There’s nothing wrong with old series existing, just that new ideas should be tested and used.

CluckN,

Why take risks when I can dig up an old IP and jingle it’s corpse around for a quick buck?

desmosthenes, do games w It turns out Saudi Arabia will own 93.4 percent of EA if the buyout goes through, which is effectively all of it
@desmosthenes@lemmy.world avatar

EA games suck nowadays anyway; this was just a buyout for shareholders and founders.

YesButActuallyMaybe,

Remind me: when was this not the case? I never in my life heard anyone ever say ‘oh great, it’s an EA game’

utjebe,

Probably games around year 2000. Not so much recycling back then.

pinheadednightmare,

Yep, their early days were bad ass… pretty much like any company that starts out before they become corporate cock suckers

desmosthenes,
@desmosthenes@lemmy.world avatar

dead space, mirrors edge, original skate

yggstyle,

Just listed some of my favorites right there. ME was way ahead of it’s time. Banger game.

watson387,
@watson387@sopuli.xyz avatar
Cocodapuf,

93 was my jam.

But yeah, I’d play that.

I_Jedi,

Harry Potter and Sorcerer’s Stone for PC was pretty good.

Knock_Knock_Lemmy_In,

Does “It takes two” count as an EA game?

TipRing,

Back in the late 80s they were pretty legit.

itkovian, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading

This exactly what happens when you rely on rhetoric, instead of you know, making games that people like.

dil, do games w 'I think we're in the fight of our lives': Fired Rockstar employees and IWGB are confident the GTA 6 developer will be held accountable for its alleged union busting

Gamdevs should get roylties based off contribution like a number so small for indie games its meaningless unless it does well, but for bringingg us longlasting moneymaking games like gta they should be making way more

thatKamGuy,

Absolutely; but you just know that Publishers will just push to outsource development to 3rd party “contractors” so that they won’t be eligible, or some other such bullshit.

CosmoNova,

I mean they can do that and quality assurance will struggle even more, making indie games look even better in comparison. Let publishers keep shooting themselves in the foot in their endless greed. It will only speed up the destructive cycle.

dil,

I pretty much only buy indie games these days, maybe one AAA a year and I used to buy multiple a month. Most stuff doesn’t feel unique enough, like I’m just repeating experiences with slightly different themes and controls.

mushroomman_toad,

That is already very very common

beetus,

Uhh, going to need to see some evidence of that. Literally never heard of non indie devs getting royalties or continued payments based off the success of the game.

Actually I’ll correct myself, rockstar is the only company I’ve heard of that does big internal payouts post launch. Most of Rockstars game launches have resulted in new houses for some of their teams.

Got any other examples to share?

Waraugh,

The person you were replying to was saying it’s already common to contract out devs, not that it’s common to pay royalties.

beetus,

Oops my mistake Thanks for the correction

Nibodhika,

Unfortunately for larger games individual devs don’t have that much control nor can have a mensurable impact. For example, I wrote a few lines of code for a large game, those lines will be executed every single time the game runs, but if they weren’t there no user would notice. I was told to write those lines, and it’s not something I personally wanted to add to the game, there was an issue, I was sent to fix it, I did. This is true for the vast majority of the game code, most devs are pointed to issues to fix or features to implement, they have some wiggle room in the how to do stuff, but the what to do has been approved by the boss of the manager of your manager’s manager, and unless there’s a good reason it won’t change.

Think about it this way, have you ever watched the credits from a AAA game? The vast majority (as in there are likely only a couple of persons who didn’t) of the people in that list contributed something to the game, either directly or indirectly, it’s hard to measure how much each contributed, a small but critical fix might be more important than a large but unused feature, how do you measure between the two?. Not to mention past employees who did stuff for a previous game that got re-used.

Don’t get me wrong, it’s a nice idea, one that I would personally benefit from, but I think it’s just not feasible for large games. In short it’s impossible to be fair doing that, and people would get hurt because John from accounting got the same share that he did. And if you do it in any other way that’s not everyone gets the same share, you’re essentially playing favorites with the people whose job is to do the stuff you’ve ranked higher, even though the other person’s job is just as important.

BilSabab,

exactly - it is borderline impossible to manage on large scale projects with any semblance of coherence.

Prime,

That is true. However, you can still solve it and i have seen it work in practice: allow every employee to buy shares of the company. Fixed limit of shares per year of employment. Shares cannot be sold on the free market, they are bound to employment. Shares are kept after departure. Shares give dividends as usual.

So it is a partially worker owned company.

Nibodhika,

That’s an interesting approach, but eventually you’ll run out of shares to allow employees to buy, and you’ll have to dilute the ones you’ve already sold. You need to think that AAA studios have hundreds of people working there, and certain games have thousands of people working on related stuff that’s not directly the game but contributes, like engine, servers, social, etc.

Prime,

There is no problem with diluting. It’s not guaranteed amount passive income :) but if more people work there, you would usually also have higher gains to distribute. And old shares eventually disappear, they are not inheritable.

ms_lane,

But then how will they be able to afford the cut for Voice Actors!

BilSabab,

the problem is that companies will find a way to screw devs with that too. Imagine figuring out a solution to track every single bit of contribution to keep royalties as low as possible based on STATS BYATCH. it will literally turn into “your grass texture will bring you 0.00000000000000000000000001 cent off each sale” kind of fuck around.

cecilkorik, do games w Krafton is now an 'AI-first company,' will spend $70 million on a GPU cluster to 'serve as the foundation for accelerating the implementation of agentic AI'
@cecilkorik@lemmy.ca avatar

Wild. Sounds like Subnautica 2 dodged a bullet. Hope they sue the literal pants off them and then build the spiritual-Subnautica-2 we all always wanted with the damages awarded and the Early Access money that they know we’re going to give them the moment they announce it.

And RIP Inzoi, we barely knew you before you got infested with AI bullshit and it sounds like that’s only going to accelerate to hyperspeed now.

CosmoNova,

Inzoi was dead on arrival in terms of quality already. It’s so half baked and barebones the AI crap only served as the moldy cherry on top. Some players have pointed out it was obviously a K-Pop idol simulator before they marketed it as a Sims game. There are still a number of interactions in that AI slop for an excuse of a game that only make sense in this context. Oh well, luckily we live in the golden age of Indie games and don‘t have to put up with this.

cecilkorik,
@cecilkorik@lemmy.ca avatar

Ehh, I wasn’t worried about that until the AI stuff happened. Even a K-Pop idol simulator would’ve been an interesting start. Filling in the content to a level that creates compelling stories and gameplay takes time. It takes years of expansions for Sims games to start getting decent levels of content and stop feeling soulless and shiny and bland compared to the previous game (arguably Sims 4 hasn’t even gotten there yet but that’s more of a Sims 4 problem).

Once Inzoi started trying to fill in the content with AI they thought they could rely on that to shortcut their way to success but I knew it wasn’t going to work. It needs the human touch, it’s gotta be quirky and have its own individual character. K-Pop idol might’ve been exactly what it needed to stand out if they had leaned on that instead of trying to fill in the gaps in content with bland and soulless AI, which is exactly what life sim games DON’T ever need more of.

CosmoNova,

I don‘t think a K-Pop simulator would‘ve sold very well. Especially not in the west because a lot of it seemingly revolved around romantic relationships and keeping them secret at all cost. Even as little as being seen with the opposite sex in public is career suicide for an idol. That seems like a tough pitch for a game tbh.

cecilkorik,
@cecilkorik@lemmy.ca avatar

I’m not going to pretend I can judge its potential for commercial success, I’m just saying I think that hypothetical K-pop idol game would’ve been a more interesting game than Inzoi is currently or seems likely to ever be in the future I see for it now. That said, I’m not dying on this particular hill and I don’t have any particularly strong opinions about it so if you think I’m wrong about that you’re totally entitled to that point of view and I’m not going to try to defend my beliefs any further, I think I’ve said all I could possibly have to say about Inzoi at this point. Where the game goes from here is something which reality will eventually tell us, but I’m not optimistic about it.

CosmoNova,

I can see your point, though I belief it would probably be as superficial and soulless as an idol game as it is now. But I completely agree it‘s not a hill worth dying on. Inzoi in it‘s current form is a bit of a disaster and it will probably stay that way.

Aielman15, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
@Aielman15@lemmy.world avatar

I very much doubt that when (if) the game releases, it will be worth the wait and live up to the hype.

jagermo,

I just hope i will have a good time at the old folks home.

Carighan,
@Carighan@piefed.world avatar

And you can be your ass that for how outdated it'll look when it releases in 2035 or so, it'll still chug at <30 FPS on your NVidia 35090.

CocaineShrimp,
@CocaineShrimp@sh.itjust.works avatar

I will put money down that it will not. A game that’s in development for this long will not live up to any level of expectations

Dremor, do games w Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day ... remains completely unchanged'
@Dremor@lemmy.world avatar

Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.

Passerby6497,

My interest in subnautica 2 is like the actual second game: below zero.

The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.

Zorque,

Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.

Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.

mysticpickle,

I heard it had a lot of issues during testing but I didn’t personally have any issues with it having played it the first time 4 years ago nor have I heard of any widespread game breaking bugs. Might just be your particular system :o

innermachine,

On final release I never suffered a single bug

p03locke,
@p03locke@lemmy.dbzer0.com avatar

I find that hard to believe.

  • Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
  • So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
  • Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
  • Bad save serializations that can sometimes spam a ton of error messages on load
  • You can’t kill anything, including warpers that are more dangerous than leviathans
  • Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
  • Reaper in caves, who can drop you off the map
  • An insulting unrealistic O2 meter, and not enough keyslots
  • The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
  • Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
  • Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
Wrufieotnak,

I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.

But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.

XM34,

Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!

The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!

Honestly, the draw distance optimization may be the only valid concern here.

The_Decryptor,
@The_Decryptor@aussie.zone avatar

Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.

If anything Subnautica lets you see too much.

Hadriscus,

Yea it had a few bugs. As far as I’m concerned those never spoiled the fun or the fantastic atmosphere.

Orygin,

IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.

absquatulate,

Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole “devs beg community” is probably for the preordering folk.

That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.

Ulrich,
@Ulrich@feddit.org avatar

The “internet drama” exists because the product is a reflection of the leadership.

Dremor,
@Dremor@lemmy.world avatar

In which case we’ll juge in the final product if the choices the leadership, previous or current, were the right one or not.

All we have currently are some images, some first hand infos, and a lot of speculations.

tomi000,

Does the same logic apply to shoes hand-sewn by sick children?
How the fuck did capitalism manage to make people care more for inanimate objects or software than actual human beings.

Dremor,
@Dremor@lemmy.world avatar

Could you explain the link between both subject ?

tomi000,

Just an example of another situation where the way of production shouldnt be ignored in favor of a good product.

Dremor,
@Dremor@lemmy.world avatar

I understand what kind of analogy you want to bring, but that’d be both a false equivalence, as wall as an appeal to pity.

You are trying to portray a black and white picture about a situation we all know little about. It’s word for word, and in such case it be hard to give more credits to either party.

I heard that there is a lawsuit brewing, maybe this will give us more objective informations.

In the meantime, the only way to see if either the founders or Krafton vision would be the best would be to release the EA, even with the lack of content Krafton is complaining about. Like that we would be able to make our own conclusion.

tomi000,

It was exaggerated but I was referring to your willingness to ignore the circumstances of its creation in favor of a good product

Dremor,
@Dremor@lemmy.world avatar

I would not ignore if Krafton do betray UW employees. But I also take into account that for now it is word for word, and depending on which side you believe, both sides can be sided with.

If the three ousted exec did abandon their responsibility as Krafton said, their dismissal is justified. If not and that’s a way to not pay the promissed bonus, then a boycot is justified.

There isn’t many way to know, other than releasing the EA now. Like that the customer can have and idea of the true state of the game, without having to base its opinion on a bandwagon.

tomi000,

I agree. But you said “Better juge on the product than on internet dramas.” and I dont see how the game would tell us anything about how Krafton fucks the developers.

Dremor,
@Dremor@lemmy.world avatar

Krafton says that the game isn’t yet worthy of EA. Ousted led dev says that it is. Someone is probably lying here. Only way to put an end to that is to lanch the EA this year, for us to juge if it is enough content or not.

tomi000,

Which will not happen because it would cost them $250m, please dont pretend to be so ignorant.

Dremor,
@Dremor@lemmy.world avatar

From what I’ve read, that bonus isn’t tied to a specific release, but to an earning target.

Not being able to get to that target is tied to the fact that Subnautica 2 EA should have been a huge cash influx, which now isn’t possible due to the delay, and the only remaining way would have been either a sudden renewed Subnautica 1 and BZ success or for the mobile version to be a incredible success, which I doubt.

Releasing the EA wouldn’t be an “I win button” from UW. It could go both way. Either the current state is enough for user to buy it, and not refund it, or it will be a resounding failure, with huge refund percentages. In the first case, this may allow UW to get to that target, but in the second case, it may in the worst case make the studio go under before Subnautica had any chance to be released completed

dual_sport_dork, do gaming w The Switch 2's super sluggish LCD screen is 10 times slower than a typical gaming monitor and 100 times slower than an OLED panel according to independent testing
@dual_sport_dork@lemmy.world avatar

They’ll release a “New!” version in a year with an improved screen as one of its bullet points, in a bid to get you to buy it again. And people will. See also:

  • The Gameboy Advance SP/New SP
  • The DS/DS Lite
  • 3DS/New 3DS
  • The Switch/Switch OLED
Gerudo,

Granted, all major gaming consoles do this now.

Tarquinn2049,

New 3DS was actually a pretty huge upgrade over the original. Despite the name, it was effectively the next generation of the console. Or at the very least a half-generation.

TachyonTele,

I agree. There's no reason this new console shouldn't have the oled screen by default. Other than planned obsoletion.

Bosht, do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital

If there was one god damned example of any company saying this and sticking to it I might believe them. But I have yet to be proven wrong. Sucks too as they were my go to for mods.

atticus88th,

All the examples I could think of have been recent acquisitions… which means they just haven’t soured… yet. Sadly its inevitable.

Hadriscus, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

I bought it on confidence when it released. That was the last time I ever did this. I played 25 very boring hours and uninstalled it. It’s very difficult to figure out how you can fail so spectacularly with such a budget, such a long development time, and such a carte blanche with making a new universe from scratch

finitebanjo,

They changed the recipe. Skyrim, Fallout 3 and 4, Oblivion, and Morrowind all had something in common: handcrafted environments densely packed with points of interest.

Starfield used procedurally generated content. It generates abandoned mines and outposts from a tileset and then drops you in the literal desert between them.

kalpol,

And still Star Flight did the same thing and was a all time great game, oh and it fit on two 360k floppies.

mnemonicmonkeys,

Which is just frustrating because there’s some real improvements in mays of their usual systems elsewhere in the game. The I think the persuasion mechanics are a real step up from previous games and I’m amazed the system hasn’t been ported into Skyrim. They got flight mechanics to actually work in the Creation engine. Zero-G and low gravity works great. Gunplay and combat is even more improved over Fallout 4 (though it’s an incremental improvement over the revolutionary leap made with Fallout 4).

Imo, Starfield is mainly lacking in only a few (though critical) things. They need more than 4 fleshed-out companions, and have them for different factions; there’s a couple of NPC’s that I expected to become companions. Since they insistend on having procedurally generated content, they needed to add way more pieces to their tilesets and, more importantly, have an algorithm to stitch things together and have some actual variety. As it is right now, you get the same exact facilities copy-pasted as whole spaces with no variation. And they needed to not force you into the main storyline, or at least pull a Fallout: New Vegas and have multiple paths through the main storyline.

There’s a lot of good bones to be had in Starfield, which just makes the cock-ups more disappointing since they’ll lead to those imprpvements being abandoned

finitebanjo,

IDK, I still think about how the dufuses added recoil to laser guns in FO4. And the fact that land mines and similar traps change every time a save is loaded is super dumb because it’s just like “OH DID WIDDLE BABY GET BLOWN DA FUQ UP? LET ME FIX IT FOR YOU (Removes the landmines)”.

I enjoyed the combat in FO3 more.

Tattorack,
@Tattorack@lemmy.world avatar

That’s not the only issue it has. They could’ve made procedural generation work, with having a combination of hand crafted and procedural environments. But it doesn’t seem like they have the skill to pull it off.

Issues this game has, and probably one of the major reasons why it’s so dead feeling, is how the world doesn’t react to you.

Tell me, what happens in Skyrim or Oblivion if you walk around town with your sword drawn?

What happens if you start randomly casting spells where the guards can see you?

What if you managed to get a certain artefact, wear a certain kind of armour, or work on upgrading a certain skill tree?

See what I mean? See what’s missing?

The dead, empty, open world tiles only compounds this. And how everything feels even more limiting because of how the game is strictly chopped up with loading screens.

ICastFist,
@ICastFist@programming.dev avatar

Very true. So long as your shots don’t hit anybody, or your powers affect anybody, you can show them off all the time on the big cities and nobody gives a fuck. Using the whirlwind Sprint shout on Skyrim makes everyone around comment and a guard desperately asking you to stop.

Hadriscus,

And some of them are duplicates ! I discovered THREE identical locations just roaming about ! the same dungeon layout ! but different loot. Can you believe that shit

iAmTheTot,

The thing for me is that it’s a game about a guild of explorers, and the game is all fast travel. The bits you do “explore” were soulless.

scrubbles,
!deleted6348 avatar

God how did they fuck that up? Who thought I’d want to fast travel there? Sure sometimes, but honestly I’d love it if it showed how many minutes to destination and then you started jumping.

You’re in the pilots chair, you see 10 minutes to the other side of the galaxy where your mission is. You hesitate because that’s far, but 2 minutes away is your home base anyway so might as well swing through and drop off some stuff, make sure the pumps and extractors are working. 6 minutes past that is that side quest you’ve been putting off, I guess we can do that too. You hit the jump button, stars whizz past. You go talk with your crew, get caught up on conversations. You jump back in the chair when the 20 second warning goes off. You jump out and arrive, but there is a weird signal on a nearby planet in this system…

Now THAT’s the game i wanted. Altering one mechanic right there completely changes the entire style of the game. I will forever be annoyed that everything in the game is instant fast travel. Sure have a button there to skip if people want to, but personally I prefer to lay back and fully immerse myself

trash,
@trash@lemm.ee avatar

It could have been so good and the game genuinely has some cool environments but for the most part there is just nothing to do. I’ve stumbled on some cool places like the Mantis hideout and stuff but the game is so repetitive and 98% of the planets are devoid of life.

scrubbles,
!deleted6348 avatar

And they wanted it that way. They were like well that’s what it’s really like! Which like yeah great, but that’s terribly boring for a game.

Another game like that was Mass Effect 1, where they had the undiscovered worlds, but even those were more entertaining. They gave you a mako, and each planet had at least one faction with at least some backstory to it so it wasn’t a complete waste. Starfield is like, nothing. I encounter the exact same building structure and camps multiple times on my single playthrough. Absolutely uninspired

trash,
@trash@lemm.ee avatar

Yep! When I saw that Todd said that I was kind of dumbfounded. I get that that’s how space is but like, that shits boring. They really could have had something special but they severely missed the mark.

Hadriscus,

Exactly. What made Morrowind’s sauce was discovering all these places on foot

ICastFist,
@ICastFist@programming.dev avatar

As other people have complained, it’s a space exploration game without the space nor the exploration

Dremor, do games w The Hundred Line: Last Defense Academy has 100 endings, and it's pushing the creators to the brink of bankruptcy | PC Gamer
@Dremor@lemmy.world avatar

Could you please reword the headline for it to be less clickbaity ? Thanks.

Fallstar,

Done

Dremor,
@Dremor@lemmy.world avatar

Looks good.

MyDarkestTimeline01, do games w Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like

On the one hand it sucks that a writer lost their job. And it’ll never not suck. On the other hand I love when Apex Legends looks bad. I lost Titanfall 3 for that?

Baguette,

In a better universe apex and tf3 could have existed at the same time

Unfortunately we live in the universe where games as a live service is the only model that big companies run on, which means all resources must go to just that one game

ampersandrew, do games w Ubisoft patch Splinter Cell Blacklist after 12 years to add achievements
@ampersandrew@lemmy.world avatar

They ought to patch out the need for Ubisoft’s launcher. Same goes for EA’s back catalog, for that matter. At least EA’s newest releases don’t come with the launcher.

leave_it_blank,

Doesn’t EA still require the steam launcher?? I’m not up to date anymore. What kind of DRM do they use now?

ampersandrew,
@ampersandrew@lemmy.world avatar

Even when you buy their games on Steam, there’s an EA launcher there in addition to Steam. This is the case for It Takes Two, for instance, but not for Split Fiction. Split Fiction only uses Steam if you bought it on Steam.

any1th3r3,

You’re right, they do - this Steam DRM-free games list shows Jedi Fallen Order is the most recent DRM-free EA published game on Steam afaict.
Same goes for DRM-free games on the EA app.

ampersandrew,
@ampersandrew@lemmy.world avatar

Jedi Fallen Order says right on the Steam page that it incorporates EA DRM.

any1th3r3,

I can’t confirm for Steam, since I only have the game on EA app, but the game’s wiki page on PCGW shows the same DRM-free info (with correct launch steps).

ampersandrew,
@ampersandrew@lemmy.world avatar

I believe it was added after launch. I distinctly remember trying to play this game on the Steam Deck on a train with no internet, and the EA app complained about it and wouldn’t let me launch the game. It’s quite possible that this can be sidestepped by specifically putting the Steam Deck in offline mode, rather than just severing the internet connection, but I didn’t know to try that at the time, and it’s definitely DRM.

leave_it_blank,

So just that I understand this correctly: I need steam to buy it, but after that it launches without steam after I download the installer? Like on gog?

If yes, holy shit, I would have never expected this from EA!! Last time I checked this company was pure scum, but this is a surprisingly nice move!

any1th3r3,

Not exactly, you need Steam to install it, but then per PCGW’s wiki:

DRM-free when launched directly via <path-to-game>\SwGame\Binaries\Win64\SwGame-Win64-Shipping.exe while EA app is not installed.

leave_it_blank,

Bummer… Thank you, I was seriously considering buying it this evening, thanks for the heads-up!

Bezier,
@Bezier@suppo.fi avatar

Wait what, I can play EA games without their shitty launcher now?

ampersandrew,
@ampersandrew@lemmy.world avatar

Only the newest ones. They haven’t gone back to remove the requirement from their back catalog, but Dragon Age: The Veilguard and Split Fiction don’t require it now. Meanwhile, Madden 26 still requires it, so I guess it isn’t universal.

Bezier,
@Bezier@suppo.fi avatar

Oh, that sucks. I’m only interested in their back catalog.

NutinButNet,

I think that’s why they’re doing it only for the new ones lol. Nobody cares to play their new crap so nobody is noticing

ampersandrew,
@ampersandrew@lemmy.world avatar

Split Fiction is definitely a game people care about, and disappointing numbers for a Dragon Age title is still several million people.

pycorax,

EA’s games that released on Steam after Origin was a thing still launch a mini EA launcher when you press Play on Steam, much like how Ubisoft’s does on Steam. That’s at least how it seems the last time I tried it with Fallen Order.

ampersandrew,
@ampersandrew@lemmy.world avatar

Right, but that extra launcher causes problems, so I tend to avoid games that still have it. It’s why I still haven’t played A Way Out but played Split Fiction.

pycorax,

Yea I get that, just wanted to say that EA has the same issue too.

absquatulate, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

This is so strange. Wasn’t it not long ago that studios were crowding into very specific release windows ( usually november iirc ) so they could maximize initial sales? Maybe the digital release era has changed things. I mean, I get it if your game was in the same niche or smth, but “companies might tank” seems a little much.

Either way, if this is true, eoy 2025 is in for a dry spell when it comes to new games.

Edit: Also I find it hilarious how all these “industry analysts” keep popping up suggesting ominous things despite Rockstar not saying a peep about the game besides the trailer. Almost as if they were paid to do it.

tonytins,
@tonytins@pawb.social avatar

Sure is a great way to stir the pot, that’s for sure. This article raised my eyebrow so much I just had to share it.

lorty,
@lorty@lemmy.ml avatar

Over time they realised that, while holiday windows or whatever have high sales, if there’s a better or more popular game coming out then, yours will just be forgotten.

That said, most “industry specialists” are just glorified influencers, so take it with a grain of salt

EncryptKeeper,

They aren’t crowding into those windows because competition helps their sales, it’s because they expect the biggest shopping period of the year will result in more sales than they lose. And there’s a reason only the biggest titles release in these windows.

Capcom made the decision years ago to release in February/March because they know a November window will drown them.

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