My partner and I just played through this together in co-op and had a great time. We thought it was a good game.
I read the whole discord drama stuff, and I’m more on Crema’s side. I think they’ve made the mistake of trying to talk to a fanbase like they are just a group of reasonable people that will understand and empathize if you just lay out the facts. But they aren’t. They’re just going to pick apart anything you say and relentlessly shit on you because they are, collectively, not able to be reasoned with.
They released an MMO in its final state, minus some Kickstarter promised stuff, that they have said they will deliver. They tried to monetize the game how they felt was best, it didn’t work out, so they’ve moved on and left a functioning, small-scope MMO. You can argue the quality of it or whether you agree with their decisions, but they made what they said they were going to make.
And they are still releasing small updates to a community that is, frankly, awful. The subreddit is just a hivemind of asshole armchair developers.
Honest question: can you name an asshole gaming community that isn't tied to a live service game? Because I feel like the shitty community comes from expecting everything to be continually improved, and lots of those improvements are subjective, so someone's improvement is someone else's regression. I'll happily revise my hypothesis with some good counter examples though.
Sometimes. The chess community is very weird in my experience. Like, anarchy chess is a thing and shitposting seems to have permeated chess culture. Case in point, the double bongcloud being played in tournament (1:32 length clip). (For context, the bongcloud opening is very bad, playing it is basically a self nerf. Because of the way that tournaments and points work, the end outcome of this game was basically a mutually agreed draw, but they did it in the most shitposting way possible.).
Personally, I think this is great, it’s made it harder for some people to be gatekeepy arseholes within the chess community. I am always slightly perplexed by the memes though - with absurd humour, it can be hard to tell whether I’m missing the joke, or whether the joke is that there is no joke.
Warframe’s community is the nicest, least toxic community I’ve ever encountered. Not saying there aren’t toxic ass holes, there certainly are, but compared to other online game communities I’ve been part of the Warframe community is a breath of fresh air.
No, there are asshole in all types of games including Single player. Even if Souls has multiplayer, I’ve seen toxic communities in even games like Breath of the Wild
Half the community is from the intelligence community, it’s in their interest to keep it nice so new players keep joining and leaking top secret technical specs
It's because the fanbase is a bit tired of the developers.
The developer already set the tone very early on by being a pompous prick over the whole ban nonsense. No one could prove it but it seemed like certain key remappers (like for joysticks and things like that) were causing the anti cheat to trip even if they weren't being used, just running in the background. The CEO was a real jerk about it on twitter when people asked why there wouldn't be any appeals.
That kind of arrogance and behaviour came out several times. There isn't any reason for the community to give them the benefit of the doubt.
Apparently any further sales of the game will have a cut going to even the staff that was laid off.
That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.
I wonder if microtransactions in big games like apex and genshin are down this year?
In Apex? Yes, and we know this from investor calls. Not sure about Genshin or Honkai, but even Fortnite is making less money. This appears to be an entire economy problem, not a video game problem. Perhaps related to inflation and consumers adapting their spending in response (a potential explanation I offer with no expertise to fall back on).
I get the impression any more urgent gaps will be covered by the community.
I’ve used my Deck in its desktop mode, plugged in a dock, for extended periods when I didn’t have access to my PC, and it was a decent enough experience for the most part.
I could definitely see SteamDeck sized devices becoming standard computers with a dock for larger screen, IO, keyboard/mouse and maybe GPU in desktop mode while sizing down to a portable device for travel. Same games in both configuration just 4K high quality when docked and 1080 medium quality when handheld. Plus with a full Linux os it could become our main device.
I’ve been thinking about this for some time, but rather smartphones as the form factor. It aligns with the trend of converging technologies, where devices are becoming more multifunctional, and users are seeking more flexibility and efficiency from their gadgets. It’s a future-forward vision that I believe will redefine personal computing.
People have floated this idea of “dockable devices” for decades. Microsoft even made a Windows Phone that did it. The only time it worked was the Nintendo Switch, where they sold the dock together - and even then, I think their studies showed that a majority of players only play in one mode.
So it comes down to consumer friction. What do they get in one box, and how likely are they to buy a second?
Depending on how it’s done, it could make the game better or worse, just like any other tool. I imagine there will be a lot of growing pains as devs figure out what works and what doesn’t.
I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
ML models ‘learn’ by generating non-human-readable arrays of weights, that’s a little pixie-dusty. But it’s use there is narrow, in a supporting role. My comment was about the core ‘making radiant quests feel tailored to you’ thing. It woulf still be a set of tables with fillable blanks, it’s structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won’t communicate the resulting quest to the system.
As a developer (not of games, but still), I would actually be interested in a tool that can generate simple code snippets for me to correct and assemble into a more complex system. But yeah, as you said, there will be growing pains as everyone figures out the optimal use cases for AI in development
Game engine limitations, apparently. Say a thread on exactly this earlier today.
Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.
Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.
My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.
The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.
Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
It is one of the reasons. The major reason is that companies aim for maximum profit with low risk, and not best products.
So for them, 10 meh games that gonna sell is better than 10 risky and maybe exceptional games, because they treat games as a dose to junkies. Thats why you have 200 Call of Duty and 500 Assassins Creed, games.
Deadlines, pulling plugs, moving people to different games all the time to reduce costs are the results of gaming becoming an industry. And guess what, they will continue that, even if more BG3 and Expedition 33 come out to hit them.
Yeah it’s pretty much the same whenever the Money People get involved in anything. It inevitably stops being about making something really cool, or even just making a living from making something, and becomes all about shipping the absolute minimum viable product and then strip-mining as much cash as you can out of it at all costs, and then dumping it when people stop buying it.
And the thing that gets me is that this makes nobody happy. The creators hate it because they’re making trash, consumers hate it because they’re being ripped off, and the Money People aren’t even happy because they never are. They always want more.
My main gripe with the universe of starfield is that it works on fallout logic, as in, everyone acts as if telephones and cameras don’t exist, despite being 300 years in our fucking future without any tech loss.
That “don’t you guys have phones?” Blizzard meme is ironically spot on here. They don’t. Communication only happens face to face while out of a ship.
The other thing is how a lot of the game runs on “nobody cares”. Alien ship showing up on orbit? Nobody cares. Another alien ship showing up and attacking you? Nobody saw it, nobody cares. Alien space magic? Nobody cares. Alien space magic being used to wreak havoc in a big city? Not a word on it, instant amnesia after the attack.
It actually makes sense in Fallout since it’s post-apocalyptic. Yes, the apocalypse happened hundreds of years earlier, but most people still live in squalor while only a privileged few have high tech stuff. Starfield, though? The “apocalypse” took like 50 years to happen and everyone escaped Earth. There’s no excuse for widespread telecommunication to not exist.
I’m having a good time on a laptop with no fancy graphics card and have no desire to buy one.
I also do not look for super high graphical fidelity, play mostly indies instead of AAA, and am like 5 years behind the industry, mostly buying old gems on sale, so my tastes probably enable this strategy as much as anything else.
I’ll be honest, I have never paid attention to GPUs and I don’t understand what your comment is trying to say or (this feels selfish to say) how it applies to me and my comment. Is this intended to mostly be a reply to me, or something to help others reading the thread?
Depending on what happens with GPUs for datacenters, external GPUs might be so rare that nobody does it anymore.
My impression right now is that for nVidia gamer cards are an afterthought now. Millions of gamers can’t compete with every company in Silicon Valley building entire datacenters stacked with as many “GPUs” as they can find.
AMD isn’t the main choice for datacenter CPUs or GPUs. Maybe for them, gamers will be a focus, and there are some real advantages with APUs. For example, you’re not stuck with one particular amount of GPU RAM and a different amount of CPU RAM. Because you’re not multitasking as much when gaming, you need less CPU RAM, so you can dedicate more RAM to games and less to other apps. So, you can have the best of both worlds: tons of system RAM when you’re browsing websites and have a thousand tabs open, then start a game and you have gobs of RAM dedicated to the game.
It’s probably also more efficient to have one enormous cooler for a combined GPU and CPU vs. a GPU with one set of heatsinks and fans and a separate CPU heatsink and fan.
External GPUs are also a pain in the ass to manage. They’re getting bigger and heavier, and they take up more and more space in your case. Not to mention the problems their power draw is causing.
If I could get equivalent system performance with an APU vs. a combined CPU and GPU, I’d probably go for it, even with the upgradeability concerns. OTOH, soldered-in RAM is not appealing because I’ve upgraded my RAM more often than other components on my PCs, and having to buy a whole new motherboard to get a RAM upgrade is not appealing.
Thank you for explaining! I am not sure why people are reacting badly to my statement, is knowledge of GPUs something every gamer is expected to have and I am violating the social contract by being clueless?
Well at one point to be a computer gamer you basically needed to put together your own desktop PC.
Integrated GPUs basically were only capable of displaying a desktop, not doing anything a game would need, and desktop CPUs didn’t integrate graphics at all, generally.
So computer-building knowledge was a given. If you were a PC gamer, you had a custom computer for the purpose.
As a result, even as integrated GPUs became better and more capable, the general crowd of gamers didn’t trust them, because it was common knowledge they sucked.
It’s a lot like how older people go “They didn’t teach you CURSIVE?” in schools nowadays. Being a gamer and being a PC builder are fully seperatable, now, but they learned PC building when they weren’t and therefore think you should have that, too.
It’s fine, don’t sweat it. You’re not missing out on anything, really, anyway. Especially given the current GPU situation, it’s never been a worse time to be a PC builder or enthusiast.
Oh boy. Thanks for the context, by the way! I did not know that about the history of PC gaming.
I did learn cursive, but I have been playing games on laptops since I was little too and was never told I had to learn PC building. And to be completely honest, although knowledge is good, I am very uninterested in doing that especially since I have an object that serves my needs.
I have the perspective to realize that I have been on the “other side” of the WHAT DO YOU MEAN YOU’RE SATISFIED, LEARN MORE AND CHANGE TO BE LIKE US side, although I’m exaggerating because I don’t actually push others to take on my decisions. I don’t spam the uninterested to come to Linux, but I do want people who get their needs adequately served by Windows to jump to Linux anyways because I want to see Windows 11, with even more forced telemetry and shoved-in AI and things just made worse, fail. Even though that would actually be more work for satisfied Windows users.
But I would not downvote a happy Windows user for not wanting to switch, and that kind of behavior is frowned upon, is it just more acceptable to be outwardly disapproving to those who do not know about GPUs and are satisfied with what they have with zero desire to upgrade? I don’t have Sufficient Gamer Cred and am being shown the “not a Real Gamer” door? I think my comment was civil and polite so I really don’t understand the disapproval. If it is just “not a Real Gamer” I’ll let it roll off my back, though I did think the Gaming community on Lemmy was better than that… I would understand the reaction if I rolled up to c/GPUs with “I don’t care about this :)” and got downvoted. Is Gaming secretly kind of also c/GPUs and I just did not know that?
Okay I literally just realized it is probably because I hopped on a thread about GPUs and do not know about the topic being posted about. Whoops. Sorry.
Yeah, it’s pretty okay and all, but the hype made it out to be cooler than it was, in my opinion. I’ve been playing Foundation the last day or two and I find it way more addictive, satisfying, and unique, so far. Maybe I just need to revisit Manor Lords. The trailers made the combat out to be Mount and Blade-esque, so I think that’s what really underwhelmed me. It felt more like Civilization-style “throw a bunch of units at the bad guy” combat.
after you hit the 10-15 hours mark you are just looking around like Travolta, that’s it? yep that’s it… no more content. Potential is there but will the devs deliver it? not so sure. Atm the game is overpriced.
For context, it’s somewhat common here in Latin America to name markets after the owner’s name; doubly so in smaller cities. (The city where this happened has 9k inhabitants)
It’s also common to name supermarkets “Super [something]”, to highlight that it sells general goods instead of just produce.
With that out of the way: seriously? Nintendo going after a mum-and-dad market in a small city in North America??? This only highlights that the current trademark and intellectual property laws across the world are toilet paper - they aren’t there to defend “healthy competition” or crap like that, but to ensure megacorps get their way. Screw this shit and screw Nintendo - might as well rename their company to Ninjigoku/任地獄, bloody hell.
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