CEO says “I want to make more money”. Crowd responded “No shit”.
I’ve seen a theory that Steam is holding, possibly even for a time when Sony puts it in writing that players won’t need a PSN account permanently before they’re willing to relist the game which I think is a fair desire at this point.
It’s like an administrator/tenant relationship. Generally, the publisher controls the region locks, but if the publisher starts doing something potentially illegal or brand-damaging, like selling a bricked game, the store owner can also manipulate the locks.
If they couldn’t, a dev’s efforts to willingly commit brand suicide by releasing a game that bricks people’s computers (not beyond the pale given how stupid publishers are now) would also take Steam down with them.
That makes sense, but I haven’t seen any official announcement from Steam saying that they did this. Only speculation from random people. Any documentation I can find just seems to point to this being a decision that’s made by the company releasing the game (or in this case Sony as the publisher).
I doubt that Steam is still trying to block additional countries given that Sony has already announced that the PSN account requirement is being withdrawn.
The thing with the 3 new countries seems to be a fix by valve, you might notice that there were several invalid country codes in the previous restricted list.
I was not a big fan of BG3 or even the divinity series, but I love Larian. Their products show clear passion for the budget they have, they don’t bad mouth other dev just to gain some brownie pts with gamers (CDPR) and their games are well supported.
To me it just felt like divinity with higher budget. It has Proper cinematic cutscenes and different rules to the combat. I guess I just don’t like CRPGs, I never properly feel immersed in the world.
Its weird because I loved dragon age origins and Pillars of eternity. I thought Wasteland 3 was ok.
I think with D:OS 2 I was annoyed that I didn’t choose a premade character at the start, and that the storyline was just, become a god. I don’t find that kind of narrative compelling. I also didn’t like the fairytale lighthearted vibes. The world didn’t feel “meaty” somehow.
You are giving me same vibes as myself, that meaty comment is spot-on. The game tell you that you’re traveling continents, but it never really feels like it, maybe we need a bit more imagination lol
The game has like four major maps, that’s why it feels tiny compared to your average CRPG that has dozens of smaller maps to create a sense of a big diverse world.
As a person that didn’t really enjoy the borderlands games, I had no idea this was happening and this is easily the oddest thing if read all week. Before I read the article I was confused but interested. Now I’m informed, confused, and interested. But hey, I’m glad they were able to do this with a game. I’m an average science enjoyer so I’m always glad to see good news.
As a bug fan of borderlands, I honestly wish they made a mobile spin off for the minigame that they’re using for this. I love playing the game they made for it, I love that it’s doing actual stuff, I just have a limited amount of time to sit down and play games at my pc and when I boot borderlands I wanna play borderlands.
Big surprise that Crema has stepped in it again. They've been pretty awful since this game started. I can still remember when they first rolled out the bans and insisted their would be no appeal because their ban process was never wrong. The CEO aggressively defended it, and it wasn't very long before community managers were walking that back admitting some people had to be unbanned.
Their discord was run by dictators as a meme that cropped up around a botched patch resulted in the mods going nuts and banning anyone who mentioned it, and the steam forums were the same. They had a gaggle of fanboys who'd attack anyone who said a bad word about the game, and if anyone talked back to them one of the developers would come along and ban them.
It was such a great idea ran by absolutely awful people.
Thank you! The CEOs’ children need Maseratis, boarding school, college, jet fuel to pedo islands, and so many other necessities! We can’t let them suffer!
I feel old. Remember when a brand new, highly anticipated, AAA game was like $40?
Not they are $70, plus $20-40 for preorder deluxe directors cut extra content bonus versions. Plus $10-30 for “season passes”. Plus online subscription services for the game itself, the online service the game runs on, or both. Oh, and don’t forget ad placement in the game. A giant billboard for house insurance in every cutscene. Drink your monster energy to refill your sprint meter…
That doesn’t include greedy mobile games that require vast amounts of money to remove artificial restriction, such as daily energy meters to act. Or cosmetic DLC that costs half the price of the game itself.
And don’t even get me start on the constant tracking, spying, or actual malware some publishers implement in their games.
100% agree we should not trust Konami. Especially with a sloppy ports we just got. That being said I think they are looking at capcom and how the company is making money off single player games and high quality ones at that and want to do the same. Will it work who knows.
Well, they never really did. They just more or less stopped making A-AAA games and got rid of Kojima. The Castlevania remasters and the pachinko shit continued. I want to say their football game also continued?
But… they are getting back into “gaming”. So even those who “remember” no longer have anything to complain about?
The other aspect is their nasty break-up with Kojima. Which was VERY much amplified because of how many game journos are massive Kojima fanboys and how the rest more or less said “Well, labor rights are good to care about”. Because, ignoring the Kojima love fest, Konami:
Stopped funding someone who wasted massive amounts of money motion capping horses and making women strip down so he could motion cap them in the nude (yup)*
Finally let said problematic asshole recast the fan favorite voice actor… but didn’t give him an unlimited budget so Jack Bauer only got paid for like six lines of dialogue (in fairness, the audiologs had a LOT more Kiefer).
Fucked around with security and opsec to make it really hard for staff that would soon be laid off to find new jobs on the company dime. This is fucked but “only kind of fucked” by Japanese corporate standards.
Released a game without the last mission. Because The Island of Eli or whatever the fuck has no indications of being this massive “half the game” that people claim and was likely going to be about 5-20 minutes of gameplay and cutscenes comparable to when mother base got zombied.
But also? People still get super excited for a quantic dreams, ubisoft, or blizzard game. So worker abuse and sexual abuse are not factors in terms of whether a publisher/dev is “good”.
So yeah. Getting the fan favorite back is going to go a long way. The MGS1-3 remasters are god awful (and somehow worse than the HD Collection a decade or so ago?) but considering the big complaint people have with MGS-Delta is “the color balance is not warm enough”, time will tell.
*: Seriously, I think the absolute best thing that ever happened to Kojima was that he was mostly “heads down” during the #MeToo phase of the pandemic. Although, part of me REALLY wanted him to get a Silent Hill just because, of the ideas we know he had, it would lead to the greatest holy war of all time as the Silent Hill fans and the MGS Fans fight it out. And Bloober would still be too stupid to stay quiet and would catch all the strays.
The MGS1-3 remasters are god awful (and somehow worse than the HD Collection a decade or so ago?)
Konami has been clear from the beginning that the Master Collection is mostly just the HD Collection but on modern systems. It was always referred to by them as a rerelease and not a remaster. I think the announcement of Metal Gear Delta: Snake Eater got people confused about the scope of the Master Collection.
Edit: From the initial press release when Konami announced the Master Collection: "The Metal Gear Solid: Master Collection allow fans to play the games as they were, as first released on the latest platforms."
I feel like a lot of these problems could be fixed with proper management. Just because Kohima creates interesting worlds in video games, doesn’t mean that you should let him do everything he wants. It seems like Konami themselves creates that environment. But also, maybe they are actually going to try hard to recapture what MGS meant for a lot of people. I personally like the mixture of very serious plot with completely insane elements, like zombies, vampires, ninjas, and a white haired black guy with a monkey addicted to coca cola that sells you guns.
Personal note: in that last linked article, they compared BG3 vs SF to Disco Elysium vs Outer Worlds, and I think this is hilariously just showing how much this is about their predilection for narrative-core games.
I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
I go back to Outer Worlds and Starfield. They are much better open world RPGs.
Like, chill PCG. It’s a good game, enjoyed by lots of people. If your staff is more into narrative-core RPGs with linear progression, that’s cool, but you don’t need to demonize Starfield to enjoy BG3. The worst Bethesda game? Worse than '76? Come on.
FO76 had a rocky start for sure, but they have made a ton of updates. It is easily better then Starfield now. If you compared them release to release then FO76 would be worse, but I think they are comparing current state.
Personally, hard disagree. I don’t find FO76 fun at all. The world feels small, the characters are boring, and finding zany houses sprinkled around breaks any versimility of the world, which is the cornerstone of Bethesda’s games.
I think the houses fit in the world, but the world is definitely small. I still enjoyed my time in it a lot more than my time in Starfield, which is mostly open fields with the occasional settlement/work site/lab dropped in. I don’t think Starfield is a bad game, just not an exciting one.
Fallout 76 is a lot better than what it was at launch but it’s still nowhere near close to Starfield. It’s a weird mesh of ideas that don’t really fit together but are still enjoyable separately.
I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
Really? This is crazy to me. I get Disco, but outside of intentionally regenerative games (such as roguelikes/lites), I don’t think I’ve had my hands on a more replayable game than BG3 in years. There’s so much you don’t see in a given playthrough.
I don’t doubt it has new events, new ways that things can pan out, etc… but it’s the same characters, the same goblin camp, etc.I am very big on exploration, and without a world large enough to find places I haven’t seen, or at least places that it’s been so long since I saw that I don’t remember it, I bounce off games very fast.
Yes and no. My second play had countless new characters–three of them playable–several new zones, and a ton of new gameplay. I was constantly finding new places, new encounters, new conversations. I know there are still several zones I haven’t poked around in.
The main story beats don’t change much but there are still a lot of branching paths to get to them. Hell, you could even completely skip the goblin camp if you wanted.
Game studios just don’t do the kind of extra work to cover player choice like Larian did here. It’s why the game made waves in the industry. I’d say unless you really went over it with a fine comb the first time around (125 hours or more), it’s absolutely worth revisiting at some point.
So make something new. Microsoft is in desperate need of defining series rather than Halo and Gears of War, both of which are the types of games he’s criticizing here.
Gamdevs should get roylties based off contribution like a number so small for indie games its meaningless unless it does well, but for bringingg us longlasting moneymaking games like gta they should be making way more
Absolutely; but you just know that Publishers will just push to outsource development to 3rd party “contractors” so that they won’t be eligible, or some other such bullshit.
I mean they can do that and quality assurance will struggle even more, making indie games look even better in comparison. Let publishers keep shooting themselves in the foot in their endless greed. It will only speed up the destructive cycle.
I pretty much only buy indie games these days, maybe one AAA a year and I used to buy multiple a month. Most stuff doesn’t feel unique enough, like I’m just repeating experiences with slightly different themes and controls.
Uhh, going to need to see some evidence of that. Literally never heard of non indie devs getting royalties or continued payments based off the success of the game.
Actually I’ll correct myself, rockstar is the only company I’ve heard of that does big internal payouts post launch. Most of Rockstars game launches have resulted in new houses for some of their teams.
Unfortunately for larger games individual devs don’t have that much control nor can have a mensurable impact. For example, I wrote a few lines of code for a large game, those lines will be executed every single time the game runs, but if they weren’t there no user would notice. I was told to write those lines, and it’s not something I personally wanted to add to the game, there was an issue, I was sent to fix it, I did. This is true for the vast majority of the game code, most devs are pointed to issues to fix or features to implement, they have some wiggle room in the how to do stuff, but the what to do has been approved by the boss of the manager of your manager’s manager, and unless there’s a good reason it won’t change.
Think about it this way, have you ever watched the credits from a AAA game? The vast majority (as in there are likely only a couple of persons who didn’t) of the people in that list contributed something to the game, either directly or indirectly, it’s hard to measure how much each contributed, a small but critical fix might be more important than a large but unused feature, how do you measure between the two?. Not to mention past employees who did stuff for a previous game that got re-used.
Don’t get me wrong, it’s a nice idea, one that I would personally benefit from, but I think it’s just not feasible for large games. In short it’s impossible to be fair doing that, and people would get hurt because John from accounting got the same share that he did. And if you do it in any other way that’s not everyone gets the same share, you’re essentially playing favorites with the people whose job is to do the stuff you’ve ranked higher, even though the other person’s job is just as important.
That is true. However, you can still solve it and i have seen it work in practice: allow every employee to buy shares of the company. Fixed limit of shares per year of employment. Shares cannot be sold on the free market, they are bound to employment. Shares are kept after departure. Shares give dividends as usual.
That’s an interesting approach, but eventually you’ll run out of shares to allow employees to buy, and you’ll have to dilute the ones you’ve already sold. You need to think that AAA studios have hundreds of people working there, and certain games have thousands of people working on related stuff that’s not directly the game but contributes, like engine, servers, social, etc.
There is no problem with diluting. It’s not guaranteed amount passive income :) but if more people work there, you would usually also have higher gains to distribute. And old shares eventually disappear, they are not inheritable.
the problem is that companies will find a way to screw devs with that too. Imagine figuring out a solution to track every single bit of contribution to keep royalties as low as possible based on STATS BYATCH. it will literally turn into “your grass texture will bring you 0.00000000000000000000000001 cent off each sale” kind of fuck around.
Wild. Sounds like Subnautica 2 dodged a bullet. Hope they sue the literal pants off them and then build the spiritual-Subnautica-2 we all always wanted with the damages awarded and the Early Access money that they know we’re going to give them the moment they announce it.
And RIP Inzoi, we barely knew you before you got infested with AI bullshit and it sounds like that’s only going to accelerate to hyperspeed now.
Inzoi was dead on arrival in terms of quality already. It’s so half baked and barebones the AI crap only served as the moldy cherry on top. Some players have pointed out it was obviously a K-Pop idol simulator before they marketed it as a Sims game. There are still a number of interactions in that AI slop for an excuse of a game that only make sense in this context. Oh well, luckily we live in the golden age of Indie games and don‘t have to put up with this.
Ehh, I wasn’t worried about that until the AI stuff happened. Even a K-Pop idol simulator would’ve been an interesting start. Filling in the content to a level that creates compelling stories and gameplay takes time. It takes years of expansions for Sims games to start getting decent levels of content and stop feeling soulless and shiny and bland compared to the previous game (arguably Sims 4 hasn’t even gotten there yet but that’s more of a Sims 4 problem).
Once Inzoi started trying to fill in the content with AI they thought they could rely on that to shortcut their way to success but I knew it wasn’t going to work. It needs the human touch, it’s gotta be quirky and have its own individual character. K-Pop idol might’ve been exactly what it needed to stand out if they had leaned on that instead of trying to fill in the gaps in content with bland and soulless AI, which is exactly what life sim games DON’T ever need more of.
I don‘t think a K-Pop simulator would‘ve sold very well. Especially not in the west because a lot of it seemingly revolved around romantic relationships and keeping them secret at all cost. Even as little as being seen with the opposite sex in public is career suicide for an idol. That seems like a tough pitch for a game tbh.
I’m not going to pretend I can judge its potential for commercial success, I’m just saying I think that hypothetical K-pop idol game would’ve been a more interesting game than Inzoi is currently or seems likely to ever be in the future I see for it now. That said, I’m not dying on this particular hill and I don’t have any particularly strong opinions about it so if you think I’m wrong about that you’re totally entitled to that point of view and I’m not going to try to defend my beliefs any further, I think I’ve said all I could possibly have to say about Inzoi at this point. Where the game goes from here is something which reality will eventually tell us, but I’m not optimistic about it.
I can see your point, though I belief it would probably be as superficial and soulless as an idol game as it is now. But I completely agree it‘s not a hill worth dying on. Inzoi in it‘s current form is a bit of a disaster and it will probably stay that way.
pcgamer.com
Ważne