Yes I too look nostalgically look back on my games having nothing but beep audio because I didn’t have one of three sound cards my chosen game decided to support
It seems that people are very excited about the possibilities here and to be fair, I get it. Myself, John and Alex experienced FSR 3 on PC versions of Forspoken and Immortals of Aveum, and in terms of image quality and frame-rate increases, it's clear that the technology is legit and it's definitely comparable to DLSS 3. And...
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.
Vintage Story 1.19 Update (lemmy.world) angielski
Vintage Story is a survival block building game. It got a good size update this last week. Here are some of the cool updates....
You can buy this forgotten '90s shooter from its original website, which is a perfectly preserved time capsule of PC gaming's golden age (www.pcgamer.com) angielski
Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears' (www.psu.com) angielski
Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8 (wccftech.com) angielski
DF Weekly: Is FSR 3 frame generation viable for console games? (www.eurogamer.net) angielski
It seems that people are very excited about the possibilities here and to be fair, I get it. Myself, John and Alex experienced FSR 3 on PC versions of Forspoken and Immortals of Aveum, and in terms of image quality and frame-rate increases, it's clear that the technology is legit and it's definitely comparable to DLSS 3. And...
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.