It seems like to me some of their games simply just need another two months in the oven.
There were lots of little bugs in Star Wars Outlaws, but I found that game to be really fun, and largely pretty solid. But then they dropped updates a month out or so that fixed a lot of those little bugs. I wonder if they had just had that extra month to polish it up if it’d have gotten slammed as hard. People may still have wanted different things storywise or whatever, but on a technical level just one extra month could have helped.
Polish isn’t going to help change the Ubisoft reputation of churning same looking games filled with massive bloaty copy-paste open worlds where you do generic fetch quests, collect hundreds of feathers, and watch watered down PG-13 storytelling that’s tamer than a Marvel movie.
Outlaws looked great, and had you go to interesting locations, and fly in space. There were no towers to open up maps. The outlaw system wasn’t super amazing in the end, but it didn’t detract from anything.
I don’t disagree it has a reputation, but Outlaws was a fun break from the super boring Assassin’s Creed games of late.
she is canonically one of the most bratty, self serving characters in the series.
she acts like she’s hot shit until her plans go wrong, then she cowers and freaks out. she’s absolutely obsessed with getting her way. she tries to play like emotions are weakness, then instantly caves to her own because if its her emotions its different somehow. “Oh no the consequences of my actions?!”
Morrigan isn’t even as cool as Flemeth was. She’s a shitty power-grabbing dick who stomps her feet when she doesn’t get what she wants and behaves like everyone should worship the ground she walks on.
how tf is she the greatest RPG companion of all time, exactly? she’s not even a great companion in Origins.
For all the crap the game gets, Johnny Silverhand in Cyberpunk was actually an incredibly written companion character. Plus bonus points because of Keanu Reeves.
Kainé from NieR Gestalt/Replicant?
KOSMOS from XenoSaga?
Geno from Super Mario RPG?
Karlach from BG3?
Heck, even Serana from Skyrim could be there.
Many characters I would consider at the very least to be contenders for top spot, if not outright surpassing Morrigan.
Shit. Pick a character from Chrono Trigger. Citan from XenoGears. Teepo from Breath of Fire 3. I mean, I could go on and on… There are so many classic companions in games. I can’t pick one, and I’m not sure I trust anyone who can, especially when there is bioware money being thrown around.
I don’t know, it just looks like a €50 stand-alone expansion that could’ve been DLC for the first game. But now they get to sell it for more, and add new/more individual smaller DLC for this one.
Not been much of a fan of Frontier ever since Braben left. They started focusing very heavily on paid DLC since, especially back when for Elite Dangerous it was first just cosmetics, but they got greedy and now have paid early access for new ships, after the game was content starved for years. And before that instead of focusing on new content there was a long period where the only thing that got updated was a new microstransaction currency and raised prices of the DLC.
Doesn’t feel much different with the Planet Coaster and Zoo games. They get littered with paid DLC, and it’s almost taking The Sims forms of additional paid content.
As much as I hate being a corporate shill: ask yourself this. Is the game worth the asking price with no DLC? You don’t have to buy every DLC, that’s just the cost of the additional game development time. And maybe the game isn’t worth the price now, but in two years you can probably pick it and a few of the best DLCs up for the same price as it is now and get your money’s worth.
Well I got the game back when it came out. I did not know the game would be leaning so heavily on paid content after that, so it often felt like missing out on new stuff. It was the same with Elite Dangerous, I backed that from Kickstarter, and then they pull shit like that paid early access content.
I’d say I easily got my money’s worth out of both games for what I paid at the time. But it still feels like being screwed over when they start putting price tags on all new content. And it’s often not even a lot of content that justifies the price tag. Compare this to games like No Man’s Sky, that get free updates quite often.
I think this would’ve bothered me far less had the base games been free to play games, and then charge for DLC. To me Frontier turned into a greedy company so fast, it’s really up there with EA, Blizzard Activision and Epic.
You nailed to describe my frustration with Frontier perfectly. They really are the EA of Zoo and Theme Park games to the point I’m not buying their games anymore even when they’re well made on a technical level and interesting to me. They’re just way too greedy.
I don’t get that amount of frustration. The zoo game from frontier that I bought years ago still get updated with new free content here and there. Sure there are DLC but you can perfectly play the initial game without any of them, or get them on a sale. Isn’t it ?
This has literally always been the case with Steam, the only difference is that people are told up front now. Things will likely continue to operate exactly the same as it has until now, I doubt Valve wants to disrupt the giant money train they have.
As far as I know there is no mandatory DRM on Steam either, so if a publisher wants to they can just make their game be portable and not require Steam to even be installed. Pretty sure all the re-releases that use DOSBox or ScummVM are like this, for example.
Yeah there are loads of DRM free games on steam (mostly indies of course). Steam just offers a very basic (and easily bypassable if you know how) DRM to devs/publishers but they absolutely don’t need to use it.
On the other hand, how is doom even on the list? This isn’t a ‘most influential games’ list. Surely the 10th best game in 2024 isn’t Doom 1993? Their scoring system (Quality 60%, Importance 15%, Hotness 15%, Playability 10%) makes sense to me, but how they assign those scores is baffling.
Take doom and doom eternal for example:
Doom 1993: Q 8.41 - I 9.99 - H 6.81 - P 6.81
Doom eternal: Q 8.00 - 7.45 - H 6.09 - P 8.45
How is cardboard enemies, simplest damage mechanics, story made of 2 still pictures and exposition text, and single axis camera control higher quality than any modern shooter? And in what universe could a 30 year old game be called hot??
I don’t have strong feelings about level design. I think the levels I enjoyed the most were in other episodes. If this is about the keys I’m neutral about them, I like exploring everywhere anyways so I’d just collect them on the way. I don’t know what else to say
I feel the same way for smb. It has historical importance but it’s not up to the quality standards of today. I like the digital movement, feels better than the analogue stick in nwerer games
I’m a massive nerd for level design, and in my mind massive sprawling (especially proceedurally generated) maps/levels are a scourge on modern gaming.
I don’t think it’s hugely controversial, but I view E1M1 as possibly one of the best levels ever designed. But then again I also view Doom as more like a dungeon crawler RPG that just happens to be first person and real time, so who knows?
I think I also tend to be more into simpler games than ones with too many bolted on systems, which might also be why I tend to favour older ones (or indie ones).
Maybe that’s the point? Newer Doom games aren’t especially top tier FPSs, and you can find better examples of them (Bioshock (not so modern anymore), the alien-dinosaur-robot spaceship thing, and probably others). So they don’t make the list, and then Doom holds the classic place and genre defining status. (Hexen and Strife were never gonna make the list).
I agree that Super Mario Bros could do with a new lick of paint (and think Nintendo has given it more than a few of them) to bring it up to par. Doom, I’m less sure needs updated graphics, but I don’t think it’d hurt if it kept everything else the same.
(Favourite Doom levels are probably E1M8, E2M9, and some D2 and TNT and Plutonia levels I can’t call to mind off the top of my head.)
I’ve come to the conclusion I’m incredibly biased on this matter and also that you’re entitled to your own opinion, and appreciate that you’ve responded kindly and patiently.
I see, I don’t consciously think about the map/level design when playing something so my opinion of doom comes from its mechanics and presentation, both of which are lacking in comparison to what indie boomer shooters have today.
find better examples of them (Bioshock
I don’t know if I played it wrong or something but I really didn’t like bioshock 1. It lasted like twice as long as it was fun and as time passed enemies just got spongier. Ammo is super scarce in the beginning and super common at the end. Shooting not very satisfying. The existence of the elemental gun. Bioshock 2 was much better imo
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Aktywne