shareholders…owners… who cares about the vernacular. There’s always the ownership. An organization of any size is only as good as it’s current ownership.
People grow old and eventually die. When ownership passes on from someone who isn’t in it for the money to someone who just wants money… even the greatest of organizations can and will fall. I just hope to christ Gabe Newell’s successor(s) are in line with his actions.
shareholders…owners… who cares about the vernacular.
Turns out, quite a few people when those words are describing very different things.
I just hope to christ Gabe Newell’s successor(s) are in line with his actions.
This is how I know that you don’t know much at all. GabeN has changed valve from being a game developer making amazing things like Half Life and Team Fortress 2, to microtransactions and no games. A continuation of what Gabe is doing is pretty much in line with the rest of the industry, except NBA 2k4 would be the last one and it would have microtransaction DLC for the next 15 years.
I just hope to christ Gabe Newell’s successor(s) are in line with his actions.
Sorry but I agree with the guy on this. It’s 2024, idgaf about valve IP anymore, they can ruin their games with microtransactions and I honestly won’t care. I use Valve like you and the rest of the world use it: buying and managing a collection of games. And right now, Steam has good practices in that regard. I can get refunds if I play a game for a couple of hours and I don’t like it. I can access any of the games I bought, they haven’t gone Sony on me and restricted my purchases. They’ve proven themselves to be good guys in this and I too fear the day GabeN is replaced by some fuck who just wants to get a quick few million, so he shits all over us and our collections of games.
You’re simping for a shop. The PC Shop wars have managed to be even more pathetic than the console wars.
I have Steam, Epic Games Store, GoG Galaxy, Battle.net, XBox, Ubisoft and EA’s thing installed and they all miraculously work since I’m on PC and it’s not a locked down consoles. I get to play games that aren’t on steam!
Valve is the company responsible for unlocking my PC for gaming. Most games can now be played without using Windows and Valve is mostly responsible for that. Because most game developers do not care and would rather force you to use proprietary OS than let you use what you prefer.
I have not looked it up but I do recall proton being a thing way before the steam console was.
Okay I looked it up before posting. The deck was released in 2022 and the initial release of proton was on 2018. Steam has had native clients for Linux and native Linux support for dota for ages too.
It’s true that their recent big push is because of the handheld but it’s also true that they have been pushing for gaming on Linux since way before.
You are absolutely right, I forgot about it. Still, this shows that they have been pushing for popularizing Linux (for their own devices, sure, but in exchange benefiting everybody else) far longer. As any company, avoiding blind trust is advice but they are kinda cool.
In anticipation of their own OS and ecosystem. They are not the saviours of gaming as being professed by so many, they charge 30% to sell there and lock your games under DRM. It’s great Linux has become a bit more of a thing but still far from mainstream outside of custom builds like SteamOS.
Their os is based on Linux, every tool they develop and improve can be used in any other Linux systems. I’m not calling them saviours of gaming, I’m happy that they improved the Linux gaming experience by a fuckton for everyone not only the people using their products.
Linux has always been a thing, gaming on Linux is what was not, and steam has always had support for it, I remember playing native Linux dota back in 2015 ish on uni.
I’ve been playing several games installed through steam offline, so idk about them locking games under drm. For example, stardew valley, grim dawn. Beside that, most other games I play have an online component so I would need to authenticate in some form anyway, like path of exile, last epoch.
They are not saviours, but the competition is so bad that it’s not strange for people to see the difference.
30% seems a lot yeah but I’m not discussing that, I’m talking about them being pro Linux as a policy way before the deck.
Indeed yes, I did mention SteamOS (I think that was the original name). Steam hasn’t always supported Linux, it was years after it’s release (maybe ten?) before they did from what I remember.
Yes it’s good, but my part of the discussion is highlighting they aren’t doing it out of the goodness of their hearts, otherwise there would be more evidence of it including lower fees, no DRM and and whatnot.
How is Dota on Linux? It’s, well, a bit crap on Mac as the menu bar gets in the way (tried fiddling with settings but doesn’t seem possible to fix it) and other stuff.
Eh, depends. The laptop was not that good by any means, sure, but dota has always been the most demanding moba out of the competition, by far (league/hots). But yeah, then I got a proper desktop and it ran flawlessly ever since.
What are you even talking about? I have all of those installed as well, and a few others on top. I’m incredibly wary of any of them though - I don’t know if GoG will be around in 10 years, I don’t trust epic as far as I can throw them, I don’t want to support ubisoft and EA, and Blizzard has made so many questionable choices that I’m at the point where I don’t want to support them AND I don’t believe they can make good games anymore.
It’s about trust. I trust valve to allow me access to my games more than I trust the others. Doesn’t mean I don’t have the others, where did I say that?
Valve are major players in Linux being a viable option for gaming and actively fighting the Microsoft monopoly for PC gaming. Not in line with other players in the industry.
They are actively developing proton as well as their own controller support for any games within their platform.
What is the rest of the industry doing in line with this?
I played Dota 2 from its first beta release, and many years after. Eventually stopped about 2 years ago. In that time I put 4 digit sum into that game, and received nothing that would give me any gameplay advantage. I did it to support the game, that also worked on Linux.
I understand that MTX are not ideal, but there are very different approaches to them. And at least in Dota 2, I can and did support it.
That is fair, Dota 2 is cosmetic only. TF2 on the other hand, is selling items with stats, mostly sidegrades rather than upgrades, but they do play into a certain kind of play, which does make it a de facto upgrade if your style of play matches the items use case.
Hope you enjoy your Steam game library being ripped out of your hands or a forced subscription or recurring purchase or mandatory timed video ads showing up whenever someone who can make decisions for the future of the Valve LLC believes that is the right decision.
The fact is, whoever has possession (e.g. OWNERSHIP) of the decisions for a company can choose to do this, to not do this, or to do something else, or nothing at all. Inevitably decisions by whoever owns that control will change from the predecessors and eventually someone or some combination of someones constituting the deciding majority will sell out. No one lives forever.
Epic Games Store, Gog, UPlay (or whatever ubisoft’s is called), Origin/EA Downloader have all not done this and yet they’re not controlled by Gabe Newell.
Fact is that steam, no one else, started the road down the licensing and not ownership of games path we are firmly on with regards to PC.
Most PC’s don’t even have a disc drive any more, it’s all downloads.
And Gog is the only one that still allows ownership and not licensing of software.
“hurr durr nobody else has does it yet so clearly it can never happen”
Nobody else has 70%+ market share. The others are all competing for a bigger slice, they can’t afford to be predatory.
The market leader can and the rest will follow suit. Haven’t you seen overdraft charges (just now having laws change…decades after becoming a problem), minimal interest rates on savings accounts, ads in streaming services across the board (netflix wasn’t first but the second they did it prime announced it), a reigning in of account sharing based on IP addresses for streaming services (happening across the board after a couple of big players did it)…
I get that you just can’t imagine a world where your game library is RIPPED out of your hands after a 30 day notice of service changes… i’ve seen it happen time and time again for various platforms and games. Digital services can and will fuck you eventually.
Signed: Hellgate London lifetime subscription holder
I’m sorry my opinion and analysis of these things is different than yours. I guess the difference between you and I is that i’d rather us both have a chance to voice those opinions rather than simply silence what you do not believe in.
I’m not following any dogma or parroting a political party line… i’m not being a fanboy either (which is very dogmatic.) Are you?
An LLC or any other corporate structure can have shareholders. It all depends on the structure laid out in the organizing documents. You may have meant private companies don’t have shareholders, but even that isn’t the case.
They’re talking about being a publicly traded company. Of course every company has stakeholders. Of course everyone who works at Larian likes getting paid for their work.
Building games that are actually fun is going to make you the most money, that’s it.
Say it louder for the publishers in the back.
It’s infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
The problem is publishers and the huge risk you’re selling to create a hit. You still have shareholders. Those who take the risk in financing a game development and those who own the IP.
Unless you got extremely lucky and can gamble with your own cash you always have shareholders in game development.
I'm still unreasonably mad that they marketed the first game as a remake - even literally titling it 'FF7 Remake' - and then it turns out it isn't a remake at all, it's some poorly-written Kingdom Hearts nonsense about how bad it is to be restricted to telling the story you're fated to tell and how you need to break free from the shackles of destiny. I can't imagine a bigger "fuck you" to fans of the original game. If they hated the idea of having to remake the original story so much, then they should have just not made it!
It should have been called Reimagination to set expectations for existing fans. FF7 original is probably my favorite game of all time (tie with FF6) and I still did not play Remake (lost interest waiting too long and then asking price on Steam is 80 Euros, fuck you SquareEnix!).
But you know, I am not entirely opposed to changes in story and character handling, if its done well. They even changed up the battle system. To me this is an opportunity to re-live the game, to experience it with new perspective and see details I could not before. If it was exactly the same game with better graphics, that's just playing the same game again. But the Remake... ahem, I meant Reimagination, is different. And you know what, I kinda like this idea. But off course, I still did not play and don't know how bad it is. And oh god, I hope they don't change the important story line in part 2... this would be a huge fuck.
It would have been nice to have a proper Remake but this is not bad per se, though I'm not a fan of how much it's being dragged out, and that Vincent and Cid still won't be playable still.
I’m taking my conversation-level Japanese courses this year and have been looking to land a dev job in Japan. From the sound of it, I’d like working for Pocket Pair a lot. But then again, most companies make their employment sound fantastic…
Haha, yeah, I’m familiar with the work culture in Japan. I’ve heard from other developers currently working there that it’s much better working for newer and/or international companies.
From what I’ve read about their Daily Active Users they’re going to be overstaffed soon. No hate but they exploded and when things settle they might not need as much staff. Thoughts?
You’re good. I’d have thought the same thing had I not been following the development story.
Their game pass numbers also seem to be going up, which is harder to dev for as well. I know my steam friends got sick of it after putting in 100 hours in three weeks though
I too have sunk more then 100 hours into the game. It was worth its purchase already. Yet in a year or however long it takes to be complete… i and many others will jump right back on to see how everything has progressed. Plus they’ll release on play station and that alone will be millions more copies sold.
This is how it happens. If they dont staff to meet the demand the game suffers and dies out, if they do in a few years when the player base falls off and they announce layoffs everyone makes the shocked Pikachu face.
Live service games really did a number on people. Why does it matter if people stop playing Palworld between now and when those new people they hire can produce the things they're hired for?
Yeah I keep thinking this too, it’s a buy once game, they still have the money they made. They’re trying to push more content as quick as possible to get more waves of players, new and old. I’m positive their accountants know the player base isn’t rebuying the game.
There's something called "Brook's Law" that basically observes that a software project which onboards more developers in order to catch up will fall further behind. I hope they're careful about how they allocate new developers or they'll end up doing a year of onboarding, rewriting core code, and have no meaningful updates for 6-12 months. I know they have the resources to spare, and that scenario worked out okay for Valheim, but I hope the game doesn't lose momentum because they overhire or don't allocate enough senior devs to continue feature development while they catch the new devs up to speed.
Edit to add: I don't think it actually matters in this instance if they don't have a large player base by the time the game is feature complete. They don't have continuous revenue streams like a live service game, so hiring more devs is ultimately just about making sure they have enough talent to make good on their early access promises. The company could probably dissolve tomorrow and all the staff could live the rest of their lives in luxury never working again. It'd be a dick move, but they already sold an insane number of copies.
They don’t have continuous revenue streams like a live service
Yet. The game seems extremely easy to monetize, up to them how evil they go. To be successful longterm (if thats something they even want) they will need to add more content first but they could cash in in so many ways. Dlc, selling servers, cosmetics or more nefarious stuff lkke boosters to speed up mechanics, pals that take huge grinds without payments. It would be very easy to do.
Oof. You’d think if they wanted to surprise people with twists and turns they’d just make a new game instead of altering the plot of a remake (unless I’m misunderstanding).
There is this exercise you can do for Agile/Lean estimation where you run a multi stage beer store by passing only order quantity notes up and down a chain.
The intent is to trick the participants into a whiplash effect where the retail store has a one off jump and so orders bigger than normal, and the whole supply chain then gets excited and thinks this is the new normal rather than an anomaly.
The exercise ends and the excess beer in the chain is counted.
You are not wrong, but remember that they only employ like 40-50 people. Even if the playerbase goes down to 10% of what it is that’s still not a lot of people.
That was me! I figured that I succeeded by getting to 3bc. I played 3bc for a long time and realized that after a while that I was at my level. I guess I didn’t have the will to grind the skills needed to go further. Many great memories and I’m so glad I played it. Been seriously the best game I played in years.
6 months from now: “We didn’t sell it, we granted them a non revocable permanent license to be the exclusive producers of D&D content, but we still receive a royalty fee and have no control over it”
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Aktywne