pcgamer.com

Sanctus, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store
@Sanctus@lemmy.world avatar

If its the latest game you’ve played that doesnt you should look at Beyond All Reason. Its free and open source. No season passes or mtx of any kind.

HeyJoe,

I just looked and I may give it a try. Looks good. It’s worth mentioning it’s in Alpha, some people don’t enjoy trying to play games that early on and it explains why it’s free.

dumpsterlid,

Beyond All Reason is a Spring Engine game which is an open source rts engine that has been in development for probably a decade and a half at this point.

Cossty, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

I didnt know single player games are not made anymore.

NakariLexfortaine, do games w Finally, a farm sim that will let me date hot demons and also collect capybaras

But I want to collect hot demons and date capybaras.

The demons can bring us oranges while we enjoy the water.

caut_R, (edited ) do games w Finally, a farm sim that will let me date hot demons and also collect capybaras

Went from not knowing this game to becoming my most anticipated this year

Cagi, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

I feel this way too. You find premium currency laying around all over the place. You can buy everything in the store and the premium warbond for free if explore around as you play, just like any of the other in-game currencies.

Argurotoxus, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever
@Argurotoxus@lemmy.world avatar

Unfortunately Temtem is a terrible game entirely due to Crema’s incompetence.

It’s actually impressive how consistently they make horrible decisions. If I had to summarize their attitude, it’s that you can’t criticize them because “Hey, we’re human, we make mistakes and when you criticize us it hurts our feelings”. And when I say you can’t, I mean it literally. They will suspend or ban you from whatever platform it is for saying anything they perceive as negative.

They take an “us vs them” attitude with their player base which results in the equivalent of Crema stuffing their fingers in their ears saying LALALALALA YOU’RE WRONG WE’RE RIGHT.

It’s a shame, because the foundation of the game, the battle system, is genius and a huge improvement over Pokémon. The game showed real promise for a long time. But Crema has been dropping the ball with every update for years and it’s long since entered its death spiral.

simple,

Yup. Played it in early access for a bit and enjoyed it, then I played it on release and hated it. There are so many promises they completely ignored, including an option to make battle animations faster (their response was “it would change the economy if everything was faster”)

They added a battle pass

They made everything you can buy with in-game money outrageously expensive so you buy it from their FOMO rotating cash store

Their definition of “MMO” is making the game so insanely grindy to try to keep players around for hundreds of hours despite obviously not being worth spending that much time in…

And so on and so forth. Crema are so unbelievably greedy and dumb it still hurts that I gave them money.

ramsgrl909, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

I just started playing with 2 friends. I’m not too upset there won’t be more content (though I know that going in unlike the OG players). What really bothers me is there are easy updates they can make to create a better user experience. The UI doesn’t feel crisp & the animations can be sped up (or skipped) for starters.

RoverRacecar, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

Doesn’t this game not have an offline mode?

Noodle07,

Yup

Dudewitbow, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

the small detail is forgotten that those MMOs have a subscription model or are free but with pay-to-win practices. They are sustainable in that way."

horizontal progression mmos like ESO or GW2 that arent subs arent either of those.

Aurix,

You could call ESO pay-to-win to fit this definition, because there is new content added as subscription or paid. There will be new gear sets offering effectively an advantage for many builds and some new skills.

Dudewitbow,

in horizontal progression, changes in things are typically sidegrades in progress, as you trade off one thing for another, compared to having a higher level equipment with higher stats in a vertically progressed MMO. New builds can be created via patches, but they aren’t necessarily straight upgrades from the existing ones.

lorty,
@lorty@lemmy.ml avatar

GW2 has a huge cash shop of cosmetics, to the point you can barely get any by just playing.

Dudewitbow,

if that’s your definition of “winning” then you have a different way of playing mmos.The most expensive cosmetics in the game are ridiculously low drop rate infusions that surpass the cost of virtually anything in the shop directly.

Ilflish, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

A Massively multiplayer online role playing game does not mean the game is a game as a service. It’s a route of finance just like some shooting games are and some aren’t.

HereticalDoughnut, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

I really enjoyed the game when it was first released in early-access on steam. The ability to play through the story with a friend was unique and fun. Unfortunately the Crema team stopped having innovative ideas and just released their version of Pokémon systems. At the time it was nearly impossible to communicate any negative criticism because of rabid fans on the subreddit and devs who seemed to have no interest in communicating with their player base.

littlebluespark, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever
@littlebluespark@lemmy.world avatar

There are dozens of those fans. Dozens!

crossmr, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

Big surprise that Crema has stepped in it again. They've been pretty awful since this game started. I can still remember when they first rolled out the bans and insisted their would be no appeal because their ban process was never wrong. The CEO aggressively defended it, and it wasn't very long before community managers were walking that back admitting some people had to be unbanned.

Their discord was run by dictators as a meme that cropped up around a botched patch resulted in the mods going nuts and banning anyone who mentioned it, and the steam forums were the same. They had a gaggle of fanboys who'd attack anyone who said a bad word about the game, and if anyone talked back to them one of the developers would come along and ban them.

It was such a great idea ran by absolutely awful people.

Phegan, do games w 'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate

Based Larian

hoshikarakitaridia, do games w 'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate

You know, they got a point. You gotta believe in the project, and when you do it properly, you will make the money back, and much more.

echo64,

Okay, but where’s that money coming from? Someone has to upfront pay for things. Larian are lucky, they have a majory investor that was not looking for any control, they released in early access and had runway money from previous projects to go with. They are the exception, not the rule, unfortunately.

Publishers no longer publish third parties for the most part, so everyone who isn’t a subsidiary of a large company has to find funding somewhere.

surewhynotlem,

Indy studios exist and some self fund. They’re not going to be releasing AAA games, but they’re not expected to.

But yes, if you want to create the game equivalent of an MCU film, you need significant starting capital.

echo64,

It’s worth noting the vast gulf we are talking about here between the “self funded” indie studios and even A games, not even AA, just A.

The self funded indie game made by one person in their spare time that 200 people play (and occasionally a standout hit that 8 million people play) really isn’t under contention here. We’re talking about the responsibilities when starting a business.

We are not talking about making an AAA game, an equivalent of an MCU film (as those are limited to the deep pockets of large companies).

Most companies that aren’t making AAA games, are also taking funding because people have to make rent, and workers deserve to get paid a wage.

Enoril,
@Enoril@jlai.lu avatar

From me for example. I follow this studio and team since many years and i’ve participated to the funding of Divinity: Original Sin (DOS) more than a decade ago…

They got money from several sources but mainly because (or i should say thanks to) they delivered good products, they have being able to survive and work on BG3. Luck is not the reason, they’ve worked hard to achieve that…

echo64,

They have, I’ve been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.

bouh,

They worked hard for decades. They’ve been betrayed and hampered by editors in the past until kick-started. It’s not a lucky situation, they built this luck.

echo64,

they worked hard, they are in a lucky and privileged situation unlike almost every other company.

Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.

gapbetweenus,

You want tell me that to run a good business, one has to be able to negotiate preferable terms with investors?

echo64,

If the implication is that they should be negotiating better terms. Well, good luck with that. I’ve been a part of many teams involved with investor negotiations. You need their money a hell of a lot more than they need your teams risk.

gapbetweenus,

I don’t say it’s easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It’s the same with other creative media like movies.

echo64,

I’m saying it’s not just “not easy”, it’s impossible unless you are an already established entity that has some cards to hold in negotiations.

Put yourself in the position of a new company, you’ve a great idea, a great team. How are you going to fund development in 2024?

gapbetweenus,

How did Larian Studios arrived at their position?

Telodzrum,

Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

gapbetweenus,

So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

echo64,

How are you going to fund thr shitty projects again?

gapbetweenus,

Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it’s an effort but people out there are doing it in all kind of ways.

echo64,

they aren’t, I’m sorry you can’t see the point we’ve been making.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny