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Kolanaki, do games w Fortnite Players Band Together to Pick on In-Game Tesla Cybertrucks: 'Destroy on Sight' - IGN
!deleted6508 avatar

But that’s like the entire game anyway… You mean to tell me you play a last man standing shooter and let people live?

Obi,
@Obi@sopuli.xyz avatar

I guess if it’s a situation where multiple enemies are in sight everyone would focus on the cybertruck so you’d be even more targeted than normal (I have no idea how to play Fortnite).

ladicius,

That’s exactly what will happen (that ugly nazi car is not yet available ingame).

variants,

I guess everyone will work in solidarity to kill the player who picked the cybertruck character, then once that’s done the remaining humanoids will just play like normal

Archelon,

Quoted in the article:

“i propose a new fortnite rule: if you see someone in a cybertruck, you are now in a truce with everyone else in the lobby until they’re taken out. this repeats as many times as necessary until everyone that bought this stupid thing is gone. normal gameplay proceeds.“

tourist,
@tourist@lemmy.world avatar

That is astronomically fucking funny

Mighty,
@Mighty@lemmy.world avatar

Based kids

Duamerthrax,

If only they could muster that sort of unity against all mxt and fomo.

rekorse,

Thats absolutely the kind of rule that gets crowd sourced and becomes real, real fast.

Rocket league has/had like a half dozen rules nearly everyone knows.

pyre,

almost makes me want to play Fortnite just to join, but that feels like added engagement because of Tesla so I won’t

lambda,
@lambda@programming.dev avatar

You don’t buy it right? I didn’t check the store, but I saw its a reward from a quest.

intensely_human,

pathetic

echodot,

I’m so confused about what fortnite even is now. It used to be a game where you fought zombies, now I have no idea

thorbot,

It’s a game where you summon towers out of your ass and then get sniped by a 12 year old who fucked your mom

MagicShel, (edited )

I played that back when it was called Team Fortress.

Edit: I didn’t mean that to be dismissive of Fortnite or ignore the vast differences, just commenting on that particular description which perfectly matches playing an engineer in TF2 and I think TF, but that was a long time ago.

echodot,

So it’s CoD but with building mechanics

shasta,

Yes

Fedizen,

the zombies now look like cybertrucks

Trainguyrom,

My wife’s been playing a bunch of it and honestly best I can tell it’s an Unreal Engine tech demo combined with a easy-to-use game engine for beginners to make mini games in (similar to Roblox’s various games) with integrated hosting, release, discovery, authentication and payment processing.

Which is kinda confusing given Epic also has Core which is also an Unreal Engine tech demo combined with easy-to-use game engine with integrated hosting, release, discovery, authentication and payment processing

Oh and Fortnite has its official Battle Royale mode that’s largely a copy of PUBG

Doof,

You must have been confused for the passed 7 years then.

helenslunch,
@helenslunch@feddit.nl avatar

Real Fortnite players only buy skins from emotionally-stunted Twitch streamers…

radicalautonomy,
@radicalautonomy@lemmy.world avatar

Driving a Cybertruck in the game would be like being a child molestor in the penitentiary. Other inmates may have beef with one another and be ready to shank a mfer if they get froggy; but if a child molester joins the cell block, they team up on him first.

InquisitiveApathy, do games w Final Fantasy Creator Reveals Which Entry He Thinks Is 'Most Complete', and It's Not Final Fantasy 7

For anyone that’s curious but doesn’t want to click on an ad-riddled IGN link - it’s FF 6. No they really don’t elaborate why, the best idea of ‘why’ you get is that it was the last game with pixel art.

woelkchen,
@woelkchen@lemmy.world avatar

ad-riddled

You see ads? ublockorigin.com

PlantJam,

And it works great on mobile Firefox!

_bcron,

They basically made a synopsis of this article like the vultures they are. RIP journalism. Anywho this is worth a read but doesn’t expound much on the ‘why’, aside from him explaining that the core of a good game is the general congruency between the events in the story and the world in which the story occurs

Rai,

Before entering this comment section, that was my prediction! Mastapiece. My favorite FF game, and one of my top five games of all time.

CatZoomies, do games w Ubisoft Says Skull and Bones Has 'Record Player Engagement', but Fails to Announce Sales
@CatZoomies@lemmy.world avatar

User accidentally opens Uplay when trying to double-click Steam

A store banner ad shows ‘Skull and Bones’

User immediately frowns in disgust and tries to spam the X button to quit Uplay

Uplay privacy-invading telemetry captures an image of the user frowning via the webcam, and tracks the movement of the mouse cursor moving across the banner ad of ‘Skull and Bones’

Uplay closes, telemetry is uploaded to Ubisoft’s servers

Ubisoft:

https://lemmy.world/pictrs/image/8bb2bc5f-bef8-4063-a363-648981a3785b.png

junezephier, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

surely Edgerunners isn’t fair to count toward that? That was already in the works before launch, it’s not as though they had a bad launch and thought “wow we should do an animated series to repair reputation”

zaph,

I looked up the budget and from what I can see they spent less than 4 million on it so excluding it they still spent a pretty penny.

junezephier,

That’s totally fair, that checks out

hsr,
@hsr@lemmy.dbzer0.com avatar

I’m pretty sure the article is referring to the 1.6 patch, also called Edgerunners update, which released around the same time as the animated series.

Razzmadazz,

Pre release I was so hyped for cyberpunk, was patient and waited for reviews, so voted with my wallet and didn’t buy it, and just forgot it even existed

Watched Edgerunners animated series off the cuff and it had no business being as good as it was (same as Arcane - gj netflix)

The next time it went on sale I snapped it up and havent regretted it one bit. One playthrough on my old hardware, obligitory playthrough to test after I got an Rtx, and another now 2.0 is out - definitely got my moneys worth

enki,

A lot of the hate was undeserved, IMO. Besides one absolutely hilarious bug where I called my ride in an odd place, and another where part of a mission didn’t trigger so I had to reload the last Autosave which was about 30 seconds back, the game ran well for me and a lot of friends at launch. And CDPR responded quickly and had patches out within a week fixing most of the gameplay affecting bugs.

I typically judge games pretty harshly, and my only experience with CDPR prior was Witcher 3, which dropped with some bugs but was patched within a week, and really didn’t understand the level of shade CDPR received.

Zron,

I had a midrange PC at the time, and only encountered a handful of bugs my first play through.

Performance could be rough in downtown sections, but it’s was far from unplayable on day one.

I am firmly convinced that most of the people experiencing horrible performance or mystifying bugs were attempting to play the game on their smart fridge or something. If you had a decent gaming machine from the last 7 years or so, the game ran fine.

That being said, it should have never released on Xbox one or PS4. Those consoles were just too old and the performance wasn’t their.

mild_deviation,

A lot of the problems and stupid glitches people had were from playing off of a hard drive. The game really needs flash storage, even if it’s SATA. That should’ve been a recommendation from the start, if not an outright requirement like it is now with 2.0.

papabobolious,

I think the console releases were largely to blame for the bad rep. Esp the older gen ones. I played from launch on PC and I had a lot of bugs but nothing game breaking and it didn’t stop me from thoroughly enjoying myself.

30p87, do games w The Epic Games Store Officially Launches on Mobile Devices
@30p87@feddit.org avatar

Epic about to introduce absolutely pieces of shit crappy third party launchers even on mobile.

Harvey656,

Jesus, I was downloading and installing packages earlier for unreal 5.4 and it basically bricks my pc until the install is finished. Infuriating.

addie, do games w Zelda Producer Eiji Aonuma Doesn't Really Care About the Series' Chronology
@addie@feddit.uk avatar

Which makes perfect sense - none of the previous producers have. Mostly, they’ve just used their stock characters and locations, and made a game that they thought would be fun out of them. There’s a couple of games that qualify as ‘direct sequels’ (Ocarina -> Majora’s, Wind Waker -> Hourglass) but even then, it doesn’t benefit you much to have played the preceding one. Would be weird to try and twist the games into a chronology that strikes me mostly as ‘fanon’ anyway.

frezik,

Nintendo did try that, though, and mixed it around again whenever they felt like it. “New research uncovered that…” blah blah. Better off if they don’t bother anymore.

JigglySackles, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.

maxprime, do games w Sony Reportedly Pauses PlayStation VR2 Production to Clear Backlog of Unsold Units

If they finish working on PC support then they’ll have no problem clearing their stock.

stardust,

Yep, would get this over the meta headsets that I have stayed away from if it got full PC support. Until then just going to wait to see if Valve releases anything new.

MeanEYE, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@MeanEYE@lemmy.world avatar

Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

-Bethesda, probably.

MeanEYE,
@MeanEYE@lemmy.world avatar

They wasted all the canvas on influencer merchandise some months prior.

Moneo,

How that’s not false advertising is beyond me.

MeanEYE,
@MeanEYE@lemmy.world avatar

Well, there is a class action lawsuit against them in regards to that and other things FO76 related.

ezures,

Dont forget about the moldy helmet, how fun.

(it was only for some exclusive edition, not the normal collector helmet, but still)

MeanEYE,
@MeanEYE@lemmy.world avatar

Yup. And shitty plastic shell for the rum. Then people who requested refund got their info and CC numbers leaked by their system which they took offline immediately.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot

GoodEye8,

I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.

MeanEYE,
@MeanEYE@lemmy.world avatar

They also took class action lawsuits for that game as well, so that might be affecting that push to fix the game. But even if they fix it, doesn’t negate the fact they said they don’t plan on fixing canvas issue, or any problem they caused. Only when there was an outrage they reacted. Remember the horse armor for Skyrim or when they tried to sell mods that were included in previous game. I do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

horse armor was oblivion

MeanEYE,
@MeanEYE@lemmy.world avatar

Thanks for the correction. Same company though.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yeah. and i guess the 2 expansion packs made up for that fuckup because i hear nothing but great things about the sheogorath expansion

JokeDeity, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Well it must have worked. All I heard for months when it came out was how bad everything about it was, then I finally got it myself and it quickly became one of the top favorite games of my life. Sorry for everyone who had a bad experience because I loved it so much.

flipht,

I played initially on PC - occasional glitches but overall fine for a game at launch.

I think console players had a lot more issues.

Veraxus,
@Veraxus@kbin.social avatar

I thought it was okay. It fizzled out pretty quickly for me as it felt half-baked and overly "gamey", which kept breaking the immersion illusion for me. I never did finish it. But I started over when Phantom Liberty dropped last week and it feels soooo much better. The immersion doesn't feel like it's being killed by a thousand cuts... everything feels more natural and believable now. It still has it's gamey moments, but they are a lot less obvious now.

For me it went from a 6/10 to 9/10.

RampantParanoia2365,

I’m playing for the first time, amd my only real gripe is I wish the gorgeous cyberpunk world were more like Yakuza, with a million random minigames. Other than that, it’s been a blast.

Wahots,
@Wahots@pawb.social avatar

The main story was pretty good, especially the Panam ending, which should have been the successor to Fallout: NV imo. Easily could have been it’s own game, excellent, 8/10.

I picked it back up in the post game after the skill tree rebalance and tried to get the highest heat level possible with the cars with guns on them, but the police kept getting lost, which decreased my heat level. Max tac couldn’t find me in a big intersection. I dejectedly uninstalled the game and decided to play something else. The red engine just can’t handle hazard level 5 interactions that well :/

I also played a quest, but it was just a “find a dead body” radiant quest for which I got about $2,500. I want more main storyline and less paper mache missions. The art direction and main storyline(s) are strong, but everything else feels really mushy to me. Witcher 3 was pretty solid all the way through.

echodot,

Have they fixed the broken AI yet?

When the game first came out you could walk around the corner to hide from the police. And none of the NPCs knew where any of the roads were, so they were just scrape along the side of building for no reason at all.

Veraxus,
@Veraxus@kbin.social avatar

Yes and no. The AI is significantly better… but it’s still not great. Case in point: cops will chase you now, but it doesn’t take long to get a feel for how to fudge their pathing and lose them.

Vent,

I played it on PC at launch and thoroughly enjoyed it. They’ve completely redone the skill tree system and reworked a ton of the weapons/clothing/cyber gear. It’s different now, but the story and core gameplay are still very much the same. I’m replaying it for the DLC and having a great time.

JokeDeity,

I’m in a situation where I don’t have money to spend, but I can’t wait to play the DLC someday.

bouh,

The game was far from the disaster media made it look like. Ratings on steam are not so bad even at launch for example.

The game had problems on outdated hardware, which was many consoles that I now think these players to be the audience for most video game media.

Most people had no or few problems to play the game, and the game was great right from the start.

SRo,

Thing is, on pc the game was always good to great. It was only a shitshow on the old consoles apparently (don’t play on consoles since the N64 days).

JokeDeity,

I haven’t either since about GameCube era.

Mereo, do games w Dragon’s Dogma 2 Title Update 1.050 Adds ‘Start New game’, Max 30fps Option, More

It is nice to be a patient gamer. I recently bought Cyberpunk and I’m enjoying it. I will get Dragon Dogma’s 2 when it comes out of beta.

CraigeryTheKid,

That’s what I’m doing for starfield, and even a game like BG3. Wait until it’s been a year of patches, etc.

Cethin,

I’m not saying don’t try it, because some people do like it, but I don’t think Starfield will ever be worth the time it takes to play, let alone having to pay for it too. It absolutely does not respect the player’s time, and there’s no content in it that I saw that’s worth playing. I didn’t see anything when I played, but I think I’ve seen just about everything after watching a stupid number of videos discussing the game. None of it is particularly interesting (in fact, I think most of it is fundamentally uninteresting because they weren’t willing to ask how their universe could be different from our own).

BG3 though is absolutely worth playing whenever you decide to play it. I don’t think it’s getting a DLC because Larian said they’re working on something new and unrelated now, but it’ll probably still see some patches and the price will come down, as well as more mods being available.

femtech,

I liked it for one playthrough. After the end game I couldn’t bring myself to start again.

sunbytes,

There were some great levels.

The abandoned ice prison was great.

And uhhhh… well no other ones are currently in my memory. That can’t be a bad sign, can it?

Man that zero-g casino could have been so cool. But it was just… nothing-y.

d3Xt3r,

I recently bought the OG Dragon’s Dogma for $6. There are a ton of QoL and fun mods that improve gameplay, no DRM crap, and the game performs really well overall. Zero reasons IMO to buy DD2 right now and put up with an inferior experience and Denuvo.

xlash123, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off
@xlash123@sh.itjust.works avatar

Artist: designs really cool visual for gamers to see before launching

Sony: “Oooo, free ad real-estate!”

chloyster, do gaming w Resident Evil 4 Mobile Will Cost $60

I mean personally I wouldn’t want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for… well phone things.

But I don’t really see why it being $60 is at all weird. It’s a $60 AAA game everywhere else too. Same game as it is there.

Edit: and it also unlocks the game on m1 or newer iPads and macOS devices… really not seeing why this is so egregious. It’s $60 on steam too

Krauerking,

Yeah honestly the idea that a port should cost less because it’s a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

Now should people buy it? Probably not and if it doesn’t run as well you can absolutely raise the argument of it was a pointless cash grab anyways but…

Being upset that a developer wants to get paid for a game no matter what platform they put it on… not a big deal

DigitalPaperTrail, (edited )

you gotta take into account that the conceptual design phase has been completely eliminated from the process. And lots of the core logic would've been ported over wholesale. one example you can find is searching about the code in the katamari ports, where there's parts of the code left behind that don't do anything, and point to ps2 libraries that don't exist in Unity.

while there's nothing revealed here on how much is just copy/pasted over, I'm sure they'd be motivated to bring over as much as they can when they were initially estimating the work needed for the project, and then test the hell out of it. A majority of the graphics engine would probably have to be remade if they didn't aim to emulate it, and would be one of the major challenges in a mobile port of a higher-end console/pc game, but the assets/resources would be copied over and no work on that beyond ensuring it looks fine on the target resolution and framerate; maybe even with the use of automated AI upscaling/downscaling to reduce that workload even further. I find it safe to assume a straight port doesn't usually require the same or more amount of work as the original

Krauerking,

Yup the switch mortal Kombat 1 port likely used a tool to just downgrade and straight port the game over and this it didn’t actually run particularly well and was a stupid and low effort port… but someone still made that game before that was done.

So if they want to shoot themselves in the foot and cripple their own launch and game with bad performance that’s their own issue and one that is a separate conversation to them charging what they think is appropriate for their brand new game.

DigitalPaperTrail,

that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more

I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do

and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof

NuPNuA,

Exactly, people have been buying worse switch ports for higher prices than the PS/XB versions for the portability for years now, phones shouldn’t be different if it’s a playable port optimised for them.

qwertyqwertyqwerty,

I understand your perspective, but the way I see it, it’s like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I’m not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I’d be way more likely to try a triple-A game on a phone.

ampersandrew,
@ampersandrew@kbin.social avatar

But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

qwertyqwertyqwerty,

Sure, then $20 for the mobile app, and $60 for MacOS (which should include a mobile copy). That would work for me too. I don’t have a Steam Deck, but I for sure would not pay full price for a game just to play on the Steam Deck.

ampersandrew,
@ampersandrew@kbin.social avatar

I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you're always buying the MacOS version which includes a mobile copy, which you said was acceptable.

qwertyqwertyqwerty,

What if you don’t have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I’m not happy with the price of the games (my kids love them though).

ampersandrew,
@ampersandrew@kbin.social avatar

It's not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it's the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I'm not sure why you'd have an iPhone if you don't have a Mac, but I know plenty of people do.

qwertyqwertyqwerty,

I’m not sure why you’d have an iPhone if you don’t have a Mac

iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC’s.

ampersandrew,
@ampersandrew@kbin.social avatar

Oh yeah, I'm aware. But the value proposition of an iPhone doesn't make sense to me if you don't also have a Mac.

qwertyqwertyqwerty,

I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I’ve found it made sense for me. I guess the value of things really depends on the buyer’s perspective.

ampersandrew,
@ampersandrew@kbin.social avatar

Wait, so you do have a Macbook. Maybe it's not M1, but if you enjoy that part of the ecosystem, you'll probably upgrade to one at some point. At which point, that gives you a "Mac copy" of the game too.

qwertyqwertyqwerty,

Oh, yeah. Sorry if I didn’t mention that. I have an M1 Pro. I still wouldn’t play the game on my MacBook. I have an ultra wide screen and there’s no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.

ampersandrew,
@ampersandrew@kbin.social avatar

Heh, honestly, this is the problem with Apple's value proposition when it comes to gaming. You'll see elsewhere in this thread that I don't think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.

Erdrick,

Yeah, the confusion by everyone around this pricing is really counterintuitive.
The product is exactly the same as its console / PC counterpart.
How well it runs on Apple products remains to be seen.
I for sure would not opt for it since I have a high end gaming PC.
Also, especially considering how Apple pulls products from their stores w/o refund…

I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

ObiGynKenobi,

Apple is no doubt considering moving more heavily into the gaming space. They’re looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn’t surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

NuPNuA,

This is what MS are gearing up to fight with their acquisitions and infrastructure. If you can buy a game on iTunes and it works across your Mac, AppleTV, iPhone, etc, then they need to have the same in the Xbox brand across console, PC, cloud, etc. Sony are only now putting games on PC years late and that business model is looking tired already, multi device is the future.

ObiGynKenobi,

It’s a compelling proposition, and not one Microsoft can compete with. At least not in the mobile/tablet space. Cloud gaming is all well and good, but native hardware will always be superior. Microsoft is crazy not to be considering a 1st party handheld like the steam deck. Or at least a gaming-centric UI for small screen devices. Even just integrating something like the Xbox UI would be an improvement.

NuPNuA,

I think they’re banking on the handheld PC market picking up for that. Obviously Steamdeck was a non-starter for native as it uses Linux, but they threw their weight behind the ROG Ally and packaged that with several months of Gamepass.

NuPNuA,

That’s pretty good. Play anywhere across an ecosystem is always the right move. Sony expecting people to double dip on PS5/PC releases is going to look pretty old pretty soon.

Empricorn, do games w Nintendo Switch 2 Release Date May Have Just Accidentally Been Revealed by...Gameshark

Can I get a bigger headline that reads “GameShark still exists!” Because that is bigger news.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Next you’ll tell me Game Genie is still around!

son_named_bort,

I have bad news…

magic_lobster_party,

That the Game Genie IP now belongs to EA?

f4f4f4f4f4f4f4f4,

A la carte

0 through 8: $0.99 each

9 through D: $1.29 each

E & F: $1.99 each

Individual codes: $4.99

Bundles

Master code (per game): $9.99

All available codes (per game): $49.99

Extras

Ability to quick enable/disable codes: $19.99

H_Interlinked,

Wiki says they’re under ownership by Mad Catz, which made me think “Mad Catz still exists?”

PotentialProblem,

Apparently it’s called AI Shark now! Because it uses AI to cheat!

CerineArkweaver,

“GameShark… Now that’s a name I haven’t heard in a looong time… a long time…”

VaultBoyNewVegas, do games w World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First

First time I played WoW I liked that you were given a guided tour of your races homeland as it explained the world. The last time I played WoW I had to to a tutorial island that explained nothing about the world and then dumped me in an expansion with characters I had no fucking idea who they were and why I should care about them. Even ESO doesn’t prevent new players from playing the base storyline and FFXIV still requires you to complete ARR before moving to the first expansion. I dropped WoW pretty quickly again because I felt too lost.

lorty,
@lorty@lemmy.ml avatar

It’s not a game for people that care about story or even the setting past the visuals and superficial vibes.

Trashboat, (edited )
@Trashboat@lemmy.blahaj.zone avatar

I started playing recently ish having never played WoW before, and good god the intro feels practically designed to drive new players away. The tutorial was so tedious and boring and taught me so little about how to actually play that I’m still not even entirely sure what I’m really supposed to do or how to even begin to understand the story/timeline. The game as a whole just feels so needlessly difficult and obtuse, I’ve ended up really just logging on every once in awhile for events to grab any cute pets or whatever mounts the game will graciously allow me to get without buying a sub

Anticorp,

Wait, they just give you mounts now? You used to have to wait until level 20 to buy a mount. Level 20 took forever, and then you could only buy the slow mount for your race. You didn’t get a fast mount until level 40, which took a very long time. Then you had to grind reputation for different factions to buy their expensive mounts. Some rare mounts could be found through seasonal events or in raids. I ran Tempest Keep every week for 2.5 years before I finally got Ashes of Al’ar to drop for me.

Aganim, (edited )

You used to have to wait until level 20 to buy a mount. Level 20 took forever, and then you could only buy the slow mount for your race. You didn’t get a fast mount until level 40, which took a very long time.

Ha, rookie numbers. In my time you had to wait for level 40 to buy your slow mount. Fast mounts were bound to level 60 I believe and were insanely expensive (I sold so much stuff in the auction house to get the money together in those days). Around level 20 or 30 Hunters got an aspect which increased their running speed and druids could shapeshift to travel form.

Anticorp,

Yeah, I started playing at the beginning of Lich King. I started with a mage, but my first level capped player was a hunter.

Aradina,
@Aradina@lemmy.ml avatar

Holidays and events have mounts available as rewards and have for quite a long time. The headless horseman mount for example.

therealjcdenton,

Correction: final fantasy xiv requires you to play ALL of the story to get to the rest of the playerbase, which is, and I’m not exaggerating, probably 700 hours

snugglesthefalse,

Oh yeah it’s a slog, the great divider that everyone has to overcome. They need to do another pass on reducing the amount of stuff and one of the problems is that buried in the trivial ARR stuff is some important information for later. It’s sadly in a state of “just wait, it gets good after the first season”.

VaultBoyNewVegas,

I know. It’s the only MMO I stay actively subscribed too. I pre-ordered endwalker digital collectors edition and will be doing the same for dawntrail. It’s one of my favorite games.

asmoranomar,

You are exaggerating. You can complete the entire MSQ up to EW in less than 3 days in-game playtime. Source: You can find raiders with alts that have sprout icons, and I’ve done it myself twice.

But I get it, you need to know exactly what to do and skip cutscenes. You also can’t do any side questing and once you leave an area, never look back. Which most would rightly criticize me for suggesting. The story is good.

Honestly, if the concern is anything other than the story, it’s probably not the game for you anyways.

I’d also like to point out that most content is built to be relevant, so you’ll be doing content with the rest of the player base in just a few hours of playtime. We have the opposite queue problem in contrast to other games: You aren’t waiting for other new players to show up to complete content; you are waiting for the servers to fit you into a party that hundreds of other players of various levels want to also do.

therealjcdenton,

I’m not because it took me that long to compete the msq

rimjob_rainer,

You are exaggerating, I played it all and it took somewhere between 200 and 300 hours (including side content and most raids at least once).

therealjcdenton,

Did you skip the cutscenes? Some of them are 15-30 minutes

rimjob_rainer, (edited )

No

Edit: sorry I just found where I can view my playtime on PlayStation, it was 413 hours without endwalker

rimjob_rainer,

Same for me, I wanted to introduce someone into WoW during COVID and for nostalgia reasons, only to see that they took away the adventure and exploration and transformed it into a soulless husk. I dropped it immediately.

Cybersteel,
@Cybersteel@lemmy.world avatar

You seem to be knowledgeable about FF so I ask, is it a good time to start playing? I feel like there’s a lot to get through before I can get current in time for the new expansion. Is there something I can boost like in wow to get current. Without that then while I can afford it, it still feels bad to pay a sub for old content ya know.

VaultBoyNewVegas,

No. No way to skip the story as far as I’m aware and it’d be a bad idea honestly as the story continues right from ARR to all the expansions, endwalker has a lot of callbacks to everything before it as it’s a swansong of something like 8 years. Dawntrail is the first new major story arc since FFXIV’s release. Leveling isn’t so bad currently because it’s boosted to get as many people to 90 as much as possible but there’s no max level item either as far as I’m aware as you pick a class then that class becomes a specialisation so you’re constantly getting new abilities to learn for your rotation. It would defeat the point of learning your specialisation if you skipped the leveling and quests of it to max level and had everything unlocked.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

You can definitely skip the story and reach level cap instantly. na.finalfantasyxiv.com/tales_of_adventure/

However, you will have no idea how mechanics work, and you will frustrate both yourself and team mates. This could even get you reported as trolling in extreme cases.

Edit: it also only skips one expansion at a time, and at $11 USD per expansion, that’s $44 and you STILL only get to Endwalker. No skip for that yet, although I bet there will be when Dawntrail drops. Still, why pay $55 to skip the game? That’s insane.

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