What a fucking clown, every time this idiot opens his mouth I cringe, he always has the worst takes imaginable. Almost makes me glad that FF16 undersold (for SE standards).
It sounds like a dumb idea, but I kind of see where he's coming from at least that it would be easier for developers. Admittedly consoles today are a lot closer in specs than they use to be, but you still have issues crop up like Larian Studios having to delay BG3 for Series X because they have to get split-screen working on Series S before it can launch. So I can see the appeal of only having to develop games on one console. But I don't really see the benefit to players, since whoever made the one console would have a monopoly on the market.
Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or “consortium” if you’re feeling fancy). Just spitballing but you could call it “Cape” or “Hephaestos” or something.
Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.
In fact it would help game development as much as “similar” approach helps the web grow the way you don’t need to reinvent the wheel every time. Although you can.
What exactly is it that prevents a PlayStation from playing an Xbox game?
A dell PC can play the same games that an Acer can.
Why can’t we have some sort of standardized console operating system like android where different companies can design their own console systems all of which can play the same games?
Oh, is it simply because of capitalist proprietary bullshit? Okay that’s fine.
That model has been tried in the past and it didn’t work because no one was making any licensing costs from the games produced to pump into R&D to progress the platform. Remember the 3D0?
The reason a PS can’t play an Xbox game is because Sony don’t have access or the legal right to implement the hardware or software environment that MS have patented for the Xbox.
The Steam Deck is a PC at the end of the day though which has always been a different model. They still lock the main OS to their store despite it being more open if you want to dig deeper.
The latest Xbox and PS consoles are basically x86 PC’s with a AMD CPU and a locked down operating system. The Xbox uses a system based on Windows 10 (games are running in separate OS containers, basically Window VMs in HyperV) and the PS is using Sony’s Orbis OS, what based upon FreeBSD.
None of which changes the fact that the console market is driven by platform holders selling consoles for low profit or even a loss and making it up on the back end with their cut of all games, accessories, etc released for the format.
A single console is one of those things that sounds great on paper, but considering how scummy the industry has been lately, would be used in the most anti-consumer way possible.
A single console on the market = Monopoly. Those are never good for consumers.
Yall windows gamers be acting like the only computers people own are windows. It’s a huge pain to run a number of games on Linux. And don’t get me started on Mac support.
It’s a lot better than it used to be, from a Linux perspective. I switched to Mint a few months ago and it can be a bit fiddly, but I haven’t had any real issues with any of the games I’ve tried. Admittedly, that’s all through Steam, but still.
I was over the moon for a second because of the studio switch. But I goofed and was thinking Supergiant Studios, not Supermassive. Still, Supermassive has some decent hitters under the belt. Hopefully everything goes well.
Man, still need to go finish the 2nd. I stopped playing after a game breaking bug was encountered that was never fixed… Didn’t want the start the entire chapter over and never got back into it to finish it. Once I do eventually do that, I might get the 3rd when it releases.
I’m still playing through II. It’s not as immersive as the first one, but the mannequins in Chapter 3 were able to terrify me in a way none of the monsters in the first game could.
Do they have any other option than to stick to their guns on this one? That’s sold the XBox Series S as having feature parity with the Series X. If they go against that now, then they’ve engaged in false advertising and will immediately get slapped with a huge lawsuit and/or fine, plus all the negative PR that comes from it.
They’re stuck until the next console generation, which is a long way out. And I wonder if PS5 will continue to gain ground against XBox for the rest of the generation as a result.
It will be interesting to see if they continue with their two-model tiering next gen, but I’m guessing they won’t.
Having just looked up the equivalent PC specs, it really doesn’t seem like a lot of power.
I imagine the game can run “fine”, but they probably need to do a fair bit of optimisation or people will complain about the way it looks and frame rate.
One of the benefits consoles used to have was everyone running the same hardware, but they’ve lost that now and I don’t imagine console players will be as accepting of lower quality as PC players with low end GPUs.
The main issue, and what’s keeping Baldur’s Gate off it, is a RAM issue. It’s got less RAM that the One, and things like dual screen need more RAM than the S has.
Most of time, it’s the juggle of time and resource available to you, but there is still a hard limit otherwise how about demand BG3 to also run on my antique knockoff NES? Cause they are too lazy to accommodate the hardware limitation? How about my smart watch? Or someone else’s smart fridge?
Don’t get me wrong, what you said in some cases but most likely the devs are told to push it out instead of make the game run better(on the target platforms.) There are no secret sauce to otherwise fit a game like BG3 to previous gen consoles.
Last, if you are really good at this optimization thing the whole industry will pay good money for your skill set.
From what they’ve said the game can run fine, but the issue is getting local split screen on the S working because it has such a small amount of RAM available
It’s just a business decision. Enough players have strong enough hardware that the invest into optimizing for weaker hardware isn’t likely to pay off.
If there is a weaker platform with lots of players, like the Switch, that can make optimizing financially viable, but obviously, it depends on how much optimizing you would have to do…
If they go against that now, then they’ve engaged in false advertising and will immediately get slapped with a huge lawsuit and/or fine,
No they won’t. Companies aren’t beholden to their commitments from advertisements in perpetuity. In the first place, someone would need to sue, or begin a class action. That’d drag out for years, and almost certainly lose.
I’d be furious with any company if they pulled that sort of shit with a product I owned.
On the other hand, feature parity means that the full potential of the X because everything also has to run on the S. So all the things that the X can do that the S can’t will, probably, not be used much, if at all, going forward, just to avoid this kind of hassle.
Great deal for people who bought the S, but sucks shit for people who paid a couple hundred bucks more for the X, for features that simply won’t be utilized.
Since these Xbox consoles came out, maybe even since Xbox One X, they've been talking about being "beyond generations". I figured that would result in more periodic updates, probably with two simultaneous lines of Xboxes, X and S, but it hasn't turned out that way. So far, it's just seemed to mean that you don't have to deal with Sony's BS around PS4 and PS5 versions of the same game.
They should’ve figured out a way to communicate that the Series S will last until next gen, but the Series X would get more cross-gen games when next gen launches
Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol
But I’m actually a believer that BG3 could be made to run on XSS even with split screen, it’s just gonna take more work and reduced graphics maybe audio quality too, and smarter data streaming from the SSD
Or they should’ve known that RAM is hard to scale on and they could’ve included an extra 2GB or so in the Series S lol
They really should have. It’s got 2Gb less than the One, which is where all these problems are coming from.
And as for getting BG3 running on the S, well, Microsoft has had to send out some of their engineers to help Larian figure out how to do it, so I doubt it’s going to be an easy job.
Wasn’t the general idea that direct storage means data moves from the SDD to the GPU skipping RAM, hence the need for less. It’s possible Larian aren’t used to dealing with direct storage since the PC doesn’t have it in most systems even now and so just brute forced things the old way on PS5? That’s why MS engineers have to go and show them how to use the new architecture.
On PC, the point is that you can skip RAM and go straight to VRAM. You still need the assets in memory while you use them. It's faster but it's not that much faster. With unified memory there isn't that distinction. That's one of the ways consoles can be better optimized than a general PC build.
The Series S will become an ever bigger anchor going forward. Eventually, there will be 3rd party games that just choose not to bother with the Xbox at all because of the Series S.
We’re only a few years into the new console generation and problems are also starting. It’s definitely going to get worse as more demanding games start coming out. Microsoft is really going to have to loosen their parity policy, or it’s going to hold either the entire generation back or them back.
Given that there’s plenty of PCs out there with lower spec than the S they still need to scale their game for, I doubt it will be as big an issue as people make out. BG3 is an odd outlier as they’ve put a splitscreenode in the console game that the PC version doesn’t have and that’s what’s holding things up.
Given that there’s plenty of PCs out there with lower spec than the S
Not when it comes to memory. The Xbox SS only has 10GB combined system memory and VRAM. The PC version of BG3 requires 8GB system memory plus 4GB of VRAM, so the SS is a couple gigabytes short in total.
Going by the Steam hardware survey, 95% of PCs have at least 8GB of system memory, with 16GB being easily the most common amount. 80% have at least 4GB of VRAM, with 8GB being the most common amount.
For obvious reasons I can’t post it publicly before MS discloses it. They are currently migrating more and more GDK docs to the public site, so I wouldn’t be surprised if the link became publicly available soon, but currently one still needs to register a dev account to access it.
You know how the Sega Saturn had a four meg RAM cart? There's your solution! Sell a four GIG RAM cart for the Xbox Series S! Maybe it'd have a connector on the other end for storage cartridges. You know, make your own little tower of power.
(Honestly, I get the impression that after all this complaining, a Switch version of Baldur's Gate 3 will mysteriously materialize. So much for your talking point, Larian!)
I seem to recall Xbox making claims they wanted this console generation to be “the last” because they wanted to make frequent iterative upgrades instead. I feel like they changed to the opposite mentality now, if the lowest common denominator can’t handle it, nobody gets to play.
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