ign.com

thingsiplay, do games w Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN
@thingsiplay@lemmy.ml avatar

Having a “Monopoly” that occurred naturally isn’t illegal. Misusing the position and eliminating any competition is illegal. Besides that, the monopoly situation is open and there is competition. They just suck. Imagine filing Nintendo a lawsuit for having a monopoly in handheld consoles…

sp3ctr4l,

To add to what you have said:

Valve is an effective monopoly.

A lot of people seem to think ‘monopoly’ means ‘literally 0 alternatives for the consumer’, but this is not the case in either actual economic jargon/theory nor in basically any legal definition of it I am aware of.

To be a monopoly you basically just need to be the clear dominant actor in some market. Not the only one, just the main one, such that you can make pricing decisions in a way that other actors in the same market can’t, basically.

Its… very rare for a ‘true’ or ‘perfect’ monopoly to ever exist for basically anything other than a public utility/service. It almost never happens.

This is the kind of pedantry that is annoying but unfortunately important, similar to how ‘Impeachment’ by the House on its own is actually pointless beyond a mark of shame unless it is also followed by a ‘conviction’ by the Senate.

You are correct that in US law, a major factor that is considered is whether or not the company did abusive, deceptive, underhanded stuff to achieve its monopopy status.

But UK law appears to be different:

www.lexology.com/library/detail.aspx?g=c5b1e681-5…

You could be doing ‘abuse of dominance’ whether or not you achieved that dominance by underhanded means.

So… while I am not a lawyer, I would be genuinely surprised if Valve was found in serious violation of existing US monopoly laws, but I would be less surprised if they were found to be in violation of existing UK monopoly laws.

thingsiplay,
@thingsiplay@lemmy.ml avatar

Just the first lines of the linked article says what I said, having a monopoly isn’t illegal on itself. Only abusing the dominance is.

Which paragraph or lines do you specifically speaking of? Its a long text, so quoting or pointing the part you refer to would be good.

sp3ctr4l,

I’m not really trying to critique you, I just know that a ton of people only read the headline or don’t read things thoroughly, or don’t even click into the actual article at all.

I am just adding my 2 cents as someone with a degree in economics, so I’m not citing the article, I’m citing my years of education in economics and years of work that made use of it.

The article does not really go into the difference between US and UK law around monopolies, so I wanted to explore that a bit myself.

Also, when you say ‘the first lines of the linked article says what I said’… do you mean the OP linked article, or the lexology link that I provided?

Because the IGN article says nothing about whether simply being a monopoly is illegal, that’s why I provided the lexology link, to clarify that.

Sorry if I am not quite understanding what you are saying.

thingsiplay,
@thingsiplay@lemmy.ml avatar

I am not talking about the IGN article, but about the link you gave me.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Game prices are set by their publisher, and prices are consistent across various platforms, regardless of market presence. So, Steam is the same price but a better service generally.

Squizzy,

Isnt a natural monolpoly something like YKK who just have the economics and processes in place to capture the market?

dunestorm,
@dunestorm@lemmy.world avatar

Yeah this is so stupid, just sounds like a baseless money grab.

Squizzy,

That isn’t necessarily true, companies with SMP have additional regulations. Steam having terms in their contracts preventing sale for cheaper elsewhere would be abuse of their SMP.

Nibodhika,

Except that’s not what their terms say. Their terms prohibit you from selling a steam key cheaper than on Steam, they don’t regulate your game price on a different store if you’re not offering a steam key together.

stupidcasey,

Also monopolies are cool now, just as Google.

Goodeye8, do games w Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN

I don’t mind someone going after Valve but I think the arguments presented are bullshit.

The price parity argument is an argument on paper but in reality we’re not going to see different pricing, except maybe on the super rare occasion a company has their own storefront they want to build up with their first party games while also keeping the game on Steam for extra sales. Realistically that first party game is going to be exclusive to the store (see Alan Wake 2). And 3rd party publishers have no incentive to sell for cheaper on a different storefront because a lower cut by the platform holder would just mean they get to make more money per unit sold. I guess maybe if the storefront pays the 3rd party publisher extra so the storefront itself could set a lower price on the games, but I fear that might end up having the opposite effect where money-rich competitors (like Epic) can end up taking away market from smaller storefronts like GOG or Itch because despite selling games for less it’s still not competing with Steam in terms of features so the market has to grow from somewhere. But I’ll happily be wrong here.

The same way the 30% cut being too much is an argument on paper, but in reality if the cut does go lower the customer, the people actually buying the game, won’t see it. One could argue that it has already gone down for AAA because Steam brings it’s down to 25% after certain threshold and I think once more to 20% after the next threshold. Meanwhile AAA pricing has only gone up in the form heavier focus on MTX alongside an actual price increase from $60 to $70. The cut going down is just going to put that money in the publishers pocket. It would be a win for the publisher but not really a win for the customer.

The only argument that actually could be beneficial to the customer is the add-on argument. I’m not entirely sure what they mean by add-ons. If they mean Steams own made up marketplace of trading cards and stickers and all that shit what is the solution here? Have Steam close it down because there’s no way in world other storefronts would ever make something like that and if they did it would never be made in a way where it could be interchangeable with Steams implementation. I hope by add-ons they mean DLC-s and I would 100% love it if I could buy a game on one platform and DLC-s from a different platform and just have them work together. That would actually be beneficial to the customer. But I don’t see anyone codifying that as a regulation and if it were to happen it would be pretty big strain either on the storefronts or the publishers, because it would be a huge mess to track purchase across platforms to make sure what combination of games + DLCs any particular account has. I would love to see it happen, I just don’t see it actually happening.

The arguments are there on paper but even if Steam did anything about them it probably would have little to no effect on the customers so the lawsuit doesn’t really feel like someone is fighting for the consumer, it just feel like someone trying to take Steam down a peg. It’s fine but it’s unlikely to have an impact on the market, Steam will still stay the biggest seller because Steam offers features to the consumer that no other storefront offers.

Prove_your_argument,

There’s nothing that says game developers can’t allow add-ons to be installed from third party stores. Already works that way with games like Gratuitous Space Battles. I’ve bought the expansions on third party stores and simply put the zips or whatever in the relevant game folder.

I don’t know if something has changed since that game, but I don’t see addons sold by 3rd parties as a popular avenue for consumers simply because you have to then manually manage it.

Will say it would be nice to own games on one platform and be able to buy and manage the game via steam. Select the platform you bought it from / the install folder and let steam automagically update the DLCs in there for you.

Goodeye8,

We don’t really know what the add-on argument is because the article doesn’t really say much about it. I didn’t mean Steam prohibits modifying game files, which is pretty much what you did to add the expansions. I meant it more like you describe in the last paragraph where your purchases are platform agnostic, you buy where you want to and you play where you want to.

toebert,

I’m pretty sure the dlc thing is already possible. Guild wars 2 at least works this way, you can buy the game/dlcs either via steam or via their own store and then you can install and run the game either via steam or via their own launcher (although IIRC the steam way still has the launcher).

It’s probably more of a case of steam providing a convenient way for developers to not need their own account system, so rather than them creating their own solution that integrates with steam and other sources, they just straight up use Steam’s way.

To be honest I’d love it if they forced a way for steam and other shops to allow migrating your games between them, so I could take all the free games from epic but never use it. Currently my compromise is to just never use it and skip the free games.

sp3ctr4l, (edited )

This is a great write up to which I can only add that I know that in the ongoing US case, Valve has been arguing that not only is the 30% cut not particularly onerous, and is actually pretty close to the industry norm…

… they also make the argument that Steam provides much, much more to both the consumer and the prospective game seller that…well they just do actually offer many more features and services than existing comparable platforms.


The DLC thing is an interesting idea, but… oh god, basically, is my database manager brain’s response to that.

You’d have to construct like a shared standard of game key liscenses across all digital platforms, you know, the not unlike the kind of thing every single idiot a few years back claimed would be possible with their NFT games.

This is… an interesting idea, but I don’t see how you could actually implement this in practice without basically creating a government agency to manage it.

… Which would then also probably mean that said government would now directly know every game you own.

And then you’d have to think about how that would play with things like game key selling sites…

Yeah. This would be a nightmare to try to actually implement.

Now the government would be directly involved in DRM. Like uh, potentially, verify your actual identity with face scan to log in to your game library of any kinds of games… that kind of involved.

There are many other complexities and problems than that.

bastion,

Blockchain game ownership.

givesomefucks, do games w Steam Owner Valve Faces $900 Million Lawsuit Over PC Monopoly Claims, Following UK Tribunal Ruling - IGN

It’s really getting to the point Gabe needs to cash out and turn Steam into a non-profit…

I trust him while he’s alive, but some day he’ll die, and who knows what will happen to Steam.

We could wake up one morning and find out there’s a $10 monthly fee to access Steam’s “services” including every game you ever purchased.

We can’t just cost on the hopes nothing changes forever.

ampersandrew,
@ampersandrew@lemmy.world avatar

You can start shopping on another store, like GOG. But also, the add-ons thing feels like these folks have never shopped for video games anywhere else, because everyone does that.

michael,
@michael@piefed.chrisco.me avatar

Steam has some upsides most take for granted.

The wor they do to get all the strange controller setups working (and let others make configurations) is a huge time saver when all you want to do is play your games.

Free cloud saves are a life saver when you go from device to device.

The Linux work they do is fantastic.

It goes on and on. But yeah the biggest deal is that if they ever go full corpo….we are in trouble.

iamthetot,

Is there any launcher that doesn’t offer free cloud saves these days?

(not neglecting that Stream normalized it, for the record)

Katana314,

GOG offers them, but they’re inconsistent and only work with their launcher. While I have some GOG games on my Steam Deck, they don’t transfer saves over to my PC.

iamthetot,

I mean, Steam cloud saves only work with Steam, no?

tb_,
@tb_@lemmy.world avatar

Consoles, though I suppose those aren’t what you’re talking about.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m going to nitpick the controller stuff too, because they could have done it in a way that was store agnostic, but of course, they benefit if they don’t do it that way.

michael,
@michael@piefed.chrisco.me avatar

Oh yeah totally. But it deals with proprietary drivers…so im not 100% sure what the restrictions are there. The mapping could be done open source if there was a need/want.

luridness,

Believe you can download the this project github.com/Alia5/SISR and get what you want

michael,
@michael@piefed.chrisco.me avatar

Oh wow thanks

justOnePersistentKbinPlease,

Personally this reeks of being a shadow lawsuit by Epic games.

With the end goal being to let people buy and play the games on Steam, but then buy the addons via EGS.

ampersandrew,
@ampersandrew@lemmy.world avatar

If that happened, that would mean you’d be able to buy DLC for all of your free EGS games on Steam as well. Selling DLC for those games is probably just about the only money that store brings in outside of Fortnite.

Maestro,

Hah, not from me! It won't be the first time that I buy a game on Steam that I previously played for free on EGS, just so I can buy the DLC. I will never spend a cent on EGS.

DomeGuy,

While I don’t buy a lot of PC games, I did pick up Stellaris on GOG.

The weird second-class status I get when it comes to betas and mods is enough for anyone to scream. Especially since if I wanted to move to steam, I’d have to re-buy every add-on I want to play.

Add-on lock-in really is a thing. Even if it may be as much a lazy publisher as it is a greedy storefront.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s strange, because if I buy an expansion for a board game, I don’t have to shop at the same store that I bought the base game from.

hzl,

Unfortunately that doesn’t help with multiplayer games that rely on steam

ampersandrew,
@ampersandrew@lemmy.world avatar

An extremely similar API exists in GOG, for better and for worse, because it functionally is the only DRM in GOG. And of course Epic offers the same thing, too.

hzl,

How many devs actually take advantage of it though?

ampersandrew,
@ampersandrew@lemmy.world avatar

It happens all the time. Sometimes it’s a disclaimer on the store page, or sometimes they just list “multiplayer”, and I have to find out via forums if the game is actually DRM-free or if they’re using the equivalent GOG multiplayer service. And the reason it’s there is to entice those developers who rely on the equivalent Steam services, but I wish those API calls could somehow be co-opted into actual DRM-free multiplayer.

circuitfarmer, (edited )
@circuitfarmer@lemmy.sdf.org avatar

This is exactly why this shit constantly annoys me. Steam is not unique in how they handle their store. If you don’t want to pay Valve a fee as a dev, then don’t put your game on Steam. No one is forced to do that.

Now, you will lose many sales. But a service being popular does not make it a monopoly. Other stores exist, and are even discussed in the article. All of them have some similar method of getting add-ons. Steam’s happens to be very easy – again, that doesn’t make it anti-competitive.

Also: the fact that this is about “PC monopoly” and “Microsoft” is not mentioned is just… wild. And sad.

warm,

I'm hopeful Valve, and by extension Steam, will be fine. The employees are like minded, I don't see it going public and derailing once Gabe has left.

thingsiplay,
@thingsiplay@lemmy.ml avatar

We could wake up one morning and find out there’s a $10 monthly fee to access Steam’s “services” including every game you ever purchased.

When did this ever happen on any game console, or service ever? Isn’t this some kind of “fear mongering”? Also wouldn’t this be illegal? Because we purchased the game and Valve would effectively take all access away for all games. I don’t think your argument what could happen is warranted.

givesomefucks,

Sony charges a monthly fee to play online…

thingsiplay,
@thingsiplay@lemmy.ml avatar

That’s not the statement we are discussing as what he said.

deadcade,

I don’t think this has happened yet with video games, however it is in no way illegal for Valve to do this. There’s been plenty of examples of other media being ripped away from consumers, like “purchased” movies and music.

On Steam, you are purchasing a license to play a game, not the game itself. At any point and for any reason, Valve can legally revoke this license or restrict access to it.

Katana314,

Other cases that have happened relate to failure to upkeep services needed to access content. Companies stop supporting devices, close down servers, etc. Many consumer rights orgs fail to protect in those cases, but they could easily defeat any measure to introduce a conscious, intentional, mandatory monthly fee.

nyankas,

I can‘t find the specific video where it came up, but I remember Chet Faliszek, who worked at Valve from 2005 to 2017, mentioning, that Gaben‘s death is something that has been planned for and won‘t be as much of an issue for Valve as people might think.

It‘s of course in no way guaranteed to work out in the end, I don‘t know the specifics of the plans or if everyone‘s going to go along with them. But seeing how well Valve is doing and also how little Gaben actually seems to steer the company, I‘m somewhat optimistic that it‘ll be fine after his passing. Not optimistic enough not to have my most beloved Steam games backed up somewhere, of course, but still somewhat optimistic.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Omg that’s a valid concern. This is exactly what xero are doing right now. Finding every little place they can charge and adding fees for developers left, right and centre. A megalomaniac leader has led xero to complete enshitification, and, with the wrong leader, steam could end up on the same place.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Xero is publicly traded. Generally it’s shareholders wanting endless return that pushes every company to enshittify. The specifics of the company matter less if they have public shareholders.

Valve is extremely unique in that it is absolutely giant by value but not publicly traded. For now.

chunes,

I’ve been working on my Steam exit strategy for years. It’s nice feeling like I could bail at any time without too much pain.

RightHandOfIkaros, (edited ) do games w 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN

I haven’t ever had good performance in this games benchmark tool, even at the absolute minimum settings available. Game looks worse than a Wii game and still struggles to manage more than 20 fps in scenes with more than one monster on them screen (Frame Gen disabled, enabled is like 30fps but with the most horrendous second and a half of input lag I have ever seen).

Until it hits 60fps on my system, I am not buying it.

Katana314, do games w 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN

Something I just realized is that this fits exactly with the “Only happens in production” issues many coders run into.

Anyone in the studio would obviously install all the DLC, since they need to test its contents. They’d also run habitual tests without the DLC to verify it’s not necessary, and that it passes basic checks. But, they wouldn’t do that often. Same with how, say, many webapps run internally without the 80 MB of tracking scripts.

Matty_r, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
@Matty_r@programming.dev avatar

If he buys it, he will break the Linux compatibility guaranteed.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

It doesn’t inspire confidence, but it looks like they have a multiplayer game post-Rust that still works on Linux. Does Rust allow for self-hosted servers?

Matty_r,
@Matty_r@programming.dev avatar

Im pretty sure you can, yea. But only if you disable the anticheat I believe - thats the part that breaks it.

ampersandrew,
@ampersandrew@lemmy.world avatar

It still sucks, but at least there’s a path to playing the game, so that bodes well for this game’s future even if Facepunch buys it.

Zoot,
@Zoot@reddthat.com avatar

Its a massive pain in the ass to make it work, not to mention the game runs like ass atleast on Bazzite.

thingsiplay,
@thingsiplay@lemmy.ml avatar

My first thought too. But if he does not end up buying it, Linux support will be broken in a year anyway. Unless someone else steps in and continues.

Matty_r,
@Matty_r@programming.dev avatar

Well yea, sure. He just has a bone to pick with Linux. It was a pretty good MMO, so it would be cool to see it continue so its worth the gamble.

matthewm05, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN

Best hope we have are community servers.

ampersandrew,
@ampersandrew@lemmy.world avatar

As an MMO, would that make it the first of its kind?

iamthetot,

Absolutely not, there’s lots of MMOs that have custom servers.

ampersandrew,
@ampersandrew@lemmy.world avatar

In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.

iamthetot,

I’m confused by what you’re looking for. You responded originally to a comment referring to community servers. Now you’re saying in an “official capacity”. I’m confused.

ampersandrew,
@ampersandrew@lemmy.world avatar

Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.

illi,
@illi@piefed.social avatar

Except the City of Heroes one, all are unofficial. But for the shut down MMOs, nobody really cares afaik. Sure there are cease and desists for private servers for live games, but never heard of such takedowns for servers running for “dead” games.

ampersandrew,
@ampersandrew@lemmy.world avatar

So then if Facepunch were to buy New World and allow players to self-host servers, it would be a first for the genre, which would be cool.

illi,
@illi@piefed.social avatar

A lot of ifs but yeah, I guess. Would be a cool precedent to have.

HollowNaught, do games w 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN
@HollowNaught@lemmy.world avatar

I played it at launch and couldn’t get above 26 fps on lowest settings. That’s with constant stutters btw

I’m not playing it until I can at least hit a consistent 30

IEatDaFeesh, do games w 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN

It’s a shame. The game used to run really well on my Linux PC and I reached HR 280. A recent (a month or two ago) update completely fucked it up for me and it’s a pain to hunt now. I doubt they’re ever gonna fix Wilds 💀

Wimopy,

(Sadly on Windows) The same happened to me. Decent performance around release, later updates messed it all up. That said I think the latest update did make it run better than ever on my machine, but obviously YMMV.

I do think they’re working on it, they just seem to be lost? It should be a big deal for Capcom if Monster Hunter loses popularity due to performance.

jeeva,

I was sort of waiting to get back into it until after the December (?) performance patch - sounds like that hasn’t arrived/helped? 😩

Wimopy,

Unfortunately it seems very much a mixed bag. For some the more recent patches did a lot, for others they broke things.

jeeva,

Ahh, that’s a shame.

iamthetot,

I’d keep an eye out for more news about this bug. If it’s legit and they fix it, sounds like the performance gain is really impressive.

iamthetot,

I mean, the problem mentioned in the article would be an easy fix, and the original discoverer claimed some pretty massive performance gain.

IEatDaFeesh,

At this point Wilds is not worth the tinkering. I’ve had my fun so if I have to put extra effort to get it functional then I’ll pass.

Armok_the_bunny,

Fascinating, the most recent update seemed to have massively improved things on my Linux system. At the very least I am no longer getting the problem where my entire computer freezes so hard even caps lock doesn’t work.

Tolstoy, do games w 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN
@Tolstoy@lemmy.world avatar

Is the community able to reproduce it? Does anybody know?

ampersandrew,
@ampersandrew@lemmy.world avatar

Word is Digital Foundry in touch with the modder and will be running some tests.

lofi,

There’s already a mod on NexusMods, check latest mods. Steam DLC unlockers exist, as well, if you’re willing to go dow that route.

BurgerBaron, (edited )
@BurgerBaron@piefed.social avatar

Valve has started cracking down on DLC Unlockers: https://sh.itjust.works/post/20823476

I think it only matters for online games /w anti cheat still?

iamthetot,

Worth noting that the person who originally reported this says the mod isn’t ideal and warns against using it.

lofi,

It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.

OldQWERTYbastard, do gaming w Bobby Kotick Claims Activision, Call of Duty, and Consoles Are Doing So Poorly It Proves He Was Right to Sell Activision Blizzard to Microsoft for $69 Billion - IGN

Anyone else think a seismic shift is coming for gaming soon? Like “Crash of 1983” level of catastrophic.

Triple-A games just don’t have any heart and soul while crammed full of micro transactions. Shovelware makes it harder for good titles to float to the top.

Indie studios are our best hope.

DebatableRaccoon, do gaming w Bobby Kotick Claims Activision, Call of Duty, and Consoles Are Doing So Poorly It Proves He Was Right to Sell Activision Blizzard to Microsoft for $69 Billion - IGN

The only right thing scum like Bobby Kotick can do is drop dead for what he had a hand in doing to the market and his crimes.

OldQWERTYbastard,

Amen. I miss old Blizzard.

IWW4,

Old Blizzard was dead long before activision bought it.

Ledivin, do games w As Fortnite Enables Third-Party Microtransactions, Steal the Brainrot's Developer is Slammed By Fans For Immediately Adding $45 Premium Bundles and Gambling-Style Mechanics

Don’t forget that while this is all happening, Tim Sweeney (Epic CEO) is actively defending child porn on X.

Mwa, do games w As Fortnite Enables Third-Party Microtransactions, Steal the Brainrot's Developer is Slammed By Fans For Immediately Adding $45 Premium Bundles and Gambling-Style Mechanics
@Mwa@thelemmy.club avatar

So Fortnite is becoming Roblox…

LedzMx, do games w As Fortnite Enables Third-Party Microtransactions, Steal the Brainrot's Developer is Slammed By Fans For Immediately Adding $45 Premium Bundles and Gambling-Style Mechanics

I am impressed, I dont play fortnite, but still its interesting they allowed 3erd party customizations.

mushroommunk,

They probably saw how much money Roblox makes and that public opinion is (finally) starting to turn on Roblox. They want that pie

LedzMx,

Yeah a slippery slope if children start making content and not paid enough

Virtvirt588,

Children, paid?

Sentence that makes the capitalists blood boil - because why pay them a fair share when they can work for free, while basically sustaining their services.

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