I figured that the new update would come out for the 10th anniversary, but from the interview it sounds like it won’t. Eagerly awaiting it to start a new playthrough.
Didn’t mind the first one, but you are out of your mind if you think I would pay $70 for this game. Especially after they tried to sell it for $80 at first. Thank god that didn’t fly. Fuck you Microsoft.
It’s crazy too, because most games that launch for $70, you can just wait 3 months and then they’ll have a 30% sale. I will be picking it up this March, should go on sale for like 40%.
On Steam store.steampowered.com/app/…/The_Outer_Worlds_2/ the lowest price it had was 2 month ago (approx. 1 year after release on Steam I think) at 30% cut, which is 49 Euros down from 70. So it might take another 6 or even 12 months before going lower than that.
The Outer Worlds 2 came out October 29th, 2025 (not even 4 months ago). So for it to already be at 30% 2 months after release gives me hope that it’ll go down much more next sale. I’m assuming it didn’t sell that well on steam just looking at number of reviews and all time player count peak.
Is the second game really “meh”? I enjoyed the first one but that was because I got stupidly high everytime I play. There has been moments where I would sober up and question why everyone in a town hates me and why is everyone dead. Don’t remember the details either, epic games corrupted my save and I gave up.
Yeah the first was alright, like a small scale Bethesda game with pretty ok gunplay. I got my copy for free (thanks epic) but it still wasn’t enough to interest me to buy the second.
I ended up pirating it because the price was just out of the question for me at the time I found out it was released. Which was purely by chance
Overall it was an okay experience but I didn’t like the cast as much as the original, had to download some mods for my first playthrough (not something I usually do) to fix some things I found annoying, and was just kinda bored. If I’d had anything else to do I probably wouldn’t have finished it, and I don’t see myself going back for a second playthrough. Indie games just seem to be doing everything better rn
and once you make amazing entertainment you have to market it worldwide, and the people who are best at marketing entertainment worldwide are big, significant entertainment enterprises with the balance sheet to actually support those launches, companies like us. So I feel more optimistic than ever that new technology is going to allow us to supercharge our business.
So the argument is basically that their company will not be overshadowed because they’re using AI too, and because the important part of making a successful game is advertising it.
Do AAA game CEOs even realize AI is the main reason sales are down? The very hardware to run your slop has become unaffordable, you clowns! Bloating about AI is about the most tone deaf thing you can do right now.
Besides, we don‘t want slop in our games. If you actually used your products you would know why.
I didn‘t like the first one so this was a hard pass for me. However I didn‘t even know the sequel was out yet. This thing completely drowned among better priced indie games.
I am mixed between “Wow! Ten years already” and “Only ten years old, it feels like it has been out for ever”. I am always amazed that it is still receiving updates. ConcernedApe is always developer I look up to and admire. He didn’t let the fame and success affect him and still just casually keeps developing games.
There were unpatched issues in the first one (it's been so long now I don't remember them all but there was one in a DLC where you're supposed to be able to give an item to a robot NPC but it was just broken in addition to several others).
Looking at the price and thinking of that, it was a "pass until decent sale" for me.
I do like the setting generally (at least based on the first one). It might be neat to have someone else take over the IP and go somewhere with it.
They were a little too heavy handed on the preachyness imo. I agree with the point but that doesn’t mean I want to be hit with a metaphorical hammer for 20+ hours.
It’s a great game imho, but I was gifted my copy - in no world is any game worth €80, this one included, it’s completely divorced from reality to charge that much. Fucking tragic the publisher just killed it on delivery.
Yeah, the price for new games had been fixed for a long time at €50, and then the industry decided to whack it up to €70 just as the cost of living reached even higher.
And now they are standing around scratching their heads asking why their games failed…
Now, I realize that the cost of living also affects companies and their staff, but come on, you don’t whack the price up by 40% in one go, you start earlier and raise it by 10-20%, let it stabilize and go from there.
I feel that the game would have been fine if it was an actually game worth playing. The first game already was kinda meh and I don’t even know who demanded a sequel. Nobody is going to pay 80 Euro for a mediocre game when they could get a bunch of indie games with that money.
The first one felt very forced as far as the leftist story goes. I’m as leftist as there is but it still felt really heavy handed. I got maybe 3 hours in and never picked it up again.
Fallout is anti-corporate. But you’re dealing with the aftermath of runaway capitalism, instead of being inside of it. Whereas the outer worlds felt like a too long episode of Futurama featuring mom corp.
Eh, the gaming industry generally feels pretty dry/dead these days to me, even with record numbers of games available. There’s just so many crappy half made ‘alpha’ or ‘early access’ things around. The very small number of ‘better’ games are often marketed so heavily that I find them boring and don’t even bother to finish them – like BG3. And a lot of the “triple A” content often trades engaging/fun gameplay for rent-seeking features without regard to actual player enjoyment.
A new tool from Google won’t fix that. So I guess I’d sort of agree with the take-two guy.
Oh, I’m not trying to say there aren’t some gems around. It’s just that the quality options vs the garbage is already at a really bad ratio, and to find something like a ‘quality’ indie game, you gotta sift through a lot of junk. And with marketing blitz’s, and the pervasive use of things like influencers who’ll steer conversations on various social media (including reddit, not sure about lemmy yet but wouldn’t surprise me if it was happening here too)… they’ll hype garbage, or they’ll inundate you with so much marketing stuff that it basically spoils parts of ‘good’ games.
Easy example: the thing I liked most about the old BG games, was discovering/exploring etc. That style of gameplay was obliterated for me by how much marketing / comments / noise there was about that game – noise that was basically impossible to avoid if you’re online at all.
ign.com
Gorące