And when I’ve tried it numerous times I’ll let them walk me through the process while I browse the internet for a couple minutes while I “wait for the light to turn green”
Nope, it’s still flashing yellow, like it has been, and has been after the last couple resets of everything between me and the wall
Yeah, the process will be different depending on CPU, so I'm assuming 15 min is the upper bound they're expecting on the minimum supported spec or whatever.
Here’s a dumb tech question: This happens for so many games, shaders compiling holding up the process. But after an initial compile, it seems like this is written to a file and doesn’t happen on every boot. So can they not simply include pre-compiled shaders?
They run differently based on the hardware you have. They can and might precompile for consoles, but there’s no way for them to know what everyone’s different pc set up is until it’s installed.
Fun fact: Steam (at least on Linux) shares caches between users with the same hardware.
Easier to happen on the Deck since it’s the same hardware for all, but even on my desktop PC I’ve seen it downloading and uploading shaders often.
If all the shaders are compiling in the background and it‘s stutter free (minus traversel stutters, I guess) after that, I actually find that reasonable. If I can get rid of stutters by idling in the game for 15m while doing something else, then sure.
But I have a hunch that it‘s still not a smooth ride after.
At least this is the most reasonable thing I‘ve heard from GB since release lol
My experience with it has been solid, but I do run high end hardware that is muscling past a lot of stuff.
I think as usual there is some confusion between compilation stutters and the game just being very heavy for the way it looks (which it is). People online seem to be scattershot about it.
And then there's the people talking about it who don't care but like to be mad online, which is also a thing.
And then there's the weird dev that keeps mouthing off for no reason in ways that can't possibly help.
Lots of things on this one.
Still I don't think you're expected to idle for fifteen minutes. That's the point of the background compilation. You can still play more or less fine. Particularly on first boot the first fifteen of this should be a bunch of cutscenes anyway, and those lock at 30 (which I don't like at all and so many games do now for some reason).
Yeah sure but why didn’t they put a “Shader Compilation” loading screen then?
Many games have one that tell you what’s happening and give you an option to skip, better than having to find out via a tweet…
Found with a single search. Short answer they can, long answer it’s more complicated. In any case, runtime compilation should never a be a thing on console.
Something I’ve kinda come to accept about Gearbox is that Pitchford is an ass and sometimes they farm out products when they shouldn’t (ACM bring the biggest example), but most of the devs actually working on the games really do care about the product and want it to be good.
Gearbox would be a much more beloved company if Randy Pitchford fucked off. He makes everything they do worse, like bragging about how terrible Duke Nukem Forever was like the company is proud of killing the franchise.
I think they do think that though. Companies seem to have realized they can make more money with less sales by pricing the lowest bidding consumer group out of the market.
First game was just Diablo 2 but FPS with guns. But I can totally respect anyone that didn’t jive with that. The humor was very hit and miss and definitely made but a group of people who insisted they were hilarious.
Pre-Sequel, 3 and Wonderlands have all been great games that I had lots of fun with. I also know I’m going to have upwards of 100 hours of fun with 4. That’s what makes this whole story even more frustrating…
But I’m a patient gamer. I played the previous BL games years after they came out. I’ll do the same for this one - not because I can’t afford a 60€ price tag but because articles like this. Sad.
BL4 is awesome so far. Works fantastic on PS5. I hope next time they just skip releasing a PC version at all and use the extra resources for the other versions like GTA.
John Carmack: We couldn’t figure out how to perfect virtual texture streaming. I’d walk backwards and turn and the world would reload textures. It just comes down to a problem with the implementation.
Randy: The technique is fine you just need to play differently.
ign.com
Aktywne