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etchinghillside, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type

Before or after chocolate game?

ComfortableRaspberry,
@ComfortableRaspberry@feddit.org avatar

I feel like Haunted Chocolatier will become our version of Half Life 3

PrivateNoob, (edited )

Is that the Stardew Valley’s dev new upcoming game?

EDIT: Yeah

ech, (edited )

Nah. I’m sure SD had a similar development time, we’re just aware of it at this point, so it feels “delayed”.

It’ll be done when it’s done. Declaring it a lost cause just because the solo Dev hasn’t whipped it up in a year or two is misguided, to say the least.

ComfortableRaspberry,
@ComfortableRaspberry@feddit.org avatar

It’s because he’s going back to Stardew Valley again and again. I’m fully aware that a single person can’t press out a (good) game in a few months.

Goodlucksil,

After

Sunsofold, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type

He’s still going. This is the kind of person we need in every field.

Doctorbllk, do games w Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

There’s nothing to complain about here. Games require tons of placeholders, in art, dialogue, and code. They will iterate dozens of times before the final product, and given Larian’s own production standards, there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

Noja,

Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”

rockpapershotgun.com/larian-boss-responds-to-crit…

there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

Concept art is not a placeholder. It’s part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.

Doctorbllk,

The article doesn’t say Larian is using it for concept art.

Those were hypothetical statements from people outside the studio.

Noja,

Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?

Alaknar,

What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

Passerby6497,

Literally the first sentence

A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.

SaharaMaleikuhm,

Not the powerpoint presentations! Isn’t anything sacred anymore?

Alaknar,

The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

kosure,

Yes, So AI comes up with the basic concepts.

Alaknar,

No, it doesn’t.

Doodles are not concept art. Ideation is not concept art.

Duke_Nukem_1990,

It at least informs the concept art.

Alaknar,

It’s being used in the pre-concept art phase, which is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.

But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.

This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.

And, yes, sure, “it at least informs the concept art”, but that’s kind of the point of that entire phase of development. Concept art doesn’t grow in a void, the designers of the game are not the concept artists.

Doctorbllk,

You’re right, I missed that

rumba,

A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.

There are, of course, many artists who wouldn’t touch any of it with a 10-foot pole.

ZILtoid1991,

Issue with non-obvious placeholder art is that it’ll easily fall through the cracks.

uncouple9831,

Oh nooooo what will we do as a society If pewter mug number two worth 0 gold gets left in by accident? It’s literally the worst thing that could possibly happen in 2026. Nothing else could exceed the horror of a 50x50 pixel icon for worthless junk that was generated by a computer rather than a person. 😱😱😱😱😱😱😱😱

ZILtoid1991,

It will begin with 50x50 pixel icons for “worthless junk”. It will end with big corporations automating everything, including the initial prompts.

uncouple9831,

Ah, the slippery slope fallacy on steroids.

They said they won’t do X

But what if they miss something and do X for something unimportant

Well it doesn’t matter that much, it’s unimportant

But what if they then change their minds and do X…

I dunno man, I think you’re worried too much about a studio that actively said they want to do right by people rather than the folks out there actively causing harm

SkunkWorkz,

It’s not like they are just going to do a visual spot check on each level to clear out the AI assets. They will probably tag it in the meta data as a placeholder. So some automated validation process can find every ai asset in a level. Not to mention game objects are wrapped in an object template. And then the template is used to place the object into the scenes. So they only have to replace the placeholder with the final object once in the template and then it will replace it everywhere the template is used.

jordanlund, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN
@jordanlund@lemmy.world avatar

For physical software, it’s super hard to buy it if stores aren’t stocking it.

The Xbox section doesn’t really exist at Target, Walmart, or Costco anymore, and it’s on the way out at Best Buy. Naturally that’s going to have an impact on sales.

Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

On the hardware side, I already have this generations worth of hardware (PS5, XSX, Steam Deck), and I’m not interested in all the baggage on the Switch 2.

Plus, hardware prices are up.

So the surprise would be if sales hadn’t gone down.

Peffse,

and of course, this will be misconstrued. The executives will shout “look! people don’t want physical ownership!” and the push to digital rentals will continue… and result in even higher prices when they pull a Netflix.

jordanlund,
@jordanlund@lemmy.world avatar

If it goes all digital next generation I won’t be bothering. I didn’t leave gaming, gaming is leaving me.

Cool, cool, plenty of backlog to get through…

ampersandrew,
@ampersandrew@lemmy.world avatar

This is misplacing cause and effect. The shift to digital has been happening for years now. They cut physical production because fewer people were buying it.

CosmoNova,

Execs genuinely couldn‘t care less about what people want. They are the architects of this trend away from physical media.

I’m making the prediction that any hardware that isn‘t essentially just a screen that connects to the internet will become more and more expensive to the point no one can afford them. Major brands that we all know and use today will withdraw from manufacturing end consumer products.

I‘m guessing 10 years from now virtually everyone will be forced into cloud service subscriptions for gaming because the hardware to run these games won‘t be sold to us anymore. For a while Chinese companies might try fill the void the likes of Nvidia and AMD left but that will be short lived too.

You will go retro and learn to take care of your soon old timer hardware that will become ever more pricey to fix as spare parts get more rare and ridiculously expensive expensive or you will own nothing and be happy with that.

Yes this is all speculative but it‘s a vision of the future that becomes more and more obvious to me by the day.

Goodlucksil,

Alternatively, the bubble collapses and the video game industry needs to be rebuilt

ButteryMonkey,

This is basically why I’m giving up collecting physical media. I have several hundred games on disc/cartridge, and consoles from most generations, but it’s really hard to find newer games on physical media these days. Most of the good ones can’t be found used, and good luck finding a new copy anywhere.

And of course all the older physical media is also getting harder to get because people are paying a lot for it now.. like I have some games in the $80-500 range that I paid very little for years ago. I know the used sales probably don’t count to this article, but you can just look at them to see what’s going on with new physical sales. They made whole consoles that don’t have disc drives, so people couldn’t buy used and bypass them making profit, ffs. Of course the physical game market is crashing. They did that on purpose.

PS5 era is the last hurrah for physical media for me, and I honestly barely even play on PS5 because there’s just nothing to get. I’ve managed to get like a dozen discs for it, and that was difficult. Meanwhile I have easily 4x that for ps4, and prior generations are even better represented. I’d like to get the current Xbox since it’s mostly backward compatible with the one before it IIUC and I have a 360, but I just have no motivation to do so.

Agent_Karyo, (edited )

Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

If the disc version exists, can’t you buy it online?

And aren’t console discs de facto installer stubs?

Just curious, I play on PC where physical discs haven’t been a thing for a long time.

jordanlund,
@jordanlund@lemmy.world avatar

If the disc exists, yes, but I’m talking about going to a store on launch day and not being able to find the big new release.

Agent_Karyo,

Yes, I could see launch day availability being an issue.

XiberKernel,

Xbox is just a subscription rental business at this point, Microsoft doesn’t seem interested in gaming outside of that.

jordanlund,
@jordanlund@lemmy.world avatar

Yup!

CosmoNova,

The problem is if nobody sells affordable hardware or hardware at all anymore, the only path they can go is cloud gaming. That means from here on onward ownership is dead.

Lemming6969,

Physical versions only have value of they are complete and relatively bug free, and originally purposed to avoid big downloads.

Nowadays day 1 patching may be the same size as the install or larger negating half the point. The other half is lost because almost everything is a subscription, multi-player, or delivered with too many bugs as a beta test.

Collecting physical copies is a thing, but is niche.

BigBananaDealer,

they need to make a new disc that can handle all that space

Goodlucksil,

SD cards.

devolution,
@devolution@lemmy.world avatar

Go Trump! God I love winning.🙃

HotsauceHurricane, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type
@HotsauceHurricane@lemmy.world avatar

The game that keeps on giving.

MoogleMaestro, do games w Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

As someone who owns D:OS2, this is really disappointing and below their standards. I’ll be giving this new Divinity a pass.

They don’t need to be using AI to create concepts, and if they do, I don’t think the “concepts” will be all that great in the first place. Not to mention the ethical perils of using models trained off other artists who are not licensed or compensated.

This is some classic CEO “step on a rake and then get mad at everyone else” nonsense. They openly talked about how they liked AI, and get mad at us for saying “cool, that’s a game I’m gonna skip then!”

brucethemoose,

That’s an awfully early point to judge a game, with basically zero knowledge of what they’re actually doing/using.

What if they’re referencing a small, home grown model to assist with mocap? Or a sketch->3D drafting tool? Would that be enough to write it off?

MoogleMaestro,

What if it’s a home grown model to assist with mocap?

Well, that’s not what it is (a), at least according to the CEO. They used it for concepts, not animations. And also, (b) I’m not really in the place to give people the benefit of the doubt when using AI that is trained off stolen materials. I sincerely doubt they’re using a “home grown model” because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale. They’ve likely just licensed it from one of the many grifting oligarch AI peddlers.

We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.

Would that be enough to write it off?

As someone who really appreciates and likes animation, in that particular example, then yes it would probably be enough to write it off. And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks? In reality, it’s actually fine for me, I have plenty of games and can replay the old Divinity games before these guys lost their way. They used to be a company that followed a passion for CRPGs with good-will behind them, but now that BG3 has been a runaway hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.

Edit:

That’s an awfully early point to judge a game, with basically zero knowledge of what they’re actually doing/using.

Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.

brucethemoose, (edited )

because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale

If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.

If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).

We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.

No. We don’t know.

And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks

I dunno what you’re on about, that has nothing to do with tools used in preproduction. How do you know they’ll even use text models? Much less that a single would ever be shipped in the final game? And how are you equating LLM slop to a Larian RPG?

hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.

Except literally every word that comes out of interviews is care for their developers, and their community, which they continue to support.

Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.

Read that again; pretend it’s not about AI.

It sounds like language gamergate followers use as excuses to hate something they’ve never even played, when they’ve read some headline they don’t like.


…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.

But I do not like this zealous, uncompromising hate for something that hasn’t even come out, that we know little about, from a studio we have every reason to give the benefit of the doubt. It reminds me of the most toxic “gamer” parts of Reddit and other cesspools of the internet, and I don’t want it to spread here.

MoogleMaestro,

I won’t bother engaging with the “gamergate” false equivalency. I think it’s disingenuous to try to tie any of what I said so far to a some fearmonger induced culture war, biggotted nonsense when we’re talking about a much broader wealth extraction mechanism and misanthropic tech movement. I think you’re saying this from a well-meaning place, but I actually don’t think what I’ve said is overzealous at all. The CEO is saying he’s using AI and, if you’re opposed to the social and financial repercussions of this, it’s fair game to boycott a product over this.

To pick a true real world example, some people won’t eat meat that isn’t free-range. This isn’t about the quality of the meat really, it’s about the inhumane treatment of animals. Not everyone subscribes to this, sometimes I don’t buy free-range meat either, but it’s not “wrong” for people to choose to not buy meat that isn’t free range. The same can and should be true about the media we consume, whether it’s games or films.

If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.

If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).

…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.

I won’t get into this too much, but “open weights” is not “open source”, and even “open source” is not real “open source” when it comes to AI. Really, what you should be talking about is an open dataset based model, which there are very few of in reality. The issue isn’t the weights, the issue is the data that was used to generate the weights in the first place.

It’s not impossible that they’re using some bespoke model derived from an open dataset model, but considering the full transcript is now out and he name dropped ChatGPT in particular, I don’t really have much confidence that there’s some kind of ethical silver lining. Since he was the one who mentioned using AI in previs development, it’s actually up to him to clarify what models they’re using and whether they’re ethically sourced. I don’t really have to prove anything beyond them using AI and not thinking AI is to my personal pallet. That’s fine, everyone has their own tastes. To me, I was excited about the new Divinity until this news dropped, and the hype is simply deflated because it is against my morals. That’s on them, not on me.

If he wants to push for open datasets as an AI industry counter play, then fine – fair play and good riddance to closed source (closed data) AI industry players. But until that happens it’s actually just a fantasy and not based on reality. I’ll stick to what has been said and not extrapolate what could-be.

Squirrelanna,

I’m with you on this. If I had a company that had their very own exclusive AI trained entirely off my company’s work, that would probably be the FIRST thing I mention when the topic comes up. I’d be pretty proud of that. The lack of mention is pretty damning.

sirico, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type
@sirico@feddit.uk avatar
bernhoftbret,
@bernhoftbret@lemmy.world avatar

Hilarious.

WraithGear, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN
@WraithGear@lemmy.world avatar

…what physical games and hardware?

saltnotsugar, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type

CA is such a great developer and I have no idea what I did to deserve him.

Isolde,

Now, now.

He belongs to us all.

Brunbrun6766,
@Brunbrun6766@lemmy.world avatar
FinishingDutch, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN
@FinishingDutch@lemmy.world avatar

That doesn’t feel too surprising. There’s nothing really new to buy in terms of hardware; likely everyone who wanted a specific console now has one. And others like myself are waiting: I want a Switch 2 OLED, but that’s not available yet.

And there’s also the fact that many game releases now suck, with no real must-have titles for console to boost sales right now. And new physical titles are expensive.

It’s just a dip caused by a combination of factors. If GTA VI releases next november, the chart is going to look like a rocket taking off.

ampersandrew,
@ampersandrew@lemmy.world avatar

And there’s also the fact that many game releases now suck

I don’t think I’ve ever had more great new game releases, personally.

RizzRustbolt, do games w Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

“But free assets are free assets.”

Alaknar,

They’re not using AI for free assets.

RizzRustbolt,

“Pre-visualization for concept art” is just a fancy way of saying “we want to use Keith Tompson’s designs, but we don’t want to pay his asking price.”

Alaknar,

Yeah, you clearly have no clue what you’re talking about, but just want to be outraged.

No, that’s not what they’re using it for.

Pre-concept art phase is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.

But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.

This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.

Concept artists then still take over (they have 27 of them and open positions to hire more - right now) and create concept art, which is then turned into assets by appropriate artists (they have a bunch of open positions for artists right now as well).

All this anti-AI panic has blown this so far out of proportion that it’s almost comical.

wuzzlewoggle,

This right here. People who complain about this obviously don’t know how concept artists work. At this stage in the process, AI isn’t replacing artists, it’s mostly replacing shutterstock and Pinterest.

LemmyEntertainYou, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

This will probably be a controversial take but physical media shouldn’t exist in 2025.

Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that’ll one day degrade and become useless.

HarkMahlberg,
@HarkMahlberg@kbin.earth avatar

Almost got me with that hotness but I wouldn't necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.

Trouble is, physical media is relevant now because companies can't nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let's say we own the hard drive, that's great, but I still need to transfer it once the disk/flash dies. It's unquestionably more efficient than disc media tho.

LemmyEntertainYou,

I guess it’s not so much the discs I’m against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there’s no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it’s still useless without a significant download from a server than could theoretically cease to exist at any moment?

HarkMahlberg,
@HarkMahlberg@kbin.earth avatar

Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we're in a neverending fight against entropy.

krashmo,

I agree in principle but digital doesn’t come without drawbacks. It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that’s still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.

LemmyEntertainYou,

There’s nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It’s not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they’re at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that’s out of our control for backups to our purchases.

Zorque,

That’s still physical media, though. Just one you “create” yourself. You could say “This isn’t a hunk of plastic, therefore I’m not contributing to e-waste”… but that only matters if you decide to throw away the game after making a copy.

Drives still fail eventually, just like disks and cards.

subignition,
@subignition@fedia.io avatar

By that logic digital media can't exist because the data has to be stored on something physical eventually.

Zorque,

By that logic, no media exists (and also always exists) as it occupies a superposition of both being on and not being on physical media.

What the fuck are you talking about? It’s both digital media and physical media. They can not exist without each other. The only difference being that physical media bought in a store is permanently stored on its own medium… and considering we’re talking about permanent storage anyways… what difference would that make?

Agent_Karyo,

It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.

That’s not really true. GOG installers are the obvious option, but even many of the games on Steam don’t actually have DRM and can be backed up.

And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).

For example you can run the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 works too) on a 1440p monitor:

https://www.simtropolis.com/objects/attachments/monthly_2024_10/Chicago.jpg.b65cd99ae15d36231eb37aaad5444278.jpg

This is a 30 year old game!

Don’t get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.

ampersandrew,
@ampersandrew@lemmy.world avatar

There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood’s crying about the implosion of its industry, but they’ve operated as a cartel that stands in the way of stuff like this for a long time.

LemmyEntertainYou,

I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority’s desire to actually own movies.

At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.

SCmSTR,

It’s because musicians in general, are chill.

samus12345,
@samus12345@sh.itjust.works avatar

No legal one, at least.

SCmSTR,

GOG opportunity!

ampersandrew,
@ampersandrew@lemmy.world avatar

They tried. They can’t sell movies that the rights holders won’t allow them to, and the studios all kind of unanimously decided not to do this.

SCmSTR,

Oh, did they? I must’ve either missed it or blocked it out. Well, Hollywood digs its own grave at everybody’s expense and loss

B0NK3RS,
@B0NK3RS@lemmy.world avatar

I have mixed opinions on physical media but. I’m starting to agree with you on this point. In the past I’m all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.

lolola,

Shit take. Give me something I can hold.

sp3ctr4l,

In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.

… on an SD card, that I bought, formatted, and moved files onto.

Steam lets you make game backups, GOG releases are basically portable… make a backup, compress it, put it on a backup drive.

… and thats all without my pirate hat and pegleg on.

SCmSTR,

What if usb sticks lasted hundreds of years, were still the same price or cheaper, were faster to read and write, and you could buy games that shipped to you on them, that you could potentially also add patchers onto? Like they would always have the original version on them, but has enough space to periodically add updates on over the years, so that you could revisit them.

And they were made in a shape that wasn’t awkward. And had good label surfaces. Throw them in a drawer or display them in a stack somehow.

And you didn’t have to install the game on your pc, you could just run the drive as is.

This is something we could potentially have in the future, if companies stopped being such short sighted greedy bitches about everything.

yakko,

A steady hand on the tiller of society? In this economy?

ipkpjersi, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

Meanwhile I bought an Xbox Series S and PS5 and a Switch 2 plus a bunch of SSDs all in November lol

Having a knee injury plus not much else to do plus a 75 inch TV I bought back in September will do that for you lol

Rooty, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

On a related note I had a hankering for playing the Etrian Oddysey games and went to look for it at the Nintendo Switch store.

Eighty fucking dollars for the trilogy remaster. Yo ho ho and a bottle of rum I guess.

BigBananaDealer, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

what happened in 1995?

ampersandrew,
@ampersandrew@lemmy.world avatar

The market was just way smaller back then. Video games weren’t a mainstream hobby yet.

SCmSTR,

PlayStation 1 had only just come to America a month or two prior, and the n64 wouldn’t exist for another year. Basically, it was just arcade games that were popular at that point, some snes games, and some ps1 games in Japan.

Imagine “gaming” being just donkey kong, street fighter, mario, and contra, and a ps1 cost $300 usd.

“Gaming” then was about as popular as virtual reality now.

Ashtear,

First year recorded.

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