I’ve had an idea of making a visual novel with gen AI, but I’d want to attach “Placeholder: AI Artwork” in a visible location for each sprite. And I only even consider that because I’m not exactly a known game dev and don’t have ready access to artists.
Larian should likely expect if they’re taking shortcuts in their position, they’d get backlash. I can at least recognize that they’re trying to be moderate about it.
Yeah I am sure higher ups of this one studio alone will use it responsibly because they are “not like the others” and definetely will resist making a bad decision despite deadlines.
Welp, there goes all of my enthusiasm for the next game. Will have to check out other actual game developers and artists instead of whatever Larian and their genAI prompt monkeys have become.
This doesn’t mean they’re enforcing a CoPilot quota or vibe coding the game or shipping slop; it could be simple autocompletion, or (say) a component that makes the mocap pipeline easier.
Don’t let Tech Bros poison dumb tools that could help out devs like Larian.
…Now, if they ship slop into the final game or announce an “OpenAI partnership,” that’s a different story.
At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.
I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.
And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.
At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.
Image/video diffusion is a tiny subset of genAI. I’d bet nothing purely autogenerated makes it into a game.
I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.
See above. And in many spaces, there are a sea of models to choose from, and an easy ability to tune them to whatever style you want.
And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.
Thier tools can be totally in house, disconnected from the outside web, if they wish. They might just be a part of the pipeline on their graphics workstations.
Keep a distinction between “some machine learning in tedious parts of our workflows” and “a partnership with Big Tech APIs.” Those are totally different things.
It sounds like Larian is talking about the former, and I’m not worried about any loss of creativity from that.
At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.
That’s a good point. I think a lot of people are dismissing AI content because there’s this fallacy and desire to believe it’s all “slop”. It’s willfully ignorant to wave it all away like that. Sure, we’ve all seen the stupid stuff, and it’s really annoying, but we absorb the good stuff without even knowing it. Anyone claiming they can reliably spot AI generated images is fooling themselves even at this early stage.
I’d like to know when something is real, especially real art and even pictures of nature, but I don’t think I can.
Considering we’ve already got the one former Larian employee speaking out against this, it’ll be interesting to see how many more show up off the record (or maybe on the record anonymously). I’m sure there was an internal battle over it.
There aren’t many (possibly none) with more goodwill banked among enthusiast gamers than Vincke, so I feel like we’re about to see just how far a popular figure can step into this particular puddle without coming out soaked.
They were looking to have another Postal III on their hands anyways. Looking at the profile of the studio on Steam, they haven't really made any solid games. What made RWS think 'yeah we trust these guys' with that kind of portfolio?
I think because RWS were kind of similar. Before Postal they just made a few educational games like Sesame Street etc. They probably felt they were giving a studio that was in a similar position to them the same kind of chance they got.
AI is baked into every creator software now. All your favorite artists, musicians, writers all use AI more or less. Not using it brings you a disadvantage, whether you like it or not.
No way. Postal 4 came out 3 or 4 years ago and was okay, and postal: brain damaged is great, it came out out in 2022. They can still work and be quite fun.
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