And screw anyone going ‘but then how money?!’ while it infects billion-dollar business models. There’s no amount of money you can pay, where greedy suits won’t imagine taking your money and selling your eyeballs.
There is an ethical advertising system that works well: opt-in catalogues. I love Costco’s monthly ads, IKEA’s catalogue, Amazon’s holiday shopping catalogue, etc. When I need something, I can browse and create a shopping list.
My problem with ads is that it tries to get me to buy stuff when I’m doing something where I don’t want to buy stuff, like watching TV, browsing the Internet, or playing a game.
A game engine isn’t the right place for ads. Leave that to storefronts and other areas where I’m already looking to spend money.
Oh good, now I can play a game I payed for and see some ads. Maybe they’ll add skins in games where some character will wear a Taco Bell shirt or change health potions to “Vitamin Water” bottles
On the bright side, a lot of the scene might come out of retirement to crack and clean up this shit or we’ll get new adblocking technology/ software. That said, fuck unity.
I don’t want ad blocking in my games, because I should never see ads in something I paid for. I hate that trend in streaming services, I hated it in mobile games, and I absolutely will not tolerate it in desktop/console gaming. I’d rather not play games than see ads there.
I wonder if it will be that integrated. perhaps if you’re a PC player you can solve all these issues for most non multiplayer games by simply cutting the internet out when you’re not using it to download updates from steam.
if it’s just like a taco bell skin dlc, I’m fine with just ignoring it. it’s the same thing as 47 having the clown costume in hitman. it’s an ignorable goof at worst and maybe at best creates an interesting choice for modders.
don’t get me wrong this is fucked, and John riccatello should really be dismissed after the wave of lawsuits overwhelm unity.
The article suggests it's strictly for smartphone apps. Could just be vague wording on the part of the article, but I struggle to understand how this would be as feasible for console or PC releases.
perhaps. I miss the days when you could airplane mode your way out of ads on your phone. the solution of course was to pay for premium games which are way better than a shitty skinnerbox anyway. but most casual gamers don’t want to
Apple engineer here, from what I understand most of Unity’s competitors in the we space are significantly better paying and performing. We keep hearing from developers that nobody wants to use Unity’s product because of that. AppLovin, the one named here, outperforms Unity Ads by as much as 800% in some titles, according to a contact of mine at a game studio. With a difference like that it’s hardly surprising nobody is choosing Unity Ads.
This reeks of desperation, but one wonders how effective it could be - because this demand to drop AppLovin is basically cutting off the revenue faucet for these same developers they’re now trying to extort. No Unity fees but no good income either…
There’s this one guy on youtube(www.youtube.com/), who said about business: [paraphrasing] “Sometimes things go well, and sometimes, you dry to get the change stuck between the couch cushions”. And you’re right, this pretty much does seem like a desperate move if you think about it.
Yeah, I love that analogy. When companies deviate from their core business model to try to increase revenue, it’s a symptom that the company is dying. If they’re having profit issues (which I doubt), a healthy company would innovate to attract customers, not to lock them in.
I’m blown away that they even think this is less controversial or a solution. Brain dead company should cease to exist. I’m totally fine with no new games made with unity.
Reminder that the unity ceo once suggested they (apparently he was at ea at the time) could start charging players money for reloading guns hours into a game once the player gets invested enough.
These guys are cartoonishly evil. But also completely lacking in any actual common sense.
They literally never seem to think more than one step ahead, it’s pathetic. Sure they might gain some money by screwing everybody over short-term, but long-term they’re going to lose millions when everyone abandons their game/platform for something else. Look at Blizzard, classic example, they’ve screwed themselves over by trying to screw the customer over, they would have made more money if they just kept Overwatch one going.
Oh man, people are releasing physical copies of new games on retro consoles, right? Is anybody making a game that you can plug into the Sonic & Knuckles cartridge?
I think the Sonic & Knuckles cartridge could be added to any game and it would generate a new level based on the content of it, but I’d love to see someone check!
I’m a massive FFVII fan, and that 2 year wait ALMOST lost my interest. I finally picked it up, where it remained the most expensive game I had purchased for a good long while. I was happy with that, because I heard “the other installments will be included!”
Guess I heard them wrong. They lost me. I won’t pay 90 bucks again for another chapter of a 2 year old remake of a 30 year old game.
The biggest letdown is the big continuous handcrafted open world is not there. In Skyrim you could walk from one end of the map to the other, encountering various handcrafted things and random events along the way, as well as NPCs on their daily routines. There really is no equivalent in Starfield. Still a great game, just not a sim and without a big seamless open world.
Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.
In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.
They're announced months in advance and can either trigger on a set date, or at a set stock price. It's more complex than that, and can involve taxes and shit, but the sale itself was above board(ish).
They likely delayed the announcement of the fees to ensure a higher stock price for the sale, which starts getting into a gray area.
If it’s scheduled, which I know a lot of execs need to do anyways to trade stock, and it’s not just randomized and he knows when those sales happen, and he knows his decision is going to tank the price, he can manipulate what he announces and when it’s announced.
What’s stopping him from just announcing this, selling the stock in a timer, then waiting just before he’s scheduled to buy stock and announce that he’s changed his mind?
If I’m the guy who bought that stock from him I’d want to sue. He fucked some sucker over
We will truly live in a world where 95% of games are based on Unreal Engine, 4% on Godot or GameMaker Studio, and 1% custom engines.
Which is such a shame… When Unreal does something bad, like absolutely messing up shader compilation, pretty much all games start suffering with this for years. And there are some amazing engines out there… Resident Evil’s scales surprisingly well and looks way better than it has any right to.
It only looks like insider trading if you forget the definition of insider trading and only read a headline curated to ignore the important details that show small, consistent sales across time regardless of company activities.
Well yeah of course I didn’t read the article. I don’t give much of a fuck about it. I took the headline at face value (“sold stock days before announcement”) and fired off my Lemmy content into the ass crack of this butt land. You’re welcome.
Insider trading is the trading of a public company’s stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company
CEOs have to schedule their sales many months ahead of time. Also, it was 2000 shares, which is peanuts.
The article is focusing on this guy because people know who he is. Instead, they should be focusing on the board members who sold tens of thousands of shares right before the announcement. From Kotaku:
Tomer Bar-Zeev, Unity’s president of growth, …sold 37,500 shares on September 1 for roughly $1,406,250, and board director Shlomo Dovrat, who sold 68,454 shares on August 30 for around $2,576,608.
Also, I actually didn’t know this until yesterday, but CEOs are also permitted to buy shares of their own company, so long as they clear the purchase with the SEC. But that would indicate they’re optimistic about their company…
eurogamer.net
Aktywne