eurogamer.net

_sideffect, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

I’ve seen people say 'I played forza for 150 hours and now it’s boring"

Like dude, wtf

Semi_Hemi_Demigod,
@Semi_Hemi_Demigod@lemmy.world avatar

I probably spent 150 hours just driving around the Top Gear track in reasonably priced cars.

MrDrProfJimmy,

Well how else are you supposed to figure out which celebrities you can beat over a lap?

_sideffect,

That’s fine, because you don’t seem like you find it boring yet

Semi_Hemi_Demigod,
@Semi_Hemi_Demigod@lemmy.world avatar

Users find the weirdest bugs. Figuring out what happened makes me feel like Sherlock Holmes.

Duamerthrax,

No wonder this shit isn’t sustainable. I play standalone indie boomer shooters and 100 hours would mean high praise from me.

A_Random_Idiot,

meanwhile I got like 1000 hours into new vegas and i’m still all like “wtf is this? omg I never saw this before!”

_sideffect,

I just started my first play through two weeks ago! I played F3 like crazy when it came out but never got around to Vegas

A_Random_Idiot,

Vegas is still a fantastic game 14 years later. Not many games have that kind of holding power.

I hope you have a fantastic journey through it :D wish I could play it for the first time again.

_sideffect,

Haha yeah, I feel the same way about many great games I’ve played over the years

A_Random_Idiot,

and they get offended if you tell them to go play a different game, then.

Cause some of these idiots out there, I swear to god, act like the game they are currently playing is the only game in the world, until the next new hotness that catches their attention comes out, then that will be the only game in the world.

Nacktmull, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now
@Nacktmull@lemmy.world avatar

Why only devs though? No worker should be exploited like that, no matter the occupation!

FiniteBanjo,

If workers only made unfinished parts and products and complained that consumers don’t appreciate it enough, then that would be a serious problem. This dev is complaining that people badger him on how to improve and finish his game while still selling it as Early Access on Steam.

ipkpjersi,

A lot of gamers use the term “devs” colloquially when a lot of the blame for many of the evils of modern gaming should actually go to management and publishers.

FeelzGoodMan420, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

Sorry, but I for one am not going to accept these companies blaming everything on gamers. I’m not into bootlicking. Gamers are annoying af for sure, but I’m not blaming systemic industry problems on gamers. That’s complete horseshit.

lolcatnip,

Who are “these companies”? Game publishers and developers certainly aren’t a monolith. To me, this publisher’s complaint seems like an implicit critique of how big publishers have trained gamers to have expectations that are unrealistic for all but the most high-profile games.

FiniteBanjo,

There are a lot of articles like this one lately saying Gamers don’t appreciate the products we’re given and that we complain too much. Those companies. All of them. Manor Lords is still Early Access on steam. If the developer can’t be bothered to develop his unfinished game while taking our money then that’s on him, not us.

vxx, (edited )

We’re living in a “either 1 star or 5 stars” world. There’s no in between, and I fully understand that it can be frustrating and put immense pressure onto developers.

I don’t know the company behind this game, but I’m not giving them the 1 star review just because I assume every tiny company is bad as well as all the big companies.

What if there’s a boss that tries to protect his employees and sees the issue in extreme expectations?

Not saying it definitely is that way, but why assume the worst first?

Early access games are marketed as such, and it shouldn’t come with a suprise that it’s an unfinished game. Some do it better, some worse, but an early access title shouldn’t be treated with expectations that reflect a finished product.

I’m not a fan of most early access titles myself though, at least not early in development. I don’t want to help develop it, so I wait for an almost finished product.

FiniteBanjo,

From where I sit, good and critically acclaimed games are plentiful and if you can make a game then it’s easy to make a good one: just don’t be a greedy idiot and make the game you want to play.

If the developer doesn’t want to be badgered about finishing his game then he shouldn’t be selling it unfinished, it comes with the territory. The problem is they went and complained.

atrielienz,

Neither are gamers. They aren’t a monolith either. This article smacks of the "millennials kill billion dollar industry " nonsense. There’s definitely mitigating factors on both sides as far as the expectations during such transactions. When I pay for something that is promised to be complete I have an expectation in my mind that it will be completed. If it’s an early access beta, I spent the money to support that product and developer.

However a lot of developers big and small have engendered this reaction because they fall victim to the hype train. They market the game. People are interested. People’s interest begins to wain because the game is taking too long (cyber punk), or the company doesn’t want to lose the hype wave so they release even though the game isn’t finished (no mans sky, and cyber punk honestly), and this is what we get. On the other hand, we see the backlash that happens when games get canceled by larger studios. And we see smaller studios constantly miss their launch windows or expected release dates with little to no contact with the fan base or the public (Team Cherry/silksong).

It doesn’t matter if you’re an indie developer or a triple A studio, what most gamers want is a complete game at launch, or (in the case of an alpha/beta release) updates.

A vocal minority is being shitty here and the article is acting as if gamers are just getting together to hold developers big and small’s feet to the coals or something.

partial_accumen, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

There used to be an unspoken contract with game developers and gamers:

  • “I’ll release a finished game that you will never need to talk to me again if you don’t want to, and you can play it on any offline computer that meets the minimum specs. You will pay $X one-time for this and expect $0 spent on this game ever again”
  • “I may release an expansion pack for this game at some point in the future. It will usually cost 10% to 30% of what you paid for the original game. You are NOT required to buy this. If you like the original game the way it is, keep playing it that way. If you are a new player, you will have to buy the base game and then the expansion pack to play expansion pack content”
  • “I may, in the future, release a stand-alone sequel to the game. This game will have the same themes as the original, but I will increase the quality of the graphics/length of story/sound. You will NOT be required to buy the original game or the expansion packs to play this game. You will pay full price for this finished game”

Somewhere that evolved into shipping unfinished games, subscription based games, battlepasses, endless DLC, loot boxes, and forced online connections for single player games.

The game studios broke the contract. If they want endless money, that comes with endless work.

A_Random_Idiot,

Agreed.

The contract was broken as soon as devs and publishers started pushing the digital download lies, because if you buy the game digitally they wont have to pay for shipping, boxes, manuals, cds, storage, etc etc etc, so the games will cost less and the devs/pubs will still manage to make more money on it than they ever would have otherwise!

and now we have 70-80 dollar charges for the standard, base version of games, with triple digits for the super mega special elite deluxe ultra edition. And you don’t even get to own the fucking game, cause sony and ubisoft have both shown zero issue with going into your account and removing things you’ve bought.

partial_accumen,

You highlight another point in the unspoken contract:

  • “After you buy the game, you can play it for as long as you own it with $0 additional dollars spent. At any point in the future you’re welcome to sell your copy of the game for whatever someone will pay you for it. That new buyer will be able to play the game forever paying $0 additional dollars.”

That’s gone too.

A_Random_Idiot,

Which is what digital downloads was actually all about.

Killing the second hand market in the belief and hope that those people buying the used copy for 5 bucks, will come to the dev/pub directly and spend the 60 bucks on it brand new.

rottingleaf,

Which is why some degree of chaotic lawlessness (as in pirate disks being sold near subway entrances) is good for humanity and good for the market.

And there’s no inherent moral value in intellectual property or copyright, so only whether it’s ultimately better or worse to have it is important.

bleistift2,

and now we have 70-80 dollar charges for the standard, base version of games

Keep in mind that games have cost $60 for fucking ages, regardless of inflation.

Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits (6 years old)

assassin_aragorn,

That’s why I’m really glad to see Hooded Horse and Greg Styczeń have this mindset, and that they’re actually speaking out against the GaaS mentality. They’re going back to the unspoken contract and saying the current status quo is stupid.

The headline is poorly chosen. They aren’t saying that studios should be earning endless money without work. They’re saying the GaaS model to try and earn endless money is putting devs on a treadmill, and that this shouldn’t be the case.

I hope to see more like this going forward. I don’t think gamers nor developers are a fan of GaaS trying to stay constantly relevant.

ILikeBoobies,

Because it is a much safer investment to send out a 50% costed demo to see if you can break into the market then trickle out updates to make up the rest of the cost

If your demo doesn’t land then you’ve saved half the cost of a full project that would fail anyway

rekorse,

Good luck trying to win market share with a half baked game.

WarlordSdocy,

While I agree with this for bigger game companies the problem is people apply the attitude of deserving infinite content to smaller games as well even if they don’t participate in all the things you talked about. For example with Manor Lord the only thing from what was listed that might apply is it being unfinished since it’s in early access. And while that does come with an expectation of more content the speed people expect it at is wrong especially since this game is basically being made by one person.

partial_accumen,

And while that does come with an expectation of more content the speed people expect it at is wrong especially since this game is basically being made by one person.

I appreciate the solo developer, and that they are doing most everything else right, but he opened this can of worms because he sold early access. He could have chosen to wait until the game was finished to release it, but I imagine wanted the money up front from early access to help finance the development.

If you release unfinished, you open yourself up to your customers wanting it finished, and also wanting a say in how it gets developed. I’m not saying he doesn’t have a right to sell via early access, but he brought this on himself.

ms_lane,

Exactly and now they found that doesn’t work, they’re blaming the consumer, again, for things that are their own fault.

bread, do gaming w 27 years later, the spirit of Lego Island lives on in a surprising place
@bread@feddit.nl avatar

Fortnite.

FiniteBanjo, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

The other day I saw a Developer that was sad people don’t like the new Fable commercial. I was interested so I watched it and it’s some Mulan/Captain Marvel cookie cutter plot where the entire commercial is some dude singing the praises for a random woman (presumably the playable character), and then an evil smoky hand holding an evil wizard staff appears on screen for like 2 seconds. For all we know that female MC could be literally Hitler, we were told absolutely nothing about the game, setting, or characters except that the narrator is a retired hero. They have no depth or motivations.

Hopefully it was just a damn awful trailer and not the death of the series.

CaptPretentious,

I had to go watch it. You’re not wrong, it tells you absolutely nothing about the game. Everything looked per-rendered. It reminded me a lot of the Beyond Good and Evil 2 trailer from 2017… where it could just as easily be a CGI movie than a video game.

SkunkWorkz, (edited )

The dude was talking about the antagonist and not the playable character. That’s why the playable character says “She’s back” at the end. Also it was just a teaser trailer to remind us that the game still exist and to show some gameplay. It was definitely not a commercial to sell the game to us. The development is probably no where near finished.

FiniteBanjo,

There was zero gameplay in the trailer, except for maybe a walking animation, but I admit I missed the nuance of them describing the antagonist while a bunch of scenes of not-that-person flashed inbetween dialogue.

Storywriting needs to come before all other aspects of a narrative driven RPG like the Fable titles. The development being ongoing is no excuse for that. The only time I can think of that story changes to an ongoing development resulted in a decent product was FFX and maybe the movie Emperor’s New Groove but at the same time it’s hard not to feel like we were robbed of the story it could have been.

SkunkWorkz,

It’s just a teaser dude. Nothing about it says the writing is bad or good.

FiniteBanjo,

Oh yes it does. We can absolutely judge what we have seen so far. For some reason a narrative of this type is trending: main character is great because they’re great and awesome and everything they do is perfect, and the bad guy person is bad because they just are, and we can’t see this for ourselves so we need to be told?

We see it in movies, TV Shows, and Videogames, and people are rightly getting really sick of it.

ms_lane, (edited )

Tease != an instant turn off

The media apparatus as a whole seems to have forgotten what ‘tease’ means.

11111one11111, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

I don’t want a fucking endless game I want a finished game for the price I pay at release that doesn’t require $3000 gpu to render the most obnoxiously detailed graphics of a game that has the fucking depth of mine sweeper.

rottingleaf, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

I remember a few games which didn’t require such sacrifices from developers.

Some even commercial. Like NWN, with people making their own campaigns without, you know, any effort spent by the developers of the game itself.

Of course when the business model is milking players and making it problematic (either technically or by paradigm) to satisfy interest with community-made modifications, then all the load is on the devs or else the game becomes irrelevant. Well, guess whose fault that is.

masquenox, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

Riiiight… it’s the users of the product that is forcing the producers to work under toxic conditions, and totally not their money-grubbing capitalist bosses.

Riiiight.

yamanii, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now
@yamanii@lemmy.world avatar

Before you throw stones be advised that this team is like 5 people at most, the game just blew up and some gamers are giving it the Valheim treatment wanting faster and faster updates.

RinseDrizzle,

Such a childish take expecting AAA speed from tiny homebrew dev teams imo. Obviously progress is going to come slower in most instances, they don’t have a tiny island nation’s worth of man power to throw. That and, I’m sorry, if my homebrew passion project blows up stupid big when I go for early access for seed money / water testing, I promise you I will be taking time off to celebrate the accomplishment.

This shit is a grind. Lots of dedication over a long period of time. Go on, hit that resort life for a minute, you earned it. Come back and finish up when you get some r&r. 🤙

Obviously still expecting progress down the line, but if I’m supporting early access I know what I’m getting into. Indie scene is where the love is, but it’s ma & pa shit. Plus there’s thousands of other ways to waste my time, I’ll check back in later if I’m bored with the game’s current build.

Waiting sucks, but chill. Save outrage for where it really matters, like genuinely shitty devs. Juuust my pocket change. 🙌

Sarmyth, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

Don’t take early access money if you don’t plan to be giving frequent updates. It’s the nature of the beast.

People don’t expect constant updates from pokemon because when you buy it, it’s “a complete game”. They may drop patches and add content but it’s not expected the way it is from a game supposedly in active development like an early access game is.

IllIIllIllIIIIl,

Don’t buy an early access game if you expect a complete package.

Sarmyth,

It’s not expecting a complete package at the time of purchase. It’s expecting one in due time with your support.

What you are describing is a game outside of early access.

IllIIllIllIIIIl,

Why are those your expectations, then? Seems kind of illogical to look at a system with a history of not that, expect it, then be mad.

You can say it’s not right for it to happen, but to be expecting it just makes no sense at all. Again, I’ll reiterate, you can argue that the system is fucked and needs to change, but, again, expecting an outcome with evidence that it won’t happen, then get mad, is asinine

Sarmyth,

No need to make things up. My expectation is what we get most of the time. You’re the weirdo acting like it’s not. This article is just a developer trying to move the goal posts of expectations yet again.

Like how much of a cuck for these businesses do you want to be?

It’s not illogical to expect a developer to follow the basic standards of the industry they opted into. It would be illogical to declare them the exception.

Small teams drop regular media and content updates all the time without people dying at their desks. The conversation of their working conditions is between them and their bosses (maybe the state), and not their customers.

IllIIllIllIIIIl,

You accused me of making things up and called me a weirdo, honestly you’re a waste of breath.

What did I make up, exactly? Are your feelings always this sensitive?

Sarmyth,

You made up what my expectations were then argued against that instead of reality. Keep shilling though.

IllIIllIllIIIIl,

You LITERALLY said your expectations, dork. I didn’t make up shit, you fucking said it yoursel

I’m not shilling, but good try with that one

Sarmyth,

I did write my expectations. So why was that your response? You called expecting the norm illogical. I take it back. You’re just unrealistic and assume everyone else should be too.

IllIIllIllIIIIl,

You just said I made up your expectations then that yeah you did write them out

So which is it? Did i make it up or did you write them?

Sarmyth,

I wrote them out and you made up something different. Fuck man. How many times do I gotta break it down? You not reading didn’t make my words not exist. This is like… common stuff. This whole argument is making sense now…

IllIIllIllIIIIl,

I didn’t make up anything different at all, you fucking asswad. Liar

Sarmyth,

I also believe you are a liar now. It’s all in text.

IllIIllIllIIIIl,

Exactly, any dipshit can see the chain of events that show you’re just a troll.

ahal,

Nah screw that… don’t buy early access games if you don’t think it’s worth it in it’s current state.

Sarmyth, (edited )

Naw screw that. Don’t label it early access if you don’t plan to update it from its current state at a rate that the majority of your fan base expects.

That said the dev in this article has provided 3 updates in 3 months. They’re totally fine by the expectations of all but the most unreasonable people.

IllIIllIllIIIIl,

Or just don’t buy a game with expectations that don’t match reality and then get mad at other people.

Typical gamer brain rot

Sarmyth,

But my expectations match the norm! You are stupid.

IllIIllIllIIIIl,

Again, typical gamer brain rot

Obviously not, otherwise this discussion wouldn’t be happening. You get that right? This thread wouldn’t exist and there would be no point to talk about this at all.

Use some brain cells

Sarmyth,

OR you are stupid. I’m just not gonna sugercoat it by pretending adding “gamer” to “brain rot” means anything but you exposing your bias.

If you wanna call me stupid, just do that. Don’t tell on yourself.

A gamer is the target audience of the article and this community.

IllIIllIllIIIIl, (edited )

So much entitlement with you lol, yeah and the article is calling you out for being whiney children and demanding things from devs at an unnecessary pace.

Sarmyth,

The article is attempting to move the established goal posts for expectations. Stop shilling for these guys. You don’t need to carry their water. The devs know this, which is why they’ve kept pace. They’re just bitching about having to.

It’s so unreasonable yet we do it. Woe is us.

IllIIllIllIIIIl,

Holy shit you’re a fucking moron, dude.

Sarmyth,

The feeling is mutual.

ms_lane,

Both are true though.

If you want to release your game in Early Access, you should expect to update the game and community frequently.

If you want to buy a game (early access or not), take a look if it’s what you want to play right now, never buy any game, software, service or device that is promising the functionality you want will be coming later. If it does come later, buy it then, never buy on promises.

t3rmit3, do gaming w 27 years later, the spirit of Lego Island lives on in a surprising place

Lego Island was an action town sim set in a Lego-themed world. There was nothing particularly “Lego” about the gameplay. I mostly just loved riding the motorcycle around the island as a kid.

The real Lego video game is still just Minecraft.

Agent641, do games w Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now

How long should they be forced to walk on a treadmill for, then?

chronicledmonocle, (edited ) do games w AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead

Is DLSS an open standard like FSR? No? Ok then it doesn’t matter if DLSS is marginally better.

simple,

XeSS doesn’t rely on specific hardware and is still better. It matters.

criticalinvite,

It does though doesn’t it, it has a fall back execution route on non-intel GPUs that isn’t as good?

DarkThoughts,

In the few games that I played that had both, FSR 3 ran much better than XeSS. XeSS was a little better than FSR 2 (granted, not hard because FSR 2 often runs worse than native for me) but FSR 3 typically had 20+ more FPS than XeSS. Maybe they run better on Intel gpus but those are still too experimental and too low performance for me to even consider at this stage.

wizardbeard, do gaming w The future of Twitch: safety, growth, and the importance of finding community
@wizardbeard@lemmy.dbzer0.com avatar

Oh look, it’s the semi-annual “we fucked up” press release. Please take us back, we promise we’ll only be abusive when you really deserve it. 🤮

DoucheBagMcSwag,

Oops we did a fucky wucky. Pwweze spend Bezos Bwucks uwu

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