I think you have to take it within the context of when it came out. CoD4 and Mass Effect came out 9 years later. There wasn’t anything like HL in 98. Enemies that talked to each other and flanked you? Unseen before. Does it stand up to games now? We’ve learned so much since then. But I think you’d be hard pressed to find a modern shooter that didn’t trace its heritage back to HL.
Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
I don’t know that I would call Northgard a Warcraft clone. The mall is divided into tiles and each tile has its own resources and building limits. Units can only attack other units that are in their tile. There’s a much bigger emphasis on building up your tech tree and taking tiles.
Still, it’s one of the more interesting and fun evolutions of the RTS genre. If sci-fi is more to your taste, Dune the newer gameby the same studio is similar.
I don’t think you’ll regret it. Shiny Shoe knows what they’re doing in terms of design and Inkbound is phenomenal. They’ve been making solid improvements throughout EA.
I ignored all the mtx stuff, which was pretty easy, and have had a blast with co-op. I can’t think of anything else that comes close to this in terms of meaningful synergies with friends. And Shiny Shoe has proven they know how to use EA to turn out a good product with Monster Train so I wouldn’t give up on them quite yet.
Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game’s not ugly, but it’s not pretty enough to sell skins in my opinion.
If anyone’s curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can’t think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it’s progressing beautifully in early access with some excellent redesigns on various systems and new classes.
They originally had a battle pass and cash shop, but after backlash they’re moving away from that model and will have all cosmetics earned by playing the game. Exciting news!
Did you play it? I’m not really sure how their monetization worked exactly as it never intruded on my experience. Still, it’s nice they’re dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn’t play that until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.
They’ve made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it’s also co-op and has this lobby room you hang out in with random people and it doesn’t matter in any way that I can’t tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you’re at all still interested, you could watch a let’s play. I know there are some co-op sessions recorded.
In Zachtronics Infinifactory, the setting is that aliens have kidnapped you and force you to build things for them, in return for kibble and other things humans like, such as a little league third place trophy. Always enjoyed that.
Let's discuss: Half-Life (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Factorio Friday Facts #397 - Factoriopedia (factorio.com)
It’s really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.
Warcraft 2 / Starcraft type games ( or clones, or engine recreations )
Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
From Outer Wilds to Core Keeper and a new Shantae, here’s everything announced at Indie World - Polygon (www.polygon.com) angielski
ENDLESS™ Dungeon has released on Steam (store.steampowered.com) angielski
This indie dev (Indie RPG Inkbound) is removing all microtransactions after noting that "player sentiment is trending against" them (www.eurogamer.net) angielski
Steam indie hit goes against industry trends, removes all monetization (www.pcgamesn.com) angielski
Inkbound is removing in-game monetization in the next update (steamcommunity.com) angielski
They originally had a battle pass and cash shop, but after backlash they’re moving away from that model and will have all cosmetics earned by playing the game. Exciting news!
The Talos Principle 2 | Demo on Steam Available Now (youtu.be) angielski
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