Not sure I fully belive this. Multiple devs have said they were consulted about the proposed policy, gave negative feedback, and were ignored. Unity knew what they were doing and claiming it was rushed sounds like a weak attempt to dodge accountability.
I don’t know how old you are, but I feel like younger people say this more often than older people.
As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.
Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.
I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.
I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.
Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.
I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t think a great looking walking animation is going to move the needle as to a game’s sales.
Who cares? Give me great game mechanics. It will be the dated missions with you being always an inch from failure in an open world. Give me another Zelda pls. Or better yet (since I haven’t played it) Horizon Forbidden West.
Definitely hated their use of universal ammo to cater to their weird weapon system. Maybe I’m not quite into this kind of horror, but I also didn’t care much for the direction the story took right at its ending.
I just bought the remaster of Ark (Yeah I’m a consumer whore, I know). It looks fantastic, incredible visuals but I’m not sure if the frame rate matches with how good it looks.
I don't know, I had fun playing it, and I really like the build your own weapon aspect of it. The story definitely needed a rework though. The ending left the whole series on a bit of a sour note imo.
Played through coop recently with a friend who’s also a series fan. The game is a bloated disaster. Too many reused assets, useless mechanics and a real icky feeling that all EA games have that they were designed by committee.
It’s a fun game, but completely missed the tone of the first two games. If you consider it a shooter with Dead Space mechanics and gameplay then it’s just a lot of fun, not a serious Dead Space game.
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Aktywne