eurogamer.net

bigmclargehuge, do games w Unity's controversial Runtime Fee policy was "rushed out", says report
@bigmclargehuge@lemmy.world avatar

Not sure I fully belive this. Multiple devs have said they were consulted about the proposed policy, gave negative feedback, and were ignored. Unity knew what they were doing and claiming it was rushed sounds like a weak attempt to dodge accountability.

MJKee9, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

The Fromsoft locomotion is already perfect for games. People care about good games, not graphics or realism.

Psythik,

I don’t know how old you are, but I feel like younger people say this more often than older people.

As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.

Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.

Jwmartin0988,

I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.

I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.

samus12345,
@samus12345@lemmy.world avatar

Same. The PS3/360 era was the last one where graphics wowed me. The 2 gens since have been incremental graphically.

MJKee9, (edited )

I’m likely older than you.

Edit: why down vote? Were you born in the 60s?

echodot,

Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.

MJKee9, (edited )

I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t think a great looking walking animation is going to move the needle as to a game’s sales.

Kit, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

As long as GTA 6 has male strip clubs I’ll be happy.

lloram239, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

Anybody remember Euphoria? Also seen in that canceled Indiana Jones game.

adrian783,

ues, euphoria was used in gta4 and Jedi unleashed

Cosmicomical, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

Did they just patent procedural animation?

lorez, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

Who cares? Give me great game mechanics. It will be the dated missions with you being always an inch from failure in an open world. Give me another Zelda pls. Or better yet (since I haven’t played it) Horizon Forbidden West.

Katana314, do games w Dead Space 3 producer "would redo it almost completely"

Definitely hated their use of universal ammo to cater to their weird weapon system. Maybe I’m not quite into this kind of horror, but I also didn’t care much for the direction the story took right at its ending.

GreenMario, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

I hate this. Same with WB patenting the Nemesis system then not even bothering to milk it.

Grass,

Time to get to work writing the alternative cola recurring enemy system I guess…

Geek_King, do games w Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games

I just bought the remaster of Ark (Yeah I’m a consumer whore, I know). It looks fantastic, incredible visuals but I’m not sure if the frame rate matches with how good it looks.

amenotef,
@amenotef@lemmy.world avatar

I’m never ditching 27" 1440p for a bigger resolution like 4K or ultrawide.

PlantJam,

27" just feels like the right size for a monitor to me. Anything bigger and I’d have to get it further away from my chair somehow.

amenotef, (edited )
@amenotef@lemmy.world avatar

Yeah and on the living room with a big screen (I got a PS5 recently) I think the PS5 is doing lot of 1440p FSR upscaling.

And it still looks nice on a 4K TV.

moody,

Some of the updates have already improved performance a decent amount. It’s still not great, but it’s better than 2 days ago.

Ilflish, do games w Dead Space 3 producer "would redo it almost completely"

That game really only had the co-op distinct vision stuff and I think I pretty much hated the entire rest of the game.

CharlesReed, do games w Dead Space 3 producer "would redo it almost completely"

I don't know, I had fun playing it, and I really like the build your own weapon aspect of it. The story definitely needed a rework though. The ending left the whole series on a bit of a sour note imo.

Toneswirly, do games w Dead Space 3 producer "would redo it almost completely"

Played through coop recently with a friend who’s also a series fan. The game is a bloated disaster. Too many reused assets, useless mechanics and a real icky feeling that all EA games have that they were designed by committee.

WarmSoda, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

Meanwhile at Bethesda:
Hey look, I figured out how to animate them to look at you! What? Walk naturally? No I don’t have time for that.

superduperenigma,

The modders will figure that part out.

Tronn4, do games w GTA 6 has patented a new locomotion system to make "highly dynamic and realistic animations"

We need a video game “taco bell” to take on this stupid “taco John patented taco Tuesday slogan”

habanhero, do games w Dead Space 3 producer "would redo it almost completely"

It’s a fun game, but completely missed the tone of the first two games. If you consider it a shooter with Dead Space mechanics and gameplay then it’s just a lot of fun, not a serious Dead Space game.

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