My first character I tried to make, I was wandering around poking everything and getting into fights (and losing) while Shadowheart and the green woman who’s name I can’t remember how to spell follow me around being catty or outright hostile to each other.
The second character I started after I basically got stuck in a position where I couldn’t advance, and every door our of the area I’m in was met with a “This is going to be bitterly hard for your sad weak little party” message on my first character. I spent some more time wandering around the crash site, which made me realize I needed to spend more time wandering around the crash site looking for people.
I’ve been watching a friend play and absolutely noticed that the romance stuff is a lot slower. everyone wanted to jump my wizard bones about 18 hours in, though it’s very easy to just not flirt with them. Meanwhile she’s 28 hours in and Shadowheart (who was trying to get me in bed with her in the first 10 hours of my play through) still hasn’t propositioned her.
Guess I missed out because 90 hours in and shadowheart just recently propositioned me despite us having a relationship for the last 80 hours lol. But Gale… I back out of him showing me a magic trick cuz it got too flirty, and now he thinks we boned.
I am pretty sure gale is still bugged. You can gain approval from him several times in a single conversation and he isn’t even present for it. Everyone else has to be in your party in order to gain approval but gale apparently sees all.
It’s almost a funny character trait that he is a horny dude. In one conversation you talk about him needing friends and if you say that you can be his friend he immediately hits on you. Buddy, if you didn’t hit on everyone all the time then maybe you had more friends.
I’m sure we will see references to this bug in the future, in parodies and things like that. I was also surprised to see most of my companions making advances in the first act even though I wasn’t that close to them.
My SmartTV came with frame interpolation, while not the same as frame generation, it helped make the 20-24 FPS of Tears of the Kingdom that much tolerable (60-ish feeling at times).
eurogamer.net
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