It's a surprise to no one that Square is disappointed in sales numbers. As the article says near the end they are infamous for being disappointed with not meeting very unrealistic targets. I don't own a PS5 to play it on, they haven't been in stock locally consistently. But from everything I've seen about the game, it's a middling to good game. So middling to good sales numbers should make them happy. And from what I can tell the numbers say that it's selling better than that.
FF games have been crap since 10. I bought 15 on discount and was completely disappointed at how bland and lifeless the entire experience was. They have taken the series too far into MMO land, and need to go back to focusing on a good story with good characters, rather than a 'open world' with fancy graphics and lifeless characters.
13 was also a incomprehensible joke of a story, which they padded out to become even more absurd with the sequels.
It’s interesting you say that because this entry isn’t particularly “open world”. It’s actually fairly linear with a focus on the story and characters.
The MMO comparison is still fair though because the zones are very reminiscent of FF14. They all connect to each other and can be re-visited, but you’re not really free roaming a giant open world.
Side quests are also 14-like and I don’t mean that as a compliment. Go to A to talk to B. Go to C to talk to D. That can mostly be skipped though.
A Spinoff CRPG Final Fantasy game would actually be really interesting, and a funny way to go full circle with how much the original FF1 drew from the likes of DnD.
You're not wrong, but a lot of people aren't willing to invest the subscription fee and the hundreds of hours they'd need to see that for themselves. And even as someone who's all caught up on 14, I honestly can't blame them. Time is precious, and it's asking for a lot.
To be fair, that has at least as much to do with the last few entries setting the bar so low. And even then FF14 drops a few stinkers here and there cough Company of Heroes/Titan cough Paladin questline cough
Yup cause Amaricans wrote the script and decided against the millions of of fans (including the lead actor) who specifically said the new direction sucked directly to the entire production team… yup amaricans.
Depends on when I hit that difficulty spike and how changing the difficulty works. If I can change the difficulty at any time and not lose progress, I’ll do it and not think twice.
I was playing the evil within 1. I was at the end of the game right before the final boss. The game up to that point was balanced on hard. It gave a good survival horror experience. Every boss fight or mini boss felt reasonable.
At the end of the game, they suddenly throw you into an arena with a ton of enemy waves that wouldn’t drop enough ammo to deal with them all. Looking it up online, the recomendation was to save ammo the whole game specifically for this fight. But nowhere prior did i feel like that was needed
Suddenly, the game went from being fun to frustrating. I didn’t wana have to replay the level so at that point I hung up the towel and moved on.
Great game otherwise! Might replay it on normal one day lol
I stopped playing Remnant 2 because it wouldn't let me change the difficulty. Played on the "normal" difficulty, whatever it was called, flew through the game with no problems, got to the final boss, and just died over and over and over again. The spike between everything else in that game and the 2nd stage of the last boss was unreal. Went to change the difficulty and it said lowering the difficulty will reset the campaign progress. Quit at that point, but I really would've rather been able to lower the difficulty.
The scaling was broken for two people until the update for the mod today. Now it scales properly for two people instead of giving you 3 person scaling.
Dead Island 2 is free on Epic currently, and probably more fun than Borderlands 4; BL 3 wasn’t written well, and i assume the same for BL 4. A shame, BL2 is one of my most played FPS
eurogamer.net
Ważne