bin.pol.social

Carter, do gaming w When was a game's price worth it to you?

Hours to complete is such an odd measure of value. I’d rather have a 10 hour experience I loved than a tedious 100 hour experience.

berg,

I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?

explore_broaden,

I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.

OutlierBlue,

If it’s tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.

HalJor, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@HalJor@beehaw.org avatar
  • Make the story automatically skippable. Every time. Many games explain the mission/objective in a short sentence or in the minimap anyway. Don’t make me watch a long cutscene or press/hold a button to skip the dialog. I’m never going to care.
  • Always have a tutorial or practice area to remind me how to play the game after I put it down for a month or so. Bad enough that the controller map is hidden in the menus (if there even is one). It don’t help much to just say what all 16 +/- buttons do, depending on what mode I’m in. I have to actually use them to get back into the swing of things, and I’d rather not jump right into the action (and potentially lose progress) right away.
TheresNodiee,

As someone who is a little bit more interested in the story, I would love it if games had better story recaps for when you put the game down for extended periods of time too. If it’s a game with player choice track the major choices the player makes as well. I restart games so much because I like to jump around between games and then when I get back to some I can’t remember enough about what was happening to have any investment in the story anymore.

aesopjah,

Witcher 3 was great with this

PelicanPersuader,
@PelicanPersuader@beehaw.org avatar

In the complete opposite direction, “I just want to enjoy the story” mode, which simplifies or removes more mechnically difficult sections of the game. A few games have this and it’s great. I appreciated it in Danganrompa.

Klear,

System Shock had that. Enemies never attacked first and they all died in one hit.

bl4ckblooc, do games w What's your favorite game through the ears of Original Soundtrack?

Stardew Valley. I find myself humming the songs through the day all the time, they are so relaxing and whimsical.

glimse,

Nocturne of Ice is a top 5 video game song for me

StillNotAHero, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I like how in Breath of the Wild, when it tells you to a button like ‘A’ or ‘Y’ for example, it shows you where that button is relative to the others. This way, if you aren’t super familiar with the controller, you don’t need to take your eyes off the screen.

Plume,

Games needs to take into consideration people who are not used to playing. Games telling you “Press L3/R3” are the worst especially, most new player don’t even know that the sticks can click!

tal,
@tal@lemmy.today avatar

Hmm. I don’t know.

I agree that it’s a valid insight that a lot of basic input things are not explained and that it’s not obvious to a first time user.

But on the other hand, I think that the vast majority of players have, at this point, learned.

I remember way back when the personal computer was getting going, the first (or maybe second) Macintosh came out with an audio tape that one could play in conjunction with an automated demo showing how to click on things and drag and so forth. What icons and menus were. Today, we just kind of assume that people know that, because they’ve picked them up on the way, so it’s not like individual software packages have a tutorial telling someone what a window is and how to use it.

And I remember being at a library where there was some “computer training for senior citizens” thing going on near me, and some elderly lady was having trouble figuring out double-clicking and the instructor there said “don’t worry, double-clicking is one of the hardest things”. I mentally kind of rolled my eyeballs, but then I thought about that. I mean, I’d been double-clicking for years, and I bet that the first time I started out, I probably dicked it up too.

But I don’t know if the way to do that is to have every game incorporate a tutorial on the console’s hardware doing things like teaching players that the console sticks are clickable. Like, maybe the real answer is that the console should have a short tutorial. Most consoles these days seem to have an intrinsic concept of user accounts. When creating one, maybe run through the hardware tutorial.

theangriestbird,

Nintendo is very good about this in all their games. I think it’s primarily because on the Switch, if you are using an individual JoyCon, the actual button names are not consistent, so you have to rely on the position of the button to convey which one you want players to press. I don’t think you can control BOTW or TOTK with an individual JoyCon, but I imagine they have those assets just ready to go.

flicker, do games w You teleport into the last game world you played. What happens next?

I'm playing golf?

How unlikely! How fortunate I took so long to play Golf Story!

Damaskox,
@Damaskox@lemmy.world avatar

It’s cool to be able to chill in a game as well! So many other answers involve either dying or killing 😂

Mirshe,

Aw man, I love Golf Story. Such a fun little game, and way more accessible than a lot of other golf games.

happybadger, do gaming w What is some very predatory, sneaky and popular among children game?
@happybadger@hexbear.net avatar

podcasts.apple.com/us/podcast/…/id1507621076?i=10…

Roblox is industrial-scale child labour to sell microtransactions to children, normalising the idea at the earliest stage of their 𝑔𝒶𝓂𝒾𝓃𝑔 𝒸𝒶𝓇𝑒𝑒𝓇.

teawrecks, do gaming w What unusual genre mixing video games would you recommend to try?

How has no one mentioned Inscryption?

DrQuint,

Why has no one mentioned Pyre?

teawrecks,

So, I really wanted to like Pyre. I love all the rest of Super Giant’s games, and I put maybe 10 hours into Pyre. But I think it was just too much Visual Novel for me. I wanted to spend more time playing the actual game (the rights?), but they only lasted maybe 5-10m and then it was back to reading and flying around.

But yeah, the art, sound, writing, and world are all beautiful. Just couldn’t get into a groove.

Yawnder,

And it gets pretty repetitive. Once you start “releasing people”, it gets redundant (and sadder)

Chickenstalker, do games w Are there any reputable independent gaming sites left?

Simply watch no-voiceover playthroughs on youtube to see how a game is actually like. Don’t watch the whole video if you don’t want spoilers. Goes without saying this is only possible after the game release. Wait at least 3-6 months after release before buying any game. Or pirate it.

hightrix,

Since no one writes quality articles anymore, this seems to be the only way to actually get a good view of the game.

I don’t want to watch and listen to some dude rant about a game. I want to read about it. Barring that, pure gameplay is the best.

teft, do gaming w What was the formative horror game of your childhood?
@teft@startrek.website avatar

Resident Evil first then a few years later Silent Hill. Those two kept me awake many nights in my teen years.

JonEFive,

The exact two that I thought of. I honestly enjoyed Silent Hill more than I expected and even liked it more than Resident Evil.

morphballganon, (edited ) do games w I would like to enjoy Zelda BOTW but …

The game literally tells you you can use warm clothing or elixirs to keep warm. There’s even another method they don’t tell you, equipping an elemental weapon can change your temperature. Just have a flame blade on your back and you can survive running around in snow.

Learning where to buy clothes and how to make elixirs is not hard. Just talk to people near where you’re struggling.

Weapon durability is only a problem if you don’t exercise any discretion in which weapon you use for which situation. If you use your best weapon on weak enemies, you won’t have it later when you face stronger ones. So… don’t.

Schmeckinger,

Also at the entrance of the ice region there is a campfire with bowl and next to it the ingredients for the food that keeps you warm iirc.

MJBrune, do gaming w Payday 3 Review Thread

The Steam reviews really reflect the gap between players and critics. Some of this is because critics need a working relationship between them and studios. No one wants to burn the free review copy bridge.

sylverstream,

Yeah, same at xbox. It has an avg rate of about 1.5 stars, lots of complaints about server issues, logging in, etc.

bonfire921,

I’d say the reviewed aren’t too biased, while the gameplay itself is really really fun the score gets some points off due to server issues, the reviewers knows it’s temporary, while the players score are justified for the time being, the reviewers won’t review bomb for a temporary issue

MJBrune,

A lot of the reviews on steam were mentioning lack of coherent design. No reason for the game to exist when the previous title does. A lot of people seemed to say this isn’t a server only issue but a gameplay one as well.

ampersandrew,
@ampersandrew@kbin.social avatar

If this was about making sure they still got review copies, then 7/10s wouldn't be the scores the game earned on the high end.

MJBrune,

7/10 is three above average. Even 6 seems to high for this game. It looks like it’s far below average.

ampersandrew,
@ampersandrew@kbin.social avatar

There are a million reasons for this kind of thing, cited for years now. These reviewers are exposed to more truly awful games than most of us, they're less likely to latch on to one or two gripes in a score, they're more likely to put the person in charge of the review who's most likely to understand the game's strengths (meaning they put the Dark Souls fan on the Dark Souls review and the Madden fan on the Madden review, for instance), and all sorts of other reasons. Were it me reviewing any game, I'd immediately dock tons of points just for the sheer act of requiring a server connection, because it can only ever make the product worse, but that hasn't stopped people from loving Fortnite, Diablo IV, or any other live service game. It's really just as simple as they came away from the game with a different opinion than you would have or expect. It's not a conspiracy or incentives influencing it; not from real review outlets anyway. Actual review outlets don't sweat it if they get cut off from codes, as it's happened plenty of times, and they review the games anyway.

MJBrune,

Depends on the scale of the reviewing site. I was a game reviewer for a few years and am now a game developer for the past 10. Reviewing sites absolutely want to keep those review codes and some sites don’t review games that don’t send them codes. Maybe with big titles they will go buy a copy but there is a race to have a review out by the time the public can purchase the game. It’s not money but time. That’s why review codes are important.

That said it’s also about appeasement of the game studios and the player base. 7 is “still good but could be better”. Many review sites are worried about angering the player base or studio and will be very cautious on giving anything less than a 5. For the longest time giant bomb was hated for giving lower scores as a popular review site. Now they hardly do reviews anymore because it’s not worth it.

That all said a lot of review sites are looking at simple recommendation blurbs instead of putting numbers to it. It avoids the whole issue of angering anyone just because number is too low or too high. Additionally as long as the blurb isn’t just the word “don’t” most published and studios will be content with it.

ampersandrew,
@ampersandrew@kbin.social avatar

Being the first one out only matters to a few publications. You're not competing with IGN and Gamespot just by being out first, so it doesn't matter to most of them. Review scores tend to fall a few points after the first day the embargo breaks, because those are all the outlets the publisher bet would review it worse. I play Fantasy Critic, and you can observe this happening with just about every major release. That doesn't mean the ones reviewing it with early review codes are any less honest about it.

MJBrune,

Being the first and having a review out in the first day a person can buy it are different. Very little care about first. Lots care about being available for when the players can buy it.

Also embargo only applies to those getting review copies. So clearly those studios value getting the game for free rather than buying the game without embargo. A lot of time goes into a review. It could be a week or 2 of work. So still getting the game early is more valuable.

That said the reviewers without embargo are still the ones not trying to get embargoed. So the early reviewers are more likely to say nicer things.

lowleveldata,

No one wants to burn the free review copy bridge

I’m sure the price of a new game is nothing for the big review sites

all-knight-party,
@all-knight-party@kbin.run avatar

It's more about the price of all the new games put together, and then the fact that a lot of review copies are sent in advance and for viewership purposes getting a review out quickly is important, but with some bigger studios not sending copies in advance more regularly now maybe we'll see less incentive for reviewers to submit to their will.

ArmoredCavalry, do gaming w What is the most terrifying RTS game unit to be up against?
@ArmoredCavalry@lemmy.world avatar

An ultralisk was the first thing that I thought of.

CluelessLemmyng,

The Torrasque. When you first encounter them, they’re terrifying.

derekabutton,

Then again a minute later, still very terrifying, and I just lost a shitload of zerglings to it.

Blizzard,

That was my first thought as well but then what about a Battlecruiser or a Carrier?

ono, (edited ) do games w whats your unconcious sign that you really really like the game you are playing

Avoiding main quest line advancements in order to make the game last as long as possible.

After overcoming a challenge, reverting my progress so I can try it another way, and then another.

Getting through real-life tasks as quickly as possible because I want to get back to the game.

Contemplating game characters and their motivations when I’m supposed to be trying to sleep.

Honytawk, do games w Game wikis just aren't as popular anymore?

Most games switched to Discord for some reason. Even though Discord is exceptionally bad for permanent info.

Now you need to ask the question in the hopes someone on there is friendly enough to answer. And a while later if someone wants to know the same question, they have to ask it again…

JackbyDev, do games w Game wikis just aren't as popular anymore?

Fandom, previously Wikia, a long with all game journalism sites with their SEO have ruined it.

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