Maxis was the one that came to mind for me, too! I played everything of theirs that I could get my hands on. Still playing The Sims after all these years!
Sounds like SecondLife (another of his creations) with NFTs, or the various failed attempts at a Metaverse, except rich crypto-whales get to be the Lords, and the rest of us are the surfs. Then again, maybe there’s some aspect to it I don’t understand.
The end of disc 1 for the original Final Fantasy VII. (I’m being intentionally vague here for anyone that hasn’t played it and will be playing the newer FF7 games)
Wandersong is $7 USD right now and it's a real gem if you like more casual games. It's a 2D adventure game where you interact with the world by singing. It's cozy and heartwarming, and I'd recommend it to anybody who might be into that kind of experience.
Also Prey is the opposite of heartwarming but it's one of my all time favorite games (easily top 5) and it's somehow $3 right now.
So erm… I read your paragraph on Wondersong and thought, “that sounds amazing, I must get”. Go to the game page “this game is already in your library”… Fine fine, I’ll get on with my backlog.
Tunic was shockingly good. Looks like its for little kids but there is a lot of surprises and neat puzzles tucked away in there. Absolutely worth checking that out
a short hike reinvigorated my love for indie games! it’s such a beautiful game with a cute little story and fun things to do, and doesn’t overstay it’s welcome.
I don’t like how we have 2 games called CS2 in the same year. Since Cities has worse performance, I say we all agree to abbreviate it some other way, like 2 Cities 2 Skylines.
the games/engines you cite as being “extremely well optimized” are both a lot older than UE5 and do a lot less than some of the “less optimized” games discussed (i.e. simpler lighting, no geometry virtualization, simplistic simulation, very static environments, etc.)
MT framework (which powered several RE’s, DMC, and other Capcom games was also a damn good engine). And Criterion’s Renderware was also an exception back in PS2 days.
Factorio is probably one of the best deals I’ve gotten; I paid $30 and at this point I’ve played it for at least 200 hours because I find it such a fun game.
I pay $20 to watch a mediocre rehashed superhero movie for 2 hours. I can absolutely pay $60 or $70 for something that gives me 10 hours of entertainment. And most games I pickup give me way more than 10 hours. So I find gaming to be worth it pretty much all the time.
Completely agree. They demand more than most communities, while enjoying one of the few products that has dodged inflation in a huge way. I remember paying $60 for games in 2000. 20+ years later, and I’m supposed to be livid that most are still $60. The amount of whining is so crazy it’s embarrassing.
Welll…it depends. If you count DLC, there are games that have greatly outpaced inflation.
The Sims 4 costs nothing for the “base game”, but with all DLC – and that is still coming out – it’s presently about $1,100.
Another factor is that in many cases, the market has expanded. Like, in 1983, it wasn’t that common to see adults in the US playing video games. I am pretty sure that in a lot of countries, basically nobody was playing video games in 1983. in 2023, 40 years later, the situation is very different. The costs of making a video game are almost entirely fixed costs, separate from how many copies you sell.
So…if there is a game out that that many, many other people want to play, it’s going to sell a lot more copies.
I don’t really see the point in getting upset about a price, though – I agree with you on that. I mean, unless the game was misrepresented to you…it’s a competitive market out there. Either it’s worth it to you or it’s not, and if it’s not, then play something else. If someone is determinedly charging some very high price for a game in a genre, and a lot of people want to play that genre and it can be made profitably at a lower price, some other developer is probably going to show up sooner or later and add a competitor to the mix.
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