bin.pol.social

Pyr_Pressure, do games w Fuck Ubisoft.

I don’t know how they all manage to do it but EA, Ubisoft, and Rockstar are all my most hated companies of all time. They can make some good stuff, but I just absolutely hate how they all force people to jump through so much hoops just to play the games you pay them for.

They force you to make accounts with them and use their stupid launchers which never work properly and are just advertisements. There have been so many times I just wanted to play a game and then forgot my password to the account and got locked out or the launcher needed an update and I had to wait like 20 minutes.

Fuck all large game corporations.

simple, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

Any sort of fighting game if you’re planning to play online. It doesn’t matter how cheap Rivals of Aether or Street Fighter 6 is, if you’re not playing near release you’ll only be fighting against people with 500+ hours of experience.

OrgunDonor,
@OrgunDonor@lemmy.world avatar

I mostly agree, but I feel like Street Fighter 6(Going to throw Tekken 7/8 out as an option as well) has a good enough ranking system that you will be able to get people around your skill level years down the line. I didnt jump on Street Fighter 5 till Arcade Edition released, and never had an issue with learning and getting matches in Ranked, and I feel like that will be the same for SF6.

You will have to catch up with knowledge of characters, but I feel lower ranks are much easier in that regard.

However, the Street Fighter 6 Battle Hub is merciless and full of Master ranked players, and that is where turning up late is going to be painful and soul crushing(and I will be one of those people contributing to that).

tuckerm,

This also highlights a huge advantage that popular fighting games have: the constant arrival of new players. You don't want to be the only person who picked up the game that week.

Thankfully, there are multiple really popular fighting games out right now (at least, really popular compared to how the genre was doing a few years ago), which is great.

TwilightVulpine,

And this is why I hate playing fighting games (and most versus games) online.

CrypticCoffee, (edited ) do gaming w I banned my kid from Roblox.... what next?

Try Minetest - www.minetest.net

It’s a FOSS voxel engine, so they can play multiplayer with their friends for free. MineClone2 is a Minecraft clone on Minetest, so even if their friends don’t have Minecraft, they can still play with friends.

For paid games, consider indie games, as they’re less likely to be micro-transaction bullshit. Raft, Stardew Valley, Two Point Hospital are good options. Not so much multiplayer, but Stardew supports it. Multiplayer wise, maybe Among Us if the parents are comfortable with that.

Renacles, (edited ) do gaming w I banned my kid from Roblox.... what next?

I haven’t seen Splatoon being recommended here, it’s a ton of fun and has no microtransactions. You can but your kid a Switch for cheap nowadays.

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

Categorically disagree. I am a grown arse adult. Splatoon 3 tilts me like no other game, due to some very deliberate FOMO game design decisions and a very poor matchmaking algorithm. Whilst there’s no real money store in the game, it has a lot of other problems that make it just as bad as Roblox imo

Renacles,

Can you elaborate a bit? I played Splatoon 2 until Nintendo started charging for the online but, as far as I know, Splatoon 3 only has a free battlepass.

Am I missing anything?

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

Honestly it’s a combination of the battlepass system and the stage design causing constant, very fast-paced combat. The stages are too small, so players are funnelled into the middle of the stage. This also causes spawncamping if the matchmaking is even slightly unbalanced (which it is most of the time), as one wipe will allow a team to push all the way into spawn.

Previous Splatoon games were very good about this - most stages were abstract shapes, with a lot of terrain, meaning combat was rare, and the game encouraged painting over fighting as painting would net the most points on a per-match basis. Splatoon 3’s new maps are all thin, straight lines, which forces players into that central killzone.

The battlepass, along with some very poor decision making around the results screen, which shows the winning team celebrating, means that losses feel bad. The matchmaking similarly punishes winstreaks by forcing losestreaks, usually matching you against people above your skill level, but on a team with players below your skill level. Whilst this is very addictive, it makes losing feel genuinely awful, and a losing streak causes tilting due to the FOMO of the battlepass.

Hope this writeup makes sense. I view Splatoon 3 as a genuinely bad game because of these factors, and greatly prefer Splatoon 2.

Renacles,

I think I understand what you mean, I only played Splatoon 2 so I don’t have much to add, I don’t think there is much of a population left sadly.

Shayreelz,

Seconding splatoon. Very kid and adult friendly, and basically no micro transactions (unless you count amiibo). No other game has kept my attention like it has for the last year

learningduck, do gaming w I banned my kid from Roblox.... what next?

Buy him a cheap PC and introduce Factorio.

It would teach them logical thinking and teamwork. Could be a nice platform for programming also.

danque,
@danque@lemmy.world avatar

No no the kid has school to finish. Ive already given up on sleep to work in the factorio.

haui_lemmy,

Factorio is a great idea if you’re ok with school going to sh*t. I called factorio the „time machine“ since it could zap 12 hrs in one second. Cant remember any other game that I played till dawn in the last 20 yrs.

NOOBMASTER,

Cheap PC it is! Send him to Distrowatch.com and let him pick a distro to install.

WetBeardHairs,

I might as well just hold the crackpipe for him and light it

learningduck,

Good supporting dad 😁, lol. Now pass the pipe.

gunpachi, do gaming w I banned my kid from Roblox.... what next?

Some games you could consider -

  1. Krunker
  2. Minecraft java edition
  3. Stardew valley
  4. Terraria
  5. Starbound
  6. Dorfromantik
  7. Cities skyline
  8. Goat simulator
onlooker,
@onlooker@lemmy.ml avatar

Couple of issues with this list:

  • OP said their son in his friends use Xbox Series X/S, so that effectively removes Krunker and Minecraft Java Edition. That said, I believe Minecraft Bedrock Edition is available for XSX.
  • Stardew Valley is great, but the son’s social group has 5 people. Stardew Valley only supports up to 4.
  • Cities Skylines does not have multiplayer.

Can’t speak for Dorfromantik, because I haven’t played it, but the rest seem like great choices.

learningduck,

Easy solution for Stardew Valley. Unfriend one.

Joke aside, Factorio multiplayer would be nice to teach some logical thinking, but it’s only on PC

CaptainBasculin, do gaming w Trying to play my old CDROM games on Windows10 and about to lose my marbles. Could you help me?

Download and Install Oracle VM VirtualBox from here

…virtualbox.org/…/VirtualBox-7.0.12-159484-Win.ex…

Follow the steps here to create a Windows 98 Virtual Machine

i12bretro.github.io/tutorials/0070.html

After that (assuming you have a CD/DVD Drive), you’ll need to do VirtualBox’s Machine > Settings > Storage > Enable Passthrough for the DVD drive; them just plug in the game disk.

mudeth,

$5 to this person OP.

Linux isn’t going to help, and why the hell would you want to buy or pirate (and run the risk of malware) something you already own.

nickwitha_k,

Going to have to disagree on the second bit. Nearly every game that was released on XP or earlier has run better for me with WINE or DosBox in Linux than Windows. Proton and Lutris/Heroic have only made it better. I have the Might and Magic collection and Mass Effect Remastered on my deck and both run flawlessly with little setup.

mudeth,

Are you seriously suggesting that a game meant to run on Windows 98 runs better on wine than it does on Windows 98?

nickwitha_k,

Indeed. Linux, with WINE is known to outperform Windows, sometimes by a wide margin, for older games for some time. Win98 hasn’t seen any development in about two decades. Meanwhile, people who enjoy old software have been continually improving WINE, allowing modern hardware and OS advances to be leveraged and unpatched low-level issues to be fixed. Linux is very much a better Win98 than Win98.

Things have improved a lot since the 90s.

figjam, do gaming w so do you think the rumors are true about Heroes of the Storm?

Hots was the only game of the genre that I enjoyed. Still not touching it til kotik is gone

kobold,

Played League since open beta… got into HotS and never looked back until it crashed and burned. Don’t think I could get into a moba again.

…unless HotS makes a comeback… i do miss my baby abathur…

slowd0wn, do games w The Game Awards 2023: List of Winners

I haven’t played many of the indie games on the list, but I’m glad to see Sea of Stars get some love. It’s probably the best game I’ve played in the last year

USSEthernet,

That’s really all I was glad to see. I mainly watched hoping they’d win something. It was a great game.

caseofthematts,

Unfortunately because of poor time management (again), they weren’t allowed to give a speech.

sulunia, do gaming w How are you all playing these insanely complex games?

I just wing it at first, and figure stuff out as I go, even in online stuff. BG3 in particular, by the end of chapter 2 you’ll be pretty familiarized with mechanics. Inventory management is here, but worth doing sometimes. I just unload stuff from main character into someone else in the party.

helenslunch,
@helenslunch@feddit.nl avatar

I’m worried that if I “just wing it” it’s going to make things very difficult as my character will be super weak.

ampersandrew,
@ampersandrew@kbin.social avatar

Nah, BG3 rewards you for just doing more stuff. If you keep doing the things you find as you explore, you'll level up plenty. They also let you respec more or less any time you want after the first couple of hours.

helenslunch,
@helenslunch@feddit.nl avatar

Thank you 👍

entropicdrift,
!deleted5697 avatar

BG3 handles failure better than almost any game I’ve ever played. Fuck around, find out. Be free of your need to always win and just play the game however you want.

Worst case you start over with a totally different character.

Playing out all the possibilities is half the fun!

helenslunch,
@helenslunch@feddit.nl avatar

Cool, that’s reassuring, thanks

kurcatovium,

Tell that to my TES: Oblivion character I picked only non combat skills as primary. Everything was fine when exploring landscape and forests, leveling peacefuly my alchemy, alteration or stealth and lockpicking. It was nice. Until I got to first oblivion gate and found out level scaling is a thing. Then I was f’d up pretty hard. Needless to say I never finished the game because of this.

helenslunch,
@helenslunch@feddit.nl avatar

That is exactly why I’m afraid to dedicate time to games like this haha.

Nepenthe,
@Nepenthe@kbin.social avatar

It can be a little stressful even for me. And yes, the inventory management is atrocious btw, it's a common complaint.

Like someone else mentioned, you can always pay a little to respec if you find out a character doesn't have the stats to do what you're wanting/what they're built to do. That does require gold, and it is something that needs to be read up on and ultimately taken for a test ride to see if it's even fun for you. That many options can feel really daunting.

But I think with enough cleverness, the game can be won with almost anything. Just last night, I watched a playthrough of a guy who had challenged himself to beat the game without killing anyone or manipulating anyone else to kill them for him, and he did it.

Whole game. The only NPC he had no way around personally harming could still be knocked out and left alive. He tricked the end boss into murdering itself through careful use of explosive barrels and he himself never fired a shot — a super cheesy fighting tactic common enough that the term "barrelmancy" is a thing.

I'm not gonna say there won't be reloads, but there are a multitude of ways to handle most if not all altercations. Some things can be talked out of, or allies sought to help.

If not, it could be a huge, horrible fight taken head-on for the awful fun of it, or you could sneak up and thunderwave them into a hole and be done with it. Covertly poison the lot. Command them to drop their own weapon and then take it, and giggle while they flail their fists at you. Cast light on the guy with a sun sensitivity and laugh harder at their own personal hell.

You could sneak around back and take the high ground, triggering the battle by firing the first shot from a vantage point the enemy will take 4 rounds to reach through strategically placed magical spikes.

I passed one particularly worrying trial by just turning the most powerful opponent into a sheep until every other enemy was dead and I could gang up on them. Cleared another fight sitting entirely in the rafters where they had trouble hitting me, and shoved them to their death when one found a way up.

Going straight into a battle is the most expected way to do it, but there are usually shenanigans that can be played, is what I'm saying. Accept with grace the attempts that don't work. If the rules of engagement seem unfair, change the rules.

If it helps any, the game does also reward xp fairly generously. Just reaching new/hidden areas grants a little bit, to say nothing of side quests.

That guy I was talking about, the one that finished with zero kills, ended the game at level 10. The level cap is 12. That was all just wandering around, doing stuff that didn't require fighting.

Know which stat each class mainly uses and focus on that. Do not make the mages wear armor, it is not a happy fun experience. Beyond that, be clever and moderately lucky with your cleverness. You'll be fine.

It's a lot to get used to and does take time to be familiar with all your options, but I started out not very far above where you sound like you are. You do get used to it if you take your time, and I'm certain most people would be overjoyed to help.

Skua,

Oblivion's levelling system was beyond fucked. The optimal way to play in terms of power is to pick primary skills that you know you won't use and then go out of your way to only level those once you've levelled other things enough to get maximum value out of the level up. Or, alternatively, just never sleep so that you never level up and play the entire game at level one.

kurcatovium,

Sad part is I did really like Oblivion world, but that level/power scaling was absolute shitshow that completely ruined it for me.

averyminya,

That right there is the mindset of min/maxing. You’re halfway there already!

NegativeLookBehind, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.
@NegativeLookBehind@kbin.social avatar

It’s almost like Valve doesn’t absolutely hate their customers.

SCmSTR, do games w What are some alternative to soulless videogame franchises?

I've been thinking a lot about this for the past few years, and have noticed a trend in what games I've found to be actually good.

I noticed three very specific commonalities, and all of them have at least two:

  • Foreign (Non-American)
  • Indie
  • Small studio

Basically all of the good games that I've liked in the past ten years have been at least two of these, and I'm sure if you think about it, the great games you've played have also been this way.

Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won't have fun, and it'll be expensive.

Go play EDF5 with some friends. It's jank but super fun. 6 is being translated and ported to PC soon.

Raft is great, too.

Talos Principle was fantastic, if not a little melancholy.

And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.

Valheim was great years ago, and while their development cycle is slow, it's been solid.

But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.

It's like the loss of a union, except it's industry wide.

There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don't have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.

Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn't that big of a deal and the content you get might be good, you're voting with your wallet and training a soulless system.

It's ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn't be supportable.

Sure, initial prices would go up, but at least the games wouldn't be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.

Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they'd: "be leaving money on the table, and we are a business, after all."

But remember:

  • Foreign
  • Indie
  • Small Studio

These are demographics that are typically more resistant and empowered to make FUN games.

CADmonkey,

I have wasted a significant part of my life on two amazing games from (I’m pretty sure) indie developers: Factorio (Wube) and Satisfactory.(Coffee Stain) Both of these games have a lot of depth, and both are stable which is interesting becuase Satisfactory is still Early Access.

alsimoneau,

Just here to plug Captain of Industry if you like factory games.

CADmonkey,

I’ve played Captain of Industry, about 50 hours in it, and it just doesn’t grab me like Factorio or Satisfactory.

devbo,

so aren’t all indies small? and the non-american thing is just taste.

Why cant you just say you only like either:

  • non american games.
  • small studios.
SCmSTR,

Valve is an independent company.

devbo,

cool.

SweatyFireBalls,

Larian (baldurs gate 3) is massive for being indie. I think where your misconception comes from is the term indie. The term comes with a lot of predetermined expectations and definitions, but in spite of this fact very large studios can be indie.

Of course it feels weird to label a studio as large as larian indie when compared to the likes of supergiant(hades) or two brothers of bay 12 who created dwarf fortress. None of the three are technically any less indie, but one certainly feels more indie, doesn’t it?

devbo,

oh, i guess most of the times of heard indie, it was refering to small studios, where as i have never heard anyone call a large studio indie even if they are. thanks for the correction.

julianh, do games w What are some alternative to soulless videogame franchises?

Thumper is the best rhythm game I’ve ever played, and it was made by two ex-harmonix employees who were disappointed by the direction of rock band and similar titles. It throws away all the wish fulfillment and commercial stuff and the result is amazing.

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

I can second Thumper. I bought it on a whim, and have since bought it several more times for more devices. It's such a satisfying game to play. I had no idea about the Harmonix connection, but it makes total sense now that you've said it.

sep, do gaming w AITAH for pirating games before buying them?

Used to do that for decades. Nowadays with steam i just return the game.

0485919158191,
@0485919158191@lemmy.world avatar

I don’t trust the refund policy. If they have a so called refund policy why not force every published to add a 1-2 hour free trial instead? We should be able to try games and evaluate before the money leaves our pockets.

RogueBanana, (edited )

Try it, steam makes it so easy to refund stuff assuming you played less than couple hours and bought it fairly recently. And forcing companies to make trials isn’t as easy as you think. Some indie games still have trial versions but those are pretty much impossible to find in AAA titles as they obviously want people to just buy them and play past the return window.

Edit: Also on your post, who cares? Lot of companies certainly don’t have morals and do whatever they can to milk their users. If you don’t wanna pay for it then don’t, its better than not playing anyway. Buy something if you can afford to and wanna support the studio, especially indie studios who rely on that income to produce more games and the money actually go to the people who deserve it. I personally just grab a bunch of stuff on sale and play one when I feel like it, although a lot of them remains untouched to this date.

Tldr: don’t overthink it, do whatever works for you

0485919158191,
@0485919158191@lemmy.world avatar

They don’t really market their refund policy. And, I know they have a 2 hour playing window. However, what if you’re really into the game and you play 2.5h non-stop not realizing and they you decide to refund but can’t. Sometimes it can take up to 10 hours to actually evaluate if a game is good. Some games have tutorials which can take 1-2 hours if you read everything and play at a slow pace at which point you’re locked out of refund. I don’t support their refund policy at all actually.

RogueBanana,

I would say its reasonable as it applies to all games even the indie ones that can end within an hr so any higher and people might start abusing it.

erwan,

Because the “default path” is different, a free trial would have way less conversion than the current system.

With a free trial you have to take an action to buy it. With a refund you have to take an action to be refunded.

Or they could do it like SaaS, where you’re automatically charged at the end of the trial unless you decide to cancel before… But that’s a bit convoluted and it wouldn’t bring much compared to the current system.

Personally unless it’s a dirt cheap game I do enough research before buying and I rarely have to refund. But I definitely refund if the game is not at the level of quality that I expected.

Katana314,

Don’t trust the software company to do what they have made legally sound claims to doing, and that hundreds of thousands of people have said they’ve done.

But do trust the script kiddies writing crackers not to install invisible keyloggers and ad trackers.

arquebus_x, (edited ) do gaming w The gaming industry needs to become more like holywood

@JohnnyCanuck is right in a bunch of important ways, but there is one additional factor to consider. The reason the Hollywood guild system works the way it does is because no one is contracted to any given studio. It used to be that actors and writers were required to have locked-in contracts - they couldn't work for anyone else - but that hasn't been true for a long time. (There are exceptions: writers and actors can choose to have multi-picture/script deals, in exchange for an up front wad of cash, but it's not the norm outside of the really heavy hitters.)

A standard union protects a worker's existing job, and helps that worker negotiate terms for an existing job.

A Hollywood guild protects a worker's future jobs - because the one they have now will absolutely not be the one they have in 2 years, a year, maybe even in 6 months. This is the nature of the Minimum Basic Agreement (MBA): it dictates minimum terms of employment. It's not designed to give writers/actors the best deal, it's designed to give them the least shitty deal the studios will agree to.

Why does this matter?

It matters because what most people think of as "Hollywood" is all the extremely pretty, extremely powerful, extremely prolific actors and writers who make lots of money and show up on magazine covers and in media podcasts. (No writer is showing up on a magazine, I don't care how pretty he is.) But the MBA is there for the day players, the low rung people, the staff writers, the gal who had one spec script produced in her career so far.

What the WGA managed to achieve recently with its negotiations is an absolutely phenomenal success. But it still only really impacts the MBA - the minimum basic agreement!

So... uh... why does this fucking matter?

The game industry doesn't really have superstars. It doesn't have the equivalent of Tom Cruise and John August. At least not at scale. And the ones who are that shiny are usually studio heads or creative directors, not "employees." So they wouldn't be covered by a union anyway (which cannot apply to managers - i.e. anyone who has authority over other workers).

Suggesting that the game industry adopt the Hollywood guild model is to suggest forcing a pear into a box shaped like an apple. The MBA protects low level employees in their future employment, and isn't really all that great - at least not the way most non-insiders think. It still results in a ridiculous number of workers making poverty wages.

Is that what you want a game voice actor to have? A minimum basic agreement for their future employment? A programmer? A graphic designer?

No. You want them to be in a union.[1] Which will protect their current jobs and create conditions for advancement, sufficient income at the lowest tiers and long term stability. None of which the Hollywood guilds really do.

[1] The distinction between a union and a guild isn't a "real" one in modern U.S. law, strictly speaking. But conceptually, as above, a union is for people in regular employment with a single employer, and a guild is for (effectively) contract workers. The terminology of "guild" came from the older, pre-industrial idea of "the X workers guild" (masonry, carpentry, bricklaying, etc.), which were really just social organizations that sorta kinda acquired enough power to flex their muscles against the people who were contracting them by having minimum demands in solidarity within the guild (does that sound familiar...?). Guilds eventually "became" unions in the modern sense, once people were working with single employers over a long term. Put simply (and a bit stupidly), unions make contracts between workers and companies; guilds make contracts between workers and their industry. Part of the reason gig workers (Uber/Lyft/etc.) in California have been more active about getting better terms is because that state is super familiar with how guilds work, which is exactly what gig workers need, since their employment is with the industry as a whole (they can work for more than one company), not so much with a specific company. (It's also why they're having a much harder time - because California employers are super familiar with all the shenanigans Hollywood studios use to suppress the guilds that feed into them.)

Mothra,
@Mothra@mander.xyz avatar

Maybe I misunderstood something in your explanation. But afaik, jobs in the videogame industry are very much like freelance jobs and the position you have today is going to be very different from whatever you will be doing in 2 years or whatever. Heck, you are lucky if your contract lasts more than six months. Same for VFX jobs.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Jobs in the video game industry (especially AAA) are mostly NOT freelance. Most are full time employee positions. Even non-AAA and specialized studios that do work-for-hire tend to have employees. Certain parts of the video game industry, like art and QA tend to be contracted or outsourced, but even then the contractors are often provided through a 3rd party company that employs and provides benefits. Contracts for engineers, designers, writers come into play for shorter periods to ramp up numbers during production and fill gaps. But that’s usually a small percentage of the team.

EvaUnit02,
@EvaUnit02@kbin.social avatar

Most jobs in the game industry are employment, not contracts.

Pxtl,
@Pxtl@lemmy.ca avatar

Why not both .gif

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