Bought the game when it came out was around 12 y/o, and was so happy since my parents rarely got me games. Got home, told them I needed a card for online monthly payments… The game just sat there and picked up dust. Never got to play it.
I got my copy free when I bought my PS2 hard drive and never played it once.
I lost my best friend to that game. He got into playing it so much after high school that he basically stopped doing anything else. I’d call him to hang out and he’d ghost me to play the game instead. Eventually I gave up trying…
My friends now want me to get into FFXIV and I absolutely refuse.
Because a lot of studios, like for example Double Fine, sold because they couldnt pay the checks anymore, its stupid trying to blame the studios or people that sold the studios, the blame is not on them.
I’m glad you can recognize how important this is to a kid. So many wow raiders in the 00s were ostracized by society for being this dedicated to a team of other humans and a shared goal. It really is something we need to learn to embrace and harness. I love the unique emotional responses that video games are capable of eliciting in people that movies and tv never could.
WOW is proof that human beings are biologically programmed to work together to achieve goals. It’s a shame capitalism suppresses this desire in people and forces them to only let it out in games. Imagine if we had a society where people’s work was properly valued, where they could self organise to accomplish great things.
In theory, capitalism is supposed to create exactly that environment. The problem is we have a society that doesn’t believe in proper regulation to prioritize the wellbeing of the society over that of the achievements and desires of individuals.
So much like how modern WoW has transformed into this uninteresting, solved meta that requires weakauras to do your thinking, gold buying to have gear and reagents, and no interesting competition for loot, our society is now an uninteresting solved meta where the wealthy nullify any possibility of competition, everyone is employed as wageslaves with a corporate handbook doing their thinking for them, and there’s no safety net to allow anyone take a chance at working together on interesting projects to actually compete.
The problem isn’t that we have capitalism, it’s that capitalism is synonymous with patriotism.
Seems orthogonal. I don’t care how regulation is accomplished, just that it is. I feel like the tax levels and safety nets we had in place ~70 years ago were fine, until red scare propaganda convinced everyone to vote against their own interests.
Also I feel a bit like you’ve hijacked this discussion about the importance of video games in child development.
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon’s Souls and the Dark Souls series by FromSoftware, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves have been specifically referred to as Soulsborne games, a portmanteau of Souls and Bloodborne.
Wasn't that more for games like wizardry or the more modern example, legend of grimrock? It sounds more related to what a dnd party would do than just fighting hordes of enemies.
Me. The vertical is slightly lower than the horizontal. Means I turn fast but stay more on the horizon. Probably a habit from FPS where targets are pretty much on the same level as you.
The more people mention this, the more I’m almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you’re turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you’d theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.
On the other hand, I’ve been using the same values for X and Y for decades. There’s a lot of accumulated muscle memory to reprogram.
Now I wonder how many pro FPS players play with different X and Y settings…
Metal Gear Solid V (on PC with mods that greatly expand/enhance free roam, and add more side ops)
Tomba 1 and 2 (Tombi in the EU)
Chrono Trigger
Megaman Legends (love the sequel, but haven’t ever completed it, life keeps getting in the way)
Castlevania Syphony of the Night
Sonic Adventure (it’s trash, but fun trash, especially with mods)
Sonic Mania, Sonic 3 and Knuckles
Minecraft
Some that I haven’t come back to in a while, but I’m overdue:
Ape Escape
Crash Bandicoot (1-3)
Spyro (1-3)
Digimon World 3
Any of the GBA or DS Castlevanias
Actraiser
Rayman 2
Megaman Battle Network series(3 and 4 are my favorite entries)
Dissidia Duodecim
Zone of the Enders 2
God Hand
Wipeout Pulse/Pure
Pretty much any Kirby game
Most of these games I find just plain fun. Thanks for asking, I was starting to get burned out and not finding stuff as fun, but writing this out has me hankering to revisit some old favorites again.
Capcom is on a roll, almost every single one of their releases has been unanimously praised.
I’m happy for the fans of the IP, I have a few friends who loved DG1 and were waiting for the sequel. I’m also a bit curious about the claims that they improved on the storyline, as it was by far my biggest gripe with the first entry, so much that I never bothered to finish it.
I actually loved parts of the story from 1. Granted, a lot of it was pointless, shallow, needed expansion, better written characters, so on and so forth. But every scene with the dragon was enthralling. A lot of what happened after you beat it was interesting. And idk how to do spoilers here so I’ll be vague, but what happens at the final boss on a second playthrough blew my mind. I had no clue, and it had been hundreds of hours since, so my jaw literally dropped.
Honestly they’ve been on a steady decline in my eyes at least. With each and every new entry they’re becoming more and more like the rest of the Triple-A studios.
Sure many of their games are still decent fun if you can ignore:
Dark patterns
Microtransactions in full priced games
Battle passes
Denuvo
Personally I just can’t as mere existence of these thigns ruins my trust towards these developers/publishers.
Can’t you all complain about games that are out having issues? Like Helldivers 2 and how the lightning gun was shipped in a sorry state and how Arrowhead lied about the flying bugs?
(I kid, this game sounds like a mess and my opinion of Capcom was already pretty bad)
I have a feeling you’ll really enjoy it! DOS1 is also awesome but rough around the edges in comparison. The story is super whimsical though. I really loved the story in dos 1 lol
Ah thanks for the recommendation! Due to kids and life in general I am about 7-8 years behind when it comes to gaming. It’s nice being able to get back to playing every now and then. Also, no need to get latest and pay full price which is also nice.
If only for the soundtrack, it’s worth playing once, at least. It’s so haunting and beautiful. The first time I played DOS1, I knew I would love it the moment I heard the music at startup. RIP Kirill, his music was so beautiful. Also nice they put his music on the piano in a certain evil dude’s house in DOS2!
Maybe I should replay it again. Just like OP I’m having a bit of a BG3 withdrawal issue. RIP Kirill.
Dunno if it’s on sale, but Solasta Crown of the Magister is a great dnd game made by a small studio. It’s much shorter, but imo the general mechanics are really good and the use of height in combat is better than in bg3.
Also not to mention workshop support! There’re a few campaigns that come with the game already, but people can make their own and add them through the steam workshop
As they are a small studio, they did not have the money to buy all dnd licensed content upfront (Wizard if the Coast makes it quite expensive). When the game was a success, they added dlcs for additional races/classes they could now afford.
Lost Valley and Palace of Ice add new campaigns (they are ok but I enjoyed the base campaign more).
If having all the races and classes from official dnd content matters to you, I would recommend the Unfinished Business mod (you can find it on nexusmods). Personnally I played the first campaign with the limited options from the base game and I still had a real blast :)
I’ve read this opinion a few times actually which is great news for me. Bg3 was the game that pulled me back from a long hiatus from gaming and after finishing it I was kinda lost about what to play next. Lookin forward to playing it.
Might be an unpopular take but the Red Dead Redemption 2 campaign. I’ve tried twice to start a second campaign but it’s so slow. The first time around the narrative carries it, so it doesn’t feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.
This is not to say it wasn’t wonderful to play once. But it plays like they wanted to make a movie not a game.
My biggest complaint with R* games is that they refuse to let players leverage the open world to even a minor extent in their missions. I understand that restrictions are important to telling the story and can even nurture creativity but for as detailed the world and fairly deep their systems are their missions are quite dictatorial.
I couldn’t even finish it once and it took so long to get to where I stopped that I had important bits spoiled by random comments mentioning who dies and whatnot… It was really good for what I experienced but oh my God is it longggggggg.
I still have fun watching other people discover it.
When people are over at my house and we are just hanging around doing nothing I like to put on a game and toss a controller to someone with no explanation and just let them play while everyone watches. Goose Game, Donut County, ABZU and Journey are always a hit even for people that aren’t normally into video games.
It’s a puzzle game of working out how to complete your to-do list, so that the next area unlocks. Beyond its meme status, I do think it’s a very smartly designed puzzler, with lots of experimentation and observation.
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