They do, though. Like, all the time. Many Indy companies start this way, and a lot of AA to even AAA studios started after high profile people were let go or otherwise left a bigger company to start their own.
There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.
Back when it came out, it was so much better than everything else up to this point.
This, coupled with many games that started fanchises and/or were highly stylish and creative, and had new Equipment (GuitarHero, SingStar, EyeToy) make it the GOAT.
I’ve expressed this many many times to him over the years. I’ve said something like “I want to play games to have fun. If the game isn’t fun for me, then I will not play it anymore”.
I believe that he understands this. However, he just wanted so much to understand Elden Ring and beat it.
Personally, Elden Ring is NOT fun to play and that’s why I don’t play it.
I’m just astounded that my 8-10 year old son persevered so much to beat it.
Elden Ring and Dark Souls games are not fun to play per se, but it’s very rewarding due to the difficulty and skill required. That sense of accomplishment is why a lot of people play, even if it’s not explicitly fun to keep dying and restarting. Not everyone’s cup of tea for sure but many good lessons and skills to be learned playing it
I’m in my 30s. I’m gradually getting calmer. But seriously, if a game doesn’t induce the urge to throw objects around the room from time to time, it probably won’t make my list of favourites.
I always found the Dreamcast to be notable for being the first console to have polished 3D graphics. I don’t consider it part of the fifth generation because I believe those consoles went a generation too early for 3D gaming, at least to the degree their game developers did. The difference between your typical PSX game running at 15 FPS with claustrophobic draw distances and SoulCalibur (or any halfway-decent PC offering of the time) was night and day. You’ll hear cynical, lazy narratives about piracy, but that kind of thing was always on the margins in the 90’s. It was the rapidly-moving market that would be the problem for Sega in the end, as PS2 and Xbox represented yet another big step forward for nascent 3D technology.
The thing is, despite running up against the best-selling console ever made, the opportunity was still there for the Dreamcast. Sega bungled their Japan release but had a far better than expected showing in North America, led by a strong launch lineup and an untapped market filled by the 2K sports games. The Dreamcast is a great case study in the necessity of agile marketing; immediately pivoting towards a stronger Western footing after the successful 1999 launch would have put Sega in the position to capitalize on future success. The PS2 had supply issues and a thin library in its early years. Sega also had the foresight to put modems on their consoles, and Phantasy Star Online would go on to be one of the best selling games on the system. The US had better Internet infrastructure and adoption than Japan, and the lack of online service was the one weakness the PS2 had. Sega being positioned to compete with Xbox Live would have dramatically altered the market landscape. Instead, Sega only had one major online title in the end, but even that would come too late. When Shenmue flopped (due to major budget overruns), that was that. The Dreamcast library had peaked, and higher-ups at Sega were already moving to pull the plug.
Dreamcast also had fairly poor 3rd party support aside from Namco as I recall. I agree they could have made hay in the West, but that was an uphill battle without EA and I think Activision really bringing anything to the table.
In hindsight they should have done a twin stick controller too. I liked their controller, but the Xbox controller was that that should have been.
Most importantly, finish the game while having Marin as a companion until the end. I’m playing the game every year cycling through the three versions and every time I get to the original version, I skip the walrus.
That’s probably the Zelda game I had the most negative reaction to. Oh, you’re going to undo all of my progress because I didn’t know how much more there was to do in this quest line before the world reset? No, I’m not going to do all of that again.
But that’s the fun of it! The game really manages to put you in a hurry if you really want to do everything you can in one cycle. Plus, my emotional atachment to the NPCs made me feel so relieved every time I went back in time and saw people living their little lives, clueless about the horrors to come
It would be one thing if I knew how much I had to do ahead of time, but until I’ve seen most of it before, I have no idea. There was some upgrade I could get only after finishing the entire goron temple, race, and some such, and I was on the final step of it when I ran out of time. I can’t do just the last step of it; I had to repeat at least the race, maybe the temple, in order to get to that spot again. I decided instead, “Nah, I’m good,” and put the game down. I respect that they tried to do a lot with a little on the development side, but it introduced tedium for me, the player, to be within those constraints.
This was the last Zelda game I played, but I couldn’t really get the hang of it since I really went into it expecting OoT 2: Eclectic Boogaloo, and OoT was really the best thing I’d seen up until then regardless of franchise. Then I saw all the cool stuff being done in later games with all the amazing tech that was being developed but I just couldn’t get around to have the time or patience necessary to sit and play anymore.
I have to upvote your upvote. Subnautica is one of the greatest games ever made. Gave me serious Mal de Debarquement Syndrome when I finally pulled myself away to go to bed.
One thing that kills me are the “its just cosmetics” fellas. While I agree that is is the least worst option for micro transactions but for most games the drip game is half the game. I want to look cool and I want those looks to represent I did something in game.
As a newbie, I was rushing to figure out all the mechanics fast enough to unlock the greenhouse in year 1. It was a bit of a stressful optimization game trying to max out every single day.
Since I unlocked it, cash is rolling in so fast I don’t even know what to do with it anymore. I just hit Spring in t year 2 and it’s really chill, now. I’m thinking of selling most of my animals since It’s repetitive needing to pet them and make cheese/mayo every day. I might just cheat and get a couple auto-petters to make it even more relaxed…
My partner used to be a teacher. There was a period of like a year when she would get home from work looking insanely stressed. Then she’d boot up Stardew Valley on her laptop from the couch and I could see her mood change immediately. She’d play for hours too.
At one point it was like Stardew Valley was her real life while the actual outside world was some horrible nightmare she had to wake up from.
I’ve been having a blast. I’ve played other survival games but they rarely feel interesting to me, I haven’t delved this deep into since Conan Exiles (which now that I think about it also has a mechanic of capturing people to work/defend your base)
There are a few issues I’ve had. The worst are when playing on a dedicated server, I often lose connection and I load back in under the world. The worst is when offline my pals are unable to care for themselves and they’re all weakened and depressed when I log back on, the only solution right now is to put them back in the box before logging off.
I couldn’t get into the souls games themselves but fell hard for Bloodborne and Sekiro. Elden Ring has been hard to get into. The open world really detracts from the game which is disappointing because everything else is really polished.
I also hate souls games and Bloodborne didn’t feel much different.
I think the key issue is that Hidetaka Miyazaki is a masochist and I’m very much not. I don’t enjoy fighting the same boss dozens of times being taken down in 3 hits. Even when I win, I feel more tired than satisfied. I’d rather play a more traditional hack’n slash or some other action RPG where if some boss is too much of a pain I grind a little then stomp them.
I enjoyed Dark Souls 1 and 2 a lot, having played through the first one multiple times. I never tried the others with the exception of Elden Ring, and the difficulty just put me off. Something about the first game made it much more tolerable for me. I think it was the overall speed at which enemies move and their combos being more predictable.
They are extremely tedious, needlessly arduous games.
I think that is in part why I loved them all. It brought me into a different mental state where I wasn’t going to be able to rush. I enjoyed that aspect.
My mind can often wander on to various subjects as well, so there was this perverse meditative aspect because of the tension of knowing that I had to constantly focus on the game or it would just kill me in one of its various, unfair ways.
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