Haha, currently playing rdr2 again right now. There are plenty of terrible missions in the game. Depending on if you’re talking regular missions or story missions, some of the story missions where you shoot up the whole damn town are stupid, and then you just go pay a bounty and it’s all okay. But, you can’t enter Blackwater under any circumstances or tye calvary comes in and shoots you up, dead within 10 seconds of stepping foot there.
Lots of essentially fetch quests, especially the ones where you go shake down people for loan money for strauss.
There are missions you can fail for venturing too far away from people, but you’re never told that until you’re too far away already. This is just what I could think of off the top of my head.
Wizardry was great. I’ll never understand how I lived in one of those ultra religious eighties homes that wouldn’t let me play D&D but wizardry, Ultima, and bards tale were just fine.
It amazes me the stuff that flys under the radar with them. Close to the time they were boycotting the last temptation of christ piers anthony wrote a book where a woman takes over for god.
I enjoyed it just fine. I enjoy open-worldish-rpg-y games.
I think Odyssey refined the mechanics better, but Origins was still enjoyable. One the post-main DLCs I particularly liked (which is rare for me).
I did not/do not enjoy in the least the modern-day story detours nonsense; I just sort of think of them as commercial breaks that I go get some water during and pay no attention to.
People who didn’t like Ubisoft’s turn towards RPG/open-world elements seem to have a more negative opinion of the game, I think.
Enter the Rhythm Dimension. A homage to classic arcade rhythm games (Guitar Hero, DDR), with a modern aesthetic and soundtrack. Match colours and beats, spin, tap, flick and flow through the juiciest beats in the universe. Supports multiple control styles including MIDI DJ gear on Steam!
Edit: at the time of writing this, I didn’t realize that this game had 3.5K reviews on Steam, but literally nobody I asked knew about the game, so I guess it kinda counts.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Requires a controller, looks like an N64 title, and controls like one as well. Isn’t as long as some games, but it’s long enough that I got hours out of it before finishing. Heard of it from someone on Lemmy a long time ago.
Has 1140 Steam reviews, so I figured it’s just barely above the 1000 reviews.
I liked Andromeda the game more than most but I really didn’t like Andromeda the galaxy as a setting. I’d prefer to go back to the milky way with the species from the original games. Maybe set in the future after a major political upheaval or something.
Yea I’m not married to the Andromeda storyline either.
I personally think a mass effect prequel game about the first contact war (or whatever the war was between the humans and the Turians) would be the most interesting.
the only issue I have with that is it would be a step backwards in alien varieties, especially in your party. For me one of the best parts of ME was the feeling of being part of a galactic community, walking around the citadel with a bunch of different aliens, etc.
They’re basically an evolution of the point and click adventure. This variation is often just called a narrative game or other similar sounding names. Searching for “games like telltale” should give you a good list.
Telltale were the ones that evolved the point and click into the form it takes now just so you know. Supermassive (until dawn) made their take on the genre feel more cinematic and more like watching a movie with choices but they’re ultimately still using the formula that telltale pioneered.
I’m fairly sure years ago that there was a game called alone in the dark that was very similar to this but that was long before telltale. Anything I can remember about it is that it had had fire physics and that every time you started a new level it would load up and say “last time on a loan in the dark” and then give you a tv show style rundown of what you previously done
As a cis male, fwiw, I personally wouldn’t even think about it if the male body was option B or 2 or whatever, but what do you think about a feminine to masculine slider? I think Elden ring did that and it seems pretty clever. After that I think there were other sliders for options such as weight or fitness or whatever.
So max femme makes you look overly and cartoonishly feminine? I’m sorry I’m not understanding the problem. I’d imagine any slider pushed to one extreme end would give you an extreme result.
That’s morph targets and you just increased the budget for the character model and every single set of clothing and armour by a whole magnitude. Might even influence animations, though I guess with Elden Ring being the game that it is those are the same for everyone.
Rogue for the rogue mechanic. Progressing in a game as far as you can until you die, then using some form of enhancement mechanic be harder faster better or stronger to go again.
Be careful; you’re stepping into a holy war. There are some who stick to “the Berlin Interpretation”, where there are far more criteria to what makes a roguelike, and from my perspective, it makes those games so close to Rogue that it’s not worth giving it its own genre, plus this classification came out just before Spelunky ruined it. Colloquially, you’re typically right though. Most will call a game roguelite if your progress gives you upgrades that make the next runs easier, whereas a roguelike may still have unlocks that add more variety or “sidegrades” that are neither better nor worse.
I think the Berlin Interpretation is quite outdated and was not even good at the time, but I will defend it on this one point. It does not provide a threshold for what is and is not a roguelike, the Berlin Interpretation just lists criteria that are important to consider when determining how roguelike something is. The heap paradox is an exercise for the reader.
Funny enough, Rogue doesn’t have a set of permanent enhancement for a wider meta game. In Rogue you start over from scratch always and every time. That’s the difference between a roguelike and a rogue liTe game. Binding of Isaac and Spelunky are roguelike. You die, you start over from scratch. Hades and Slay the spyre are rogue lite. Every run gives permanent enhancements that change the next runs, so each time you start slightly different or progressively better.
Hades, yes. That’s a premier Roguelite with meaningful meta progression.
Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.
A roguelite is ostensibly something that has enough features of a roguelike to be noted, but not enough to be considered one. And I’d argue there is way more to what makes a roguelike than permadeath with no meta progression.
Also Slay the Spire has less meta progression than Issac. Hades is in a whole nother ball park.
I’m curious if it’s actually a different one. That’s the biblical “source” but I feel like there was a long gap before the indie scene picked up that theme in droves. I’m now unsure what it was that started that more modern trend.
Rogue was the originator, but NetHack and ADOM did more to popularize Roguelikes than Rogue itself ever managed. NetHack was the first one I ever heard of, and it’s the only reason I know Rogue existed in the first place.
The Bard’s Tale - Hilarious, and I am a sucker for anything that involves summoning a squad to fight for me.
Psychonauts - Absolutely delightful. Just cute, funny, weird and imaginative. The platforming itself is good, though it gets really hard towards the end.
Eternal Darkness - By far my favorite horror game. None of the terrible controls, bad cameras, or bullet sponge enemies beating you with a wet noodle to give the impression of danger. Just a lovecraftian horror story full of great atmosphere and character, with the twist that as your character’s sanity meter goes down, shit gets weird, and sometimes breaks the fourth wall.
Skies of Arcadia - I cannot stress enough just how much I love this game. Sky pirates flying between floating islands in endless sky during an age of adventure and exploration.
The Zelda Series - The original is still worth playing, but you’ll want to look up the map that it came with. A link to the past is beloved, but Link’s Awakening is the real nostalgic one for me (I have the switch remake and haven’t had a chance to try it yet). I still think Ocarina of Time holds up, but I understand that many disagree. Majora’s Mask is great in many ways, but it is a game that works best when you have a lot of time to explore and discover things on your own, and as a grown ass adult with a Job and responsibilities, I had trouble going back to it and not just looking stuff up in a guide, which diminishes things… I also don’t have time to list my thoughts on the entire series.
KOTOR 1 & 2 - Pretty much what I wish every new iteration of Star Wars would aspire to be. The second one is a bit more uneven, as it had a vision that was truly inspired, but was forced out on an extremely rushed time frame, so a lot of things got cut, and even the restoration mods can’t add everything back in. (Also, Dragon Age Origins, as long as we’re talking classic Bioware)
Star Wars Republic Commando - A great FPS with a squad that actually knows how to do their jobs, and which does a good job of showing the clone wars from the perspective of a soldier. (Honorable mention to Jedi Outcast and Jedi Academy which are still the best Jedi based action games but which had some technical issues the last time I tried to play them)
Castlevania Circle of the Moon - Everyone talks about Symphony of the Night, and I won’t argue with them, but my all time favorite in the series has to be Circle of the Moon. Refined Castelvania gameplay with a unique magic system that is simple but satisfying.
Punchout (with or without Mike Tyson) - The original is a classic and it holds up surprisingly well.
Halo 1, 2, 3 ODST, and Reach - They each hold up in their own unique way. The first one is immersive and is extremely well polished mechanically. The second has a stronger story and adds the bonus of being able to swap weapons with teammates (give them the scoped weapons, keep them alive, live or die as a unit), the third has awesome mechanics but weaker storytelling, ODST is Halo 3 Band of Brothers Edition, and Halo Reach actually tells the best story while taking the gameplay back to its roots.
Cursed Halo - It’s Halo 1, but completely insane. It manages to actually be fun while also being completely ridiculous.
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