bin.pol.social

Chocrates, do games w Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed.

Deadlock eh, never heard of it. Seems to be a valve Overwatch?

MentalEdge,
@MentalEdge@sopuli.xyz avatar

No. More a third person Battleborn, actually. Or Dota with guns. It has items, ability leveling, hero leveling, lanes, NPCS, all the MOBA things.

And no, Battleborn never played like Overwatch.

100,

moba things?

pass

MentalEdge,
@MentalEdge@sopuli.xyz avatar

It’s not for everyone, but it has fit surprisingly well into the Battleborn-shaped hole in my heart.

kautau,

Yeah I’m for new games and hopefully people love it but “hero shooter” and “moba” definitely aren’t categories I’m looking for in new games, the market is flooded with them. Hopefully valve can stand out

InquisitiveApathy,

deleted_by_author

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  • MentalEdge,
    @MentalEdge@sopuli.xyz avatar

    Deadlock or Battleborn?

    I’d say yes. But you do have to figure out how to apply the MOBA way of thinking. How to stack the stats of items, abilities and leveling up, into doing a shitload of damage without dying.

    That applied to Battelborn, and it does in Deadlock, too.

    simple,

    It’s dota 2 if it were a very competitive 3rd person shooter. More of a MOBA than a hero shooter, and it’s very complex. Also I’ve been playing it for a month, AMA I guess

    Chocrates,

    Do you like it?

    simple,

    Yup, it’s very fun.

    Fester,

    deleted_by_author

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  • xploit,

    There’s already some toxic muppets getting banned from matchmaking as well as rage quiters…not a whole lot but I have come across them in the week or so that I’ve played.

    There are a few people who do want to coordinate or even use VC, more than the above, but not a whole lot

    cowfodder,

    Ask you anything? Can I have an invite?

    kautau,

    !deadlock

    Somebody posted that community, maybe invites there

    snooggums,
    @snooggums@midwest.social avatar

    It is like Overwatch and Leaguen of Legends/Heroes of the Storm had a baby.

    It is a FPS MOBA.

    Codilingus,

    Not an FPS, but a 3rd person shooter.

    snooggums,
    @snooggums@midwest.social avatar

    Close enough :P

    drphungky,

    Everyone calling it a shooter MOBA is right, but more basically: It’s Smite. It’s just Smite, but good. I played the Smite 2 alpha and it was very lame, no verticality, gunplay felt bad. Deadlock has an original theme, gunplay feels tight, and there is clearly a huge skill ceiling. I don’t know if it’s 100% yet, which tracks cuz it’s an alpha, but it’s already better than Smite and I have faith they’ll make it better.

    Nosavingthrow,

    I think Overwatch is kind of dog shit and would take that game over Deadlock every time. May as well just skip the shooter and play DOTA.

    MossyFeathers, (edited ) do games w Looking for Overwatch alternatives
    @MossyFeathers@pawb.social avatar

    Team Fortress 2? That was the game Overwatch was kinda imitating, so might be worth trying it out if you haven’t. Just keep in mind that you might have to avoid matchmaking and manually browse for servers. TF2 was having a bot problem, I dunno if valve ever fixed it.

    catloaf,

    This. It’s old now, but the medic class doesn’t require shooting. The spy doesn’t either, usually. But the medic is a great way to pay a support role. It used to be one of my favorite things for chill gaming.

    Kolanaki,
    !deleted6508 avatar

    The Demoman is optionally a melee class. For some reason 🤷🏻‍♂️

    MindTraveller,

    And then I’ll grow yer arse’s arse and I’m the grass man, punk yeah heaven’s heathen…

    hushable,

    bot problem has been largely fixed now, there are some random human cheaters still, but they tend to get banned fairly quickly

    vikingtons, do games w What are some good games worth buying on play store?
    @vikingtons@lemmy.world avatar

    shattered pixel dungeon is a good time. It’s FOSS and you can also find it in fdroid.

    SirSamuel,

    Hey what’s the difference between Shattered Pixel Dungeon and Pixel Dungeon ML?

    vikingtons,
    @vikingtons@lemmy.world avatar

    ML appears to be a fork with improved multi language support

    SirSamuel,

    Neat! Thank you ^_^

    ICastFist,
    @ICastFist@programming.dev avatar

    Adding to a FOSS list: Mindustry and Unciv. The latter is an amazing Civilization 5 clone.

    MudMan, do gaming w 98% compatibility

    Ah, the hallmark of mainstream usability: a four bar chart with multi-segmented portions based on different independent ratings of compatibility that don't agree with each other.

    TheAlbatross, do gaming w Is Disco Elysium playable in short bursts?

    I think you should try it. I think an hour is appropriate for a lot of the story beats if you have a decent memory, though maybe an hour and a half would be better suited to some of the more involved parts. A lot of this is affected by your reading speed. There’s a lot of reading.

    For what it’s worth, I also played it in bursts, but probably something like 2 hr sessions. There’s a lot of rough, serious material in that game and I found it a lot to process at once, so I took breaks between sessions fairly often.

    kurcatovium,

    Glad to hear that. Although I’m not fast reader (not even in my mother tongue) I like reading when it is meaningful. I chewed through Planescape: Torment after all…

    As for time, I’m not strictly limited to exactly 1 hour. It’s just I simply can’t play 5 hours straight like a teenager can… so one hour was an estimate. Sometimes it’s an hour, sometimes it’s two.

    After all it looks DE should be ok and this short burst shouldn’t spoil it. Thank you.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I’m not sure if the above comment played on launch or after the Final Cut update, but there isn’t all that much reading in the game anymore. Almost all text is fully voice acted now. You still have to mentally absorb it of course, but I find it less taxing than reading, personally.

    The book-like nature of it is spot on though; it’s better to treat it like an interactive novel where you choose the order in which you read its pages than as a traditional RPG.

    Don’t be afraid to pick wild and weird dialogue options, and especially don’t be afraid to fail at things. The game pioneered a “fail-forward” design philosophy

    kurcatovium,

    Well, since I’m not native speaker I sometimes tend to miss some words/context without reading “subtitles” during voiceovers. On the other hand I’m glad there’s voiceover because it usually helps with immersion.

    Fail to progress reminds me of my playthrough of Fallout 1 with very low INT character. Some conversation were priceless. It was usually things like “Mmmhm, unga bunga, huh” from my character and then sigh from the NPC like “Oh no, another village idiot…” I highly recommend to at least check some of these low int conversations on youtube - hillarious.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I think my favourite low-int detail was in Fallout 2. You come across the tribal Torr early on in Klamath and he speaks in grunts and broken sentences just like that if you talk to him with normal INT or above. However, if you talk to him with low INT the conversation completely changes into long eloquent sentences with advanced vocabulary for both him and you, matching the dialogue options unlocked at 10 INT. Amazing.

    kurcatovium,

    That is brilliant and that’s shat I love about old Fallouts.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    There’s a lot of reading.

    I mean, there’s a lot of reading, but almost all of it is voice acted. Wonderfully.

    Disco Elysium is worth it for the voice acting alone. And that’s not even a tenth of the game.

    Blubber28, do games w Sprocket: Tank Design is such a fun game!

    While it does indeed kind of smell like an ad, keep in mind this is not some triple-A bullshit. It’s made by a single dev and has a heavily involved community on reddit and discord where competitions are hosted and suggestions are made. Regardless of tankies reputation, that kind of behaviour is not tolerated in either of those communities. I’ve been playing it on and off and have over 500 hours into it by now. It is a very niche game, but for those that like tanks and military games in general, it is a real gem.

    SupraMario,

    Does it have MP? Or is it SP vs bots?

    Blubber28,

    It is currently singleplayer vs bots and the scenarios are admittedly limited. However, again, single dev (at the moment). Multiplayer is on the roadmap far in the future and will likely not really be pvp as that introduces challenges for balancing.

    For now though, the designer is very free in what it lets you do for the most part and has a lot of options.

    If you’re on the fence, I would recommend looking up some videos on youtube that showcase the game’s capabilities. Make sure to pick a decently recent one (ergo past half year or so).

    SupraMario,

    If the dev got this working with MP, hell even just coop vs like a horde of tanks, with your friends, it would be awesome. Right now it looks like a lot of fun but won’t last to long for me. I’ll have to keep an eye on it.

    redcalcium,

    Hmm, what do you mean when a tank game has a tankies reputation?

    ampersandrew, do games w Half Life 3
    @ampersandrew@lemmy.world avatar

    We know the answers to this. First, we got Half-Life: Alyx, which is a phenomenal Half-Life game that happens to be a VR game. Slight spoilers, but to say that Half-Life 3 is promised at the end of that game is an understatement.

    Second, if you’ve already played Alyx, Keighley put out The Final Hours of Half-Life: Alyx, which has a full timeline of everything they worked on since Portal 2, including cancelled games. One of those games was Half-Life 3. It would have been a game with procedurally generated levels interspersed with static set pieces, which sounds similar to a single player version of that game The Crossing they were working on. If you ask me, that design makes plenty of sense for putting a bow on a series with a time- and space-hopping protagonist in a series that always ends with cliffhangers. It didn’t come together though, so it got cancelled.

    Alyx was put together in part because letting all of their employees dictate their own projects was not getting the same results that it used to, so there was a bit more direction with the project than Valve had had in the years prior.

    Nikls94, do gaming w Mariokart 8 Sucks.

    As someone who 100%ed it on Wii U and Switch (DLCs included) I do not agree with you

    joelfromaus, do gaming w What are some games you find yourself frequently coming back to?
    @joelfromaus@aussie.zone avatar

    Factorio. I love the gameplay but none of my friends play it so I normally play other games with them and come back to Factorio every now and then.

    Ultimatenab,

    I’m with you, I got a lot of hours in it but still come back every few months for a new map.

    But although I’ve done mega bases, deathworld, Bobs and Space Exploration, I don’t want to do them again even though I thoroughly enjoyed them.

    My love is the early game and up to launching a rocket. Anyone with me on this?

    thorbot, do games w What are y'all buying on the steam sale?

    Nothing. My backlog is insane

    theonyltruemupf,

    This is the way. Why would I hoard 5 more games just because there is a sale? The next one will come shortly. Only buy games you plan to play in the next 2 weeks.

    darthelmet, do games w What are the best indie games you've ever played?
    • Slay the Spire: I don’t just think it’s the best deck building roguelike, I think it’s the quintessential deck building roguelike. It’s such a complete exploration of the design space of the genre in terms of the options it gives the player to build their deck and the challenges it puts those decks up against. Not that there aren’t any other fun games in this genre, but they all still feel like STS, but worse and with a gimmick that doesn’t add much.

    -Will edit with more in a bit.

    ABCDE,

    Balatro has taken that mantle for the moment (over a hundred hours in under two weeks). Other similar games would be Cobalt Core (finished with all characters, don’t feel the need to go back though) and… Monster Train (it’s okay, not as tight as the others).

    Pra,

    I’m in love with balatro, but do you think it’s better than slay the spire? I think slay the spire just feels… More of a game than balatro I guess? Maybe I feel that way just because there’s not really a story set up against balatro, and slay the spire at least has you fight an entity that you feel good about.

    ABCDE,

    StS doesn’t really have a story, but yes, it has characters instead; I don’t really mind either direction, Balatro’s fight-against-the-game is essentially the same thing.

    They are different, and I do enjoy them both in their own ways. Balatro’s heavy focus on combinations (and regular stores) means decks can shape quite quickly into something very unique. It’s also more accessible as the games are shorter; StS can be an hour if successful, if not more. My comment is more that Balatro is newer and has at least satisfied the itch which - after being out for years - StS has perhaps not been able to do in such a way for a while.

    jacksilver,

    I picked up Balatro because of this thread and I agree, it’s a great game and something a little fresh, but slay the spire is still probably the best.

    I agree about the “more like a game” element. Baltoro feels more like playing cards than playing a video game. I think it’s cause I’m using the same odds/play styles as when I play real life card games.

    Bombastion,

    Yeah, StS really ruined me for other deckbuilders, and I’m still chasing that high. Some pretty good ones have been Power Chord and Banners of Ruin. They’re both team-based games where cards are tied to certain characters, and I think that particular mechanic adds enough that it took me a while to crack the code on them.

    jacksilver,

    Wildfrost is a really good one. It’s got a lot of different play styles and has a pretty big learning curve.

    Also on android there is Pirate Outlaws. It feels like a slay the spire clone, but has a good amount of content and does enough different to be worth mentioning.

    Not exactly the same cause it’s not a deck builder, but has a similar feel is dicey dungeons (both steam and android). It’s a lot simpler and luck is a larger factor, but it’s got a decent gameplay loop and being able to play on Android helped scratch that itch on the road.

    rigatti,
    @rigatti@lemmy.world avatar

    I liked Wildfrost, but it didn’t have that much replay value after 30 or so hours, whereas I have 500+ in StS. They have updated it since I last played though, so maybe there’s a bit more to do now?

    jacksilver,

    They’ve definitely added things to it over the year or so it’s been out. Not sure if enough to make it worth it for you. It’s also possible I’m just bad at it, as I haven’t beaten it (although only 12hrs on it).

    rigatti,
    @rigatti@lemmy.world avatar

    It’s definitely a tough game. The only thing easy about it is taking your turn, missing something important, then dying.

    cafuneandchill,

    Wildfrost mention, hell yeah

    I’m not too into deckbuilders, so I played it just for that gorgeous presentation lol. The art style falls under an unusual category of “cute, but I’m pretty sure that the artist also draws naughty stuff on the side”

    Aielman15, do games w Microtransactions
    @Aielman15@lemmy.world avatar

    The best approach is to play games that respect their customers by having no microtransactions, or a fair monetization.

    Most games that respect these criteria are indie games. The devs of those games deserve your money more than any AAA company, and their games are often just as fun as those you played when you were younger years ago.

    I played CrossCode a few years ago, and it’s been the most fun I’ve had in years. I don’t know about arcade fighting games, but surely there must be an alternative.

    fkn, do games w CD Projekt Red are splitting from GOG somehow?

    GDPR and pii reasons most likely. It’s a nightmare keeping track of why certain data is on certain accounts. This can vastly simplify the GDPR compliance mechanisms. If your GOG account is merged with your PR account, there is probably significantly more “sensitive” data (CC numbers, addresses, etc) in the GOG account. This probably exempts some data that either cdpr or gog tracks from deletion or retrieval requests.

    TWeaK,

    But it isn’t a merger, it’s a partial transfer. Your GOG account will still exist, but your CDPR games will be moved from GOG to CDPR.

    Exactly what this means is unclear, the email and their online FAQ merely says “online features including Cross Progression and My Rewards as well as CDPR Forums” - it does not list everything that’s being migrated. It could be that GOG will only sell old games, while new games will be on a separate store, or it could be just that achievements and cross-platform scores will be on CDPR while GOG continues as normal. It could also end up being a gradual change with GOG falling to the wayside, and new games (1st and 3rd party) only being sold on CDPR.

    Also, GDPR is hardly a reason. GOG is a CDPR subsidiary, and both are based in Poland, which is in the EU. They’re in the same jurisdiction. There’s no real issue with GDPR, even if the two services were sharing data - GDPR allows this for the purpose of providing a service.

    I’ve sent a support ticket to them asking for more information.

    fkn,

    Separation of data between accounts makes them fall under different retrieval requirements.

    As one account, a request for all of the data from that account contains both chunks. Separation of those accounts separates the need to accommodate requests for data from one on the other.

    It can also mean that internally they may have a sufficient mechanism that data that was previously identifying to no longer being identifying (breaking userid to data pairings for example) which is sufficient to “anonymize” the data that it no longer needs to be reported or maintained.

    jordanlund, do gaming w Who, in your opinion, is the most annoying character in any game?
    @jordanlund@lemmy.world avatar

    Hey listen!

    Helix,
    @Helix@feddit.de avatar

    Link! Link! LINK! LISTEN!

    Empricorn,

    Watch out!

    sheepishly, do gaming w Seeking: Kid-friendly Adventure/Exploration Games (PC)
    @sheepishly@kbin.social avatar

    Minecraft, 100%. You can set it to peaceful mode so no enemies spawn, and even mess with the world settings so more structures generate in your map.

    haui_lemmy,

    Since she is very young and has no social pressure towards microsoftcraft, I‘d suggest mineclone, its free, open source and in opposition to bedrock mc not bloated with ingame purchases.

    Minecraft used to be good though.

    Jakeroxs,

    Could just play Java edition…

    haui_lemmy,

    You mean besides the advantages that mineclone has?

    Jakeroxs, (edited )

    If you could list one that isn’t just “Microsoft bad” sure, I’ve never played it, but I’ve played literally thousands of hours of Minecraft Java, along with several thousand more on mod packs for Java.

    Not to mention the very large community of Minecraft let’s players, tutorials, etc that exist for Minecraft, and it’s huge cultural influence.

    Not saying mineclone is bad or anything, I don’t know much about it aside from the site listing it’s features, but MC is the OG and huge for a reason, and I agree bedrock is full of garbage MTX, but Java is not.

    haui_lemmy,

    One?

    • mandatory telemetry
    • mandatory microsoft account
    • modders literally had to reverse engineer minecraft to mod it (closed source)
    • you cant download the game without logging into mojang despite the fact that you have to log in to your microsoft account anyway
    • constant changes that make the game more approachable but barely any that make it more complex ie redstone (subjective)
    • cant be played offline easily

    Those are just the first ones I can come up with.

    I have started playing minecraft in the browser. Had to pay for it using paypal since it wasnt available in shops. I definitely played thousands of hours as well, made lets plays, have multiple servers.

    The reason I dont recommend it anymore is the initial minecraft was very different from today. It used to be about creativity. Today it feels like a race for content. Mostly like a game as a service thing.

    Jakeroxs,

    You don’t have to login to a mojang and ms account, it’s just Microsoft accounts, which if you dislike Microsoft sure…

    The telemetry is far from insidious and is used in many many games as a way to provide data about what people interact with (or don’t) so devs have a better idea of what to focus on. minecraft.fandom.com/wiki/Snooper

    Modders seemed to have made due with the closed source nature… Again talking about Java specifically, not Bedrock.

    Not sure if you’re aware but the 1.21 release includes an auto-crafter, pretty big addition for Redstone related automation. Though this post is also about a 4yo so… It’s not super likely they’ll be interested in Redstone anyway.

    Can be played offline if you’ve logged into the mc launcher at least once before being offline afaik.

    I don’t really understand what you mean by “a race for content” if anything it feels like the game hasn’t changed enough considering how long it’s been out, they’ll add one or two new kinda nifty things per release, but compared to mod makers… The pace is much slower.

    haui_lemmy,

    Sure, you can turn around everything as you like. You wanted to hear one, you got many. Feels kinda disrespectful of you to try this hard to be right.

    Jakeroxs,

    What? You said use MineClone instead, I asked for any reasons why one would prefer MineClone over MIneCraft, you gave some reasons, I argued my points and agreed with some of yours.

    How is that disrespectful lmfao, that’s how people discuss differences in opinion.

    haui_lemmy,

    I did. Besides the obvious „dont expose your children to microtransactions if avoidable“ I have brought many more that are my concerns.

    If you reread your text, you said this, in short:

    • telemetry no problem
    • closed source no problem
    • offline no problem

    Which is just taking the facts that you asked for and putting them into the trash. This I found disrespectful. Even before when you said „find one“ was disrespectful but I chose to keep talking since it might be a misunderstanding.

    They might be no problem for you but consent is quite a huge problem. Being able to use the product you bought (over a decade ago) in the way you want to and are used to. There is an argument that prolonged sales and development cost money and such but we‘re on lemmy, a FOSS program (where telemetry is opt in btw) and we‘re discussing why telemetry without opt out is bad?

    Also, to play offline is pretty much impossible, I checked multiple sources. If you dont have internet and cant login, youre f*cked.

    Its also not a point to say modders got around it. Repacking games for piracy reasons isnt much different from what they had to do and I think its legitimately a big plus that the minetest engine is so easily moddable.

    Jakeroxs, (edited )

    I think the problem is you seemingly don’t know how a discussion and difference of opinon works.

    I’m not taking your “facts” and throwing them in the trash, I was point for point giving my take on your concerns.

    I was genuinely curious why someone would play minetest over MC and wanted to know what pros/cons exist, and the pros/cons you gave didn’t resonate with me.

    Lemmy has forced telemetry, for example, every time you upvote or downvote something, that information is easily seen by instance admins. The question becomes is that telemetry harmful in any way to the end user, in Lemmys case, I can very easily see how that could be used to harm another user. In Minecrafts case… I don’t see it.

    MTX again aren’t in Java, which is again why I stated to just use Java in my first response.

    It’s not impossible to play offline, there are many very easy workarounds available.

    There are tens of thousands of mods minimum for minecraft, so yes it is fair to say that modders got around it. I’m not talking piracy, I mean large content additions such as Mekanism, Create, etc…

    Yes it is a plus that minetest is more open source, but does a 4 YO looking for a game to play, who will likely socialize with other children who are more likely to know what minecraft is vs minetest really understand or care in the slightest that their knockoff mc game is open source? Come on man.

    I’m also going to point out I didn’t downvote you at all, and wasn’t at all trying to be rude or disrespectful, simply stating my opinions as a long time MC player, my first paragraph of this response being an emotionally charged/rude response not withstanding, as I was irritated at the strange emotional response you had to what I thought was an innocuous discussion.

    I do apologize for the first paragraphs rudeness, but am leaving it there to not hide my misstep.

    haui_lemmy,

    Thanks for elaborating. I understand a little better now. Also I appreciate you apologizing.

    Some things I still want to clear up:

    lemmy doesnt have „telemetry“, it is federated and instance admins have a lot more to do than harm someone. Thats very far fetched, whereas microsoft will receive tons of money for behavioral data from players. There is opt in telemetry for lemmy servers which is entirely different. Telemetry is a technical term, not what someone makes of it, sorry.

    I checked, the ways to play offline arent easy. From four sources, you always have to log in with an account and after can play without internet.

    Mods being available is not an argument against my aegument. Its still been hacked which I find unnecessary. I know about mods I own public minecraft servers.

    Mineclone (minetest ist the engine) is not more open source. It is open source, minecraft is closed source. A child does not care either way. Introducing them to open source just makes the world a better place, bit by bit. Not necessarily important now but definitely in a couple years.

    Also, you use the child to make your point (of open source) and exclude it when convenient (bedrock being a microstransaction mess and heavily geared towards kids).

    I really dont want to fight more today. Its been a rough couple of days actually. Many people with really strong opinions and very little empathy. Lets agree to disagree.

    Jakeroxs,

    All good, have a good rest of your day.

    Carighan, (edited )
    @Carighan@lemmy.world avatar

    Still in early development, probably not that suited for a kid. The bespoke and enclosed experience of Minecraft would be better, assuming you can turn the shop off or limit it in some way.

    haui_lemmy,

    I dont know where you have your information from but it works just like minecraft does, no difference. Especially for a really young kid that probably barely would press „play game“ there’s no issues afaik.

    Why do you suggest something that you have to assume things about? You cant turn off the shop in bedrock minecraft. It is part of the ui (made to pull kids into microtransactions) exactly the reason why I would not suggest it to kids - or anyone - in the first place.

    Carighan,
    @Carighan@lemmy.world avatar

    I got that information from the official page, which lists features implemented vs missing.

    haui_lemmy,

    I checked the page and your claim is false. It is not in early development and the list of missing features has 4 points in comparison to 40+ points that are on par with minecraft.

    Its also incredibly easy to install and free so no harm in trying.

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