bin.pol.social

Rusty, do gaming w Three developers' different philosophies on difficulty for their games

Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it. https://lemmy.ca/pictrs/image/6ae5f82b-6bce-44e3-819d-f7dab1183c16.jpeg

chicken,

That’s weird, I don’t remember that game being very hard, at least on the normal difficulty

HereIAm,

On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.

Rakonat,

Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn’t need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.

Blackmist,

It wasn’t. But then you got to Inferno on act 2 (like 4 times through the game) and died over and over to flies.

PerfectDark, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@PerfectDark@lemmy.world avatar

One thing I’ll add, since reviewing the AYN Thor, I have been playing a LOT of 3DS games. Upscaled and looking so beautiful. I just love the games they made for this console. I wish the Switch had more…pocketability? But seeing how the size increased for the S2, I don’t expect that will come about again :(

jodanlime,
@jodanlime@midwest.social avatar

I have a feeling that a Switch 2 Lite is on the horizon, Nintendo loves a console variant. Not that the S1 lite is pocketable, but maybe they will shrink it more this time. I went down a somewhat similar path, only for me it was GBA and emulation on my Steam Deck that really made me realize I missed having pocket games that are real games and not mobile bullshit. I modded my old GBA with a modern screen and battery and it’s been my goto device for portable games. The OG DS dropped as I was graduating highschool and going into college, and the 3DS completely passed me by. I keep thinking about getting a used one but their prices are still a little high for me.

PerfectDark,
@PerfectDark@lemmy.world avatar

their prices are still a little high for me

I’d recommend keeping an eye on something like Buyee (or one of several others that do the same thing!). Keep an eye on Mercari on there, sort by ‘newly listed’ and you’ll get a deal. I’ve bought a lot of Nintendo consoles using that method, and have got some amazing deals!

Prove_your_argument,

My magic 8 ball says they’ll release an oled refresh to up the price $50-100 and not much else before switch 3, which is still many years away for either to happen.

As-is the thing has sold a ton despite no new games existing really.

PerfectDark,
@PerfectDark@lemmy.world avatar

As-is the thing has sold a ton despite no new games existing really.

Their numbers were announced, it’s sold 10.36m units so far, but these stats were from before the new Pokemon game was released. So…I’d hazard far more than this!

www.nintendo.co.jp/ir/en/finance/…/index.html

chiliedogg,

I just realized my Z-fold with controller case could make a truly excellent DS emulator.

Anyone know if there’s an emulator out there that supports folding phones in landscape mode as a DS, similar to the way YouTube will split the video and the controls when partway folded in landscape more?

Natanael,

androidcentral.com/how-turn-your-galaxy-z-fold-3-…

Galaxy Fold running Nintendo DS emulator, with theme

If you have a split game controller, I recommend using that over touchscreen controls. And using a controller like this plays better with a vertically aligned foldable phone (clamshell) rather than the pseudo-tablet sideways foldables, as you fully recreate the original physical controller layout

chiliedogg,

I actually also have a Razr+. My employer pays me a stipend to have a second phone so thay when I eventually leave I don’t have a bunch of contractors calling my personal number.

Natanael, (edited )

So the term you want to look for is telescoping controller, when you’ll use it with a foldable.

Something like this one would be perfect with a Razr for DS emulation (but beware you have to check minimum supported width too for a clamshell foldable);

www.8bitdo.com/ultimate-mobile-gaming-controller/

androidauthority.com/gamesir-g8-plus-review-34633…

www.hlplanet.com/telescopic-controllers-list/

YiddishMcSquidish, (edited )

Recently got an r36s to scratch this itch. I love the little thing.

Edit: just beat the battle toads arcade. Highly recommended when you got unlimited quarters.

nazokiyoubinbou,
@nazokiyoubinbou@urusai.social avatar

@jodanlime @PerfectDark I'm wondering about even this. It really feels like Nintendo almost entirely stopped caring about the Switch Lite not even that long after it came out. It should definitely have been a bigger focus IMO, but everyone seems to want everything bigger and bigger and bigger these days...

I too absolutely miss just sticking my N3DS in my pocket. (Also StreetPass. Why did that go away with the Switch??)

jodanlime,
@jodanlime@midwest.social avatar

I think not being dockable killed it for most people, that and it not being a pocket system. I think if either of those changes the for the better it would sell well. If it doesn’t fit in my pocket I might as well get the big one that docks so I can play on the TV when I’m in the mood.

nazokiyoubinbou,
@nazokiyoubinbou@urusai.social avatar

@jodanlime I always wondered why Nintendo never just did the whole thing that SONY did where the PSP could connect up to a PS3 and that sort of thing. I felt sure they would do that with the Switch when it came out, but they didn't.

I can't entirely agree that that was a defining factor that would make or break it though. The GB, GBC, GBA, NDS, and 3DS all were not dockable and they were all insanely successful for a really long time. The thing is, truly portable gaming is different. Each has its own purpose and use-case and allows for different gaming experiences. The Switch gave us full-scale games with full-scale graphics (within limits) and the full console experience in handheld, but the 3DS was small, light, and easily played hours and hours on end even lying down.

jodanlime,
@jodanlime@midwest.social avatar

If it was actually pocketable I would have bought a second switch for on the go. But it’s not small enough for that, and it drops functionality from the slightly larger model. If either changed I think it would have sold better.

Natanael,

The Gameboy Advance could connect to a GameCube and Wii (both as a controller and to link games), GBC and N64 had the transfer pak

IMHO that was the best era of games, besides the NDS. I absolutely want the return of mobile + stationary modes in games, especially local multiplayer games. The GBA could for example show private game state to its player when used as a controller for a GameCube game! And you could bring your characters to your friend’s games without needing an Amiibo, you just linked your consoles together.

Look how far this dude went to recreate it;

ign.com/…/how-four-friends-built-a-hypercube-to-p…

Mynameisallen,

Exactly this, I’ve modded out 3DS and sold them for a while as a fun project. But it wasn’t until I got the Thor that I could really get into the games. I’m 16 hours deep into my first time playing Pokemon Y and looking forward to the dragon quest titles

PerfectDark,
@PerfectDark@lemmy.world avatar

I’ve never really been into any Pokemon games before, but I am getting closer to wanting to try sink into one! How beautiful is the upscaling for 3DS games on the Thor?! The games just sparkle. I have gotten slightly distracted by Metroid Prime 2 though…

Mynameisallen,

It’s beautiful, yeah, I’m definitely one of the buy and sell devices people and I have a hard time seeing me give this one up. The only other consistent has been the ROG Ally with SteamOS and a 4tb ssd. But the buttons, screen, pocket-ability and clamshell have made this a prime handheld and that’s before even talking about how well the dual screen works

skulblaka,
@skulblaka@sh.itjust.works avatar

Leave Pokémon behind, play some Shin Megami Tensei, thank me later.

There’s a pipeline of former Pokémon fans thinking “Huh, these games have kind of gone to crap, I wish I had this same monster-collector style game but with a real plot and interesting characters” and then SMTIV falls from the sky like manna from heaven unto them.

I don’t think IV is actually the best SMT game, I think that honor goes to Nocturne - which is available on the Switch - but SMTIV is a good showing of the series that is available for 3DS. If you have the option, pick up SMTIV-Apocalypse, it’s an expanded “GOTY-style” re-release of IV, but the base game is also fine.

Feyd, (edited )

Apocalypse is a sequel to the neutral route of iv

Edit: In case anyone seeing thinks I’m wrong because some weirdo down voted this, just look at wikipedia.

en.wikipedia.org/…/Shin_Megami_Tensei_IV%3A_Apoca…

It is the sequel to Shin Megami Tensei IV, set in a post-apocalyptic alternative world.

skulblaka,
@skulblaka@sh.itjust.works avatar

Hey I was that weirdo that down voted this, and I assure you it was by accident and I changed it now. I actually never got the chance to play Apocalypse and hot damn, I had no idea it was a whole sequel, I thought it was an expanded release in the same vein as a bunch of the Persona games have (P3->FES, P4->Golden, P5->Royal).

So, amending my statement, play SMTIV and then play Apoc.

Also, excuse me, I have some shopping I need to do.

prole,

If you didn’t love Pokemon as a kid, then it’s probably not for you as an adult. They are games for children.

cRazi_man,
@cRazi_man@europe.pub avatar

Switch games emulated on the Retroid Pocket 5 have been amazing. A pocketable console with full Switch 1 games and an amazing screen. It’s been such a good purchase.

ReallyActuallyFrankenstein,

I’m surprised Retroid Pocket 5 is a reliable Switch emulator - are there games that don’t run at native speed?

cRazi_man,
@cRazi_man@europe.pub avatar

It’s been able to play everything I throw at it. There can be minor slow down initially while it’s compiling shaders sometimes. The Retroid Pocket 6 is open for pre-orders now and that’s going to easily be able to play all Switch and many modern PC game too. Worth having a look out anyone is interested, especially now that Steam games work with cloud save game sync. The Steam Deck could hardly be taken anywhere with how bulky it is. The RP5 for this much gaming power into the jeans pocket.

termaxima,

Just looked it up, really disappointed it doesn’t do the 3D part. (yes, I’m part of the few people who always had it on and set to max depth)

cerebralhawks, do games w What's your favorite case of a game making fun of you?

The “Plenty of Fish in the Sea” achievement.

In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.

Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).

snooggums,

You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea."

That's pretty hilarious.

teft,

Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.

Prox,

This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.

edible_funk,

And it’s arguably the best ending for the island and its inhabitants considering what your allies do.

pastel_de_airfryer,

Nier Automata has many moments where you can walk away from a mission and get one of it’s 20+ bad endings

TheReturnOfPEB, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)

photojournalist/caretaker Jade from Beyond Good & Evil.

Great character. Great game.

lunatique,
@lunatique@lemmy.ml avatar

Is that sequel ever coming out?

TheReturnOfPEB,

I don’t need one. But there was talk a few years back about it.

I’m fine with letting that one be a grand moment in my gaming memories. No need to top it off.

tal,

I don’t see any official announcement of cancellation, but honestly, between its development not going well:

https://en.wikipedia.org/wiki/Beyond_Good_and_Evil_2

The game was originally announced at Ubidays 2008, with almost a decade of silence before being re-revealed at Ubisoft’s E3 2017 conference, although no release window or target platforms have been mentioned.

Its development was characterized in the media by uncertainty, doubt, and rumors about the game’s future, and has been referred to as vaporware by industry figures such as Jason Schreier due to its lengthy development and lack of a release date.[1] In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development period of a AAA video game, at more than 15 years. In 2023, the creative director, Emile Morel, died suddenly at age 40.

And Ubisoft as a whole having problems recently:

https://en.wikipedia.org/wiki/Ubisoft

Financial concerns and reorganization (2023–present)> Citing disappointing financial results in the previous quarter, Ubisoft cancelled another three previously unannounced games in January 2023.[86] In an email to staff, Yves Guillemot told employees to take responsibility for the company’s forthcoming projects, asking that “each of you be especially careful and strategic with your spending and initiatives, to ensure we’re being as efficient and lean as possible”, while also saying that “The ball is in your court to deliver this line-up on time and at the expected level of quality, and show everyone what we are capable of achieving."[87][88] Union workers at Ubisoft Paris took issue with this message, calling for a strike and demanding higher salaries and improved working conditions.[89]

In August 2023, Ubisoft announced that it had reached a 15-year agreement with Microsoft to license the cloud gaming rights to Activision Blizzard titles; this came as part of efforts by Microsoft to receive approval from the UK Competition and Markets Authority (CMA) for its acquisition of Activision Blizzard. The agreement would allow Activision Blizzard games to appear on Ubisoft+, and allow Ubisoft to sublicense the cloud gaming rights for the games to third-parties.[90][91]

As part of a cost reduction plan, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 in September 2023.[92] In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams.[93] In March 2024, Ubisoft laid off 45 employees from its publishing teams.[94] Another 45 employees were cut between its San Francisco and Cary, North Carolina offices in August 2024.[95] By the end of September 2024, Ubisoft had reduced its number of employees to 18,666.[96]

In 2024, Ubisoft released multiple games that experienced underperforming sales and declining playerbases post-launch, which included Avatar: Frontiers of Pandora, Skull and Bones, XDefiant, and Star Wars Outlaws, causing its stock to fall to nearly its lowest levels in the previous decade.[97] As a result, the company announced they were launching an investigation of their development cycles to focus on a “player-centric approach”, and opted to delay its next major flagship game, Assassin’s Creed Shadows, from November 2024 to February 2025.[98]

On 16 October 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company’s requirement to return to the office three days a week. The strike, organized by the STJV union, involved Ubisoft’s offices in Paris, Montpellier, Lyon, and Annecy. Workers expressed dissatisfaction over a lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored. Ubisoft has yet to address the union’s concerns.[99]

In December 2024, Ubisoft announced that their free-to-play game XDefiant would be shutting down in June 2025, less than a year after its initial release.[100] They also announced that its lead development studio Ubisoft San Francisco, and Ubisoft Osaka, were to close, resulting in up to 277 employees being laid off.[101]

In January 2025, Ubisoft closed the Ubisoft Leamington studio and downsized several other studios, resulting in up to 185 staff being laid off as part of ongoing cost-cutting measures.[102][103]

Around September 2024, one of Ubisoft’s shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company.[104] Bloomberg News reported in October 2024 that the Guillemots and Tencent were considering this and other alternatives to shift ownership of the company in light of the recent poor financial performance.[105] Later reports in December 2024 suggested that Tencent was seeking to capture a majority stake in Ubisoft and take the company private, while still giving the Guillemot family control of Ubisoft.[106] In January 2025, it was reported that the Guillemots had also considered carving out certain Ubisoft assets into a new subsidiary, which would allow Tencent to make targeted investments to increase the company’s overall value.[107] Ubisoft announced this subsidiary on 27 March 2025, devoted to its flagship Assassin’s Creed, Far Cry, and Rainbow Six franchises; the subsidiary will consist of the franchises’ assets and development teams, and have dedicated leadership. Tencent will make a €1.16 billion investment in the new subsidiary, giving it a 25% stake at a valuation of €4 billion; the value of this subsidiary is larger than the current valuation of Ubisoft, which is based on Tencent’s belief that these properties are undervalued. Ubisoft stated that the subsidiary would “focus on building game ecosystems designed to become truly evergreen and multi-platform”.[108][109][110] The new subsidiary, Vantage Studios, was unveiled in October 2025,[111] with Christophe Derennes and Charlie Guillemot to be co-CEOs.[112] With its financial quarterly report on July 2025, Ubisoft stated that it will reorganize into “creative houses” that will “enhance quality, focus, autonomy and accountability while fostering closer connections with players”, with the previously announced Tencent-backed subsidiary as an example of such a division.[113] At the end of August, Ubisoft sold the rights to five of their titles, including Grow Home and Cold Fear, to Atari SA.[114]

…my bet would be against it coming out. Or, even if it does…I mean, people who wanted the game want it because the original Beyond Good and Evil was a solid game. That first game came out in 2003, 22 years back. That’s a long gap in time, technology, and people. Someone could probably sit down and try to come up with a list of examples where you had one very successful game in a series and another that far down the road, and my guess is that in most cases, the next game doesn’t live up to the original.

tries to think of an example where someone’s managed something like this

I like Carrier Command 2. That came out 33 years after Carrier Command, though it certainly didn’t meet with the same level of relative success, and there was an (unsuccessful) remake of the original between the two releases.

hendu,

I loved the original. Even if the sequel does eventually come out, Ubisoft won’t be getting any more of my money. They’ve burned me too many times.

brsrklf,

Probably not. Even the thing that was shown several years ago, and that hasn’t been mentioned again since, wasn’t a sequel. It was a completely different style of game, and a prequel with different characters.

The first game ended on a sequel hook, and left a lot unresolved. People who asked for a sequel mostly wanted to know what happens next. They weren’t asking for a procedural multiplayer open world with different characters in another time frame.

BGE ends like the Empire Strikes Back. It’s a bittersweet ending in which main characters have evolved, but the conflict is not resolved at all… and there’s even a good guy still in deep shit. Obviously it needs the sequel to wrap everything up.

BGE2’s announcement is like we got nothing after Empire Strikes Back for a decade, so no Return of the Jedi, and George Lucas came back to tell us “we’re doing the prequel trilogy now, no plan on ever concluding the old storyline”.

CatZoomies,
@CatZoomies@lemmy.world avatar

Commenting to say I feel this also. Underrated cult classic game. Jade is one of my all time favorites, and Beyond Good & Evil is a unique game made by Ubisoft back when they took risks, innovated, and created wonderful games.

Zero interest in the sequel if it ever does release. Ubisoft is a shadow of what they once were, ever since their gradual downfall arguably starting around ~2013. Every few years though, I come back to this game and replay it. It left a profound impact on me and probably a million other gamers that played it.

ieatpwns, do gaming w Game balance

Devs listening to their discord

Strider,

Devs listening too much is as bad or even worse than not listening.

Fiivemacs,

I personally like playing the developers games, not the communitys games. when I want to play the community’s version of the game, I get mods.

aeronmelon,

Yeah. It’s one thing if the fanbase comes together demanding a change with an actual rationale, but it’s another if it’s just popular influencers inciting a pitchfork riot against the devs and rate-bombing an otherwise good game.

ampersandrew, do games w Is it me or does it seem like review bombing on Steam has become so much worse recently?
@ampersandrew@lemmy.world avatar

I haven’t noticed it getting worse, and I think Valve is doing the best thing they can to mitigate it by way of recent reviews and the review graph. When you can see when a review bomb started, you can cross reference that date against news for that game in your favorite search engine. If the review bomb is truly frivolous, it will pass in no time at all.

EncryptKeeper,

The graph will also give you a note that the review behavior is unusual and that there may be review bombing going on.

I think the biggest problem is that when people are just browsing games, all that’s shown is overall and mixed reviews. They should add a similar indicator to that view of the game.

Novamdomum,
@Novamdomum@fedia.io avatar

That's good to know.

frongt,

They’ve also segregated reviews by language. So now when a single group starts review bombing (usually China, from the reports I’ve heard) the rest of us are unaffected.

count_dongulus,

But since the total sample size is much smaller due to language categorization, review bombing is much, much easier and impactful when it does hapoen for the speakers of the language the bombing is targeted at.

echodot,

I think the point is that Chinese review bots are usually trying to dunk on Western games. It seems to be some brilliant new strategy they’ve come up with.

“If we poorly review Western games everyone will buy ours instead”, I’m sure it’ll work brilliantly.

Dyskolos, do games w More Online CO-OP Games should have option to pause

As long as it’s communicated amongst the participants. Yes! If anyone could just pause it because they wanna go see a movie now or make a baby? NO!

Solution: everyone in a sessions needs to enable this. So a friends-group can actually take a break for a tinkle. Or that everyone has to enter the menu or such and then the game pauses.

makyo,

I’m hooked on Nightreign right now. It would be pretty nice if there was a special pause ping you could do that paused the game if the other two players agreed with reply pings.

teawrecks,

Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.

The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.

Korhaka,

Just allow it for preformed groups

justsomeguy, do games w Lara Croft is a Sociopath

Lara sneaking around a camp. Finds a letter one of the mercs wrote to his little daughter. He just wants to come home to her and only took the job to pay for her expensive private school.

She slams her climbing pick into his eye socket.

sirboozebum,

Is this for real? Never played the game.

Zahille7,

It’s just a joke because that’s exactly the kind of thing you can expect to find/do.

In the first reboot especially, since it’s on a Bermuda-Triangle-type island off Japan where everyone who’s landed there ends up marooned because of a magical storm/hurricane that keeps it hidden, so you’ll find letters and whatnot from soldiers of all different eras including the very soldiers you fight in-game.

carrylex, do games w Happy Birthday!
@carrylex@lemmy.world avatar

Happy birthday

… and now you’re getting sued due to unauthorized use of game assets…

p03locke,
@p03locke@lemmy.dbzer0.com avatar
artyom, (edited ) do games w (Rant) Don't buy Rockstar games.

Yeah this is the cancer that is email 2FA.

Unfortunately email is the only way they have to verify your identity. No email, no account. But this is very much not exclusive to Rockstar.

I changed my email a couple of years ago and it's absolutely astonishing how many companies are completely unequipped to deal with someone changing or deleting their email account.

chicken,

Unfortunately email is the only way they have to verify your identity. No email, no account.

That isn’t really true, I’ve restored access to multiple game accounts before in situations where I lost access to my email, it mostly involved providing information about the account that only the person using it would know, like the names of characters on it and some other stuff. If a company can’t handle this it’s because they don’t want to pay for competent customer support workers and just rely entirely on lazily coded automated systems.

artyom,

Yes, it is the lazy way to secure accounts. No defense there.

Nibodhika,

Yes, things like original email and Nickname are some of those questions because after they change the public might have no way of figuring it out. Notice the support tech asked for those informations and when provided with it he said that he couldn’t verify ownership, this means OP reported wrong information for the identifying questions.

I’m not saying the service is great, asking him to access an email he claims to have lost access is dumb, but everything after that the tech support person did his best, and I don’t think he should have disabled 2FA, since it could be a social engineering attack.

chicken,

Oh, I see, didn’t read the second image at first

Call_Me_Maple, do games w How Zelda and Studio Ghibli inspire happiness and purpose
@Call_Me_Maple@lemmy.world avatar

People are happier in life when they play games and watch movies, who would’ve thought.

SincerityIsCool,

Yeah the control should have been different film/games. Sloppy science.

Wawe,
@Wawe@lemmy.world avatar

Waiting for new research to test how Teams Meetings affect people’s happiness.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Hahaha yeah. Man it seems like the further we walk in one direction the further we walk away from another.

I mean like, we’ve got so many fresh and new experiences to make our lives easier and happier, but every step we take it feels like we forget the old ones, and instead we learn new things to make us unhappy. Why can’t we make progress without losing it, or making it more complicated for ourselves?

Fredselfish,
@Fredselfish@lemmy.world avatar

Why I loved Nino Kuni Wrath of the White Witch it based on Studio Gibil. Excellent game and great RPG with awesome animation. The second game had potential but they turn into a grinding game. But had an awesome story as well.

But highly recommend the first one.

youtu.be/fjMP3WdrIJE

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Funny you mention it, I’ve always wanted to get into Ni no Kuni but just could never spare the time.

Fredselfish,
@Fredselfish@lemmy.world avatar

Yeah I have it for the PS3. I remember pre-ordering this game. I looked it up and you can find on Steam but they want freaking 49.99 for it. Which crazy this game has to be 10 to 12 years old.

MrShankles,

I second your recommendation, Nino Kuni is awesome!

Fredselfish,
@Fredselfish@lemmy.world avatar

Yes, just found it on Steam but they are asking way to much for a 12 year old game. I mean I bought it new on PS3 for 40 bucks in 2013. Why is it forsale at 49.99 on Steam?

Burghler, do games w Begun the kernel wars have

Arasaka vs Militech humble beginnings

draneceusrex,

EA wishes they were even close to that competent.

smiletolerantly, do games w Grow a Garden Calculator

I was SO confused until I checked the community.

Thought this was about literal, real-world vegatable gardens as a hobby.

gressen,

Same here, I think there would be a real use for such tool.

smiletolerantly,

Well… In my case it would be “calculate how much loss you’ve been making by growing your own veggies!”, lol.

(Container gardening and watering add up, but I am not complaining, I am not doing this to save/earn money)

donuts,

Lol yeah I was like “why the fuck is the first data point profit?!”

frongt,

I am also subscribed to !gardening so I made the same mistake

tanisnikana, do games w what are in you're top 3 favourite games of all time?

I’ve probably got some weird takes, but let’s go:

  1. Chrono Trigger is at the way top. The greatest game of all time hasn’t been bested in 30 years. Telling the best narrative I’ve heard in my life, and packing it into 20 short hours, with timeless art and amazing music, and into FOUR GODDAMN MEGABYTES, this is one many try to beat, and none have succeeded. Not even Clair Obscur: Expedition 33.
  2. CrossCode comes right behind it. This game is much longer, but that’s okay. It’s essentially a single-player MMO with all the trappings of life within. A wonderfully smooth action combat system, more amazing music, and some of the most memorable facial expressions I’ve seen. It’s also written in freakin’ HTML5.
  3. Zachtronics Solitaire Collection. Going purely by hours played and wins scored, this is on my favorites whether I like it or not. Every solitaire game from every Zachtronics title, right there. Special shout-out to Fortune’s Foundation.

Honorable mentions: Clair Obscur: Expedition 33 for the worldbuilding and music, Final Fantasy XIII for exactly the same reasons, The Talos Principle 2 for simply giving its NPCs the agency to say “nah, I don’t wanna go back, I’m staying home,” and Chaos Rings 2 for creating one of the most high-stakes yet viscerally unpleasant stories I’ve witnessed, wherein to proceed through the game, the protagonist ritually sacrifices his ever-shrinking party of people.

IceSoup,

I wish I liked Crosscode more. I really enjoyed the writing and loved the puzzles, but the combat just didn’t feel that good to me. Ended up dropping it in the second dungeon and never picked it up again.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

+1 for a Chrono Trigger ranking. For as popular as it still is in retrospect, I think people still don’t quite give it the full recognition it’s due for smashing pretty much every dreary console RPG convention that the genre had been persistently saddled with up until that point, while still remaining a console RPG. Believe it or not the developers had plans to make it even more ambitious at the beginning but they weren’t able to pull it off in the time allotted.

There are a lot of subsequent RPG titles (like even Final Fantasy goddamned Seven, not to mention Pokémon) that should have learned a bevvy of lessons from Chrono Trigger, but still didn’t. It was well ahead of its time.

Dagnet,

CrossCode feels so much like chrono trigger to me (which is also my fav) I can’t even explain how, it’s a game on its own right with completely different gameplay but the chrono trigger essence is right there

tanisnikana,

Lea!

Dagnet,

There is one “No” she says in the story that is just … I swear they did such a good job of getting so much emotion through expressions and simple words alone, really impressive

tanisnikana,

When she cries, and Emilie cries, I cry. This game is near-perfect.

That expression she has with her head in her hands is horrifying and perfect and never seen twice.

Dagnet,

I cried too, such a touching moment

neukenindekeuken,

Updoting for Chronotrigger. Always at the top of my list. Every list.

Except worst lists.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I didn’t expect FFXIII to get a mention in here. Respect.

tanisnikana,

Final Fantasy XIII and Detroit Become Human hit me so hard they both permanently altered my wardrobe and aesthetic.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

XIII isn’t in my top 5 FF games. But the interpersonal dynamic is the absolute best in the series. The scene where Sahz discovers why his son was branded is one of the most impactful moments in gaming. Two of the most cheerful characters in the franchise, suddenly broken.

I don’t love how restricted the game is at the beginning. But each of their personal stories are magnificent, usualy leading to their Eidolon awakening.

kratoz29,
  1. Chrono Trigger is at the way top. The greatest game of all time hasn’t been bested in 30 years. Telling the best narrative I’ve heard in my life, and packing it into 20 short hours, with timeless art and amazing music, and into FOUR GODDAMN MEGABYTES, this is one many try to beat, and none have succeeded. Not even Clair Obscur: Expedition 33.

I would lose the count of how many times I have read praises (well deserved) for Chrono Trigger, and it only makes me feel bad with myself because I left it unfinished (I am close to the 1st ending… I think) because I was lost all the damn time and needed a guide to move forward, something that I really don’t enjoy, and I didn’t have too many gaps while playing it to be fair.

I enjoy RPGs and jRPGs, even when they are not my favorite genres, but I don’t like to feel lost all the time.

Now, it should be obvious that I didn’t play this game back in its day, my last game session was about a year ago in my DSi XL (arguably the best way to experience it) so I have 0 nostalgia googles about it, although I am a Toriyama fan and I loved the art style, graphics and music, it is only the pace and the narrative that didn’t caught me completely…

I know I shouldn’t force myself to finish it as gaming is a hobby after all, but damn, I really want to complete it, at least one playthrough lol (I don’t like to leave stuff unfinished).

If anyone has tips to not feel lost all the damn time (aside of not stop playing for a brief time) I am all ears.

Ashtear,

Unfortunately it’s a thing when going back to older games after being living in the map marker era for so long. This is a big part of why games back then came with annotated maps so you’d at least have a reference for all the locations.

I’d say at the minimum, don’t be afraid to pull up maps and take notes.

kratoz29,

after being living in the map marker era for so long.

Jeez, this is totally it!

Thanks for putting it in simpler words for me 😅

Definitely gonna check in taking notes.

missingno,
@missingno@fedia.io avatar

When playing classics, http://gamefaqs.com/ is your best friend. Guides were how we played games back then.

saimen,

For me it is not even having a quest log. Some sidequests are just someone hinting something could or should be done.

chunes,

You’re not the only one. I’ve beaten The 7th Saga more times than Chrono Trigger lol.

kratoz29,

I didn’t know about this game, but honestly it is so good that others experience the same as I, of course I don’t think that I am the only one in the world that Chrono Trigger is not for him (not even sure about this myself), but definitely is so scarce to read comments of people struggling with the title compared with praises for it gets!

dvlsg,
@dvlsg@lemmy.world avatar

I love Chrono Trigger, but as far as SNES goes, Final Fantasy 6 and Secret of Mana 2 (or Trials of Mana or whatever we’re calling it now) both beat it for me.

Flamekebab,
@Flamekebab@piefed.social avatar

I gave Chrono Trigger a fair whack and just got bored. I suspect JRPGs just aren't for me.

tanisnikana,

It’s why we got so many games!

missingno,
@missingno@fedia.io avatar

Out of all retro JRPGs from that era, I'd say Chrono Trigger is the one that has aged the best, but it definitely is still a product of that era and that can be a bit of an acquired taste. If you haven't played any other modern JRPGs, I'd suggest checking out how the genre has evolved today, you might have an easier time getting into newer titles.

saimen,

I actually started playing chrono trigger because of threads like this, but stopped playing close to the end because I wanted to do all the side quest but didn’t have the time to try things out and also played with a lot of breaks so I forgot a lot of things and therefore I started to look things up online but then it became tedious and also felt like cheating and now I can’t even motivate myself to finish it even though I am probably missing out on the best part of it.

BenLeMan, do gaming w A small moment in gaming history

And the people responsible were fired, right? Right?
No?
Well there’s your problem right there. That’s how common sense dies unlives on the altar of corporate profits.

Atomic,

Why do you think that firing someone over this is the correct response? I’m sorry but that is a really stupid mindset.

You learn and train/educate your employees so that it doesn’t happen again.

“Recently, I was asked if I was going to fire an employee who made a mistake that cost the company $600,000. No, I replied, I just spent $600,000 training him. Why would I want somebody to hire his experience?”

– Thomas John Watson Sr., IBM

drspawndisaster,

It’s an offense that can’t be easily fixed by teaching, seeing as how that employee could have looked at a map at any time and verified that the account holder wasn’t lying. Unwillingness to access information likely cannot be fixed with forced exposure to the information they were unwilling to access.

Atomic,

You are simply guessing. With no way to verify your claim. For all we know, the customer support person DID google “Fort Gay VW”, and was presented with pornography. Perhaps that person should have used a dedicated map instead of a simple search. Perhaps that’s an adjustment that can be made without making someone lose their job and potentially livelihood.

You don’t just fire someone for a mistake. It’s ok to make an honest mistakes. The important part is that you learn from them.

drspawndisaster,

It stops being an honest mistake when mayors have to get involved, in my opinion.

Atomic,

Why would something stop being a mistake just because of post-incident actions from a third party? How does that make any sense?

Xbox Live chief enforcement officer Stephen Toulouse acknowledges the agent reviewing a fellow gamer’s complaint against Moore made a mistake.

He says keeping up with slang and policing Xbox Live for offensive language is challenging, but mistakes in judgment are rare.

Toulouse says training has since been updated.

That’s from the source Wikipedia cites.

They made a mistake, eventually it was recognized, and they claim they’ve since updated their training to prevent similar incidents in the future. Isn’t that a good outcome? The guy got his account back. And Xbox apologized and took steps to ensure it doesn’t happen again. What else do you want?

Randomgal,

This is Lemmy bro. From what I have seen, if you don’t pass the purity test you deserve beheading.

BenLeMan,

Honestly the greater issue I have is with developers that haven’t touched enough grass to realize that some people are named Gaylord or live in Cunthorpe or whatever.

That, and the stupid culture which insists that baby must only see baby words, not mean old grownup words.

The people in charge of those decisions just shouldn’t have such power. And if a user names themselves removedHater1995 you can still intervene based on reports from others.

Atomic,

Are devs supposes to know every single weird old name in existence beforehand and add that to a giant exception array?

They just can’t ever do anything right then.

If they do, do something. Someone fell through the cracks and Xbox sucks and devs needs to be fired.

If they don’t do anything, then the Xbox sucks because they enable racism, homophobia, harassment, etc. And devs needs to be fired.

What do you want? Besides firing everyone involved apparently. The problem got fixed. They updated their training to ensure customer support handle these cases better in the future.

This was in 2010. Have there been more of those incidents since then?

mrgoosmoos,

somebody who repeatedly chooses to remain ignorant, not do their job, and not look into this is NOT somebody that can be trained. they will just revert to their ways soon after trying to address it and maybe showing improvement

source: my anecdotal evidence of very single poor performer I have trained

raspberriesareyummy,

Why do you think that firing someone over this is the correct response?

because someone who bans an account because it has the word “gay” in the name should not work in a position where they can ban accounts.

meliaesc,

Imagine an intentionally hateful use of the word gay instead.

BenLeMan,

Why imagine? It wasn’t, and if it had been, they would have been right to uphold the ban.

But making that distinction is the job and they failed to do it right. Quite possibly, as others here have suggested, out of willful ignorance. One of the worst traits I can personally imagine a person to have, and one that by now, mainstream American culture is built upon.
can’t hear you

Atomic,

And how do you know it was a person and not an automated system?

The answer is, you don’t. You’re just guessing. You’re being outraged over an assumption you have, without any way of verifying if that is the case. Do you think that’s a healthy mindset to have?

raspberriesareyummy,

“Automated” systems act by rules, configured by people. Think again.

LwL,

Probably because kids would use gay as part of some random homophobic insult in their location field lol

The road to hell is paved with good intentions and the main (still sadly all too relevant) problem here is customer support not just reacting and fixing it.

Atomic,

So therefore the dev(s) who wrote the system should get fired? All because they enacted on tickets to stop people from using what they thought were slurs in their location tag?

What part of that do I need to think twice about? You really want this to be about some ban happy dev (that you assume is the case) that you completely skip over the real problem of customer support not managing to solve what should have been an easy fix.

If you read the sources on the wiki. You’ll see Xbox apologized and updated their training to ensure it doesn’t happen again. That sure sounds like the best outcome to what we know happened.

Saganaki,

Look up the Scunthorpe problem.

Unintended consequences.

BenLeMan,

I appreciate the sentiment, I really do. And yes, the problem is more of a systemic one. But we need real people to personally feel the consequences of this idiocy if we want things to change for the better. Otherwise, everyone will just keep on pretending everything is fine. this is fine

Atomic,

Who’s to say they didn’t receive any consequences? But that consequence doesn’t mean you have to lose your job over what easily could have been an honest mistake. Bear in mind, the person (if it even was a person) that terminated the account, and the people in customer support are most likely different people. I’m not saying that customer support couldn’t have handled it better. But calling for someone to be fired as the first resort is simply not a good mindset.

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