Yeah, also getting strong “not for me”-vibes. Looks like a less grimey Fallout in space. Graphics seem to be far less amazing as I imagined from trailers.
Edit: Buuut I think lots of people will have fun with this and that’s cool!
Really encapsulates the meaning of beauty a couple different ways.
Tetris Effect, particularly if you can play in VR.
Though if you’re strictly talking “aesthetically pleasing”, the options get wider. I absolutely loved the aesthetics of Hi-fi Rush. The absolute beauty of this comic-esque, cel-shaded world with every element, background and forground, moving to the rhythm of the soundtrack just blew me away when I started playing. But I’m a slut for rhythm games, so there’s just something about everything tiny fiber of the space connecting and syncing up that gets me.
I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.
I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.
If you pick up container items like satchels and backpacks, you can use them as nesting storage in your inventory (perfect for all the letters and notes you pick up for example). But you can’t name the container, it’s just “pouch”
Oh shit, I didn’t even think of picking those up. I only just discovered I can pick up the books that default to reading on click. Didn’t even think to use that on backpacks.
I think Satisfactory hits a few of these targets, if you haven’t already tried it. The amount of resources is determined by a map that is not procedurally generated, so there is a hard cap to your resources per minute, though the resources never run out. So end game focuses more on playing efficiently rather than brute expansion.
Indies really are the way to go for both customers and developers if they want a better, more ethical and respectful environment. It is a risky career path, but given how many major publishers treat the developers under them, it's not like sticking with mainstream would lead to a comfortable stable livelihood either.
Baldur's Gate 3 really put me in a dilemma, but I think I'll ultimately buy it because I want to support Larian Studios more than I want to avoid Wizards of the Coast. I wouldn't trust Wizards enough to get One D&D and the likely tabletop lootbox hell they are scheming, but BG 3 is delivering a good product that deserves support. Though buying the Divinity games is an alternative if you don't want WotC to get any money.
On the other side of the spectrum: Older games that I own on CD-ROMs are much faster to pirate, download, and install than it would be to find the CD in the attic and then hunt for the USB CD Drive ;)
limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
In some sense that’s correct. You’d have more options, but you wouldn’t take them. Having a limited inventory forces you to make choices. Yes, you can use that scroll/potion/whatever, because you’re gonna run out of room, so feel free. On the other hand, I think that many devs don’t consider inventory management enough! I think that it’s often an afterthought and could use more dev attention.
What game mechanics do you love and hate?
Hate: instakills. Diablo 4 and Risk of Rain 2 are my current games that have this. ROR2 is not as bad, you can prevent this by getting enough defensive items. D4 is worse about this. You can be chewing thru trash mobs just fine but get to a boss and immediately die. There’s no ramp up to this.
Inventory management is one aspect of Diablo 1 that I liked a lot. If you played MP, you could either transfer your gear to mules… But if you wanted to play “as the game is intended”, you had very limited space to carry between games and had to choose which items you want to carry with you to the next game. I did a playthrough through the 3 difficulties with Warrior a few years ago and I loved having to make these choices.
On the topic of instakills, I always mod them out of Fallout 4 and Skyrim, because it’s annoying as hell that I can be instakilled from full HP, when it would otherwise take several hits to even endanger me.
If you play RoR2 on PC, you owe it to yourself to install some Quality of Life mods, like one that fixes or improves the game’s built in one shot protection. Also, auto sprint.
There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.
Slow grounded movement in open world games is so dumb. Why the fuck do you think I want to spend 5minutes walking across a plain or on a path I can’t that forces me to move slowly. I do appreciate how some games like this actively just take control for you so you can do a chore (Final Fantasy XIV autodrive, RDR2 lets you automatically move on a path while riding a horse) butIf your open world is that boring, can you just add a mode that brings me to my destination?
I’d much rather a more densely populated world on a smaller scale (Yakuza) some fun extreme forms of movement (Gravity Rush, Tears of the Kingdom). Heck even just have a faster option for mobility on basic terrain is better (Elden Ring). If there was a big desert and you gave me a dune buggy that goes 100mph, that feels way better then having to walk/trod around a hilly or mountainous landscape dotted with areas you have to move around or carefully move through.
Obviously if you lean into that mechanic as being intentionally frustrating, feel free.
In a similar vein for me, I really dislike cutscenes in a lot of first person games where you still have control of your character, but the only thing you can do is sloooowly move forward or move your camera slightly to the side. Just make it an actual cinematic so I can just sit back and watch instead of pretending it’s gameplay.
Death Stranding is a game completely about grounded movement, but it makes it enjoyable. Usually traveling in games is mostly about turning your brain off and moving forward. DS you need to pay attention to your environment and character and plan a path forward. It’s actually engaging. I don’t expect other games to do as well as a game where that’s 99% of what they were trying, but I’d hope they learn from it at least. I haven’t seen much, if any, of that yet though.
Death Stranding 100% gets this right, although it’s a bit weird in the end-game when your optimal choice is typically some combination of vehicles and ziplines.
Paying attention to the elevation, pathing around rocks and trying to stay level is a lot more fun than it sounds. Some of the best moments in that game it just lets some chill music play while you carefully walk from A-B and it’s a ton of fun the whole time.
Then you finally reach your destination and the story feels almost entirely detached from the walking experience and characters with the dumbest names imaginable explain some made up bullshit to you for 45 minutes.
This is one big reason why I liked Fenyx way better than Breath of the Wild. The Fenyx world is far smaller, but also more dense with actually interesting things to do. You have a horse in both, but the distances in BotW are still just pointlessly big, esp. when 90% of the things you can find are just the same two things: shrines and koroks.
Genuine question: how much of the marketing material did you see? I thought it was always clear that it was gonna be an exploration/puzzle game in a cyberpunk world with a baddie.
I had the opposite reaction, and was surprised by how much I enjoyed the small things, like scratching a carpet!
I do hope you find something more like what you’re wishing for, though 🙂
Yeah if OP went into stray expecting an open world survival game, that’s on them. It’s kind of silly to be disappointed that a game does not meet expectations fabricated entirely within your own head.
I’ve never understood and always despised that empty Nobody. It literally adds nothing other than making me hit the downvote no matter how good the rest of the meme is.
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