Sonic & All-Stars Racing Transformed still holds up as, in my opinion, the best kart-racing game out there, for sure beating out all of the Mario Karts. Got high hopes for Sonic Racing Crossworlds.
Similarly, very much looking forward to Palfarm, assuming it’s real (which it seems to be). Fuck Nintendo.
Supergiant always kills it. It’s definitely still hades but feels different enough, adds a shit load more than expected, and has been a pretty wonderful time. Looking forward to the last bits of story and polish.
just build the most mundane things with our creativity. It always felt so amazing even when the builds were so poor in quality.
I feel this. Nowadays I don’t enjoy building anymore, because I have too high a standard for block palettes and shapes and where things should go and stuff like that. No more square houses built entirely out of diamond blocks and obsidian. No more random japanese pagodas in the middle of my base. No more bulbasaur pixel art. Now it’s way more stressful and less fun I guess. And I even if I can have fun building a single base, I never have the motivation to build anything beyond that, because there’s just too much effort, motivation, and planning required.
I remember one day watching a small youtuber, who I can’t remember right now unfortunately, building a river that passed through a giant rainbow out of wool smack dab in the middle of their base. They talked about how they intentionally stopped trying to build pretty and logical things and just decided to have fun. It was really inspiring and nostalgic to see. So I do that too when I play now, and honestly, it’s actually harder than building “good” looking things. But it’s fun.
Natomiast - zakładając że chodzi o same granice - sam sięgam po pliki SHP (np. tu: gis-support.pl/…/granice-administracyjne/), otwieram w QGIS i sobie exportuję do SVG po ewentualnych modyfikacjach.
jak to mają być osobne mapy poszczególnych jednostek adm. drukowane w różnych skalach, to raczej nie widzę innej opcji niż import danych i dopasowanie stylów/szczegółów pod konkretną skalę, która jest sporo większa niż do oglądania w internecie. Bo zakładam, że nie chodzi o mapę całej Polski skoro ona jest do kupienia. Jak chcesz przykład takie mapy w QGIS z danych pobranych ze strony gis-support to zobacz sobie taki projekt: cloud.citizen4.eu/s/polska-adm . To jest zrobione na kolanie więc nie wygląda idealnie ale wszystko tam można łatwo modyfikować żeby wyszło całkiem jak z tego linku wyżej.
I've been absolutely obsessed with the 2014 reboot of Thief over the past couple weeks. I'm having so much fun just sneaking around and stealing stuff and finding new hidey holes lol. It's making me really want to try out the older games. I don't know how I slept on it for so long because it's been great.
I have! It's a really great game and I love it too. That's probably why I'm having such a good time with Thief, since the gameplay is very similar. I've only really played 1 though; I did play Dishonored 2 once, but I couldn't get into it like I did the first. I still need to play Death of the Outsider.
That’s surprisingly similar to my experience! I played the original a handful of times when it released but never beat 2 because it came out at a time when I was busy.
Somehow I did end up playing a bit of Death of the Outsider and really enjoyed what I saw, I should revisit the series to give them a fair chance
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
While definitely more clunky than the original games system, I don’t recall any boss fight where you couldn’t at least die at the edge of the boss area you enter on and grab your stuff without actually fighting the boss. Ive done this pretty frequently
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
Just finished Castle on the Coast and was pleasantly surprised. It starts off feeling a little janky, but after the first 30-60 minutes realize it’s intentional and you are a silly giraffe parkour GOD. Some later levels get into abstract platforming and refreshingly different mechanics than I’ve experienced before. Worth checking out if you’re a 3D platformer-head.
Currently playing through Spyro Reignited Trilogy. Never played any of them before, but always wanted to. Just finished the first one and it was quite fun, although I did not like the final boss. There should have been a checkpoint after the first phase (2 keys phase). Looking forward to finding out how they developed the mechanics from there in 2 and 3.
I haven’t seen any meltdowns, no. Beyond being “Space Games”, they are very different games anyway. Yes, No Man’s Sky has had a very impressive development at an impressive speed, while Star Citizen… hasn’t, but Star Citizen is aiming for a completely different scale of simulation and detail.
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