I picked up the title. Haven’t gotten a chance to play too much, but it feels much more noon friendly. Automations let you focus more on the parts of the game you want. The tutorial happens during a regular game instead of a separate mode. Performance has also been great on my machine.
Yeah. I never fucked with EU but I am a huge CK sicko and… I have a LOT of problems with Paradox as a publisher but they’ve really been pushing their internal/flagship studios to focus on onboarding and approachability for these games.
Was really surprised to see that the new East Asia DLC for CK3 actually added a new tutorial sequence/character. Haven’t sat down yet to see if it is focused on the Mandate of Heaven or if it is just for people who want to get back in and are sick and freaking tired of Petty King Murchad.
Nice, that’s the 3rd launch of the year for Ariane 6. We’ll see if they get a 4th in December. One of their next big milestones, planned as their first launch of 2026, is the first Ariane 64, with a whole pile of Kuiper sats on board.
I don’t mind size so long as there’s meaningful activity.
For example, Just Cause 2 is huge with a massive variety of biomes but I enjoy hijacking military jets and blowing shit up on repeat and general traversal.
Infamous 2 and Second Son have very neat and small maps that are action packed and fun to traverse.
As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game
They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.
Funny, I have the opposite complaint about Fallout 4. In what is supposed to be a nuclear wasteland of a city where everyone is struggling to keep their small communities going, there are just too many people in such a small space to make this feel real. I liked Fallout 3 and New Vegas more because the world was properly empty, but still had so many things to discover.
It's not a question of the world being too big or too small, it's the density of interesting things. A giant world with very little worth doing doesn't accomplish much, but similarly a small world where you're absolutely tripping over things that feel like you shouldn't skip them will also feel claustrophobic.
Additionally, the traversal system can help a LOT here. Even a world that has a lot of wide open dead space can feel good if the process of crossing that space is itself fun. Dune: Awakening comes to mind here, where there are large spans of open desert that you need to cross, but ripping across the dunes on my sandbike was so much fun I didn't mind the dead ground.
Do you remember LoZ Wind Waker? Maybe it’s the nostalgia goggles, but ripping through the open water just felt good. I don’t even think it was particularly mechanically fun. Maybe it was just the music.
The music and the bright colors in that cel shading style were great. They also did a really good job with the seagulls and the barrels and the silhouettes in the distance as you were sailing. Maybe it was just the contrast with all of the ‘dark’ games at the time. It was a gigantic mood swing from majora’s mask. The music really helped sell it.
I think wind waker is good example of how to handle ‘open world’ without letting on that you’re controlling the experience. I don’t think any of the official ‘next steps’ ever had you sailing more than three squares away. The teleport was right when the world ‘opened up’ to you doing whatever you felt like, and the easily grasped concept of one square=one island with some interaction made sure there was no loss of focus on the developers or players. Obviously the main islands had more to do than the ones with just a platform/reef, but it worked.
Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.
I really liked my 3DS and especially StreetPass and getting all those puzzles pieces. I’d take it to work with me everyday but once I lost all my progress I eventually just stopped playing on it.
I’m keeping an eye on the new dual screen handhelds but will wait a bit longer and see how it fares.
For a recommendation, the Boxboy! games are great fun.
I played them when they were released, and they were such great games for their time. Don’t remember much about the story though, some dream sequences, and there was some subway in start of the first game I believe, remember trying the slow-mo from different angles there.
It’s rare for me to replay games too. Ever since i’ve started doing these screenshots though i’ve started going back and replaying a few things. It’s really changed the way i play games
Even better, Remedy themselves are! Rockstar are publishing it though as they own the rights to the IP. I’m super curious about how they’ll turn out, especially with James McCaffrey’s passing.
bin.pol.social
Aktywne