I miss Westwood… everyone that came after only imitated their work, and while some have made improvements to the gameplay, none have really accomplished the same level of storytelling in the RTS genre.
I’d definitely have a higher opinion of FTL if it didn’t feel like the entire game ended up just being about the final boss. Knights of the Old Republic is also one that I felt that, if you knew the twist ahead of time, lost a lot of its impact.
I recently played Kotor for the first time since its release and unfortunately, it really felt kinda cheesy and bland. But right before that I played Disco Elysium so that was maybe the wrong order.
Yeah Kotor 1 is a very classic Star wars hero story, which is fun in its own way. Kotor 2 With TSLRCM patch will likely hit a lot better for you after disco Elysium.
Turn based RPGs. I played through Persona 3, 4, and 5 on an elliptical machine in the past few months, and am now on Metaphor Refantazio. Atlus games seem perfect for this, heh. Not your pre-2005 style, but there’s plenty of old RPGs out there.
I also played through most of the Yakuzas on the elliptical too, although on easy difficulty since they didn’t become turn based until very recently.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
I feel like the first is fair enough at the moment, but with accompanying laws it could be resolved. Eg once a developer enacts an end of life plan, their legal culpability is removed. Plus give the right tools for moderation and the community can take care of it.
Second is just a cop out I think. “Many titles are designed from the ground up to be online only” - that’s the whole point. It’s not retroactive, so you don’t need to redesign an existing game. But going forward you would need to plan for the eventual end of life. Developers have chimed in that it can be done.
once a developer enacts an end of life plan, their legal culpability is removed What legal culpability? If you are not hosting anything then you wont be liable for anything. It is not like if you create a painting and someone defaces it with something that you become liable for that… That would be insane.
Not only do I not mind you yoinking the text, I want to thank you for your contribution to the cause. If everyone who has signed could get one more person to sign, the initiative would succeed!
Subjective personal opinion of course, but I stay far away from multiplayer games, they are just too toxic and stressful. And I am saying that as someone who basically only played online fps for years.
Fair enough. This game is mostly pve for the first 50 hours or so depending on which direction you decide to progress in which hasn’t been toxic at all in my experience so far.
Most people ignore you. I met one guy though very early in the game who helped me get around faster before I got my first vehicle and also taught me some other things.
People only ever talk about Final Fantasy Tactics and dismiss any of the other games. However, going by the original release, Tactics Advance is by far my favorite. It’s my favorite GBA game and at least in my Top 25 JRPGs, despite having played almost nothing else for the past 20 years. I like many of the things the game gets criticized for.
Marche and the general lesson of FFTA are great, to me. I love the strategic map mechanics. And honestly, I think the Laws (except in the cases where they're intended to be screwy) are neat additions that make you have to think.
Yeah I don’t see those are negative honestly. The send missions inflated the numbers and I don’t love that you can get locked out of stuff easily but it’s totally fine
I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can’t get the most powerful magic because you can’t get the equipment, because it only unlocks later during the story)
As for the judges, I don’t think they add enough to game to make combat more interesting
Yep. It's terrifying when you really put together the story with that being part of what Marche does - but he escaped being made into a zombie (which is such a great piece of foreshadowing).
I really hope square doesn’t fuck up the remaster like they did with the PSP and Android versions, both shipped with a stupid bug that caused a huge slowdown on every magic-like animation.
FFTA is great but a hidden gem, I don’t think it counts. It’s weird though because I have never met anyone who has played all lf FFT, FFTA, and FFTA2, but I know a lot of people who love either FFT or FFTA
I’ve played them all! Although, I haven’t finished all of them. I’m planning on fixing that with the FFT remaster, however, I had to drop the original release.
Personally, it goes FFTA > FFTA2 > FFT. I don’t think I’ve ever met someone who likes FFTA2 the most.
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