Not to dismiss your issues mate, but I don’t know if a gaming sub is the best place to ask. Most of us in here probably put a few hours a day into games ourselves without considering it an issue.
I actually agree with you but the mental health communities on Lemmy haven’t caught up yet, and I figured one could find more people here that could relate.
My biggest gripe, although I can understand the reasoning behind it, is that the encounter rates are totally backwards. All the Pokémon, stops and gyms are in cities, and there are scarcely any in the wilderness, skewing the game in favour of those who live in or near cities.
Also, the Pokémon games contain all the elements to make a great ARG MMO. Why reinvent it? They could’ve easily put their paywalls and micro transactions in place while still keeping the traditional Pokémon formula.
It’s not a terrible game, and it obviously has a following and makes money, but it could’ve been so much better. They totally dropped the Pokéball.
Linux preinstalled is going to remove a lot of candidates. If you relax your requirements to include known setups/components that work well with Linux then that would help expand your options. The amount that Microsoft gets from the preinstalled license is likely negligible.
The only reason I’m asking linux is I don’t want my money taken by microsoft. I believe most laptop like dell would work with linux well enough. If I’m good with windows preinstalled, which laptop would have the highest ratio of quality / price?
Thanks for bringing attention to this cool game. Would never have heard of it otherwise. And the reasons for the criticisms ended up convincing me to try the game, since it sounds like the dev is really cool.
I always downvote any post or comment that complains about downvotes, especially when the commenter claims that downvotes are somehow proving their point. This is probably the only exception I’ve ever made, because you’re right.
I was lucky enough to play WoW when it first released. Nothing will ever come close to the experience of Vanilla & the first two expansions. There were no aggregate sites with all the info/strats/drops/… it was pure discovery.
I remember doing Onyxia for the first time with randoms and getting our asses whooped like you wouldn’t believe. Then someone told me that Molten Core would soon be released and contain TEN of these bosses back-to-back. While we could scarcely fathom bringing one down.
Suffice to say, our first foray into MC (again with randoms) was… painful. Got our asses whooped again, this time by the trash mobs there.
Yeah it was wild. There were so so many things to discover, just wandering around. I remember getting stuck in the sewers of undercity once. My finest moment 😁.
Lies, there were no randos for any 40m raids, only some zg, later maybe aq20. Winning anything, looting anything was too low chance, compared to so big repair costs and highly chance of just wasting time.
Also limit of 8 debuffs on a boss, bye bye afli warlocks.
Lol there were definitely rando mc raids at the beginning. They weren’t very successful mind you, but people did get some purples from trash which were insanely better than any other gear at that point. Eventually they got enough people geared and trained to do the first few bosses. Reaching Raggy was, at that point, only possible for dedicated raid guilds.
And some people STILL can’t beat it without parries.
Granted, I’m in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.
Someone on YouTube made their first playthrough an all-hit run without parries or dodges. On Expert. They had to grind a bit but made it work. I think the Curator fight where he teaches you jumping was the hardest because his damage scales with your level.
spoilerThey even beat Simon without one-shotting him. Impressive stuff.
It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.
It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.
It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.
I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.
This goes for every JRPG: if clicking and winning is bad, how is chess popular? It’d just mean the RPG part isn’t balanced (or is not your type of game)
Mario&Luigi, the only series close to this I’ve played, just does it way better, some dodges require holding, almost all include figuring out who to dodge with, different effects depending on when you jump etc. Parries in E33 come down to timing one button, and occasionally pressing the others with very clear telegraphs. And dodging seems barely more helpful
I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you’ve been playing as.
I was actually optimistic, because I like Mario&Luigi, so these combat systems CAN work. The problem is, the parry systems in E33 are 80% of your success (if you don’t grind), yet are more shallow by comparison, and most of the depth is in the RPG parts that are just a supplement (unless you grind + play on easier difficulty settings, but it seems you need a Picto for AP on damage to let you have fun then)
Both Mario RPG and the M&L games have timing systems I don’t mind. They have pretty generous windows and don’t punish you too severely if you miss them. E33 was brutal on both fronts.
That’s also because M&L requires more attention to get the timing right. You need to look for cues who the attack will go to, see if you can jump on the attack or only over it, hold the dodge button rather than press, or multitask when both bros are being attacked. Or sometimes, DON’T jump, because you then take damage. The games are puzzle/action games with JRPG elements slapped in.
E33 is extremely telegraphed (barring the very rare jukes) so it needs to compensate with tight timing and erratic animations, requiring both higher skill + trial and error. Sometimes have to press another button, but you don’t even need to figure it out (I tried to jump some attacks because of Elden Ring habits lol), the enemy or whole screen telegraphs it. It’s a JRPG with action slapped in, at its core at least.
For another example, Deltarune and Undertale are basically action games too, but do a lot of stuff with their dodging, sometimes even switching genres to platformer/shooter etc.
Disco Elysium, such interesting and complex world building beneath the drunken detective murder mystery. Shame ZA/UM ruined everything with the devs and we probably won’t get anything else out of it.
Aside from my concerns about the kind of shit libertarians think counts as free speech, how the hell would Microsoft implement a ban on a Minecraft server that Microsoft doesn’t host?
Like I assume it’s just connecting to the server by hostname or IP. What are they gonna do, hardcode the server’s known IPs and hostnames and prevent connections??
how the hell would Microsoft implement a ban on a Minecraft server that Microsoft doesn’t host?
if a minecraft server wants to enforce verification of the game license, the server needs to be in contact with the authentication servers of microsoft. the server operator can turn this off, but then moderation becomes much harder, as usernane based banning becomes useless, and the paywall from ban evasion disappears.
other than that, in recent years there’s something with chat message verification that I think involves sending some of the messages to microsoft? I don’t remember exactly
but also the minecraft client could have a built in blacklist of servers. I don’t know if it has but it’s not much work.
a ban from the authentication server is probably easier though.
The chat message verification is the Chat Reporting system, which can be required on servers. That’s a whole rabbit hole to go down. TL;DR you can get banned from Minecraft if your messages get reported. (Use the NoChatReports mod like everyone does)
I’d say it’s clickbait. The hardcore SC people act like other games don’t exist and won’t say a peep about them. Those of us that have sunk money into SC but play other games too will just play whatever suits us at the time. There is plenty to bitch about SC without comparisons to other games’ updates. When we do compare to other games it tends to be generalized like, “Online games have had working doors, elevators, and inventory since the 1990s.”
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