I hate it because it’s like they’re trying their hardest to make a shitty storefront.
It’s awful.
I get almost none of the information I need when on a game’s store page. Meanwhile, I get all the info I need and then some on the same game’s Steam page.
It’s like they don’t want to sell their product.
I do definitely appreciate the weekly free games. Sometimes, like this week, they have solid offerings. It’s Dead Island 2 this week, btw.
Because in 2025 people get info about games they are buying from the app store instead of twitch or YouTube or the game devs website. Give me a fucking break dude.
The only way I know anything about the games I buy is by reading the store page. If I have to go looking for the dev’s website, it’s because something has gone wrong.
When I’m browsing, it’s my first stop. I want to see the minimum specs to estimate how well it’ll run, how the devs market their game at a glance, year of release, rating, etc. Then if it looks interesting it’s time for external reviews.
Commiserate friend. Lost Planet 2 is an all time game for me and Capcom unceremoniously delisted it and went quiet in plans to restore it after GFWL removal. After treating it like shit for 3 they binned it. Pains me
Guild Wars 1 - last month celebrated its 20-years anniversary :) I only started it in 2018, but it’s a really solid game!
And both its developer and publisher are committed to keeping it alive as long as they can. It’s been mostly automated in 2013, so apparently it costs very little to keep the servers running.
All I gotta say on the Spyro remaster trilogy is that I 100% support the 3rd game ( the only one my family had ) having been remastered. I don’t like how the bugs in certain levels look/looked in either version because bugs can fuck off, but I was dreading a certain level where you’d find a giant gateway to that shark ( submarine? ) shooting mini game and I didn’t even realize I breezed through that section. Little kid me was scared of that giant gateway because the music would stop and then I’d be face to face with a giant black void, but them deciding music should be played by those portals made it 300% less terrifying.
I have no clue how the original Crash or Rayman games compare since I only played Wrath of Cortex, Twinsanity, and Tagteam Racing for Crash ( before getting the remasters of the original trilogy ( still on game 1 ) ), and Rayman on DS and Origins on xbox360 ( before getting Legends ).
As for Ratchet & Clank, I have played all the PS2 titles ( still in the beginning of Deadlocked ), so I have a frame of reference for how it compares to the latest R&C game. So far ( only have made it past the first Rivet section because getting my controller to work while playing it on Steam Deck, is for some reason, the biggest pain in the ass no matter what I try ) it has been very fun for me. Absolutely love Rivet because 2 words: Giant Hammer! The story, so far, is also pretty good, too.
With Jak and Daxter, I 100% played through the first game but haven’t touched the 2nd game since I was less than 25% done before losing my copy alongside the memory card with my save. But can say with certainly the first game is worth it and would love to see a remaster of.
The original Crash played fine, controls were very responsive, but the platforming was unforgiving. To give you an idea, the japanese version of Crash 1 is easier than the USA release, with some levels considerably shorter. Crash 2 and 3 are much easier compared to 1 (my personal favorite is 3, with all the powerups you get after beating bosses and the level variety)
Rayman 1 was similarly hard as fuck, even more so to get a 100%. Absolutely gorgeous 2D graphics that hold up even today. Rayman 2 is worth checking out if you want 3D platforming, there’s lots of that. Can’t talk about Rayman 3 tho, but it does look fun.
Crash 1 can fuck off. It’s hard and boring. It’s just these segments of very long very precise jumping. It’s hard to really put into words that make sense if you haven’t played it, but I’ll try for other readers. It’s like you don’t jump very high, which isn’t really a problem, but it just feels like it should be higher. Plus, it feels like the hitboxes for obstacles are really huge.
The CTR reboot on Switch is possibly the worst game I have played in Switch. The loading screens are, no joke, like 40 seconds long. Every race you have to wait 40 seconds to play. The faces themselves are (depending on the track) 2.5 minutes or so.
One small positive is that it has the option to use the original music instead of remastered music. The Crash trilogy reboot is great, but that’s one thing I really really wish it had. The new music isn’t bad but it just doesn’t hit the same way.
bin.pol.social
Aktywne